"Phantom Asylum" is a VR horror game set in the dark and mysterious world of an abandoned mental hospital. In this labyrinth full of ghosts, try to find your way out by keeping both your wits and courage. On the thin line between reality and madness, every step can turn into a nightmare.
UPDATE: hotfix 1.0.1.1d LIVE - Fixed threat not snapping correctly when targeting
UPDATE: hotfix 1.0.1.1c - Fixed shop backgrounds being drawn incorrectly. - Fixed audio volume settings moving two steps instead of one.
UPDATE: hotfix 1.0.1.1b
- Fixed a bug where the skill "Resourceful" didn't work properly when you had the Idiot's level 3 passive skill. - Fixed a bug where road events sometimes got "broken" after escaping a previous road event. - Fixed so that the gas pedal can't be used during an ending. Or when you're sleeping/working - Fixed (again) so side-quest's destination can't be the same as pickup-destination. (this time it should be solved for real). - Fixed a bug where the pub/cafe shop background wouldn't be drawn properly. Patch-Notes:
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PATCH 1.0.1.1b
This version uses an updated version of Game Maker and should solve some of the audio issues some people have experienced while changing audio-devices (or while playing on the Steam Deck).
Patch-Notes:
- Fixed some spray-descriptions - Illegal items can now be discarded (as intended) - Added the option to reset tutorials in the options (you'll have to start a new game for this to take effect) - Added two new valentine's themed cosmetic upgrades (available for all cars) - Fixed the songwriter skill "Mood for Music" to work even if you have the idiot's level 3 passive skill - Adjusted the stranger's debt memory text
🔧 Made the cracks from the Earthquake ability move slightly faster🔧 Made the Flying ability slightly faster🔧 Fixed the Lantern shadows being too sharp for the monster visibility🔧 Fixed some issues with sliding🔧 Fixed being able to place bear traps under a human player🔧 Fixed being able to stand up from crouching through obstackles🔧 Fixed not being able to stand up from crouching while standing against wall
As the creators of Operation: Tango, it's always fun to read the reviews and experiences of couples who have played our game together. Some couples come out stronger, others… well, let’s just say the couch looks comfy tonight. 😆
Did your Steam review make the final article? Let us know in the comments!
We've also included some Valentine's cards to send to your partner (to maybe convince them to play Operation: Tango with you)
Happy Valentine's Day from all of us at Clever Plays!
With this patch, we are introducing the targeting system and adjustments to the character camera, marking the first phase of combat changes. Both features were available for testing over the past week, and we have made additional improvements based on your feedback.
Below is a summary of the changes we have made:
Added: New NPCs and story bits Added: New daily quest Added: Interactive level art Added: Experimental collision check when turn offset is being applied to avoid wallhack Added: New targeting system Press t to target Press t to switch between targets Hold t to disable targeting Added: New major story location (currently inaccessible until the first world event is ready) Added: Experimental LODs to larger level assets Added: Upscaling methods Updated: Interacting with NPCs can now unlock new dialogue branches when talking to other NPCs Updated: Made further performance improvements Updated: to Unreal Engine 5.5.1 Updated: Several locations to be ready for more storyline implementation & the addition of first major world event Updated: Interaction animations and default idle state of some already existing NPCs Updated: Fae dragon egg description Updated: First and second island Updated: Newly installed game's default video settings will be set to low instead of epic (only if no config file found in AppData) Updated: Misc. Settings got renamed To "Gameplay" Updated: Reduced interaction trace size to avoid interaction through thin colliders, e.g.: landscape Updated: Increased render distance of large level assets Updated: Constructions that generate items will now generate up to 10 different items; they can now generate 4x as many items; their crafting costs have been doubled; the construction limit has been set to 1 personal generator and 3 clan generators (subject to change) Updated: Some interaction texts Updated: Turn offset and camera lag (to decrease character offscreen situations when flying at high speed), acceleration, dive speed, dive acceleration/deceleration, turn speed/arc, etc. of all 4 flying characters Updated: Free Cam (hold ALT/LB) reset speed can now be adjusted in the settings Updated: Controller input - Added scrolling through menus/lists with RTB (R-Stick) Refactored: Camera system Fixed: Various code changes/errors/warnings caused by engine version switch Fixed: Silent assert error caused by old and deprecated code usage in our gameplay system Fixed: Simmatres missing its opacity Fixed: Luxmatres blocking interactions Fixed: Some level assets being misplaced Fixed: building mode Place/Cancel text being cut off Fixed: Jump not working when using a controller (Y-Button) Removed: Old targeting components
DEV KITCHEN
A few images and videos of the other things that have been cooking in the dev kitchen.
The finished Behemoth model
The new Eastern Dragon models got their default skins.
The Quetzacoatl concept art. While the Quetz will still be mainly scaled, we changed the scales to imitate feathers. The final model will feature both, the typical leathered membrane and bird-like wings merged into one.
Here is a peek at the head of the new Quetz model. You can find more work in progress images of the rest of the body on our Ko-fi page.
Work in progress Kirin skin.
The Crabling skin has been finished and our texture artist has moved on to work on the Goliath crab skin.
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SKIN CHALLENGES
We have also started running weekly skin challenges on Discord that everyone can participate in. These challenges are for players who enjoy creating skins based on specific themes. Here are the top skins from the challenges that have concluded so far.
How's it Goattin? Did another quick patch to fix a couple bugs.
Sorry again there's not much content atm. I need people to test and make sure Multiplayer, Twitch integration is working first otherwise I'll have to redo ALOT of content later on if I need to fix twitch stuff.
You can help development by joining the discord to report bugs etc. Can also see upcoming game content in there.
Edit: Just received more bug reports for issues like only the host being able to use the equipment shop. Working on fixing that and a couple other bugs now should have another patch out by tomorrow.
Please keep in mind this is a VERY early access game that I'm actively developing and adding content to. Goin as fast as I can but I'm a single goat working on this with no funding as a hobby. Very sorry it's still kinda scuffed.
The main reason for releasing it so early is because I need to make sure multiplayer and Twitch integration is functioning correctly in steams online subsystem. It would be incredibly difficult and cause more bugs long-term if I added a ton of content I'd have to go back and redo if Twitch functions didn't work correctly. Thank you for the patience.
People joining the discord to report bugs, ask game questions etc. has been tremendously helpful thank you again!
As the creators of Operation: Tango, it's always fun to read the reviews and experiences of couples who have played our game together. Some couples come out stronger, others… well, let’s just say the couch looks comfy tonight. 😆
Did your Steam review make the final article? Let us know in the comments!
We've also included some Valentine's cards to send to your partner (to maybe convince them to play Operation: Tango with you)
Happy Valentine's Day from all of us at Clever Plays!