It's Valentine's Day, and we want to take this moment to thank you for being by our side during this long mission, having our backs, and providing your support and feedback.
Thus, we have prepared a short love letter to you guys – may it find you well and fill you up with warmth and excitement for the release of Commandos: Origins on April 9th!
❤️🔥 Have a wonderful and successful operation 'Valentine's Day', wherever you are, Commandos! That's an order!
Attention plz: If there are any abnormalities in the appearance of the updated character, please go to the dressing room to reset the character.
------------------------------------------------------- .Remastered the motion system and made modifications to the basic animation. .Remake the character customization interface, organize adjustable content, refine and categorize it. .Remake most of the clothing and adjust it to fit the body shape. .Revised the material of the skin and stockings. .Remake the start screen and add some dynamics. .Add physical shaking parts to the body. .Added adjustable lower body size, waist width can be adjusted (limited to some areas). .Added facial style selection with several different presets. .New skin tone and gloss can be set, and the skin can be adjusted from matte to high gloss. .Add custom colors for clothing, and you can match the colors of the clothing yourself. .The addition of a camera distance gear allows the camera to be pulled further. .Collectibles exchange boxes are placed in all levels of the plot.
.Some monsters have a certain chance of "extracting" additional coins. .The initial props column has been increased. .Optimized the parameter settings for facial fine-tuning. .Optimized the display size of the life bracelet, making health indicators more prominent. .Improved Aya's weapon damage in Easy mode. .Optimized the background blur effect on the prop interface. .Optimize textures to reduce video memory usage. .Added some automatic save points. .The elevator defense battle has added an appropriate amount of ammunition.
.Fix the issue where monsters sometimes do not attack .Fix the neck indentation issue in the model .Fixed the issue of FSR causing game crashes in the window .Fixed the issue of blurry display of items in the picking up interface while moving .Fixed the issue of double counting damage in melee combat .Fixed the issue where switching map Gamma settings sometimes did not take effect .Fixed the issue of not saving the number of bullets when placing the revolver .There are still some minor modifications that are not explained -------------------------------------------------------- The subsequent optimization is currently underway...
Hey everyone, we're thrilled to announce that Whisker Squadron: Survivor will leave Early Access with a HUGE update on February 21st! We also announced today that the game is coming to Playstation 5.
We appreciate you all coming along for this journey for the last year and a half. Over the course of early access, we've added an entire campaign mode, more than a dozen new items, a branching map, shop NPCs, A "challenges" system, and more than a dozen new enemies. We've also refined and optimized the gameplay in countless ways with your feedback. Thank you!
This 1.0 update will include a voiced cast of characters, numerous bug fixes and quality of life improvements, and a new endgame featuring one final epic boss fight.
Hello Photographers! In today’s issue, we will be talking about a few new mechanics we will be dropping alongside our upcoming Demo. That is right, a demo. Finally. After three years of development, we are ready to let everyone experience Sapphire Safari for themselves! The date we will be launching the demo is…
February 24th
Oh yeah! It is worth mentioning here that this demo will be exclusive to Steam for the first few weeks as it will be premiering during the February Steam Nextfest, a unique event all about demos for upcoming games! You can expect to play the introduction of Sapphire Safari and have a small space to explore, the demo is also limited to four of the nine plains species, along with only a handful of the Monsutra (unlockable sex positions) to unlock. But any progress made in the demo will carry over 100% to the full game.
Now let's move on to the new new!
Photo Stacking
In order to combat player Monpedia being filled with very similar photos from quickly snapping 3 or 4 really nice photos that apply to several categories we have created a system called “Photo Stack”. Think of this as a balance change to help with the ease of scoring better photos.
How it works is that if you take several photos at once in the same location, the game will “bundle” those photos together in a stack. When you go to submit your photos, you’ll be limited to choosing one of those photos inside a stack. The concept is to give players a chance to snap lots of photos, but choose only one to submit.
If you move around after taking several photos it will automatically stack those photos together so you won’t accidentally have several different photo targets in one stack. Not to say that doesn’t happen, we will be tweaking this as we go.
When you’re inside the submission window you’ll see the stacks lined up and ordered from highest scoring to lowest. You can press the Q button to shuffle through the available photos and be able to choose what target and what photo you want to submit.
Our hope here is to use this for future upgrades the camera will see, including shooting modes like burst shots and such.
Monsutra Animations
We have doubled the number of Sex animations in Sapphire Safari, a lot of the new content adds more Predator animations, Oral animations, Threesomes, and Female on Female content.
Collections Tab
Now you’ll be able to view the Collections Tab inside the Guide Book. Here will be the collection of Expedition Logs you’ve found and a way to replay them. Along with a space for the upcoming Achievements feature space.
The Achievements will be designed to work inside and outside the game with storefront-based achievement tools and API’s. So Steam and GOG players will have their achievements on their platforms, but JAST, Itch, and Subscriber releases will have the same tracking available in the game. Eventually, we want to use the Achievements to unlock game content, but not right now.
Here is a quick look at the icons we have for the related species Achievements.
Jamie Futa
Yes, you want that girl dong. So here you are. It will be added to the game very soon, it will be accessible via the options menu in game and come in two flavors, while also being reflective on her costume as well.
Main Menu Overhaul
Originally we were considering how Tourist Mode will end up in the game, but now that we have the Narrative Content in game (at least the start of it) we no longer need to have the two separated. To reflect that we now have returned to the old menu style with buttons for Bug Reporting, Socials, the Roadmap, and a quick link to read the latest news posts!
Other Updates
In other news, we have finally admitted defeat against the lightbox bug caused by the fluid simulation in the game. As such (and the FPS drop during fluid creation) we have decided to remove the feature entirely. We will be building a particle-based ejaculation system as a result, it should have all the same features, but it might take a little time to mature as a mechanic.
Are you ready for something cozy? The demo of Instants is finally here to warm your hearts! ✨
Assemble beautiful albums and uncover the life story of a family through their most cherished memories by arranging their pictures in the correct order.
What’s in the demo?
📖 Tutorial level
🧩 3 levels from the full game
🎨 90+ items to decorate your albums
📸 Photo mode
No rush. Just memories, creativity, and a safe, cozy environment.
Photo mode 📸
Capture your album pages in beautiful snapshots to showcase your amazing creations and share them with the world!
We’ve created this tool specifically to let your creativity shine, with carefully designed compositions tailored for social media appeal that ensure your snapshots look their best.
Take the perfect snapshots, ready to post straight away!
Feedback 💬
We'd love to hear your thoughts on Instants!
Please leave a review on the Steam demo page, join the Discussions forum, or reach out to us directly at contact@endflame.com.
We can't wait for you to try the demo! We hope you enjoy it and create fond memories with Instants.
While Liminal Void is a videogame, there was a lot of love going on as it was made. There was love in the music, the characters, and a lot of work. Even the characters love, and the writing echoes a lot of romances. It's an overwhelming feeling at times. To a lot of lonely hearts, it's another day. To the more bitter ones, a cruel reminder of what they can't have. But whatever it is, I owe a lot to it, as I owe a lot to you.
Sometimes I let loose and lose myself in virtual worlds. They provide a lot of comfort. I hope Liminal Void will be for you, too.
I been meaning to make a game announcement since the next game is pretty much Romance. But I have a very hot date today plus I am more focused on getting Liminal Void localized. It's a very busy life. This game was made in the midst of a lot of turmoil in my life and I want the next game to have a better foundation. Plus Update 1.1 has been taking so much of my time I had to push back release dates.
I owe where I am now to you. I hope there will be more love in your life.