In Age of Mythology: Retold – Immortal Pillars, our goal was to create compelling gameplay that is authentic to Chinese mythology. To do this, we sought Chinese designers, artists, and experts in Chinese mythology. Together with the teams at Virtuos Shanghai, Forgotten Empires, and Tantalus, we strived to create a well-researched bestiary of unique and incredible units.
With the upcoming Immortal Pillars DLC, most Chinese Myth units are inspired by the Four Perils, a collection of warped and malevolent beings, and the Four Auspicious Beasts, noble guardians associated with the elements. Today, we’re introducing the “evil” four of the Myth units available in Immortal Pillars.
Pre-Order Now!
Immortal Pillars is available for pre-order now on Steam! Coming March 4th!
*Age of Mythology: Retold Premium Edition Owners Already own the Age of Mythology: Retold Premium Edition? Immortal Pillars is yours at no additional cost – jump in and play on day one!
Qiongqi
Qiongqi is the first of the Four Perils, available in the Classical Age to followers of Houtu.
In designing the Myth units of Immortal Pillars, we wanted them to be authentic to mythology, foster unique gameplay, and be cool. We’re lucky when the mythology makes that easy for us. Some combinations go really well together and tigers and wings are one of the all-time greats. With Qiongqi, we instantly had everything we wanted.
The Qiongqi is a 260kg mass of muscle, teeth, and claws, and in it’s upgraded form it even has a horn and saber teeth half-a-meter-long! In Chinese mythology, the Qiongqi understands human language and has a warped sense of justice. It enjoys arbitrating human disputes by devouring the righteous party and rewarding the wicked. In Chinese, Qiongqi translates to ‘distressingly strange’ or ‘thoroughly odd’—and we agree! The mythology sounds incredible, but what could we do with this unit in-game?
In Immortal Pillars, the Qiongqi is a formidable unit with a fast attack tempered by slow movement speed on the ground. What the Qiongqi lacks in mobility on four legs, it makes up for it in the air – capable of flight to overcome obstacles.
The Qiongqi is perfect for early game raids against enemy bases, easily able to retreat by flying away from unfavorable situations. With this style of gameplay, Qiongqi are likely to find themselves behind enemy lines and outnumbered. Houtu grants the Sinister Defiance upgrade, increasing their armor for each nearby enemy unit, further increasing their survivability.
When the Qiongqi is around, nowhere is safe. As you battle the Chinese, watch out for Qiongqi flying in behind your base!
Taotie
Taotie is the second of the Four Perils, available in the Heroic Age to followers of Nüba.
We always want to push ourselves in Age of Mythology: Retold, and do things we’ve never done before. In learning about Taotie, we realized we’ve never had a unit that actually eats units before. Yup – eats them whole. In Chinese mythology, Taotie isn’t the most nuanced of the Four Perils: it really just eats things – and will keep devouring until it is killed.
In Immortal Pillars, we wanted Taotie to do a bit more than eat – also showing off its past meals. Like the Greek Hydra that gains heads as it fights, the Taotie grows larger as it devours, eventually reaching absurd sizes. This size increase comes with an even greater attack statistic.
As fantastic as an army of giant Taotie are, that’s not all it brings to the table! The Taotie’s special ability is fuelled by the humans it consumes. When activated, the Taotie releases a fiery blast, scorching any enemies unlucky to be caught in its path. Each release, reducing it’s size and attack statistic.
Taowu
Taowu is the third of the Four Perils, available in the Heroic Age to followers of Goumang.
In Chinese mythology, Taowu is described as having a human-like face, being covered in dog fur, and having a long tail. It is famous for its stubbornness and pride bordering on reckless obstinance. Compared to a peril who eats the righteous and another who eats everything, Taowu really doesn’t sound that bad.
In Immortal Pillars, Taowu is a sturdy, slow-moving unit strong against buildings. It is the Chinese answer to the Egyptian Scarab or the Atlantean Behemoth, but with a twist. The Taowu’s Charge special ability increases its speed for a short time, knocking enemy units out of its path. This makes Taowu perfect for clearing the way into an enemy base.
Hundun
Hundun is the fourth of the Four Perils, available in the Mythic Age to followers of Huangdi.
Mythology is filled with strange creatures: a serpent-haired woman whose gaze turns people to stone. A lion with a goat’s head, and a snake’s head for a tail. As far as strange creatures go, Chinese mythology delivers with the Hundun.
The Hundun is a faceless, six-legged, four-winged creature of pure chaos. It is associated with the primordial void before creation. In some stories, Hundun is a villainous son of the Yellow Emperor, banished along with the other perils. This inspired its unlikely association in-game with the revered Huangdi.
The incredibly unique appearance and fascinating mythology aside, how could such an unusual creature translate into fun gameplay? As a late game unit, we wanted the Hundun to feel almost like you’re cheating for a moment. We want players that face Hundun to say, “Wait, what? How did you do that?”
Hundun boasts two special abilities that chaotically shape battlefields in your favor. The first ability, Chaotic Fear, causes enemy units to flee in random directions. If that isn’t enough, its second ability, Banish, sends all units within a conical area into a void. They blink out of existence for a few moments, and return battered, by unseen forces.
There you have it: the Four Perils and the Chinese mythology that inspired some of the many new Chinese myth units. Try out Qiongqi, Taotie, Taowu, and Hundun for yourself in Age of Mythology: Retold – Immortal Pillars – coming March 4th!
Pre-Order Age of Mythology: Retold – Immortal Pillars Now!
Immortal Pillars is now available for pre-order on Steam – releasing March 4th!
Celebrate lower league beginnings with Grassroot Greats—players who have worked their way up the footballing pyramid to the top of The World’s Game.
Each Grassroot Great transformed Sunday League, semi-professional, or second division status into stardom, with each upgrade honouring the long hours they put in to rise through the leagues.
Happy Duos Day, Super Animals! We’ve got some special gifts for all of you this year, and we’re doubling down on Duos Day with a bonus Double XP Weekend to match.
To help you dress up for your big Duos game, enter code DUOSDAY in the main menu to get your paws on the brand-new Duos Day SuitandDuos Day Dress!
As is Duos Day tradition, you’ll also be able to get your paws on the Rose melee weapon (mind the thorns) by completing one game of Duos.
Both code DUOSDAY and the Rose melee weapon reward will be available until Saturday, March 1st at 12am PT.
The Lab Labs also know how important it is to look your best, so they’ve created the new Super Dapper Hyena! We’re unsure if it smells better than a normal Super Hyena, but it sure looks quite dashing. You can unlock it in the Research Lab right now!
Double XP Weekend Begins
For the first time, we’ve paired Duos Day with a Double XP Weekend! It just makes sense.
Whether you’re teaming up with a best bud, a battle-tested partner, or that random lobby hero who just clutched the win, you’ll earn twice the XP from matches—no matter the mode.
Double XP is live now until Tuesday, February 18, at 12:00am PT, so squad up and make the most of it.
Duos Day Cards
We’ve designed four brand-new Duos Day cards for 2025—perfect for sending to your squadmates!
This year’s cards join our growing collection, giving you even more ways to appreciate your favorite teammates.
Dev Blog Next Week
We know you’re all eager to hear more about Super Animal World, and we’re equally excited to share! Next week, we’re kicking off a new developer blog series right here on Steam. Expect progress updates, behind-the-scenes peeks, and community highlights as development moves forward.
We’ll be posting these every month leading up to launch, so if you’ve got burning questions or just want a sneak peek at what’s coming, stay tuned. Follow us on social media and sign up for our newsletter to make sure you don’t miss a post!
No need to be shy: tag your Duo on social media and follow for more updates from the island:
It's matchmaking meets sticker-book! Read the Love Profiles of your poor faceless customers, then use random wacky facial-features to assemble the perfect mug for each one!
No winning or losing- just some creative cosmology for these lonesome lovebirds.
You can save your faces to the Library, and edit them in the brand new Creative Mode. Use the in-game photobooth to take screenshots to share with friends!
It's matchmaking meets sticker-book! Read the Love Profiles of your poor faceless customers, then use random wacky facial-features to assemble the perfect mug for each one!
No winning or losing- just some creative cosmology for these lonesome lovebirds.
You can save your faces to the Library, and edit them in the brand new Creative Mode. Use the in-game photobooth to take screenshots to share with friends!
Tape 1 of DON’T NOD’s upcoming narrative adventure game, Lost Records: Bloom & Rage, officially releases on February 18! To celebrate, we wanted to spread the love, and what better way than to throw a little release party in the form of big discounts on our other published games?
From now til February 28, we’re having one big narrative-rich story game bonanza. You can grab Twin Mirror, Jusant, Harmony: The Fall of Reverie (on sale from Feb 17), and Gerda: A Flame in Winter, all at huge discounts of up to 80%.
To celebrate, we put together a cute heart-shaped hotel build, because nothing says “romantic getaway” like a perfectly symmetrical heart-shaped resort. This is also a first view of the Paris map in sandbox mode, so we're treating you all today! Check it out below and let us know if you’d stay there.
Developer Q&A Stream – Next Week!
Got burning questions about Hotel Architect? We’ve got answers! Next Wednesday night (19th February) at 8 PM GMT, we’re hosting a live Q&A stream with one of our developers, Accel! Whether it’s about mechanics, design choices, or just some fun behind-the-scenes stories, Accel is ready to dive in and answer your questions with Goldiroxs on stream.
We know not everybody will be able to watch on the night, so we've made a discord channel where you can drop your questions in advance! The video will be available to watch back on demand at a later date on Youtube and on twitch for 30 days after the stream.
So get your thinking caps on, and drop your questions in the Discord Q&A channel here!
New Map Deep Dive Incoming!
If you’re itching for new content, you wont have to wait much longer, we know you've all be asking to build somewhere other than Gothenburg! The next Fest Demo will feature a brand-new map and next week we’ll be doing a deep dive into it's unique challenges, design, and maybe even some new features that have never been seen before, so stay tuned! For now, here's a tiny little sneak peek of something if you haven't already figured out where the new map is!
That’s it for now, Hoteliers! Enjoy the Valentine’s vibes, get your questions ready for the Q&A, and prepare for some exciting new content soon. ❤️ – The Hotel Architect Team