Our team had loads of fun at MAGFest this year showing off AVGN 8-bit! And looking back on the event, we wanted to share how we created the Angry Video Game Nerd set for our booth set!
First, we got measurements from the actual set! Then, we got to work gathering the materials we needed, followed by the painting, drilling, and all that stuff! We also had to go into Photoshop to digitally recreate every shelf of "games" on the booth design, supporting the printed games with floral cubes!
After testing the entire build at our warehouse, we were set for MAGFest! We unloaded everything, put the booth together, set up an NES in a cabinet underneath a CRT TV, and away we went!
Weâd like to take a moment to tip our hats, do a little jig, and say a massive THANK YOU for all the wishlists so far! Youâre the real MVPs.
If you havenât wishlisted CUE on Steam yet - then drop us a wishlist before you get sidetracked by, well⌠literally anything else.
EXCITING THING: Weâre taking part in Steamâs NextFest! From February 24th to March 3rd, youâll be able to play the PC DEMO of CUE on Steam. Weâll be running developer streams, community events, and other Steam-related goodies - all carefully designed to distract you from the bits of the game that arenât yet functional. đŹ
Mark your calendars, summon your best play strategies, and stay tuned for more NextFest info!
Legend has it that St. Valentine not only defied Roman law to unite forbidden lovers but also restored sight to the blind. And while we may not perform miracles (except maybe the recently included Prophet Mods) this Valentine's Day we invite you to fall in love with a soothing bit of eye-candyâ a journey through the evolution of Steel Hunters.
Our Steel Hunters Evolution Video is a thank you to all of those who have been with us over the years. We've looked back through the archives to bring you some of the most striking and nostalgic moments from past versionsâfootage that many of you may have never seen before. And to complete the picture we've included a glimpse of the game as it stands today.
This is our way of showing appreciation for your support and dedication. Here's your freshly picked bouquet of various Versions of Steel Huntersâ Press play take a look back and enjoy the journey.
đĽ Download now and jump into your first mission at the laundromat!
https://store.steampowered.com/app/3453620/Hoover_Heroes_Demo/ Whatâs in the Demo? đŞ Vacuum Power â Vacuum objects and launch them at your rivals! â Slap Attack â Three quick slaps or one charged slap can send opponents flying! đŻ Dodge & Deflect â Avoid incoming attacks or smack projectiles away with air burst! đ Last One Standing â Outplay your rivals to become the Kevin Of The Month!
Gear up with your vacuum and dive into the madness! Sweep away the competition and fight to be the last one standing! We will be really happy to see you in the reviews section. If you want to support us, donât forget to add Hoover Heroes to your wishlist and stay tuned!
Who will be the Kevin of the Month? Letâs find out! đâ¨
Itâs been a while, but just because weâve been quiet doesnât mean things havenât been happening behind the scenes!
Weâve been paying attention to the features that have been requested from you, the community, since we launched Ballionaire and are testing them on the not-so-secret experimental branch, including features like banning certain triggers.
Members of our wonderful Discord community have been trying and feedbacking on updates and we wanted to invite more of you to get in on the action.
Full details about the branch and the instructions to join it can be found here.
Weâll have more details about updates to the full game as soon as we have them, for now weâre still testing to make sure we donât break the known Ballionaire universe with anything we add in. Testing is important.
Grab a lab coat and some science equipment stuff (if you want to look the part) and join the experimental branch today!
Shadowveil: Legend of The Five Rings - Palindrome Lars
Leading up to the launch on March 4, we're taking a look at the classes you'll command in Shadowveil. Today we're starting out with a look at the Berserker and the Tactician.
These are the first classes you'll meet in the game, since it's the classes of the Hida siblings, with O-Ushi being Berserker and Sukune being Tactician.
If you'd like to try out these two classes, you can go ahead and play the Shadowveil Demo, which is available now right here!
Stay tuned for the next Class Showcase, coming soonâ˘!
We trust youâve been preparing for your upcoming expeditions to the Jungle Biome, and have read our previous communications regarding both the rich terrain youâll be facing on Jungle Planets, as well as the new species youâll be likely to encounter there. We remind you that keeping abreast of company communications is mandatory for all Platform Managers, and Drill Core Inc. will not be held liable for any errors in judgement when it comes to managing your workers or defences.
The R ânâ D Department has been hard at work developing several new technologies which may assist with your upcoming excursions, some of which you will find disclosed below. As with all internal communications, we remind you that these developments are confidential.
New Cores
When beginning your contract, youâll now find 4 new Core Types are available to choose from within your Platform Presets; these new Cores all offer differing health and additional abilities. The Phoenix Core will be upgradable through the Upgrades menu, whereas all other Cores will require you to find the necessary parts before being able to unlock the Core. These parts will begin spawning from 150m depth, and you may need to dig up to 600m to salvage them, so stay diligent!
The Plasma Core is not as durable as the original Core youâre used to, but does possess the ability to occasionally shoot lightning bolts at enemies, stunning them for 5 seconds. Once per contract, this Core will also grant 5 swarmlit and 5 metal when it drops below 10% durability.
The Titan Core, as its name may suggest, is a highly durable Core - however, upon reaching less than 20% remaining durability, it grants 20% speed to all turrets, allowing you to shore up your defences. Once per contract, it will also gain the ability to be completely invincible for 15 seconds when it reaches less than 10% durability.
Although the Ion Core is not as durable as the original Core, it does boast 5 shields, which help to prevent damage being dealt to it; each shield is granted a fresh recharge every morning, which should help you to keep this Core function at its best. If all shields run out of charge, the Core will then stun all enemies for 5 seconds as a final line of defence.
Finally, the Phoenix Core is the least durable of all your available Cores, but will grant a reduction in the cost of drilling by 1 coal. As its name may suggest, once per contract, upon reaching 0% remaining durability, this Core will explode, damaging all night monsters. It will then recover 50% of its maximum durability.
Technology Quality System
Youâll now notice a new system in place when you earn technology during your mining operations: the Technology Quality System. There are now three rarity types of quality for each building, turret, and ability that you have the opportunity to unlock, which are marked by stars on the technology choice screen. This new measure may improve the cost, efficiency, recharge time, range, and damage of the acquired technology, so youâll want to balance the choices carefully to best optimize your Platform.
There are also now a range of permanent upgrades which can be unlocked to increase the likelihood of receiving rarer technologies, as well as unlocking new types of quality for these upgrades.
Detailed Statistics for Contracts
Upon completion of your contracts, youâll now be granted the opportunity to view Detailed Statistics for the contract itself; this will allow you access to valuable data which will allow you to better optimize your output as a Platform Manager. These statistics will offer a range of empirical data, from how many workers have been lost during the contract, to how many turrets were built, and how many enemies have been killed.
We trust you will use this data, alongside the new technologies the R ânâ D Department have provided, to improve your on-planet performance as you explore this new Biome. We look forward to your continued success.
For real-time corporate updates, follow Drill Core Inc. on Twitter or join our corportate communications channel on Discord.
Please also note that the official Drill Core Wiki page has invaluable information regarding new enemies and block types found in the Jungle Biome, although we also appreciate any additional employee contributions.
Best regards and good luck, The Drill Core Inc. Board of Directors