Youtubers Life 3 - Stream Together! has been announced and will be a reality this 2025. We encourage you to visit the Steam page of the game so you can save it to your wishlist and be updated at all times on the latest news of this game.
Thank you for being part of the Youtubers Life community. Feel free to share your opinion and comments on the Steam forums or on the Discord server.
Long time, no see! But we missed you and actually have a small community update for Dreamfall Chapters…
*Pretend there’s a drumroll sound here*
Our Discord has been updated to include Dreamfall Chapters (along with our other older games)! This means there’s finally a place to discuss the fate of April Ryan or share fan art of Wonkers.
We’re still working hard to create games we think you’d enjoy, and Discord is one of the best places to keep up to date. There will also be some exclusive giveaways for our old merch in the future, but you probably don’t care about that.
Free merch…
Given away for free…
People tend to not like that kind of stuff.
Anyway, we’d love to see you there! You can join through the QR code or just click this link.
The system for displaying stations ready for a warp jump has been improved. For those with a high level of access, it no longer displays the need for credits for a jump, and it now also shows whether it is forbidden to make a jump at the station without forming a bridge The tax and warp jump system has been corrected. Now it correctly distributes the static tax in half if the jump occurs using a bridge
Restoration
Restoration is now possible only at those stations that have a cloning vats (does not apply to planets). New module can only be built after a charging station Those who are operators or higher at the station on which they set the restoration point - changing to this point is free Restoration at the station without operator access or higher will remove the credits that will be set by the tax of the module. Base cost - 25k Now each restoration on the station will spend 2000 energy from the station's batteries
Quick restoration
Repair/energy restoration now requests the amount of credits for confirmation before activation The station's repair bay can now be configured by taxation Repair/restoration on the station now occurs at the expense of the station's energy Since the repair bay has been redesigned - at all existing stations it will not have a base tax set, it will need to be set manually
Rebalances
Anid Carrier/Supercarrier: +2/4 control -2 speed (remove buff for lack of CPU) Omolean Carrier/Supercarrier: +1/3% accuracy
Anid Striker: +1 speed
Omolean Battleships/Siege Battleships: +1/2% accuracy Battleships/Siege Battleships of medramills: +3 energy generation
Irrian Monitors and Brigs: +1 level of living hull
Anid Siege brig: 3% resistance to crits
Researcher: +100 cargo
drone rebalance will come later
Navigation
Added "navigation" function to quests/achievements/orders. Clicking allows you to see where you need to fly to get to the desired object
Other
Added tutorial for research achievements and station restoration
Wear of equipped systems has been increased by 3 times Wear of equipped drones without guns has been increased by 1.5 times
The arena for gigachads has become not an arena of choice (no more abuses), but a pre-made location. You will now be required to meet all faction Strikers at the same time with the adaptive AI. The reward has been increased accordingly
Due to the fact that there are now items that can change or do something during activation, the quest from an unknown person for the carrier blueprint has been improved: the quest distorter will now need to be actually charged The sprite of the inactive distorter has been improved
Block of attack on ally now looks not at the alliance, but at the relationship with the faction of the selected ship
Options have been added to the settings to disable the display of damage numbers specifically for bots or for players
Optimization of achievements (faster entry into the game for the player)
Race is now randomly selected when entering registration
Added a small utility module for -1 energy, -15 size, +50 durability and +5% repair Added a new modifier for modules - dynamic stat (so far it only exists for guns). Adds the main stat of the gun to the requirements
Fixed the invisibility of quests in "available" page Corrections of other errors with quests
We added an upgrade option for your axe, you can buy the axe upgrade in the tools tab. Chopping trees and harvesting ice will be much faster after you upgrade your axe.
We increased the space you get when you upgrade your warehouse, now you will have much more warehouse space.
We doubled the duration of three fuels, now they will last much longer in the boiler.
We reduced the chance of customers leaving stains on the floor, now stains will accumulate much slower.
Other major updates will need large scale testing to avoid potential bugs, thank you so much for your patience!
Join our Discord if you encounter a bug, or if you have any questions, feedback, or suggestions.
If you like the game, please leave a review, that really helps us, thank you so much!
If you encounter any bugs, please reach out either as a comment or on Twitter.
Since the game is now out, I would like to speak about it briefly. Peril in the Pines was a game I made in just under 2 months, with a third month of bug fixes, so the majority of it was done in 2 months. The game is a short horror game, and I think it turned out ok. Hopefully, it isn't too buggy but let me know if you encounter any bugs, so I can work on fixing them.
I have plans for one major update with a few fixes and improvements, but that will be it for this game. Or will it...
It's me, the developer of Office Rivals here! Thank you for your interest! This visual novel has been in development for quite some time now, which is almost 2 years.
As you can see, it is very faithful to its inspirations, which are slice-of-life doujinshi and webtoons centered around the office life. If you enjoyed works such as "Dusty Miller" by Hiroya, "I Knocked Up the Lady from My Office" by Special G, "More Than A Sex Friend, Less Than A Fiancée" by Saru no Koshikake, or "Muramatasan's Secret" by Igumox, and many other OL-themed doujinshi, then you're going to enjoy Office Rivals as well.
Currently, I'm working on completing the 4th chapter of this visual novel, which is almost completed at this point. Next, I'll move on to the 5th chapter, and then Office Rivals will be ready for release.
Oh, and Office Rivals will be a part of the Steam Next Fest and the Visual Novel Fest! There will be a demo available for you to try. Do note that it's still work in progress!
If it piques your interest, please keep it in your wishlist! Stay tuned!
Exciting News! 🎉 We've been hard at work expanding the world of Dancing Pandas, and we’re thrilled to bring you Ranger’s Path!
Join Mico on his journey to become a Ranger of Summery Islands—a cozy adventure where courage grows as you help fellow pandas. Step beyond your comfort zone and embrace the adventure!
Touhou Makuka Sai ~ Fantastic Danmaku Festival Part III - StarX
We’re working hard to fix some of the issues with reps based on your feedback. Thank you for your patience and understanding while we sort things out!
[Gameplay Updates] 1、Added a "Manual" button on the title screen. 2、Added a fullscreen mode option. (Choosing exclusive fullscreen helps reduce input lag.) 3、Increased the damage of support cards. 4、Tweaked the animation for judgment points.
[Localization Fixes] 1、Fixed some incorrect characters in the Traditional Chinese text.