I've been uploading frequent fixes this week to address issues with the latest patch. Some new things were snuck in as well!
New Stuff
Re-factored layering of ALL facial hair, hair, and collar/neckwear to make the character creator much more consistent and have fewer overlap issues. This may slightly alter the appearance of your character from previous builds.
Voices added for Wottle
Voices added for Yamyth
Voices added for Crawlurk
Voices added for Deluja
Voices added for Seakit
Added a small undocumented feature mostly for speedrunners - you can add a file called new_game_config.json to the same directory as your settings file / save folder and the game will read data in to create default settings when starting a new game. This is only really useful if you start new games very frequently and require specific non-default settings. (More info available in the speedrun Discord...)
Fixes
Fixed an interaction with the "In the Clouds" trait and Rhythm, which made it so that Beastie's ally wouldn't receive Rhythm healing, rather than the Beastie with the trait
Adjusted sizing and spacing of stamina bars in sport matches
Changed behaviour when giving "default" movesets to Beasties that prioritizes assigning them an attack. This should prevent issues with wild Beasties or Expedition recruits sometimes not having an attack equipped
Fixed a few movesets on Beasties in the Tower that weren't updated when some plays were removed from some playbooks
Altered the appearance of icons of Guardian encounters that are higher level than the current party
Fix for the "View Replays" menu not being openable until a replay was manually saved
Fix for issues with Ballshrooms being invisible
Fixed for Ballshroom appearance not always changing when a Webbounce is hiding in it
Adjusted text sizing for some fields in the Beastiepedia
Fix for issue with gym training not resetting when the menu was closed
Fix for Quake sounds lingering after a match ends
Fix for layering issues of sport UI over coaches
Adjusted layout of Cerise Atoll to prevent a story skip
Fixed an issue where the Ballcenter Merch Guy's text could repeat for a certain one-off scene near the end of the game
Fixed Armantis' color palette (reverted to how it was in previous patches)
Additional fixes for crash when a Beastie nickname starts with certain symbols
Fixed an issue where playing a very unusual story route and skipping scenes rapidly could cause a certain endgame story flag to not be set correctly
Fixed a crash related to editing your party loadout within a small frame window after a match has started
Adjusted AI for a certain critical-path story match the player watches, to make the result more consistent.
Relax in the world of Kemono Teatime, where animal ears are a normal part of everyday life. Here in Melodius, you can whip up whatever blends of tea you desire in your favorite cafe as you play through an adorable story. Please spend a sipping time in Kemono Teatime.
If you like what you see, please wishlist Kemono Teatime and we will deliver the latest updates to you. Until then, please sit back with a nice cup of tea and relax.
🐾About spoiler:🐾 By exhibiting "Steam Next Festival," all chapters of the demo version of "Kemono Teatime" (about 2 hours to play) will be available for streaming and commentary. for players who have not played the game yet, if your content contains spoilers, such as important parts of the scenario, please mark them as "contains spoilers." Please see below for detailed guidelines.
Thank you everybody for the support throughout development, and thank you to all players who will be giving Forsaken Facilities a try.
Roadmap
With the release being an early access release we thought it would be best to let everybody know the plans for the next couple months. Some features we are planning to release within the next month are a Steam leaderboard that tracks how many days each player has survived and displays who the best players are. Another key feature we are planning to release within the next month is an in game store. This feature will hopefully incentivize players to continue playing. The store will feature equipment that can be very beneficial to the players when used correctly.
Once these key features are released our next goal is to release another facility within the first two months of the release. We will not release any details on the next facility at this moment but there will be a few easter eggs added to the game when we are closer to releasing the update.
Bug Reporting
Temporarily we will be using a Google Form for bug reporting. Hopefully we will have a better system in place within the first couple of weeks of release for bug reporting. We are also open to emails which can be found in the about section of our Steam page.
Regarding holo8, we have updated the following points.
2025/2/14 13:00
・Add name to the game credits (I have listed the names of everyone who gave me ideas.) 2025/2/14 11:00 update
・We have changed the specifications of (one) anomaly implemented in the game. Considering the current times, we thought it was necessary to change the specifications of (one) anomaly, so we made the changes. We apologize for the inconvenience and we will have to change the specifications after release. In addition, regarding the unexpected change in specifications, considering the current times, we will refrain from disclosing details. We would appreciate it if everyone who plays the game refrains from making comments regarding this incident on various social networking sites. Thank you for your understanding and cooperation.
Since it reflects the updated data, I think updates will start sequentially. If the update does not start, please check the official Steam documentation below. https://help.steampowered.com/en/faqs/view/71AB-698D-57EB-178C Thank you for your continued support.
The new situation and new character addition update [Gladiator Update] has been released! *New scenarios themed around gladiators and three new playable characters have been added! Enjoy the deadly battles against approaching enemies in an inescapable arena!
*The hit detection for the special attack of the basic character [Soldier] in the Zombie stage has been changed to a crouching hit detection, allowing for counterattacks while avoiding high attacks.
We are excited to announce: Gunswitch Demo will go online during Steam Next Fest on 24th of February!
You will be able to play the first level, and get a feel for the combat! Try out an arsenal of weapons, upgrade them with modules. Hope you'll have more bullets than there are monsters!
Be sure to check out our Gameplay Trailer if you haven't already:
And please join us on Discord! We will be happy to hear your feedback. Tell us what you think.
I'm very glad that I was able to upgrade "Giant Defense" on Valentine's Day. For this upgrade, I took into account the feedback from some veteran players. Not only have I reduced the game's size from over 4GB to 3GB, but I've also optimized the interface. Meanwhile, I've added some in - game guides.
I hope you all like this game. At the same time, I welcome you to let me know whether you enjoy playing it.