Faaast Penguin - TREASURE-HUNTER.


Happy Valentine's Day!
Color “Love Heart” and 50 consumable “Heart-Shaped Balloons: Red” that can be used in the game, will be given away for a limited time!

Item Code: CAX4FFFFPPPPEQS7
Code Expires: 2/19/2025 at 22:00 PST

Be sure to get it and try it out!
Feb 13
CARD QUEST - Brandu
Fixed Known Bugs;Added Chapter 3, Level 3 and Level 4;Optimized Game Experience
Community Announcements - masaki-yamaoka
Thank you for playing "Atelier Resleriana: Forgotten Alchemy and the Polar Night Liberator"

The new Wish are now available. For more information, please check in-game Announcements.

Thanks for your support, and please continue to enjoy "Atelier Resleriana: Forgotten Alchemy and the Polar Night Liberator"
Dolls Nest - arudonte
In the Demo version, you can play the tutorial and the beginning of the story.
The demo version will be available for a limited time until March 30, 2025.

We have also decided to participate in the Steam Next Fest starting on February 24th!
If you are interested or considering purchasing, please give it a try.

※Some specifications are different from the full game version.
※The saved data cannot be carried over to the full game version.





■BASIC CONTROLS IN GAME

【KEYBOARD & MOUSE】



MOVE FORWARD
W
MOVE LEFT
A
MOVE BACKWARD
S
MOVE RIGHT
D
CAMERA CONTROL
Mouse control
JUMP / HOVER ACTION
Space
THRUSTERS
L-Shift
SPRINT
V
RELOAD
R
PRIMARY ARMS
(ACTION TRIGGER A)
Mouse left click
REAR ARMS (LEFT)
(ACTION TRIGGER B)
Q
REAR ARMS (RIGHT)
(ACTION TRIGGER C)
E
UTILITY MODULE ACTION
G
CHANGE FRONT WEAPON
Mouse wheel
PURGE WEAPON
P + Press and hold Weapon to be purged
USE ITEM
ITEM WHEEL
INTERACT
F
CANCEL
Backspace
GAME MENU
Esc



【CONTROLLER】



MOVE
Left stick
CAMERA CONTROL
Right stick
JUMP / HOVER ACTION
CONFIRM
A
THRUSTERS
LT
SPRINT
Press the left stick
PRIMARY ARMS
(ACTION TRIGGER A)
RT
REAR ARMS (LEFT)
(ACTION TRIGGER B)
LB
REAR ARMS (RIGHT)
(ACTION TRIGGER C)
RB
UTILITY MODULE ACTION
D-pad left
CHANGE FRONT WEAPON
Y
PURGE WEAPON
View button + Press and hold Weapon to be purged
USE ITEM
D-pad up
ITEM WHEEL
D-pad down
INTERACT / RELOAD
X
CANCEL
B
GAME MENU
Menu button

※This is the default configuration.
Some of the controls can be changed in the Settings via the Game Menu > System Menu.
Mythical Concept STARNAUT - steamck
Volunteer Recruitment for "STARNAUT"

We are now entering the final phase of checks in preparation for the full release of "STARNAUT."
To ensure the best experience possible, we are recruiting volunteers from our Early Access users to assist us.
---
Recruitment Overview
Roles Available:

1. Test Player
2. Promotion Support
3. Translation Check

Participation Requirements
 Must own the Early Access version on Steam

Testing Period
 Until the official release date



Responsibilities of Test Players:

 1. Record Gameplay Videos (Mandatory)

You are free to use any recording method, such as your PC’s built-in recording function or your preferred recording software.
Please upload the recorded data to the designated Dropbox folder.
Provide Feedback via a Spreadsheet (Mandatory)


 2. Example feedback items:

Your impressions of the game
Suggestions for the development team
Areas where explanations felt insufficient or improvement ideas



Responsibilities of Promotion Support

 1. Please post the videos recorded by test players on various social media accounts.
  *This is a post for the Starnaut account.
  *Playing the game itself is not mandatory.



Responsibilities of Translation Check:

 1. Translation Check
We will share a spreadsheet, so please check the translations there.
  Target languages: English, Simplified Chinese
  *Playing the game itself is not mandatory.



General Recruitment Period
Until Monday, February 17, 2025

◆ How to Apply
Please send an email expressing your interest in participating.
Email Address: info_lucifel@elshaddai.jp
Only successful applicants will be notified by email at a later date.

---
◆ Notes
Save Data Reset Required: To participate in the test, your current save data must be deleted.
When participating in the test, please play with new save data. If you save your Early Access version's save data locally, you'll be able to carry it over and continue playing in the full release version.
No Save Data Transfer: As this test uses data from an in-development build, save data cannot be carried over to the official release.
Posting Restrictions: Videos recorded during the test and specific details about the test are prohibited from being shared on social media, reviews, YouTube, or similar platforms.
---

◆ Participant Benefits
Exclusive Access: The opportunity to play the full release version ahead of its official launch!
Your name will be featured in the credits!
Your support will help make "STARNAUT" an even greater experience. We look forward to your participation!

---
Contact Information:
STARNAUT Development Team
Email: info_lucifel@elshaddai.jp
Official Website:: https://store.steampowered.com/app/2508940/_/?l=japanese
Alien Frontier - After Hours Games


Hello prospectors!

First and foremost, thanks to everyone who has played and provided feedback during Alien Frontier's early access launch period!

We've received a tonne of feedback from players, and we believe in listening carefully and updating often! As such, just under two weeks from the Early Access launch, we're rolling out the very first major update: Towns and Mission Flow.

There are a few bugfixes, but the update focuses on two major components.

Reworked Mission Flow
We've received a lot of information regarding the flow and structure of the game, especially how it feels a bit too open. What's the point of killing enemies? What do clots do? What am I supposed to focus on?

To provide more clarity to the flow, players now must clear out a certain number of enemy locations before receiving resource mining objectives. Additionally, when players mine these objectives, the reward chests are now free. Clots gained from killing enemies are now exclusively used for opening world chests.

The new flow is such:
  1. Clear out enemies
  2. Mine a resource
  3. Clear out more enemies
  4. Mine another resource

This flow is more focused, which we feel is a good solution to the previous method, which, while open and non-linear, was perhaps too open. Players reported feeling directionless and unfocused with the way objectives were allocated.

More World Density
The other most common piece of feedback was how the world felt too empty. Therefore, we've tweaked the density of chests, enemies, and most importantly, secrets! Let us know how it feels!

Additionally, this leads into another big change...

The Outpost is Available in Day 1
Another common piece of feedback was the lack of perceivable roguelite mechanics. The outpost, which is available in-game during the second day, was meant to provide progression mechanics.

The problem is that it provides very little for Day 1, and since you have to wait a day for new upgrades to kick in, it can take a while for these to be impactful for players. We don't want you waiting to use all the good stuff, so the outpost can now be seen in-game during all times of your run. This allows players to uses more of their resources and purchase items and upgrades, which should help the economy and character building feel more immediate and impactful.

That's all for now, but keep your eyes peeled on future updates!
Saleblazers - DraconianStatue
Hello Shopkeepers!

We hope you are all having a great week so far.
We've got a new patch for you, which has some highly requested features and improvements, both for standalone lobbies and dedicated servers, as well as several fixes to improve your experience.

Highlights
  • Craft from storage option
  • Backup save system rework for increased stability
  • Full headless server support for dedicated servers
  • Improved server management access for dedicated servers
  • Various optimizations

Craft from Storage
Many of you have said this was the number one feature missing from the game, so we're incredibly excited to bring it to you now. We hope it smooths out crafting and makes interacting with a lot of different systems more enjoyable.

Thank you to everyone who provided this feedback, especially those of you who spoke to me on the Steam Forums about how to best add this feature. We appreciate it!

Crafting stations will now be able to utilize resources from any container within ~45m of the station.


This quality of life improvement only applies to items crafted directly by you. So, if you want to automate things without your input, you'll still need to set up your employees to do so.

When discussing this feature with some of you, we also heard that some players prefer the immersion and micro actions of the current system, so we wanted to make sure to provide the ability to turn this feature off.

You can use this toggle to turn off the ability to craft using resources in containers in the Gameplay Settings.

This can be configured for each player individually, so if your friend wants to craft from storage but you don't, they can turn it on, and you can turn it off and still play together!

In dedicated servers using the permission system, crafting from storage is bound to the Container Access permission.
So if someone has container access in an area you manage, they will be able to craft from storage with containers in your area. If you want to prevent them from doing so, make sure to limit their container access.

Craft from storage excludes any container that has the Output Items toggle turned off in the employee settings from craft from storage eligibility.

Reworked Backup Save System
With this patch, we also completed a major overhaul of the backup save system.

Previously, the game would keep your last 3 autosaves and allow you to roll back your world or character to them if you ran into any issues or needed to roll back for any reason.
However, these autosaves were overridden fairly frequently, which meant that sometimes an issue already infiltrated all 3 available backups by the time it was discovered.



To address this, we have moved 2 of the available backup saves into their own section and set them up to be manually saved and loaded.

Now you will have access to your latest autosave as well as 2 manual save slots that you can manage and name however you'd like.



This updated save system can be found in a new Save section in the ESC menu.

You can keep these manual backup saves for as long as you'd like or save over them as often as you'd like.
Maybe you want to make a manual backup before logging off every night. Or you want to make one before embarking on a risky journey. It's totally up to you!

Using these saves often will hopefully address any lingering rare issues with the save system if you run into any issues with your progress.
Hopefully, you will have 2 meaningfully placed backups and your last autosave to roll back to.



Save File Thumbnails
You may have noticed in the new backup save system that the UI has been updated with some additional information to help you figure out which file you want to load, including an image of your character where you made the save.



We also expanded this functionality to the loading UI for the main menu, so you can identify which file is which and remember which character you were using on that file more easily.

World Map Shop UI
To help you more easily keep track of your shops and check in on their status from wherever your adventures take you, we've improved the shop UI on the world map.



You can now see your shop name and star rating at a glance. You can hover over your shop icon to get a readout with more details, including your shop level, average beauty, and, most importantly, open status.



We hope this smooths the flow for checking in on your shops and managing worlds with many different shops. It also gives you a little reminder of how well your shopkeeping empire is running while you're out adventuring.

Particle Effect Optimization
As you know, we are always looking for places to improve performance.
We've received feedback from those of you with specific performance issues and are looking into various solutions to improve them both in the short term and with longer-form reworks.

A short-term improvement that should help a lot of lower-end systems and specific use cases where a lot of things are happening on screen is a rendering optimization for many of the particle VFX throughout the game.



We have reduced the rendering cost of these systems by about 10x with very little visual change.

This optimization will be most noticeable when there is a lot of VFX playing, but it will also help a bit for generic performance as there are many minor particle effects that play throughout normal gameplay.

The effects that received this optimization include:
  • Smoke from fires
  • Explosions
  • Particles from damaging and destroying items
  • Particles from picking up and placing items
  • Particles from blood VFX
  • Particles from dashing

Mouse Button Bindings
Another usability feature a lot of players have requested is the ability to bind controls to their mouse buttons.



This patch adds the toggle to the controls tab in the options menu. If you enable it, you will see another row of binding options for every available action that listens to the mouse buttons specifically. You can set an additional binding to any action for a mouse button.



This way you can bind reload to MB5 as well as R, or whatever configuration you'd like!

🖥️Dedicated Server
New Tool Version: win_release_net48_v1.0.0-beta4
Main Game Version Compatibility: v0.14.9.33 - v0.14.9.39

This patch features a substantial number of usability updates to our dedicated server tool to accommodate more setups and environments and make sure it is easily usable.
To get more information on the usage of these new features, please check out the Updated Dedicated Server Guide in the guides section!

We also recently updated the Dedicated Server tool to show up in your Steam Library under the Tools section.



So if you did not love using SteamCMD to access the server, you can now install it directly from your Steam Libary!

Full Headless Support
Dedicated servers can now be run on a headless machine without needing a console to control it. All you need to do is launch the .exe with some extra arguments.

Server Admin Client
You can now assign a list of SteamIDs as admin players of your server.

Admin players can open the server console in the game while playing and execute all the available commands on the server side.



If you are running a full headless setup, make sure to assign at least one admin so that you can control your server mid-session.

Server Configuration File
You can now save and start your server from a configuration JSON file with one extra launch argument.



You can use this whether you are running a full headless setup or not. Check out the guide for instructions on how to create and load one!

Server Game Version Compatibility Tolerance
Your dedicated server will now match a range of main game versions instead of checking for an exact match.

This means you will no longer have to close down your server to update the game for minor hotfixes.



You can see the range of compatible game versions when you open up the server.

Major updates will often be outside of this range and require an update and restart of your server in order to add new content or large reworks.
But this system should make maintaining a dedicated server across smaller updates a little less of a hassle.

Community Corner

User That Guy shared this incredible build on the Smithrock Shop Plot that I wanted to showcase for you all in this patch.



The complexity and detail of this compound are really well done here! It looks very cozy on this rainy day in the trees. Nice work, That Guy!

User lil beeb shared this very intricate brickwork build on the Dojo Shop Plot that I thought you would also want to see.



The beams definitely look necessary to hold this marvel up, but they're done in a way that adds an incredible flair to the build. One of the most interesting exteriors I've seen. And so tall, too!

If you have a cool build or screenshot you want to share, feel free to post it in the #share-your-creations channel on our Discord.

v0.14.9.33 Patch Notes

➡️ Changes
  • Added a craft from storage option to the menu
  • Added a new manual backup system for save files
  • Added thumbnails to save files
  • Added functionality to bind actions to mouse buttons
  • Added the shop name and star rating to the world map
  • Introduced a hover display for shops from the world map
  • The building hammer UI now displays 5 items across to reduce scrolling
  • Slightly reduced the forward movement caused by the casting animation for spellbooks
  • Slightly reduced the damage for the charged attack on katana weapons
  • Removed some water and waterfalls in the Desert

⚙️ Optimizations
  • Optimized the loading and unloading of the research tree to reduce lag when using it
  • Greatly reduced the rendering impact for many particle FX throughout the game
  • Optimized saving and loading from file operations

🗣️ Localization
  • Improved the German translation based on player feedback

🛠️ General Fixes
  • Fixed an issue where the police could continually attack players after they were killed
  • Fixed the building UI being cut off on certain resolutions, such as on the Steam Deck
  • Failing to join a lobby will now time out the user and kick them back to the menu instead of getting stuck
  • Fixed an issue where a host could see their own lobby after quitting and rejoining multiple times
  • Fixed the new dialogue audio setting not adjusting some dialogue audio properly
  • Fixed entering in player chat box to type does not block player input and movement after a map transfer
  • Fixed some incorrect colliders in the Desert
  • Fixed the bridge leading to the golf cart shop
  • Fixed Samantha Cole's interaction name
  • Updated some knowledge text in the Steal of a Deal quest
  • Adjusted the held position for the antique cash register
  • Fixed some missing wooden stair colliders in a cave in the Snowville Outskirts
  • Fixed a case where a client could still see the minimap UI after placing a minimap item from their hotkey bar
  • Fixed a case where clients would see employees with messed up clothing colorways
  • Fixed various disconnect exceptions


🖥️ Dedicated Server
  • Full headless server support
  • SteamID based admin list for users who can launch the console and control the server completely from inside the game
  • Server config file support
  • Broadened server game version tolerance
  • The change lobby size command can now be used properly anytime
  • Fixed joining a dedicated server via friends list bypass server configurations like password and cloud character etc.
  • Added console command to adjust server auto save interval seconds
  • Adjusted save load commands to match the new backup system in the main game.
  • Dedicated server builds switched to IL2CPP. This should boost your server performance. Let us know if you run into any issues.
  • Fixed join by host name input field character limit preventing you to type in long host names.

MOBILE SUIT GUNDAM SEED BATTLE DESTINY REMASTERED - Will
The remastered return of the fated battle.​
Fly into the battlefield, Gundam!


Become a pilot in the world of Mobile Suit Gundam SEED, for the first time available with English localization! Engage in thrilling, action-packed Gundam battles, complete missions, and tune up your newly acquired Mobile Suits!

In the "Story Missions," relive legendary moments from Mobile Suit Gundam SEED and Mobile Suit Gundam SEED Destiny. Choose your faction from Earth Alliance Forces, ZAFT, or the Archangel, and complete missions alongside familiar pilots and Mobile Suits from the series.

Over 100 Mobile Suits are available to acquire and play from SEED, SEED Destiny and multiple spin-off titles!

-Mobile Suit Gundam SEED​
-Mobile Suit Gundam SEED​ Destiny
-Mobile Suit Gundam SEED​ C.E.73 -STARGAZER-​
-Mobile Suit Gundam SEED​ ASTRAY​
-Mobile Suit Gundam SEED​ X ASTRAY​
-Mobile Suit Gundam SEED​ VS ASTRAY​
-Mobile Suit Gundam SEED​ MSV​
-Mobile Suit Gundam SEED​ Destiny MSV​

All Mobile Suits have been redesigned with high-resolution model textures!

Watch the Announcement Trailer


・Fully remastered with new graphics!
<Original Version>


<REMASTERED version>


・Easier to play and better than ever!




The UI has been fully redesigned for the current-generation systems, enhancing readibnility and ease of use across the board. Be it the battle scenes, tuning, or mission selection.

Additionally, new features such as a new lock-on mode have been added for a more comfortable and enjoyable experience.

Learn more:
https://bnent.eu/GundamSeedBDR

https://store.steampowered.com/app/1857740/
飄流幻境M - dragongamerhk
Dear players, there will be a routine update maintenance for "Wonderland M" on February 12, 2025, from 9:30 a.m. to 10:00 a.m. Please pay attention to the update and recharge event announcements on the Facebook page. The update announcement will be published on February 12, and the recharge event announcement will be published on February 13. Thank you.

"Wonderland M" Facebook Page:
https://www.facebook.com/nwlmobile

Wonderland Mobile Official Facebook group:
https://www.facebook.com/groups/396747309647645

Wonderland Mobile Official Discord:
https://discord.gg/fyyM82edn4
Nature And Life - Drunk On Nectar - Venugopalan Sreedharan
Four are the Rivulets of DoN,
Manifold are their forms within!
To Play Survival / Casual / Fantasy / Design is Fun,
Come now, give these a quick spin!




Dear Players, this is the biggest Presentation Update for Nature & Life - Drunk On Nectar yet!

Featuring a new 3D Menu World at the centre, this update brings DoN's various game modes under a single cloud (or four of them to be precise!), with clear guidance for new players.

Survival, Casual, Fantasy and Design are the Four Quadrants of DoN's new 3D Menu World.

New players will now find it much easier to gain a quick overview of what the game has to offer,
while experienced players will find themselves getting much more out of the game than ever before.

Read on to learn more!



Survival Quadrant
Lifecycles, Survival Simulation & Face Off are the game modes under the Survival Quadrant.

The "Menu World" plays a visual skit for each mode as you hover your mouse over the button,
giving players a hint of what to expect within!



Important changes here include:

1) Separate rosters for each mode.
For example, "Face Off" roster features combinations that more likely to be interesting and fun for players.
Similarly, "Survival Sim" features fauna in a specific order based on the likely enjoyment of players!
Lifecycles order is unchanged.

2) Random Map / Preset selection is no longer available for Lifecycles.
This allows the Lifecycles experience to be strictly designed to ensure a more uniform experience.
Note that all Lifecycles maps are still randomly generated; players just can't modify the internal preset anymore.



Sandbox Quadrant
Create & Design - Nature (formerly Nature Sandbox) & Planetary Ecology are the game modes under the SANDBOX Quadrant.

"Create & Design - Nature" is envisioned as an overhauled version of the previous Nature Sandbox.

Better User Interface, Tutorials (presented as "Sandbox Quests") & Editing Workflows are the improvements planned in this space.



Fantasy Quadrant
"Creature Quests is the sole game mode currently featured in Fantasy quadrant.

Fantasy Quadrant is envisioned as a collection of experiences that are not intended to be realistic or educational.

This provides a formal leeway for the game to provide players with more traditional gameplay experiences, deriving inspiring from the vast assortment of classic gaming experiences that are already proven to work and well-loved by players.

Story, Adventure, Platforming are the potential elements that this Quadrant could encompass in the future.



Casual Quadrant
Free Exploration is the sole game mode currently featured in this quadrant.
Zero Hunger & Infinite Stamina allow players to try out different creatures at their own pace.

While DoN's current Free Exploration is a very simple experience, when combined with random map generation (as well as procedural generation of world flora), interesting emergent experiences often unexpectedly arise, so do give this mode a try some time!

In the future Free Exploration will attempt to provide much larger play areas, greater flora and ultimately - biome diversity. Mini-games to encourage exploration and enrich the overall experience are also being considered.




Thank you
That's it for this Presentation oriented update!

I hope the new 3D Menu World inspires both new and experienced players to get the most of this game!

Thank you so much for supporting Nature & Life - Drunk On Nectar!

With Love,
- Venugopalan Sreedharan
(Developer of Nature & Life - Drunk On Nectar)






...