Canvas Playtest - Cinder
Just a few fixes and additions for polishing the experience:
  • Added story teaser as a skippable intro to the game
  • Fixed issue with color blindness drop down and resolution drop down
  • UI is now render in such a way to account for the full range of FOV options allowed
  • Fixed the fill rate on some objects in the early part of the game
  • Fixed some loud audio in the environment such as the waterfall
  • Reworked some areas that were disconnected spacial to just be part of different areas
  • Adjusted fill needs to key the keys in areas affected by the above
  • Made the Librarian's dialogue progress as expected
  • Fixed some UI clarity issues that also contributed to abnormally bad UI jitter (some jitter still remains at low frame rates)
  • Alt + Tab no longer can get the pause menu mouse state locked invisible
  • Fixed most audio pops from painting on surfaces of different materials (some edge cases still remain which I am investigating)
  • Only show PC controls in the settings menu and fixed some icons that were not showing
Okay... maybe this was a lot. But that's probably a good thing!
RoPan - rxdiamcastro
_Bug correction.
Azazel Gamble 阿撒兹勒赌局 - jincool001
Our first version of the demo
Only for gameplay testing
Test whether the gameplay is interesting enough, as well as identify any loopholes and assess the reasonableness of the gameplay.
We welcome players who participate to give us their opinions

We will improve the game display and action effects in future versions


Border Pioneer - yahzj
  • Fixed a bug where the abandoned mine could not be clicked.
  • Resolved an issue where empty save files were incorrectly displayed as deleted.
  • Fixed a bug where summoned caravans would disappear after loading a save file.
  • Fixed an issue in the map editor where invalid saves were allowed.
  • Fixed a bug in Level 4-3 where the monster wave in June was incorrect.
  • Resolved an issue where monster spawn points were abnormal after loading a save file.
Microvania - DREAMPUNK
  • Reduced the Player's Knockback duration, so you are now spending less time out of control.
  • Increased the Player's Invulnerable duration, so it's now actually much longer than the Knockback duration (over x2!).
  • Reduced Enemy push force, making it less impactful but more fair to Player (allowing them to move through enemies, sometimes).
  • When respawning, Player is now invulnerable for 1 whole second. This avoids player getting stuck on an enemy while respawning.
  • BUG FIX: Player was still hittable while in Invulnerable state (flashing).
  • Horizontal Spike's hitbox reduced, so they're now a little more forgiving to Player.
  • Greatly reduced the high pitches in Door Open/Close sound effects, which were grating to some ears.
  • Fast Travel colors are now marked on the map.
  • Hints are now auto-dismissed if the hint itself has appeared before (eg, Missile Upgrades) and the player has entered 3 rooms since the hint appeared.
  • BUG FIX: Map Screen's Set Marker button was BallMode button. It is now the Menu Confirm button (A for Switch/Xbox, X for PlayStation)
  • BUG FIX: It was possible to lose the Selection Cursor when pressing up/down on Save File screen.
Once Human - Once Human
Dear Metas,

To thank you for supporting Once Human, on January 27, we provided a thank-you compensation to players who participated in the 10 phases of the Lightforge Loot Crate between August 15 and December 19.
We've received a lot of questions and feedback from users, and we'd like to address the following points:

1. Why does the number of Lightforge Collection items I received not match the corresponding compensation tier?
Originally, we planned to assign compensation based on the number of crates opened by each player, and rewards were determined by the number of Lightforge Collection items obtained by opening the crates. This involved two conditions:
1. Obtaining Lightforge Collection items (star-marked cosmetic rewards
) by opening crates.
2. Belonging to the first 10 phases of the Lightforge Loot Crate (older version mechanism). (See Question 4: What were the rewards from the first 10 phases of the Lightforge Loot Crate?)
However, due to issues with the announcement, some multi-language versions didn't clarify the condition of "obtaining Lightforge Collection items by opening crates." This caused confusion among many players regarding their reward counts, and we sincerely apologize for the oversight. As a result, we are adjusting the criteria to include both direct draws and redemption as valid methods for calculating reward eligibility!
In other words, we will now recalculate the number of Lightforge Collection items you received from the first 10 phases of the Lightforge Loot Crate, counting both those drawn directly from the crates and those obtained through redemption. Based on this new count, we will update your tier and send the corresponding thank-you compensation.
*The tiers and compensation for Lightforge Collection items remain the same, but the restriction on draws is removed. Additional rewards based on your updated tier will be sent via mail:
1. If you obtained 1–4 Lightforge Collection items under the previous system, you can spend 1× Energy Link to redeem 5× Lightforge Ingots.
2. If you obtained 5–9 Lightforge Collection items under the previous system, you can spend 1× Energy Link to redeem 10× Lightforge Ingots.
3. If you obtained 10+ Lightforge Collection items under the previous system, you can spend 1× Energy Link to redeem 1× Lightforge Gem and 10× Lightforge Ingots.


2. How can I claim the additional rewards? Will the original redemption benefits still be available?
The new calculation method requires some time to implement, and the added rewards will be sent to your most recently logged-in character via mail!
The original redemption benefits will still be available in the Lightforge Loot Crate: Frostshade Redemption Shop, and will be accessible until February 26. Please be sure to redeem them before then.
*Example: Meta-Human A opened the crate and obtained 4 Lightforge Collection items through draws, and acquired another 3 through redemption.
Under the original compensation system, Meta-Human A would fall under Tier 1, where they can spend 1× Energy Link to redeem 5× Lightforge Ingots.
Under the updated compensation system, Meta-Human A would fall under Tier 2, where they can spend 1× Energy Link to redeem 10× Lightforge Ingots.
Therefore, Meta-Human A can spend 1× Energy Link to redeem 5× Lightforge Ingots at the Lightforge Loot Crate: Frostshade Redemption Shop before February 27, and will receive an additional 5 Lightforge Ingots via mail within this month as part of the new compensation.
*The system will thoroughly verify the Lightforge Collection acquisition status for all users. Any special statistical discrepancies will be addressed accordingly. Once you receive the follow-up mail and the adjustments are complete, if you still have questions, please feel free to contact our customer service team.


3. I redeemed all my Lightforge Relics for Lightforge Gems in the Lightforge Loot Crate: Frostshade. Can I undo it?
Yes! Please contact our customer service team, and they will assist you in reversing the Lightforge Gem redemption in Lightforge Loot Crate: Frostshade. However, note that this only applies to Lightforge Gems that were redeemed with Lightforge Relics but have not yet been used.

4. What were the Lightforge Collection items from the first 10 phases of the Lightforge Loot Crate?
Lightforge Loot Crate: Pyro Glide (August 16 - September 11)
Includes Vehicle Skin: Pyro Glide, Psychedelic Skull Set, Primordial Flame - KAM, Primordial Flame - Heavy Weapon, and Territory Collectibles: Constellation Light.
Lightforge Loot Crate: Beach Bash (August 30 - September 25)
Includes Sunshine Splash Territory Gift Pack, Bubbly Sunshine Set, Apocalypsis - SOCR, Territory Collectible: Ocean's Pulse Fountain, and Apocalypsis - Baton.
Lightforge Loot Crate: Freezing Mist (September 13 - October 11)
Includes Ethereal Feathers Set, Cold Breath, and Sad Blossom - MPS5.
Self-Selection Lightforge Loot Crate: Electro Bash (September 27 - October 23)
Includes Lightforge Crystal Ⅲ (or Vehicle Skin: Speedy Wings), Lightforge Crystal Ⅱ (or Music Frenzy Set, Extreme Heatwave Set, Cradle Cosmetic: Lost Snuk, Cradle Cosmetic: Lost Karubi), and Lightforge Crystal Ⅰ (or Wild Party - Variation - KVD, Wild Party - Soundwave - KVD, Territory Collectibles: Mountain Weather, Cradle Charm: Nightfall Blade, Wild Party - SN700).
*Drawing a Lightforge Crystal and using it to redeem a Lightforge Collection item will count as 1 acquisition.
Lightforge Loot Crate: Cloud Command (October 11 - November 6)
Includes Bright Cloudlight Set, Lumina - Sword, and Territory Collectible: Autumn Osmanthus.
Lightforge Loot Crate: Hallow's Masquerade (October 25 - November 20)
Includes Twilight Feast Night Territory Gift Pack, Midnight Prankster Set, Night's Gaze - KAM, Whammy - Heavy Weapon, and Furniture Formula: Modern Stove.
Lightforge Loot Crate: Urban Oddities (November 8 - December 5)
Includes Doomsday Dominator Set, Cradle Cosmetic: Abyssal Mirror, and Furniture Formula: LCD TV.
Lightforge Loot Crate: Techno Stampede (November 22 - December 18)
Includes Nightmare Bringer Set, Smelter - Ice - M416, and Cradle Cosmetic: Electro Cat.
Lightforge Loot Crate: Arcane Celestial (December 6 - January 1)
Includes White Enigma Set, Cradle Cosmetic: Phantom Tome, and Territory Collectible: Wood and Stone Romance.

Thank you for your suggestions and feedback. If you have any other questions, let us know!

Once Human Development Team
My Friend Toby - MeatyOats
What's new:
  • You can now escape the bonus map by completing a list of challenges.
  • Added a Eye icon that informs the player on how fast Toby is and when he'll be enraged.
  • Added more stuff to do on the main map after escaping.
  • Added a new achievement.
Changes:
  • To prevent confusion, the boss fight pentagram doesn't have numbers on it anymore.
  • Moved one of the camera flash targets in the bonus map.
  • When booting the game for the first time, the game will no longer display at the lowest possible resolution.
Bug fixes:
  • Fixed the bonus map being able to trigger the same challenge twice in a row.
  • Fixed one of the achievements unlocking, even though you haven't completed it.
  • Fixed the controller menu displaying the incorrect button layout.
  • Fixed a Typo in Lyle's dialogue when interacting with the TV
JUMP KING QUEST - trapezius
Our first-ever balance patch is now live! We have been looking at gameplay and reading player feedback, this patch focuses on making the experience of bosses more in line with our vision. These changes are meant to more properly balance the time spent on bosses vs the time spent exploring the levels.

We have made more observations and noticed other issues, which will take a bit more time to implement, but keep the feedback coming!

Patch Notes:
  • Adjusted HP and Damage of bosses
  • Increased spawn rate of Humoral Slop Roots and Pots near bosses
  • Rebalanced the resistances of Shields
  • Shield-Break animation change for communication
  • Made it slightly quicker to eat the Eternial Hotdog
  • Camera fixes in Graveyard Basin
  • Removed a guard outside a door in High Order Encampment
    (We will work to fix door-blocking enemies more generally in future updates)

For now we are focusing on gameplay related issues and bugs. Quality of Life, UI and Networking fixes and features will also come, but take a bit more time.

/Nexile

PS. We have fixed the regional pricing for Poland, which was automaticaly set too high (including for the original Jump King).

PPS. Be aware that you need to close the game and may have to restart steam for the update to kick in, and that you can only connect to players on the same version as you.
DescTop - Sapppy
Hi all! Heres a hot fix to a bug where players cannot unlock the last achievement "get all achievements" upon closing the game.

  • After updating your game you should be able to unlock the last achievement upon launching the game (after the Title screen).
  • For those who are still having trouble with hit boxes on the buttons, please change the resolution at least once to fix it. this has something to do with your PC saving the resolution preferences internally in which the dev does not have access to.

Thank you everyone for playing my small game. I am a solo dev that worked on this game nonstop for 2 months, and I am really glad that it is out for you to play!
Primal Hunger - maxeymusgames
Our servers will be shut down from 2100 EST 13 Feb 2025 until 0700 EST 14 Feb 2025 for server maintenance. Thank you for your patience.
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