Happy Valentine's! We've got a massive romantic update for you.
Our first gift to you is voice acting! We've had the voices for most of our characters added into the game, so you'll get to hear them in combat, and at the start of most conversations. We're still working to get Calyx recorded, but everyone else can finally be heard for the first time.
The second gift is dungeon activities! Konstantina and Eldoris have new tasks you can help them with, and if you do, they'll reward you with battle equipment and valuable gems. Use these as a way to diversify what you do with your time, and get those last little things your build needs to be combat ready.
The third gift is screen resolutions. A weird gift, for sure, but a very practical one. We've overhauled all of our UI so we can support more than just 16:9 aspects, so any screen should be able to enjoy Dungeon Heart (including steam deck, which we did a lot of testing for)
And the fourth and final gift is some new tutorials. With so much to do now in Dungeon Heart, it can be hard to remember how everything works, so we've added some little explainers to help out. This should also clarify how daily spirits work from the last update.
But it wouldn't be a special day if we were the only ones out here giving gifts, so now you can give gifts too! From your inventory, you can now use items out of combat, or give items as gifts to romanceable characters! Get those extra friendship points and clean out your inventory at the same time, it's a win-win.
We've also extended the game's length. You've got an extra week of conversations, training fights now scale to level 5, and there's a new extra hard 3rd boss phase to try out. Plus, you can now confess your love for datable characters!
We're getting very close to the end now. The next major update will be the final one, and will bring in the conclusion of the story, as well as complete all the features we've always envisioned for the game. We can't wait to have the finished product, and we're very thankful for everyone supporting us on the way there. Patch notes below, happy Valentine's <3 -Ghost Moth
(All the imps have gathered today, though Noodle, Kira and Moosifer refused to put on construction gear)
Version 1.7.0 Patch notes
Added:
Datable characters have voices! (except Calyx)
All boss fights now have a third, much tougher fight
All training combats now scale to level 5 with +attacks
Dungeon activities Salvage and Forge
Can collect recipes for forging (and eventually cooking)
Using items from inventory and gifting items
New rendezvous for Oren
Love confessions that set you on a romantic path
All character assists up to level 5 friendship
New items added that are gifted during daily conversation and in the shop
New burning debuff, caused by new items and Jett's carefree concoctions.
New tutorials for bone mechanic, training, forging, delving, séance, healing and sleeping
Changes:
All screen aspects now supported
Non-combat puzzles will now have different, less violent effects
Typos and grammatical errors caught and collected
Research items now state they have a pre-requisite
Refresh icon has different art/hitbox, so it is harder to click accidentally
Stun condition now clearly indicates what you have to do to clear it
New art assets for gems and several combat specific motes
Gave Philomela a little bit more HP at all levels
Bug fixes:
Journal hearts will now fill correctly to indicate relationship status
Dungeon activities (such as séance) should no longer unlock early by having a daily conversation
Gaining an item when you have an empty slot or using the last use of a consumable item in combat will now update the item bar correctly
Map close button no longer blocked by clock on some resolutions
Can no longer go on a date with someone who has no dates left to go on
The monster from the tutorial should no longer jump in size
If you read all that, thanks. The game is quite big now, and it's hard to test everything in there extensively, so if you spot something wrong, please let us know in the forums, ty <3
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!
Gameplay Changes:
We've now added a special "dropship" for the two UOO missions that represents the fact you're using a teleporter rather than actually flying a dropship up into space (although I've not set up the art for it yet so it just looks like an empty hangar). Currently it allows the player to bring 12 soldiers along.
Enemy reinforcements now get to spend 50% of their TU moving after they spawn, rather than staying clumped together on their spawn point.
The "return camera to previous position after AI turn" is now a settings option, and is disabled by default.
Added some artwork for the strategic operations information UI panel.
Added research text for the Battleship UFO project.
Bugfixes:
Fixed strategic operations being broken.
Fixed a crash that would occur when trying to load part 2 of Operation Endgame.
Fixed a crash that would occur in certain tactical missions containing Mind Control-capable enemies.
Fixed Landed UFO missions incorrectly showing a Terror Site intro conversation at the start of the battle.
Hey folks! In case you missed it: The Quizard's Domain demo is once again playable, right now, as part of Steam's Couch Co-Op fest! Grab some friends (or bots, no one's judging) and peep all the cool new stuff I've been cooking up. Also: The demo now has its own page, so if you get a chance, please leave a review as that will help out immensely.
New Arena: Voracious Void
This thing has all the newses! New domain/biome (Domain of Terror), new game mode (Co-Op boss fight), new visuals and audio! Fight a horde of mischievous demons on their home turf, navigating the broken-down Void Temple to slam the wrong answers with your light attacks.
Yes, Light Attacks!
You read that correctly - ALL playable characters now have access to a shared set of light attacks (up, neutral/side, down). They serve as common ground between the growing roster, and will be interchangeable as part of a loadout selection in the future. You will be able to combine different attack types with each character to really nail down your own personal playstyle and complement characters' abilities.
Speaking of Abilities
Every character will have access to an up, neutral/side, and down special ability, just like light attacks. Inspired by platform fighters like Smash Bros and Brawlhalla, this full set of light and special moves should give each character a fun set of tools for messing with friends and reaching your goals. The up and neutral/side specials are available for all characters now, down specials will be added in the coming days with a focus on defense and counterplay.
Menu/Lobby Overhaul
I want every part of this game to be as fun as it possibly can - and now, that includes the menus! There is still some polish missing here and there, but I'm proud to present a bunch of all-new ways to try out new characters and have fun together while matches are set up.
Game More Betterer
Too many things have changed to list them all, but here's a quick overview: - Across the board, all characters, interactions and physics have been updated to be snappier and more exciting - Performance on lower end PCs has been improved - Bugs. So many bugs. Squished and yeeted unto the void.
Thank You!!
To everyone who continues to support me and the game: You're the absolute best 💜
We're back with another update for Dream Team Supreme, version 0.6!
In this new update, we’ve added Peak – a truly MASSIVE mountain! Will this mountain stop you in your tracks, or will you make it crumble? Test your skills against this new challenge and see if you’ve got what it takes to save the day!
We've also added a new biome to explore, the frozen lands! Brave this landscape to rid the world of monsters!
Another bit of news is we will start rolling out some onboarding newsletters for new subscribers! Even though you're already subscribed, you'll be getting these too, just a bit quicker than others - we still want to give you all the freebies and info!
Finally, there's a couple of small quality of life improvements we made.
You can swap out cartridges in slots directly by just dragging a new cartridge on top, to let you reorganize your turns more smoothly.
Tooltips only show up after hovering for a short amount of time instead of instantly.
Solo runs no longer show the tutorial after your first time completing it, and you'll gain a mod to take out Sir Render in one hit!
Added some buttons for scrolling the map, in case you don't want to use the scroll wheel.
Added a button to copy the game code while hosting, as well as one to paste it when joining!
That's all for now, we hope you have a blast with this new update!
Hey everyone! It's cool to see that some people actually bought the game! I honestly wasn't expecting that, thank you all! This definitely motivated me to make the game the best it can be.
It has come to my attention that there are a number of bugs in the game. These will be terminated ASAP.
Also, music. I'm making music. It's taking a long time, but I want it to be good. But due to the lack of any music at all, I'll probably release it soon, even if it's not completely how I'd like it for the final version.
I've already completed the following, and they will be included in the next update:
Fixed where you can jump off of the lobby interactable
Added names to the mouths and eyes
Fixed friendly colliders bug in casual player controller
Fixed missile trail being slightly too big
Implemented debug mode
Colored the account choices depending on what player number is choosing
Made camera stay centered in lobby
Fixed default eyes blinking animation
Animated shopkeepers a bit
Here is the immediate roadmap:
Features:
Music
Menu music
Local Connector music
Lobby music
Tutorial music
Shop music
Stage Intro music
Gameplay music
Game End Screen music
New stage introduction
Make blocks that crumble when you step on them (you have to roll to get across) in the tutorial. (they regenerate)
Grapple special
4 new hats
Mouth animations
Game Modifier Choosing
Game speed modifier
Better Kill Tracking
Unique Stages Accessibility:
Controller connect/disconnect notifications
Show PlayStation glyphs
Option to change movement and aim keybinds
After creating account ask if you would like to use the easy aim mode or the advanced aim mode
Add option for hold down button to roll
Option for aiming with movement
Add an option for ending the game early
Release a Demo
Make it to where you can pause in the game-end screen (in case a controller disconnects, and you’re stuck.)
Polish/Small Changes:
Instead of dying instantly just deal damage and bounce back up when falling off the map
Remove stage icons when choosing stage (just use the TV background)
Make an army hat for the shopkeeper
Increase size of phone
Display your account level somewhere
Make hat outlines match player team
Hide mouse cursor if no keyboard player
Better button highlight and click sounds
Overall sound improvements
Bugs:
Fix bug with opening phone while interacting with LocalLobby screen, when closing the phone, it deactivates the screen where you can't interact with it again.
Other:
Bring back the timer as a game end condition
New trailer
Modularize object spawner code and object destroyable code
Thank you all for reading, and send me your feedback!
The Executive - Movie Industry Tycoon - Thomas Goblinz
Dear Movie Executives, Thanks again to everyone who submitted bug reports on our Discord and shared their logs and saves with us. It helped us tremendously.
Here is today’s patch content:
Bug Fixes
Bug with proposed release date: In some rare occasions, players were able to select a release date before the end of the post production, which would leave the movie in a non released state forever. The issue has been fixed
Bug with Self Marketing sometimes corrupting the game: The issue was due to an overflow error corrupting the game and saves made after the error occurred. The issues has been fixed
Experimental corrupted save fix: We’ve implemented a fix to repair saves corrupted by the bug mentioned above. Please note that the movie which triggered the corruption will not earn any revenue. If the repair is successful, pressing play will display all the box office screens in a row for the movies that were affected by the corruption.
Balancing
Tweeked the shiny premium 3rd party distributors config. It should be more obvious now that they are the best choice.
PS: The endless mode still needs a bit more cooking but rest assured that we are committed to deliver it to you as soon as possible Thank you again for your patience and your support, while we work hard to give you the great experience you deserve playing The Executive.