Enshrouded - CoolUsernameBro
Version number: 645934

Changelog
  • Fixed several crashes & server crashes reported by players. Thanks for sending your log files!
  • Fixed a crash that could occur when closing the game.
  • Fixed a crash that could occur when using the overgrowth building tool.
  • Fixed a crash that could occur when materials became wet by the rain.
  • Shader compilation state is now shown on the title screen.
  • The duration of shader compilations has been reduced while loading the title screen.
  • Fixed graphical issues that could occur in the title screen scene and also partially in the game world. Christmas trees are so last year.
  • Improved the performance of the world map. We know it’s been a long time coming. Hope you like the improvement.

Multiplayer
  • The previous version of the Steam API is now used again while we are investigating reports of lags and stuttery network connections when using the current Steam API version.
  • Increased the range for the UI to indicate when someone is speaking in proximity voice chat.
  • The list of game servers now also includes servers that host a version of the game that is different from the client. In these cases, the version mismatch is displayed in the list.
  • Microphones are disabled by default. Don’t forget to enable them in the audio settings if you want to participate in voice chatting.
  • The text chat widget no longer counts one’s own messages as unread messages.
  • Text chat messages are no longer hidden when the minimized chat is opened.
  • Fixed an issue that could lead to the number of unread text chat messages being displayed incorrectly.
  • The key for entering the text chat field can now be re-configured.

Overgrowth & decay
  • Adding overgrowth to roof materials is not supported at this time. Attempting this no longer deducts materials and the game now properly shows that the action is not possible.
  • Added a UI hint guiding towards the overgrowth tool when attempting to use an overgrowth material without the tool.
  • The icon for the decay tool has been improved.
  • Fixed a texture flickering issue on certain types of building blocks such as the glowing blocks when adding overgrowth to buildings nearby.
  • Added visual fixes for decayed building blocks.

Player bases, building, NPCs
  • Fixed an issue that could lead to villagers roaming out of the player base. Get back here, Cade!!
  • Added the option for switching into first-person camera mode to the Summoning Scepter.
  • The building tools are now hidden when switching to first-person camera mode.
  • Improved the responsiveness of the first-person camera, so that it doesn't lag behind the player's movement.
  • The snapping mode is now kept when cycling through items in the action bar instead of being reset.
  • Improved the cursor preview of the rake tool. Its position should now be more readable, especially in bright areas.
  • Improved UI stability when leaving the player base while building tools are deployed.
  • Reduced flickering of textures when props are overlapping each other.
  • Fixed an issue that caused doors and some other props to be displayed horizontally for a short moment when being picked up.
  • Fixed the brightness of Wall Lanterns obtainable in the Kindlewastes.
  • Reactivated the recipe for the Portcullis prop.
  • Fixed an issue where pressing any mouse button with the summoning scepter menu opened while walking could cause the player to be stuck in walking mode.
  • Tweaked the pathfinding for villagers in player bases. More fixes will be added in future updates.
  • Fixed an issue with the display of the sheltered state of villagers when viewing them in a different player base.
  • Farm animals no longer produce offspring when there are no free beds available, as was originally intended. Sorry about all the angst created by this population boom... Looks like meat's back on the menu, boys!
  • Fixed sorting issues in the recipe lists of the crafting menus. The personal crafting menu has been restructured to allow easier access to the most used recipes. The new building tools have been moved to the essentials section at their respective crafting NPCS. Further sorting improvements are planned for the future.

World & Quests
  • Fixed several scenes in the world in which the beds in tents didn’t offer the sleep interaction. Not that you’d really want to camp there, would you?
  • Fixed enemy level and incorrect loot in several caves in the Springlands.
  • Fixed several issues with bumpy terrain or incorrect terrain shapes in the Springlands.
  • Removed tree seedlings from the scenery in Springlands. Tree seedlings should be crafted, not collected from the world.
  • Fixed several map markers not showing up as intended when unlocked. One points to a Cyclops cave in the Albaneve Summits, the other to a settlement in the desert.
  • Fixed the position for the world map marker of the new location “Event Honor Hall” introduced in update 5.
  • Restored more areas that were incorrectly covered by Shroud since update 5 such as the Saline Quarry.
  • Fixed a bug in the quest journal for the quest “Ringing In The New Year”.
  • Updated some cases of wells in the world that didn’t give water as intended. The intention is that all wells above the Shroud are interactive and have water and all wells in the Shroud are barricaded and don’t offer fresh water. Who would want to drink that anyway.

Miscellaneous fixes
  • Removed potential visual artifacts when switching graphical settings in-game.
  • Updated some of the art in the Lore section of the journal.
  • Added some missing sounds to the title screen menu and the new “Social” tab in the in-game menu.
  • Fixed several small sound issues when picking up loot.
  • Improved moving items in the backpack with controllers. Before, the movement of the left stick was sometimes ignored.
  • Improved the navigation of the emote wheel when using the mouse.
  • Improved the speed at which the crafting list is shown when switching between tabs.
  • Fixed an issue that could cause a notification message to get stuck at the center of the screen when fast traveling.
  • Fixed an issue that caused code to show up in the Find Server text field in the join-server menu.
  • Fixed several issues with cloth moving incorrectly during dodge rolls and attacks.
  • Fixed several visual issues with armor pieces and vanity clothing.
  • Fixed a visual glitch with armor or vanity items when opening the character menu while crouched and then returning to the game.
  • An incorrect light flickering was removed from Skull Companions when they moved over deadly Shroud material.
  • Fixed an issue with the player skill Shell Shock. Previously, it deducted the mana cost from the wrong players in multiplayer.
  • Added fixes to the ice trail VFX when sliding on ice.
  • Polished the VFX when chopping trees.
  • Scrap arrows are now shown correctly on the bow.
  • Fixed several minor polishing issues for equipment models.
  • Fixed an issue with the gloves of the Fluffy vanity outfit. Equipping a shield no longer switches to the wrong glove model. You earned these gloves, dammit.
  • Improved the run animation of the Dune Armadillos. Also improved the fleeing behavior of untamed Dune Armadillos.
  • Fixed instances of animals rotating on the spot.
  • The pathfinding of enemies that run towards or follow the player has been improved. Further improvements are planned for future updates.
  • An incorrect barrel model was fixed, and by that we mean we put the lid back on.
  • Fixed an issue where respawning was not possible in certain situations when other actions were bound to the same key. Respawning will now be prioritized in these situations.
  • Set the achievements for the Albaneve Summits region to be un-hidden in the Steam client.


Thanks to all of you for your reports, log files, and feedback in general!
Schrodinger's Cat Burglar - Abandoned Sheep
Ahoyhoy folks!

It took a while to get it working, but we now have Co-op with one player on Keyboard and the other on Controller working!

In the Control Settings is a new option - "Use Keyboard as Co-Op Player 2" - turning this on will allow one player to use keyboard controls with the other using a game controller.

Also, information was added to the Codex note on Co-operative Controls detailing how to get Remote Play Together working with Keyboard Co-op.

The trick is to flush the controllers (from the settings menu) and then add the controllers again once Remote Play is active. In Keyboard Co-op mode, the host player will have to use the keyboard.

Patch notes follow!

- Feb 14 (version 0.0.06)
- Controller and keyboard co-op support added
- Improved pop up help to include alternate message for co-op mode
- Allowed co-op mode to be started before the cat gains her powers
- Added information to the Co-operative Controls codex entry detailing how to use Keyboard Co-op and Remote Play Together.
- Accidentally put the wrong version number and date in the build, so this patch is now from the future
The Book of Aaru - Meddy
Glimpse the heart of battle in our newest arena—a brutal testament to forgotten power! Here, beneath the gaze of Osiris' Temple, two formidable bosses await. Prepare for a trial unlike any you've faced! This is The Book of Aaru, an isometric action rogue-lite.


Ancient Egyptian majesty clashes with the cold, unyielding might of retro-futuristic megaliths. This time, we've forged a new vision, drawing inspiration from the blood-soaked sands of Rome and Greece. Feel the echoes of gladiatorial combat! Feel the raw, untamed energy of legendary battlegrounds! Prepare for strategic and dynamic boss fights.

Dare you enter the arena? Prove your worth!







Coridden - Feanen_AP
Greetings, Shifters! ✊

We're happy no share that the Steam Community Items are already here!

The Community Items include:
🐲​​Badge​​s
Show off your dedication and love for your favorite games with a unique badge. Badges are a great way to personalize your Steam profile!

🐲Trading Cards
Collect all 12 trading cards to complete your set! Trading cards are a fun and interactive way to engage with the Steam community. You can earn them by playing, and once you have a complete set, you can craft them into a badge for your profile. Plus, trading cards can be traded with friends or sold on the Steam Marketplace.

🐲 ​Emoticons
Express yourself with five new emoticons! These fun and creative icons can be used in Steam chat to add a personal touch to your conversations.

🐲 Profile Backgrounds
Customize your Steam profile with three stunning new backgrounds. Profile backgrounds allow you to add a personal flair to your profile page, making it stand out to friends and other community members. Let us know which one you like the most!

These new Steam Community Assets are a fantastic way to engage with Coridden's community, personalize your profile, and showcase your gaming achievements. Start collecting them today!

And if you haven't done that already, please take a moment to leave a review. Your feedback is invaluable, and it would help us stand out! And, if you happen to encounter any bugs, please don't hesitate to let us know. We're actively engaging with our community on Discord, and you can also reach us via email at contact@aftnareld.com.


Follow us on Twitter/X, Instagram and join our Discord to stay in touch 🦖

Until next time!
/Aftnareld Team
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🐲 Add to Wishlist
https://store.steampowered.com/app/1656930/Coridden/
─────────────────────────────────────────────
🐲 Previous Update
https://steamcommunity.com/games/1656930/announcements/detail/519705439834734621
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🎮 Follow Anshar Publishing on Steam 🎮
Elsie - Playtonic Steve
SUP folks!

A quick, small update has come to Elsie that brings big news!

Due to community support, and thanks to our partners at H2 Interactive, Elsie is now also playable in Korean, and Chinese (Simplified and Traditional)!

If this is your first time hearing about Elsie, check out this rockin' launch trailer:



Thank you all once again for your support of Elsie so far! We'll see you soooon.
XCUTE(me) - Retro 2029
Don't waiting so long, the X-Ghost goes rampage!
Forest Smasher - wishuretech
Only for demo version
Arts
  • Remade the game logo on the menu panel;
  • Remade all UI widgets on the battle panel and unify the panel's color scheme;
  • Remade the texture of most of the terrain bricks and optimized the material performance;
  • Optimized the lighting performance of some levels to avoid overexposure;
  • Remade some font colors and styles to make the UI more suitable;
Gameplay
  • After upgrading, players will not immediately open the treasure selection panel, but will open after playing effects;
  • Added level icons in the interactive panel of the portal;
  • When the player is healed, play a health healing sound effect;
  • Slightly shrunk the player's collision box;
  • Slightly increased the movement speed of some monsters;
Program
  • Optimized the serialization of the archive system (which may cause inability to use historical battle archives);
  • Version name rules revised;
BUG
  • Fixed a bug where some treasures could not appear on the treasure selection panel;
晨昏线 - 晨昏线
直播嘉宾篇

↓↓不多说,请看下图↓↓



直播时间篇(强调强调再强调)

  • 大咖云集,顾天南+林婉婷苦命CP出场,监制现身并且狂送礼物的首发活动直播节目----“晨昏对决”的上线时间为2025年2月15日的下午六点!(2025.02.15 18:00)

    大家翘首以盼的官方直播这周终于上线啦!

  • 除了“晨昏对决”节目场,官方直播营业时间为2月15日-2月24日,每日10:00-13:00,18:00-21:00。每天官方直播都会有小姐姐陪着大家一起度过!

    福利篇

  • 八位堂xbox游戏手柄、定制官方周边、万达影票兑换券、奇游加速器月卡、一堆钻石福袋

  • 更不用说还有终极神秘大奖和直播间游戏本体免单抽奖!超多福利,一起在直播间狂欢吧~(偷偷说,直播间还有平台的优惠券噢)

    直播节目预告

  • 《晨昏对决》游戏大比拼:晨昏线直播现场遗落了一个神秘宝箱,到底里面有什么呢?嘉宾们需要通过组队、比拼完成一系列官方设置的任务,打开这个宝箱。现场战况如何,直播间见分晓!

  • 晨昏线制作幕后到底有哪些趣事?听晨昏线总监制和演员们一起谈起那些录制往事~


  • 抽奖啦,来薅官方羊毛啦!

    直播预约小教程

    打开抖音--搜索晨昏线--官方抖音主页“直播预告”--点他!



Community Announcements - kelly.eow
各位親愛的主公

『三國志 霸道』已於2月份的遊戲更新中追加與調整了部分遊戲內容。
以下列出此次的更新摘要。
  1. 全新LR武將華佗與李牧已同時登場!快將這些名將加入您的陣容!
  2. 賽季活動「六勢爭雄」~決戰~ 現已開啟!
    為了結束亂世,六勢英雄群起,貢獻個人和軍團的力量,助勢力奪勝吧!
  3. 同時,本次的更新中也實裝了新活動「迎擊戰」。
    利用「策略」來強化部隊或使戰況對自己有利,抵擋接連而來的敵人,保護本營。
  4. 更多內容可參考於2月12日播出的「霸道群雄生放送」:
NosTale - Anime MMORPG - [CM] Daveius GF


Here’s one for all you fans of fabulous pets! Between 13th February (11 AM) and 15th February (11 AM CET), you can pick up the Mini Fairytale Box and the Mini Friend Chest at a 30% discount in the NosMall. Which pet will leap into your arms?

Mini Fairytale Box
One of three cutesy little mini pets is waiting for you in this box. They can accompany you in addition to your regular pet and support you with their powerful bonuses.

You receive one of these mini pets from this box at random:
  • Mini Pet ‘Lucky Pink Pony’ (30 Days)
  • Mini Pet ‘Little Rainbow Spirit’ (30 Days)
  • Mini Pet ‘Lucky Blue Dragon’ (30 Days)
Mini Pet Effects
The Lucky Pink Pony supports you with the following effects:
  • Increases all attacks by 3%
  • Increases Gold earned by 10%
  • When you get a raid box, there’s a 5% chance to receive a second one
The Little Rainbow Spirit supports you with the following effects:
  • Increase all attacks by 5%
  • 10% chance of an item dropping a second time when a defeated monster drops an item. This effect is only triggered when the dropped item is assigned to a player, not when it is shared in the group.
The Lucky Blue Dragon supports you with the following effects and skills:
  • Increases all attacks by 3%
  • Increases experience earned by 5%
Mini Friend Chest
You can choose one of four cute mini pets from this chest! It can accompany you in addition to your regular pet and support you with their powerful bonuses. Who will you pick?

You can choose between these four mini pets:
  • Mini Pet ‘Gryphon’ (30 Days)
  • Mini Pet ‘Black Dragon’ (30 Days)
  • Mini Pet ‘Phoenix’ (30 Days)
  • Mini Pet ‘Blue Phoenix’ (30 Days)
These mini pets support you with the following effects:
  • Increases all attacks by 3%
  • Increases all defences by 3%
Please note: The duration of your mini pet starts only once you have equipped it for the first time. It is tradeable only until that point. The duration of the mini pet is measured in real time, meaning it continues to count down even when you are not logged in. When it expires, your mini pet will disappear.

Have fun!
The NosTale Team
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