Fixed several crashes & server crashes reported by players. Thanks for sending your log files!
Fixed a crash that could occur when closing the game.
Fixed a crash that could occur when using the overgrowth building tool.
Fixed a crash that could occur when materials became wet by the rain.
Shader compilation state is now shown on the title screen.
The duration of shader compilations has been reduced while loading the title screen.
Fixed graphical issues that could occur in the title screen scene and also partially in the game world. Christmas trees are so last year.
Improved the performance of the world map. We know it’s been a long time coming. Hope you like the improvement.
Multiplayer
The previous version of the Steam API is now used again while we are investigating reports of lags and stuttery network connections when using the current Steam API version.
Increased the range for the UI to indicate when someone is speaking in proximity voice chat.
The list of game servers now also includes servers that host a version of the game that is different from the client. In these cases, the version mismatch is displayed in the list.
Microphones are disabled by default. Don’t forget to enable them in the audio settings if you want to participate in voice chatting.
The text chat widget no longer counts one’s own messages as unread messages.
Text chat messages are no longer hidden when the minimized chat is opened.
Fixed an issue that could lead to the number of unread text chat messages being displayed incorrectly.
The key for entering the text chat field can now be re-configured.
Overgrowth & decay
Adding overgrowth to roof materials is not supported at this time. Attempting this no longer deducts materials and the game now properly shows that the action is not possible.
Added a UI hint guiding towards the overgrowth tool when attempting to use an overgrowth material without the tool.
The icon for the decay tool has been improved.
Fixed a texture flickering issue on certain types of building blocks such as the glowing blocks when adding overgrowth to buildings nearby.
Added visual fixes for decayed building blocks.
Player bases, building, NPCs
Fixed an issue that could lead to villagers roaming out of the player base. Get back here, Cade!!
Added the option for switching into first-person camera mode to the Summoning Scepter.
The building tools are now hidden when switching to first-person camera mode.
Improved the responsiveness of the first-person camera, so that it doesn't lag behind the player's movement.
The snapping mode is now kept when cycling through items in the action bar instead of being reset.
Improved the cursor preview of the rake tool. Its position should now be more readable, especially in bright areas.
Improved UI stability when leaving the player base while building tools are deployed.
Reduced flickering of textures when props are overlapping each other.
Fixed an issue that caused doors and some other props to be displayed horizontally for a short moment when being picked up.
Fixed the brightness of Wall Lanterns obtainable in the Kindlewastes.
Reactivated the recipe for the Portcullis prop.
Fixed an issue where pressing any mouse button with the summoning scepter menu opened while walking could cause the player to be stuck in walking mode.
Tweaked the pathfinding for villagers in player bases. More fixes will be added in future updates.
Fixed an issue with the display of the sheltered state of villagers when viewing them in a different player base.
Farm animals no longer produce offspring when there are no free beds available, as was originally intended. Sorry about all the angst created by this population boom... Looks like meat's back on the menu, boys!
Fixed sorting issues in the recipe lists of the crafting menus. The personal crafting menu has been restructured to allow easier access to the most used recipes. The new building tools have been moved to the essentials section at their respective crafting NPCS. Further sorting improvements are planned for the future.
World & Quests
Fixed several scenes in the world in which the beds in tents didn’t offer the sleep interaction. Not that you’d really want to camp there, would you?
Fixed enemy level and incorrect loot in several caves in the Springlands.
Fixed several issues with bumpy terrain or incorrect terrain shapes in the Springlands.
Removed tree seedlings from the scenery in Springlands. Tree seedlings should be crafted, not collected from the world.
Fixed several map markers not showing up as intended when unlocked. One points to a Cyclops cave in the Albaneve Summits, the other to a settlement in the desert.
Fixed the position for the world map marker of the new location “Event Honor Hall” introduced in update 5.
Restored more areas that were incorrectly covered by Shroud since update 5 such as the Saline Quarry.
Fixed a bug in the quest journal for the quest “Ringing In The New Year”.
Updated some cases of wells in the world that didn’t give water as intended. The intention is that all wells above the Shroud are interactive and have water and all wells in the Shroud are barricaded and don’t offer fresh water. Who would want to drink that anyway.
Miscellaneous fixes
Removed potential visual artifacts when switching graphical settings in-game.
Updated some of the art in the Lore section of the journal.
Added some missing sounds to the title screen menu and the new “Social” tab in the in-game menu.
Fixed several small sound issues when picking up loot.
Improved moving items in the backpack with controllers. Before, the movement of the left stick was sometimes ignored.
Improved the navigation of the emote wheel when using the mouse.
Improved the speed at which the crafting list is shown when switching between tabs.
Fixed an issue that could cause a notification message to get stuck at the center of the screen when fast traveling.
Fixed an issue that caused code to show up in the Find Server text field in the join-server menu.
Fixed several issues with cloth moving incorrectly during dodge rolls and attacks.
Fixed several visual issues with armor pieces and vanity clothing.
Fixed a visual glitch with armor or vanity items when opening the character menu while crouched and then returning to the game.
An incorrect light flickering was removed from Skull Companions when they moved over deadly Shroud material.
Fixed an issue with the player skill Shell Shock. Previously, it deducted the mana cost from the wrong players in multiplayer.
Added fixes to the ice trail VFX when sliding on ice.
Polished the VFX when chopping trees.
Scrap arrows are now shown correctly on the bow.
Fixed several minor polishing issues for equipment models.
Fixed an issue with the gloves of the Fluffy vanity outfit. Equipping a shield no longer switches to the wrong glove model. You earned these gloves, dammit.
Improved the run animation of the Dune Armadillos. Also improved the fleeing behavior of untamed Dune Armadillos.
Fixed instances of animals rotating on the spot.
The pathfinding of enemies that run towards or follow the player has been improved. Further improvements are planned for future updates.
An incorrect barrel model was fixed, and by that we mean we put the lid back on.
Fixed an issue where respawning was not possible in certain situations when other actions were bound to the same key. Respawning will now be prioritized in these situations.
Set the achievements for the Albaneve Summits region to be un-hidden in the Steam client.
Thanks to all of you for your reports, log files, and feedback in general!
It took a while to get it working, but we now have Co-op with one player on Keyboard and the other on Controller working!
In the Control Settings is a new option - "Use Keyboard as Co-Op Player 2" - turning this on will allow one player to use keyboard controls with the other using a game controller.
Also, information was added to the Codex note on Co-operative Controls detailing how to get Remote Play Together working with Keyboard Co-op.
The trick is to flush the controllers (from the settings menu) and then add the controllers again once Remote Play is active. In Keyboard Co-op mode, the host player will have to use the keyboard.
Patch notes follow!
- Feb 14 (version 0.0.06) - Controller and keyboard co-op support added - Improved pop up help to include alternate message for co-op mode - Allowed co-op mode to be started before the cat gains her powers - Added information to the Co-operative Controls codex entry detailing how to use Keyboard Co-op and Remote Play Together. - Accidentally put the wrong version number and date in the build, so this patch is now from the future
Glimpse the heart of battle in our newest arena—a brutal testament to forgotten power! Here, beneath the gaze of Osiris' Temple, two formidable bosses await. Prepare for a trial unlike any you've faced! This is The Book of Aaru, an isometric action rogue-lite.
Ancient Egyptian majesty clashes with the cold, unyielding might of retro-futuristic megaliths. This time, we've forged a new vision, drawing inspiration from the blood-soaked sands of Rome and Greece. Feel the echoes of gladiatorial combat! Feel the raw, untamed energy of legendary battlegrounds! Prepare for strategic and dynamic boss fights.
We're happy no share that the Steam Community Items are already here!
The Community Items include:
🐲Badges Show off your dedication and love for your favorite games with a unique badge. Badges are a great way to personalize your Steam profile!
🐲Trading Cards Collect all 12 trading cards to complete your set! Trading cards are a fun and interactive way to engage with the Steam community. You can earn them by playing, and once you have a complete set, you can craft them into a badge for your profile. Plus, trading cards can be traded with friends or sold on the Steam Marketplace.
🐲 Emoticons Express yourself with five new emoticons! These fun and creative icons can be used in Steam chat to add a personal touch to your conversations.
🐲 Profile Backgrounds Customize your Steam profile with three stunning new backgrounds. Profile backgrounds allow you to add a personal flair to your profile page, making it stand out to friends and other community members. Let us know which one you like the most!
These new Steam Community Assets are a fantastic way to engage with Coridden's community, personalize your profile, and showcase your gaming achievements. Start collecting them today!
And if you haven't done that already, please take a moment to leave a review. Your feedback is invaluable, and it would help us stand out! And, if you happen to encounter any bugs, please don't hesitate to let us know. We're actively engaging with our community on Discord, and you can also reach us via email at contact@aftnareld.com.
A quick, small update has come to Elsie that brings big news!
Due to community support, and thanks to our partners at H2 Interactive, Elsie is now also playable in Korean, and Chinese (Simplified and Traditional)!
If this is your first time hearing about Elsie, check out this rockin' launch trailer:
Thank you all once again for your support of Elsie so far! We'll see you soooon.
Here’s one for all you fans of fabulous pets! Between 13th February (11 AM) and 15th February (11 AM CET), you can pick up the Mini Fairytale Box and the Mini Friend Chest at a 30% discount in the NosMall. Which pet will leap into your arms?
Mini Fairytale Box
One of three cutesy little mini pets is waiting for you in this box. They can accompany you in addition to your regular pet and support you with their powerful bonuses.
You receive one of these mini pets from this box at random:
Mini Pet ‘Lucky Pink Pony’ (30 Days)
Mini Pet ‘Little Rainbow Spirit’ (30 Days)
Mini Pet ‘Lucky Blue Dragon’ (30 Days)
Mini Pet Effects
The Lucky Pink Pony supports you with the following effects:
Increases all attacks by 3%
Increases Gold earned by 10%
When you get a raid box, there’s a 5% chance to receive a second one
The Little Rainbow Spirit supports you with the following effects:
Increase all attacks by 5%
10% chance of an item dropping a second time when a defeated monster drops an item. This effect is only triggered when the dropped item is assigned to a player, not when it is shared in the group.
The Lucky Blue Dragon supports you with the following effects and skills:
Increases all attacks by 3%
Increases experience earned by 5%
Mini Friend Chest
You can choose one of four cute mini pets from this chest! It can accompany you in addition to your regular pet and support you with their powerful bonuses. Who will you pick?
You can choose between these four mini pets:
Mini Pet ‘Gryphon’ (30 Days)
Mini Pet ‘Black Dragon’ (30 Days)
Mini Pet ‘Phoenix’ (30 Days)
Mini Pet ‘Blue Phoenix’ (30 Days)
These mini pets support you with the following effects:
Increases all attacks by 3%
Increases all defences by 3%
Please note: The duration of your mini pet starts only once you have equipped it for the first time. It is tradeable only until that point. The duration of the mini pet is measured in real time, meaning it continues to count down even when you are not logged in. When it expires, your mini pet will disappear.