Fix Critical Bug - In the Prologue, when loading the level the player had no control. Now it is there and you can pass the prologue (I hope you can =) ) This is due to the update 5.5.3 and Asset Pro Main Menu 3. Basically rebuilt all levels in Prologue mode and optimized. Add PSO Precaching - Should remove freezes during the game, on weak iron. This technology increases loading time but makes gameplay smoother.
2024 was a big year for Risk. Two huge partnerships with Dune and Among Us gave us the chance to stretch ourselves with some interesting IP. We launched our new Secret Missions mode into open beta and overhauled a bunch of our older menus and screens.
2025 is a very important year for us. In December we’re turning 10! Load up the cannons and prime that salute because we’ve got big plans to make this our biggest and best year yet!
Quick Flashback: Here’s what the game looked like when we initially pitched it in 2015.
And the initial sketches of potential generals.
FIXING THE COMMUNITY’S BIGGEST ISSUES
Ten years is a long time for a game to be live and there is a whole lot we still want to do with Risk. When a game's been out in the wild for a decade it's the little things that start to hurt - small bugs pile up, aggravations multiply, improvements in mobile phones and developments in UI call for improvements and updates.
We’ve been pouring through the reports, the feedback, the reviews and this year we’re committing to fixing up these issues.
As a start, let’s take a look at some of the minor fixes and quality-of-life improvements coming your way in v3.18 which will be out early March.
Making it easier for new players to disable camera animations in multiplayer: We’re adding a popup disabling animations and explaining how to turn them on and off to show when new users play multiplayer which should result in faster games all round.
Shorter bot-out timers for disconnecting players: Risk has very generous timers to reconnect to a game when you lose your connection. We’re shortening these timers from 10 minutes all the way down to 3 (based on a community vote). We’ll monitor this over the next couple of months, and see if further adjustments are needed.
Making it easier to find your maps: We launched a big new facelift for our older map selection screen last year, as it was designed for < 10 maps. Feedback was positive but we also got some fair criticism that it can make it harder to find maps you’ve purchased, or played recently. We’re cleaning this up and making further improvements - a recently purchased category right at the top and a new tab for all your map packs for a start, plus many other improvements to make picking a map to play smooth, quick and easy.
Players need more time to complete big plays, especially on mobile: We’ve tinkered under the hood of our round timer code - A successful attack will now grant you an extra second. A small change maybe, but hopefully enough for our mobile players to keep up with PC on that late-game sweep across the board.
Making smarter territory card trades: The game will automatically offer smarter suggestions for card trades - no more suggesting to trade in an extra wild or +2 just cuz.
Adding a confirmation step to placing your Capital in Capitals mode: Have you ever accidentally clicked the wrong territory to put down your capital? Us too! This should be a thing of the past with a new confirmation step added to the flow.
Rebalances for Secret Missions: Secret Missions is very popular - but we know we still have work to get it ready for Ranked. We’re making two big changes for 3.18 - a major balance pass to the mode, focusing on low player count games and we’ve also made it so players who have their missions fulfilled outside their turn don’t win by default - two big requests which should hopefully make the mode a lot more fun and fair.
Letting players skip the tutorial: If you’ve reinstalled Risk we’re happy to have you back, why make you sit through the tutorial a second time? Users on Steam can choose to skip if they want to jump straight into the game. You will still need to play a minimum of three games before you can play ranked.
Fixing bugs: We've also been hard at work fixing a bunch of bugs that cause grief for the community (broken land baron achievement anybody??). We'll have a slew of bug fixes in 3.18 - and more planned throughout the year.
And that’s just for Q1 2025.
We have a passionate community who communicate with us directly on Discord, on Reddit, on socials who are great at letting us know what their priorities are for fixes, improvements, polish and shine. If you have changes and bugs you think need to be priorities, then let us know.
Expect a few more updates soon about some of the big new features coming in 2025. We just wanted to reassure you all that we’ve been focussed on fixing issues and tuning the quality of life.
Perfect Hand of Nostalpix [REMASTER] - gabrielpff2
Hey everyone!
As we wrap up our announcement for the Divine Birds expansion, we wanted to take a moment to shout out an amazing dev who has supported us along the way. If you love card games and creature collectors, check it out.
Big thanks to Fuzz Force for their support and all-around awesomeness. Indie games thrive because of this community, and we’re grateful to be part of it!
Go give Isle of Swaps some love, buy the game!
If you already have Perfect Hand of Nostalpix, you can get a bundle discount too!
Know any other hidden gem card games? Drop it in the comments!
Digimon Story Time Stranger is an RPG with monster-taming elements that explores the deep bond between humans and Digimon in an epic story that unravels the mystery of the world’s collapse.
Discover the trailer now 🔽
Embark on a mission where chance encounters with unique characters will shape your journey across time and parallel worlds. Collect, raise and customize a diverse array of Digimon to tackle challenges in your own way.
I thank the many people who play and broadcast live every day.
I have made some changes to the stage layout in Sign20 to make it easier to get through by the regular route. After watching 5 of the live broadcasts, I felt that some of the pathways were unnecessarily difficult, so I have widened the pathways and changed the length of the pathways.
Also, I have enabled the cloud save setting in this version, so if you run GatePass from another PC across Windows, the save data will be shared. The same setting is also shared between Macs, but the data is not shared between Windows and Macs or other different OS. Please understand this in advance.