The remaster of Onimusha 2: Samurai's Destiny, originally released in 2002, arrives on May 23, 2025. Pre-orders start today! There are new features, exclusive bonuses, and even a pack that includes the first game, Onimusha: Warlords!
Reclaim your destiny! The tale of Jubei Yagyu's revenge returns with new features and quality-of-life improvements, while retaining the setting and gameplay systems of the original game. Jubei Yagyu is traveling the land to hone his skills as a samurai. One day, he hears that his home village has been attacked by a group of mysterious demons. Rushing back and witnessing the massacre left in the demons' wake, Jubei vows revenge on Nobunaga, who has been making use of the demons in his quest to conquer the country. Having awakened to the powers of the Oni clan, Jubei sets out on a journey to find the five orbs needed to defeat Nobunaga, making allies along the way to help him in quest.
A plethora of bonuses, like the Onimusha 2: Orchestra Album Selection Pack - Exclusive Bonuses If you pre-order Onimusha 2: Samurai's Destiny or get the Onimusha 1+2 Pack early, you'll receive the Onimusha 2: Orchestra Album Selection Pack, containing a select few tracks from the Orchestra Album, as well as a pack of useful items.
- Orchestra Album Selection This selection contains five tracks from the Onimusha 2 Orchestra Album - Taro Iwashiro Selection, which was released in 2002 by Taro Iwashiro, the composer of Onimusha 2: Samurai's Destiny.
Contents: Truth Of Brave ~Warring Mix~ Truth Of Resolution ~Oyu's Theme~ Truth Of Edge ~Magoichi's Theme~ Truth Of Loyalty ~Ekei's Theme~ Truth Of Desire ~Kotaro's Theme~ *These songs can be accessed by selecting Special Features on the title screen and going to the Gallery.
- Item Pack A pack containing a variety of items that will prove useful during the game.
Give yourself and Jubei a leg up with these extra items.
Contents: 3 herbs, 2 medicines, 1 secret medicine 2 super magic liquids, 1 perfect medicine 1 talisman, 10.000 red Souls
*These items can be obtained after meeting Takajo at the start of the game. *These are consumable items that can also be obtained in the game. *You can only receive the Item Pack once.
*Please visit the official website for details on the availability for each region. *The contents of this pack are subject to change without prior notice. *The above bonuses may be made available separately.
- Onimusha: Warlords Save Data Bonus If you have save data for Onimusha: Warlords, you can get the Samanosuke Outfit for Jubei, based on Samanosuke Akechi, the main character of Onimusha: Warlords!
*On Steam, you can claim this bonus if you own the main game. *From the title screen, select Special Features, and go to "Jubei's Outfit" to change to this outfit. *This outfit is purely cosmetic. Your stats are determined by the armor you have actually equipped.
On May 23, when Onimusha 2: Samurai's Destiny releases, we'll also release a pack with Onimusha: Warlords. If you're new to the series, make sure to check it out!
The remaster of Onimusha 2: Samurai's Destiny, originally released in 2002, arrives on May 23, 2025. Pre-orders start today! There are new features, exclusive bonuses, and even a pack that includes the first game, Onimusha: Warlords!
Reclaim your destiny! The tale of Jubei Yagyu's revenge returns with new features and quality-of-life improvements, while retaining the setting and gameplay systems of the original game. Jubei Yagyu is traveling the land to hone his skills as a samurai. One day, he hears that his home village has been attacked by a group of mysterious demons. Rushing back and witnessing the massacre left in the demons' wake, Jubei vows revenge on Nobunaga, who has been making use of the demons in his quest to conquer the country. Having awakened to the powers of the Oni clan, Jubei sets out on a journey to find the five orbs needed to defeat Nobunaga, making allies along the way to help him in quest.
A plethora of bonuses, like the Onimusha 2: Orchestra Album Selection Pack - Exclusive Bonuses If you pre-order Onimusha 2: Samurai's Destiny or get the Onimusha 1+2 Pack early, you'll receive the Onimusha 2: Orchestra Album Selection Pack, containing a select few tracks from the Orchestra Album, as well as a pack of useful items.
- Orchestra Album Selection This selection contains five tracks from the Onimusha 2 Orchestra Album - Taro Iwashiro Selection, which was released in 2002 by Taro Iwashiro, the composer of Onimusha 2: Samurai's Destiny.
Contents: Truth Of Brave ~Warring Mix~ Truth Of Resolution ~Oyu's Theme~ Truth Of Edge ~Magoichi's Theme~ Truth Of Loyalty ~Ekei's Theme~ Truth Of Desire ~Kotaro's Theme~ *These songs can be accessed by selecting Special Features on the title screen and going to the Gallery.
- Item Pack A pack containing a variety of items that will prove useful during the game.
Give yourself and Jubei a leg up with these extra items.
Contents: 3 herbs, 2 medicines, 1 secret medicine 2 super magic liquids, 1 perfect medicine 1 talisman, 10.000 red Souls
*These items can be obtained after meeting Takajo at the start of the game. *These are consumable items that can also be obtained in the game. *You can only receive the Item Pack once.
*Please visit the official website for details on the availability for each region. *The contents of this pack are subject to change without prior notice. *The above bonuses may be made available separately.
- Onimusha: Warlords Save Data Bonus If you have save data for Onimusha: Warlords, you can get the Samanosuke Outfit for Jubei, based on Samanosuke Akechi, the main character of Onimusha: Warlords!
*On Steam, you can claim this bonus if you own the main game. *From the title screen, select Special Features, and go to "Jubei's Outfit" to change to this outfit. *This outfit is purely cosmetic. Your stats are determined by the armor you have actually equipped.
On May 23, when Onimusha 2: Samurai's Destiny releases, we'll also release a pack with Onimusha: Warlords. If you're new to the series, make sure to check it out!
When the wildfire of violence scorches the land, only the fragile truth remains. In Hell is Us, step into a world torn apart by conflict, where past and present collide, and answers are as elusive as the shadows.
Prepare for an unforgettable journey of mystery and discovery—Hell is Us launches on September 4, 2025.
Stay tuned for more updates, and don’t forget to wishlist the game on Steam!
-Added a language setting with 12 languages. -Various improvements to the documentation. -`measure(None)` is now allowed and equivalent to `measure()`.
Nerfed the special mission's gauge and timing windows.
Bugfixes
Fixed a bug that caused the popup displaying the amount of points attained on the result screen to not display when the RED and BLUE gauges were filled.
Fixed a bug that caused popups to not properly display after challenging the special mission.
Fixed a bug on the Ghost Board Customize Menu where a message box would not properly display after pressing Cancel.
Update v1.0.13 introduces a change to how predators function in the game.
What’s Changed?
Bear caves and wolf dens removed: Predators will no longer spawn from static locations on the map. Instead, like raiders, they will attack the village at set intervals from outside the map.
Predator Attacks: Wolves and bears will now attack the village periodically. For the first 3 years, villages will be protected from these attacks. After that, attacks will occur every 2-4 years. However, these attacks can be completely prevented. if the village is fully surrounded by walls, predator attacks will cease entirely.
Why This Change?
Previously, bear caves and wolf dens spawned in specific locations on the map. If players destroyed them, predator attacks would stop permanently. If no caves or dens were near the settlement, wolves and bears would never attack, even after many hours of gameplay. Additionally, when raider invasions were disabled in the settings, walls became nearly useless.
With this update, predator attacks function similarly to raider attacks. This ensures that they occur more consistently, making them a guaranteed event in every game. It also preserves the importance of building walls, even in games where raiders are disabled. Furthermore, this change prevents players from being forced to settle in inefficient locations just to avoid predator spawn points.
In the previous version, if players disabled bear caves and wolf dens while creating a new game, they couldn’t enable them later. Now, in this new version, players can enable predator attacks at any time, even if they were initially turned off.
I guess that some players may have found bear caves and wolf dens more meaningful. In the future, I might consider a balanced system that includes both static spawn points and periodic predator events.
What’s Next?
Apart from hotfixes, future updates will focus on mostly new content. My primary focus for the next update is bridges. Unless an urgent issue or request comes up, I plan to introduce bridges to the game.
Removed incorrect exit label from caverns map. Updated map interactions. New controls for swapping between dungeon and world maps. The map button will now toggle the window open or closed either way. Updated resolution reading variable for graphics options window Fixed an issue causing skill/talent button selection to reset strangely. Fixed some graphical issues in the tavern walls. Fixed some depth issues with textures in the prison tutorial stage. Fixed a mislabeled interaction icon on the character menu Improved text legibility on several UI elements including -- Dialog interaction icons -- Skill/Talent info panels -- Ally bio/Lore reading windows -- Health/Urge/Runic/Power labels on the stats page -- Modal and popup option windows -- Most interaction labels across all windows
Today, we would like to share updates on the progress and revisions of the roadmap we shared during the Early Access launch.
Updated Roadmap
First, the planned four new battle themes have been fully implemented, and the Oak Tree stage has been revamped with new enemies.
Additionally, although not originally planned, we have introduced an update adding over 40 new artifacts.
Instead of focusing on keybinding, we have decided that adding new content would be more beneficial for improving the experience and gathering feedback. As a result, the new unit additions originally planned for April will be moved up and included in the next patch.
Look forward to meeting new animal friends in Forest Noctful! *The Cobra has taken the purple color, and the existing Tentacle Snake’s color has been changed.
We will continue to work hard to ensure smooth progress on future updates. Thank you!