Added 6 new Eye of the Abyss affixes: Pharmacist, Tree Guardian, Entropy Scholar, Frost Lord, Thunder Sprite, Sage Adjusted the effect of Abyss-Dancer 3: You are treated as Not Hit Recently 5% more Damage per 1 Movement Speed, up to a total more of 100% Adjusted some UI and text
FPS view is disabled until the feature is complete and animation fixes are applied.
Fixed the water refinery repair elements. If the machine's condition drops to 50% or below, a repair display will appear, and the input will change to 'Fix the Refinery.'
Fixed the air purifier repair elements. If the machine's condition drops to 50% or below, a repair display will appear, and the input will change to 'Fix the Purifier.'
Fixed the flashlight going through the player.
Added temporary functionality to bandages to stop tunnel vision and blur caused by pain.
Fixed the issue where the zombie AI would stop when shot at.
When a body part is at 0% health, bandages won't suffice. A surgical kit, which will be added in the next update, will heal it over time.
Fixed collision of the AI zombies in the commercial area.
Fixed an issue with the save system.
Lumen can now be enabled and disabled (there is a visual bug on the settings tab, but it works if you play with it)
Fixed the Steam multiplayer browser not showing available servers.
Map Changes & Fixes:
Changed the landscape material due to an unforeseen error causing crashes during testing.
The gas station received a minor rework.
Fixed collision on the sheriff's building; it is now enterable.
Added sound effects (SFX) to all doors.
Fixed the issue of getting stuck on the rocks at the amusement park.
Fixed collision and floating asset issues at the electric station area and transformers.
Added new ambiance for both night and day.
Known Issues:
Loaded saves cause doors to become completely untextured.
Ghosting/smearing gets worse when Lumen is enabled.
Small black textures appear on the landscape.
The landscape appears blurry from a distance.
Multiplayer shows servers, but joining them does not work.
Shooting close-up with Lumen enabled causes frame drops.
The graphics settings UI has visual bugs; it applies the correct settings but may not display them accurately.
In our next update, we will focus on adding a new feature to the reload system. If you do not have a second magazine and run out of bullets in your current magazine, reloading will now trigger the removal of the magazine from the gun. The player will then start inserting bullets (if available in the inventory) into the magazine before reinserting it into the gun.
[Shotengai Challenge: Endless Chapter Start] · Shotengai resident mode: Shotengai Challenge - Endless Chapter is now available! Guests can sign up for matches at Sparrow in the Shotengai. · In the Shotengai Challenge: Endless Chapter, each challenge has 5 stages. Successfully complete all 5 stages to clear the challenge and claim victory for the deck. However, a single stage failed during the challenge will result in overall failure. · In the Endless Chapter of the Shotengai Challenge, a new Spirit Blessing system has been added. After completing stages 1 to 4 in each challenge, guests will have a chance to choose a Spirit Blessing. Lingyou has different entries, and accumulating the same entry to a certain level can provide ability bonuses for this challenge. In each challenge, you can equip up to three Spirit Blessings. When you obtain more than the limit, you must choose one to replace an equipped Spirit Blessing. · In the Shotengai Challenge: Endless Chapter, difficulty levels have been added. There are three difficulty levels for guests to choose from, and the AI deck will randomly carry a different number of skills depending on the difficulty. · In the Shotengai Challenge: Endless Chapter, by challenging different difficulties, accumulating entries, and obtaining spirit blessings of different rarities, you can complete challenge quests and earn rewards such as Gold, Patterns, and Glass Stones. · The content of the Shotengai Challenge will continue to be updated, stay tuned for more.
[Spring Festival Blessing Lucky Bag Event Starts!] · Event Time: From after the maintenance on February 13, 2025 to 24:00 on February 26, 2025. · During the event, guests can spend 1 Daruma Token or 60 Jade to draw a lucky bag once. · Unused Daruma Tokens during the event period can be kept for the next event. · The Lucky Bag Draw rewards are removed from the reward pool once they have been drawn. The system will randomly draw a not yet obtained prize for the guest, according to the draw rate weight of the prizes left. · This Lucky Bag contains Kinnara's Alternative Art - New Year Blessing, Avatar - Chocho, Dynamic Avatar Frame - Great Blessing of the Year of the Snake, Card Back - Lanterns Reflecting the Night, and more amazing rewards. · You can get the rest of the rewards after obtaining the reward of the black Daruma on top.
[Alternative Art Pre-built Decks Coming Soon to the Jade Shop] · Available Time: From after the maintenance on February 13, 2025. · The construction of the Alternative Art Pre-built Decks will offer decks with mature and stable win rates in Ranked Matches. · Each Pre-built Deck is priced based on the number of SSR Cards, SR Cards, and the price of Alternative Art Cards in the deck. · The Alternative Art Pre-built Deck will be available for a limited-time special offer after it is listed. The special offer will end at 24:00 on February 26. Guests can purchase it in the Jade Shop. · If guests already have the Alternative Art Cards corresponding to the pre-built deck, they will not be able to purchase the pre-built deck corresponding to this Alternative Art.
[Lantern Festival Reunion Avatar Frame Pack Now Available] · Limited animated avatar frame "Reunion" will be available at 11:00 on February 13, 2025. A limited-time offer will also be available at the same time. The limited-time discount will end at 24:00 on February 26. Guests can purchase it in the Jade Shop.
[Lantern Festival Benefits Send] · This update maintenance email will additionally gift 4 Daruma Tokens, the Chi Li Card Ink Splash Card frame, and 2 Dragon Abyss Card Packs! · From February 13 to 15, 2025, log in to the game daily to claim 1 Dragon Abyss Card Pack via email (a total of 3 packs).
[Hyakubun Scrollery Adds One-Click Pack Opening Feature] · A new one-click pack opening feature has been added to the Hyakubun Scrollery, allowing guests to open multiple packs of the same type at once. · Operation Method: In the Hyakubun Scrollery interface, after selecting and dragging out a Card Pack, place it on the left side of the screen and maintain the selected state to gradually increase the number of selected Card Packs. Then place all selected Card Packs on Aoandon's desk to open multiple Card Packs at once. · At least 5 of the same Card Pack are required to use the one-click open feature; the one-click open feature can open up to 50 Card Packs at once.
[New Birth of the Serpent Card Back Gift Pack Available]
The Card Back Gift Pack "New Birth of the Serpent" will be available after the maintenance on February 13, 2025, along with a limited-time offer. Customers can purchase it at the Alternative Art Shop. The special offer will end at 24:00 on February 26.
SE31 Approaches SE31 is about to start!
Season SE31 of Onmyoji: The Card Game will start at 00:00 on February 16, 2025. Season Special Basic Alternative Art "Chi Li: Sweetheart Baking", Avatar "Hako Shoujo", Avatar "Menreiki: Reincarnation", Transition Wallpaper "Azure Sea and Blue Sky", Sparkling SSR Card Pack, Match Emoji, "Glass Card Frame: Basic" *3, and other great rewards await you!
There is a higher chance of getting cards that you don't have yet when getting the SSR cards in the Tour Pass Rewards. If you've got all of them, then you'll have a higher chance of getting cards that you have fewer than 2 copies of.
[Shinkiro Myth·Journey of Fated Bond] · In Shinkiro Myth, there are various special combat rules waiting for players to explore.#r· In Shinkiro Myth, players will receive 1 Dragon Abyss Card Pack as a reward for the first successful challenge each day. During the event, players can complete the first-win mission up to 2 times. After the first win, the rewards will be refreshed at 00:00 the next day. Please claim your first win rewards in time.#r· Rankings will be settled and reset daily at 23:59:50. Players need to log in to the game again to claim the corresponding rewards. Players ranked in the top ten and first place in daily wins can complete #cb96645Myth: Blazing#nand #cb96645Myth: Dragon King#nAchievements.#r· Shinkiro Myth Current Theme: #cb9645Journey of Fated Bond#n#r · Rule 1: At the start of the game, gain 1 [Fate's Blessing].#rFate's Blessing: Bounce back, does not consume Orbs. Attach [Thread of Fate] to one of your basic Shikigami. If two of your Shikigami have [Thread of Fate], they are considered to be in the Divine Fate state.#r · Rule 2: During Player Match, both players permanently gain the effects: Fated Bond, Fated Reunion, Fateweaver.#rFated Bond: If the two Shikigami in the Divine Fate state each used 1 card this turn, their next card in hand gains Fast until the end of the turn.#rFated Reunion: When a Shikigami in the Divine Fate state is defeated, if the other Shikigami in the Divine Fate state is also defeated, both have their defeated countdown reduced by 1.#rFateweaver: Two Shikigami in the Divine Fate state will each use 1 card, attack 1 time, revive 1 time, and be defeated 1 time, each gaining 1 [Fate's Touch]#rFate's Touch: Fast, stackable (up to 5). Can only be used on non-Divine Fate state Shikigami, granting the Shikigami +1 Power and +1 Health.#r · Event Time: From 10:00 on February 13 to 24:00 on February 19.
Standard Ranked Match Balance Adjustments
The following cards have been enhanced:
Ever Victorious Before the Adjustment: Evolve: Randomly attach a Weakness to all opponent Shikigami, then select 1 Divine Ability and attach it to Karasu Tengu: Akiba. Adjusted: Evolve: Randomly attach a Weakness to all opponent Shikigami, then select 1 Divine Ability and attach it to Karasu Tengu: Akiba. If you have three different Divine Abilities on the field, their effects are doubled.
Fire Attack Basic Boost +0 Power/+0 Health --> +0 Power/+1 Health
Heavenly Might Basic Boost +0 Power/+0 Health --> +0 Power/+1 Health
Evolve: Nusubitogami Basic Boost +0 Power/+2 Health --> +1 Power/+2 Health
Lady Snake Before the Adjustment: At the end of the opponent's turn, opponent Shikigami in the Combat Zone gain 2 Fragile. After the Adjustment: Upon entering and at the start of your turn, deal 2 damage to opponent Shikigami in the Combat Zone.
Evolve: Kiyohime Basic Boost: +2 Power/+2 Health --> +3 Power/+3 Health Before Adjustment: Evolve: The damage Kiyohime deals to units without Fragile is converted into an equal amount of Fragile. Opponent units' Fragile will not be cleared when the turn begins. Post-adjustment: All opponent units gain 1 Fragile. Evolve: The damage Kiyohime deals to units without #[破甲] is converted into an equal amount of Fragile. Opponent units' Fragile will not be cleared when the turn begins.
Kiss of Fire Before the Adjustment: At the start of the Opponent's Turn, all Opponent Units gain 1 Fragile. Shikigami with Fragile have their Power reduced by an amount equal to their Fragile. After the Adjustment: Gain Initiative when attacking. At the start of the Opponent's Turn, all Opponent Units gain 1 Fragile. Shikigami with Fragile have their Power reduced by an amount equal to their Fragile.
Kingyo: Cheer Before the Adjustment: Grant 1 Power to a Shikigami of yours. After the Adjustment: Grant 1 Power and 1 Health to a Shikigami of yours.
Evolve: Orochi Before Adjustment: Evolve: Chaos Incarnate#rWhen your other non-Serpent Demon basic Shikigami are defeated, transform them into Serpent Demons and treat them as copies of Orochi. Adjusted: Defeat an opponent Shikigami with Power less than Orochi. Evolve: Chaos Incarnate#rWhen your other non-Serpent Demon basic Shikigami are defeated, transform them into Serpent Demons and treat them as copies of Orochi.
The following cards have been adjusted and nerfed: Boundless Horizon Pre-adjustment: When entering the battlefield, remove all Bukkuman: Morality's cards from the library, and add 6 powered-up Origin cards of his to your library. When entering the battlefield and at the start of your turn, consume 1 Travelogue and add 1 random card of Bukkuman: Morality from the library to your hand. Adjusted: Upon entering the battlefield, remove all Bukkuman: Morality cards from your library, place his 6 powered-up Origin cards into your library, then attach 2 Travelogues and draw a Bukkuman: Morality card. Bukkuman: Morality's Origin cards have "When drawn, cost 1 Travelogue to automatically play."
Daytime Thief Before adjustment: When entering the battlefield, gain a Treasure. When you play Treasure or Immense Treasure, gain 1 Power for each Treasure or Immense Treasure played during this game (up to 3). Adjusted: When entering the battlefield, gain a Treasure. Once per turn, when you play Treasure or Immense Treasure, gain 1 Power for each Treasure or Immense Treasure played during this game (up to 3).
Evolve: Nekokawa Pre-adjustment: You can choose to obtain 1 Cost of Contract to increase the damage of Nekokawa's Evolve effect by an additional +1. Evolve: When one of your Shikigami plays a card from the hand, if it is the first time this card (including those with the same name) has been played during this game, Projectile: Deal 1 damage. Post-adjustment: You can choose to obtain 1 Cost of Contract to increase the damage of Nekokawa's Evolve effect to 2. Evolve: When one of your Shikigami plays a card from the hand, if it is the first time this card (including those with the same name) has been played during this game, Projectile: Deal 1 damage.
Hillcry: Order Basic Boost +3 Power/+1 Health --> +2 Power/+0 Health
Improvements and Bug Fixes · Fixed an issue where "Taki's Reckoning" did not shuffle the library after use. · Fixed an issue where after Wuchen's Evolve, the next card would not cost any Orbs, but using a Wuchen-exclusive card other than "Dagger Dash" would remove the "Dagger Dash: Counter" no Orb cost effect. · Fixed an issue where using Evolve: Wuchen multiple times in the same Turn failed to grant the Card the effect of not costing any Orbs, except for the first time.
This hotfix accumulates patches for various small issues and bugs we've seen since the Jan 30th build (Truth and Glory).
It fixes typos, some combat errors (associated with the Woodys and cards), an error some people were seeing with the portcullis minigame, UI issues on Steamdeck and a lot more.
A huge thanks to everyone who helped report bugs and test it on the Beta Branch!
With that we're off towards the next build, with new content hopefully rolling onto the Beta Branch this week.
Full notes: 0.12.0e - Fixed some combat errors - Fixed portcullis minigame errors - Fixed portcullis minigame not displaying "how to play" text
0.12.0d - Fixed item gained notification sometimes not showing - Fixed some UI issues on Steamdeck
0.12.0c - Fixed woody trees dungeon monsters sometimes not dying - Fixed progression issues when retreating in the vision quest dungeon
0.12.0b - Fixed save files where minigame complete music is being looped - Fixed broken autosaves in story dungeons - Fixed ally names when camping in a dungeon with an ally - Fixed gold requirements for Morwenna's tithe - Fixed some typos
0.12.0a - Fixed sfx issues in some minigames - Fixed missing sfx in click to swap, and tangled minigames - Fixed colored dot showing on other minigames - Fixed Tyra sometimes showing up in the Mourningwood dungeon during Truth and Glory dungeon quest - Fixed Dawn sometimes not showing up in the Courtyard - Fixed some typos
- Fixed an issue where enabling the button swap setting inadvertently swapped the button layout displayed during battles and rock-paper-scissors. Please note that with this update, the layout will now match that of the actual controller. - Fixed an issue where adjusting the BGM volume in settings did not affect the movies. - Fixed an issue where keyboard controls would not work in certain situations. - Fixed various minor issues. - When starting online play, matching may fail due to version differences. Please make sure you are running the latest version.
- Fixed artifact tier doubling when picking up artifacts from the world. - FIxed Artifacts tutorial Fork having wrong gem color, to match the tutorial text. - When choosing artifacts you sometimes couldn't pick a certain artifact due to internal exceptions, now it should be fixed. - Other small fixes