NAKWON: LAST PARADISE - NAKWON
Hello, this is the director of NAKWON.
It's been a long time, and it's a pleasure to meet you all again.
I hope everyone is having a wonderful start to the new year.

I’ll share the development progress that many of you have been waiting for.
NAKWON has undergone the following changes since last year’s pre-alpha.

Below are the key changes in development, but there have been many other changes as well.
For detailed information on each item and other updates, please check the upcoming content that will be shared.

Scouting
- Deleted magnetic field
- Changed extraction rule
- Designed player movement
- Added special mission

Action
- Reworked melee combat system
- Added Free attack aim
- Added downed enemy attack
- Added shield control mechanism

Growth
- Added level and attribute system
- Added jobs (playstyles) and skills

Zombie
- Deleted zombie revival system
- Added zombie spawn system
- Implemented zombie aggro system
- Added new zombie
- Improved zombie related aspects

environment
- Reworked all building glass to be breakable.
- Added vegetations (trees and grasses)
- Added new map
- Added landmark dungeon

Loot and controls
- Improved Inventory system
- Added radial menu
- Added improved looting methods
- Implemented equipment stats and randomized options
- Added expiration dates for food items

Housing
- Added physical homes
- Implemented home furniture and decoration arrangement system
- Introduced crafting and item dismantle functionality

Contents
- Added main quests
- Added side quests

Game in overall
- Implemented microphone functionality(VOIP)
- Added character customization
- Added slots for changing outfits
- Changed to allow multiple characters per account



For today, I’ll briefly share two points from the content above.


First, let's talk about "Reworked to allow all building glass to be breakable." part.

In the pre-alpha, only building doors (glass and metal) could be destroyed.
Now, all windows in accessible buildings can be broken.
This change makes the choices and strategies during scout much more dynamic.
You’ll be able to use the upcoming rope skill to enter through second-floor windows, or experience zombies breaking through storefront windows.


Nest is about "housing" part.

The citizen's in NAKWON are living in their assigned home.
You should eat, sleep, and live your life in your assined home, which can be improved according to your citizen class.
You can place a crafting station to craft gear or set up a bed to sleep.
Additionally, you can freely arrange and decorate all the items in the game.
You can hang a frame on your wall or place a lamp on your desk, both of which you can bring back from your scouting.
Currently, we are developing the foundation of a system that allows for complete freedom in item and furniture placement.
What we’re sharing today is still in progress, so some aspects may be rough, but we hope it gives you a glimpse of the housing experience NAKWON aims to provide.

A lot is being prepared, and we’re working hard to bring it to you as soon as possible.
In this ruined world, where people struggle to survive together after the zombie outbreak,
we look forward to the day we can invite you to NAKWON.

Thank you for your continued support and love for the game.
Behind the Horizon - JadawinDev
It's almost time again! In a few weeks the new version V3.6 will be released on Steam and it will be a big update. Actually almost a DLC in terms of content ... and completely free for you :-) !

Besides the usual balancing and small changes in the gameplay, there will be new NPCs, new quests, new buildings in Woodhome, new plants, a new spell and much more.

I'm already looking forward to presenting the update to you.
The release will be between the end of February and the beginning of March, just before the next Steam Sale event. If you don't have the game or the DLCs yet, you can buy everything together with a discount :-) !





Wizlite: Everybody loved RPGs - hara
1. Balance Adjustments and Improvements
  • Added a "Boost Mode" to command battles.
  • Changed icon for Power Up.
  • Made the effects of certain special events easier to understand.
  • Various other improvements have been implemented.

2. Bug Fixes
The following bugs/issues have been fixed:
  • Even if exploration data was discarded, the game would still ask whether to resume upon restart.
  • Force-quitting the game could cause turn order and ambush status to be recalculated.
  • Certain items could be used on deceased characters.
  • Multiple monsters with the same name could sometimes exist.
  • After changing jobs, MP could remain at zero even after learning spells.
  • After using a "Scroll of Appraise," unidentified items would still appear in the item window.
  • After saving and exiting before resting in the Caravan, resuming the game would prevent the "Rest" option from being used.
  • Activating a character immediately after a battle started would prevent monster names from appearing in the battle log.
  • In the English version, opening the "Spell" list during a "Command Battle" would display some text in Japanese.
  • On the route selection screen, the icons indicating spell types were not displayed when opening the "Spells" menu.
  • Immediately after transitioning to the route selection screen, selecting "Line" would not allow changes to be made.
  • Fixed various minor bugs to improve the overall experience.

Note: The in-app patch notes state that the following issue has been "fixed," but the same problem may still occur immediately after being lost in the "Caravan." However, it will return to normal once you leave the Caravan.

  • If a character was lost, opening the item or formation screen would cause the game to become unresponsive.

For the latest updates on bug fixes, click here:
Note: You will be redirected to an external site.
Wizlite: Everybody loved RPGs - hara
Tokyo, Japan – February 12, 2025 (JST) – An update for Wizlite: Everybody Loved RPGs has been released!

This update introduces Boost Mode, dramatically increasing battle speed. With this mode enabled, turns resolve almost instantly, allowing for rapid dungeon crawling and faster progression. In addition to this major feature, several other improvements have been implemented to enhance the overall gameplay experience.

To celebrate the new Boost Mode, Wizlite is 10% off on Steam for a limited time!
💰 $19.99 → $17.99 (until February 26, 10 AM JST)

悠久之树 - Orlesh Games
因需要更多时间对线上内容进行调整,本次维护时间将延长,预计开服时间为2月12日14:00 。同时我们不排除提前或继续延后开服的可能,请您留意后续公告。
维护完成后,我们将在原定补偿内容基础上再次追加【绚晶石*200】的常规维护补偿。给各位探求者大人带来的不便,敬请谅解。
Brazen Blaze -3vs3 Brawl Arena- - david.blackjr
Hello Runners, this is the Brazen Blaze Team.
As of today, Tuesday, February 11th, 2025, Brazen Blaze has been updated to version 1.13.0!
Here's what you can look forward to in the new update.

WHAT’S NEW IN THE 1.13.0 UPDATE


New Bundles!

Two of our most popular Runners, Velvet & Sunshine, just got brand new skins! Both bundles are inspired by wild animals. Grab these limited time bundles and dress to impress in-game!

The Special Collaboration is Almost Here!

There will be a small update within the next few weeks, for the release of our collaboration with another popular VR game! More details to come soon!

The 10th Runner Arrives Soon!

The 10th Runner of Brazen Blaze will be introduced in the later half of February. This shooter-type Runner, features a main weapon designed for both close-up and long range shooting. They will also have a skill that will increase battle tactic options!

Featured Content
The new Battle Pass “Season 3 ACT: 2” has started
New “Animal” bundles in the Gold Shop for VELVET & SUNSHINE

Balancing
The following adjustments have been made to all Runners:
Decreased the amount of Ultimate Gauge increase when taking damage

Stage
The “Limited-Time Holiday Lobby” event has ended. The Private Lobby has been changed to the Standard Lobby

Bug Fix
Issue where the recruiting ring effect would continue to be displayed in the Public Lobby
For more details please check the full Patch Notes.
Check the Patch Notes HERE
Thank you for supporting Brazen Blaze.
Infinity Girl Playtest - AutoRock
There was a pesky bug that especially impacted the forest biome that sometimes caused rhythm detection to be off beat. This should fix it (but let me know if you still experience this issue). Thanks for trying the playtest! -DevDad3030
R2BEAT(アールツービート) - steam.jp
 

いつも『R2BEAT』をご愛顧いただきありがとうございます。
『R2BEAT』運営チームです。

今回のサーバーメンテナンスは、以下の日程で実施させて頂きます。

プレイヤーの皆様のご理解とご了承のほど、よろしくお願いいたします。

                                           

■メンテナンス実施サーバー
 - ゲームサーバー
 - WEBサーバー(Pmang)
   ※メンテナンス中はPmangのWEBページの閲覧ができなくなります。

■メンテナンス実施日時
 2025年2月13日(木)10:30~16:00【5時間30分】
※終了時間は前後または調整される可能性があります。

■実施内容
 1. 新規楽曲の追加
 2. 新規商品の追加
 3. コミュニティイベントの実施
 4. サーバー保守および点検
 ※ 詳細内容は、メンテナンス終了後掲載されます。

                                           

ご不便をおかけいたしますが、ご協力のほど宜しくお願いいたします。
MLB Rivals - trew108


Greetings from Com2uS.

Please read below for details on the MLB RIVALS Dev Note #12.

■ MLB RIVALS Dev Note #12
https://community.withhive.com/MLB9IRIVALS/en/board/11/9290


Thank you.
PUBG: BATTLEGROUNDS - [****] UZI
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