This update exists mostly to address a bug where unknown (to the game) controllers would cause the game to display white squares instead of the GUI button prompt icon graphics in the menu. But it also adds a few other improvements to the Controller Calibration sliders, with finer tuning control, so calibrating steering wheels is a much better experience.
Feb 2025 v0.862 changes:
Camera issues:
fixed camera not always keeping kart onscreen in Super style races
Controller issues:
added generic button icons for unknown controllers, to stop the bug where the icons were just white squares.
these are UI1, UI2, UI3, and UI4. They're the icons you see when navigating the user interface on menus. If you're using an unknown (to the game) controller, then they'll be whatever you set in the Control Mapper for the UI Butt 1, UI Butt 2, UI Butt 3, and UI Butt 4 Actions respectively.
added visualisation of the numerical values of the three sliders in the Calibrate Controller window, axis DeadZone/ZeroPoint/Sensitivity, making it much clearer what the slider's value is.
added finer tuning of the DeadZone slider when calibrating a controller's axis, previously, when moving the slider with a keyboard or joypad, it jumped in increments of 10% - now it's 1% increments. This comes in handy for steering wheels in particular, where the previous smallest value of 10% was way too much and just felt wrong, and 0% had the kart veering off to the side when the wheel was centered. For example, my Thrustmaster wheel here feels good at 7%, but too loose at 9% and unsteady at 5%.
also added that finer tuning to the Sensitivity and Zero sliders when using Joypad/keyboard
re-added Steering DeadZone and Steering Sensitivity to the in-race Controller Settings menu, fiddling there to fine tune while racing gives a much better user experience.
Other changes:
added a "loading.." icon during level transitions
As always, if some new change breaks the game on your setup, please let me know in the Discussions or on Discord, and consider stepping back to the Previous beta build while a fix is worked on.
- The new Battle Pass “Season 3 ACT: 2” has started - New “Animal” bundles in the Gold Shop for VELVET & SUNSHINE - New items added to the Daily Shop
*NOTE: A small update for the Collaboration event will occur in mid-February. Further information on the release date and update contents will be announced at a date closer to the release.
Balancing
The following adjustments have been made to all Runners: - Decreased the amount of Ultimate Gauge increase when taking damage - Adjusted the amount of Ultimate Gauge increase in "Duel" mode (2x → 1x)
Stage
- The “Limited-Time Holiday Lobby” event has ended. The Private Lobby has been changed to the Standard Lobby
Bug Fix
- Issue where the purchase dialogue would continue to appear when using the Battle Pass - Issue where the recruiting ring effect would continue to be displayed in the Public Lobby - Fixed a bug in (Mini) New York City (Night) where the out-of-area warning was displayed in the wrong location
- Fixed the issue with the Re-equip Perk that caused the player to become immortal and have infinite stamina - Fixed when you already have the OnlySide door open, but the door still shows the Open Door message - Minor changes in scenario and boss enemy behavior (wip)
- Added 5 NEW Achievements! - Modified Paranormal Meter (Also must pickup now) - Fixed lock on axe cabinet (was re-locked after opening and coming back later) - Fixed Typo "piece" instead of peace - Axe can kill rats quicker (2 swings) - Fixed Freeze coin on plate after used and coming back later - Can no longer jump through left side of dynamite wall
The updated HardAF demo is now live on Steam. Dive into the full first season and immerse yourself in the gripping story. Plus, experience our all-new 2-4 player local couch coop mode—grab your friends and get ready for some epic co-op fun. Update your demo now and play HardAF like never before!
If you have any feedback or suggestions about the game, feel free to fill out our survey here
💕Also, don’t forget to add HardAF to your wishlist—it’s very important to us!
Dear Commander: We plan to start update maintenance on 15:00, February 12 (UTC+8). The maintenance is expected to take 120 - 240 minutes. *Please pay attention to the community and in-game rolling announcements for specific times.
After the maintenance, please update the client to the latest version before start the game.
During the maintenance, the players will be forcibly disconnected and unable to login. Please logout before the maintenance to avoid any data loss.
The following is the introduction of update contents:
【New Skin】
New Falling Samele, Chesia's skin: " White Iris Oath " for sale in the Mall
This pool has an independent guaranteed number of pulls. The Blackguards in this UP are: Seraphia & Chesia Duration: After Update ~ 2025-03-11 (Server Time) When obtaining a SP Blackguard, you will randomly get 1 of the above 2 SP Blackguards!
【User Agreement and Privacy Policy】
We've added [Game User Agreement] and [Game Privacy Policy]. After the update, their pages will pop up when you enter the game. Read them carefully and check to agree before you can play. If you have questions, contact us.
【The Lantern Festival Welfare】
Sanguine Stone X 300, Dried Meat X 10, Traveling Backpack (Large) X5 Gift Code: QHSG83UV0IK Validity: 2025-2-12 ~ 2025-2-19
【Events】
<Sanguine Rites>
Event Rule Duration the Event, every【Sanguine Summon】will gain point, accumulate point to obtain massive pts reward. Event reward can be claimed up to 6 rounds This event will have server/Cross server ranking, and will provide related ranking reward (The Heart of Summon leaderboard will be replaced)
Expected Event Duration After Upate ~ 2025-02-25 12:00
<The Sakura Season II>
Event Rule During the Event, consume FP will have chance to drop event coin「Sakura Emblem」. 「Sakura Emblem」can be used to exchange various reward on event shop.
Event Rule During the event period, every 1 FP commander consume will gain 1 event point, accumulate point to certain amount will gain stage reward, there will be 7 stage, up to 6 rounds. Single-server and Cross-server leaderboard will be set on this event, rewards will be distributed based on the total event points accumulated during the event.
Event Rule During the event, Commander can obtain massive reward by completing series of [Superior Supply Line] task, bonus reward will be given after finishing all tasks. There will be limited-time [Superior Supply Box] offered in Black Market.
Event Rule During the Event, Commander can obtain massive accumulative point reward after reaching certain Academy Cup point. The Event will have separate Leaderboard, Blacktide Medal and Exclusive Avatar will be offered as ranking reward.
•Added Blackguard name display and "View Model" entry to the skin box content interface. •Optimized the Workshop: Equipment will remain selected when switching between Enhance, Modify, Fusion, and Engrave functions. •Adjusted the consumption of resetting the Guild Ascension skill to 200 diamonds. •Fixed the problem that the interface became abnormal after long-pressing to upgrade the [Guild Ascension] skill. •Fixed the problem that the [Beguiling Flame Dance] combat skill of Rincho might fail to jump towards the target correctly. •Fixed the problem that the sequence gift package pop-up window was abnormal after drawing the SP Black Guard for the first time. •Fixed the problem that the Gem plate interface obstructed when checking character information pages.
-While the game is not bought a specific quantity of times, Steam does not display the game and Achievements in the profile. We hope that in time all our games will have this feature. Also after that we will add cards and backgrounds for the profile at once!
-While the game is not bought a specific quantity of times, Steam does not display the game and Achievements in the profile. We hope that in time all our games will have this feature. Also after that we will add cards and backgrounds for the profile at once!