Feb 11
Cozynauts - cozynautssocialmedia
Hello everyone!
We'd like to start sharing regular development journals to keep you updated on what's happening with the game.
First things first - we should probably introduce ourselves! We're a small group of passionate game developers who've always dreamed of creating games.

As for development progress - we're actively working on the game, adding new pieces to the puzzle every day to deliver a product we can all be proud of.
In this update, we wanted to share that we've redesigned the games beginning to add more depth to the experience. Your adventure will now start in a space camper van (by the way, do you have any suggestions for its name? Leave your ideas in the comments!). But why a space camper and not a spaceship...? To find that out, stay tuned for more updates!
I'm sure you're all curious about the release date. We want to create something truly heartfelt, and to make that possible, we can't set rigid deadlines. However, we can say it'll be sooner rather than later.

Finally, we want to thank you all for being here - your feedback was amazing, and your support motivates us to keep working hard on Cozynauts!


See you in the next update!

Football, Tactics & Glory: World - _K_o_S_


Why Haven’t There Been Any News?

For a long time, we haven't shared updates on the development of FTGW. However, the development is progressing: the team is adding new mechanics, rewriting the graphics engine, and testing what has already been implemented.

When we announced the game in 2023, we didn’t plan to make major graphical changes. But over time, our ambitions grew because our goal was to make the game experience even more immersive. So, the team decided to make drastic changes to the game’s visual perception. You can assess the scale of the upcoming changes in this mockup:



What Stage Is the Development At?

The game's Steam page states that the release is expected in Q2 2025. This is a very rough estimate for the Early Access launch. Most likely, we will have to push the release to Q3. To give you a better understanding of what we are currently working on, here is a simplified overview of the development progress:

  • Game mechanics: 95%
  • Revamped interface: 10%
  • New graphics for footballers and the manager: 50%
  • New animation system: 10%
  • New stadium graphics: 5%

Previously, we planned to offer a small discount for those who purchased previous versions of the game. However, due to our significant investments in the graphics engine overhaul, we decided to cancel this discount.

Why Is This Necessary?

We believe that high-quality graphics and animations enhance immersion, allowing you to feel more connected to the football world.

Here’s what will be introduced in the game thanks to the new graphics and animation system:
  • Footballers will have realistic proportions
  • You will be able to customise your manager’s appearance (face and clothing)
  • Stadiums and fans will be fully 3D and look much more realistic
  • Match events will appear significantly more authentic and engaging, even though the turn-based mechanics are not inherently realistic
  • You will be able to watch goal replays


Additionally, we are laying the foundation for future improvements to the game. The old graphics engine was significantly outdated and prevented us from moving forward.

When to Expect the Next Updates?

I will be posting updates about new features approximately once a month.

In the meantime, we ask you to leave Steam reviews for FTG and the DLCs you have played. Your feedback helps more players discover the game. Plus, we can continue the development of FTGW only thanks to the sales of FTG and its DLCs.



How to follow the development progress?
First and foremost, visit the game's page and add it to your wishlist. This way, you will receive an email from Steam when the game enters into Early Access or Full Release.

Secondly, click "Follow" to be notified whenever we publish news on Steam.


A great place to get notified about news and discuss it is our Discord.
Additionally, to stay updated, you can subscribe to our mailing list: Email subscription.
Magnetic Structures - Parham
🟢 66% Off Magnetic Structures – Limited Time Offer!
https://store.steampowered.com/app/1923900/Magnetic_Structures/

Hey gamers! 👋

We’ve got an exciting deal for you! Magnetic Structures is now available at a massive 66% discount on Steam! If you love mind-bending puzzles and unique challenges, now is the perfect time to jump in!

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🔹 Limited-time offer – Don’t wait too long!

⌛ This discount won’t last forever, so grab it while you can!

🎯 Get Magnetic Structures now at 66% off and enjoy the challenge!

Check Out My Other Games

https://store.steampowered.com/app/3463470/Hidden_Tomatoes__Farm_Frenzy/
Coins - CoinsDev
Hey there everyone!

Today, February 11 is International Day of Women and Girls in Science and to celebrate the occasion, we are releasing a new Promo Coin featuring Marie Curie, our personal fav in this category ːsteamhappyː



Being a promo Coin, all you have to do to get it is to just click on the Coin once, and after that it's all yours ːsteamhappyː

Promo Coins will only drop for a limited time though, so don't miss them!

Have a great day! ːsteamthumbsupː
Scoop Kick! - Ryemanni
I missed Scoop Kick's anniversary last year, but not this time! I have published a new update to a public beta branch which features an arcade styled endless mode. You can find it from the far right edge of the map or launch into it directly by editing the game_options.ini file associated with the game.

I originally made this update for a physical Scoop Kick arcade machine, but I thought why not share it publicly since it's the anniversary.

Check out this video with a bit more info too:

Quasimorph - Supertehteh
Hey, folks!

Today, we’d like to share our plans for the near future: changes to how the beta works, upcoming game updates, and preparations for version 1.0, which we plan to release this year.

Changes to the Beta-testing
We've decided to take a more structured approach to delivering new versions and managing the beta branch:
1. Every month, we’ll update the beta branch to experiment, make intensive changes, and gather feedback.
2. Every three months, we’ll prepare a major patch that consolidates our experiments. This approach remains mostly unchanged—we're still aiming for one big patch per quarter—but we want to start collecting feedback earlier.

And we’re starting right now! The next beta update will be on February 14, followed by another on March 14. The next major 0.9 patch is planned for release in the main branch towards the end of March.

First Beta Update (February 14)

1. Controller Support
We’ve reworked the game’s UI for controllers and are looking for your feedback.
Along with controller support, we’ve refined older interfaces, including support for keyboard-only play (old-school mode).

2. First Iteration of Augmentations
Preparations for changes to body part properties for both player characters and enemies.
All enemies now have limbs corresponding to their body type and melee attacks with matching icons.
Cybernetic body parts now have passive properties (robots will become more dangerous).

3. New Industrial Tileset & Environmental Objects
Some older locations now feature an industrial tileset, along with new environmental objects.


4. Improved Enemy Units Balance & Faction Item Distribution
These changes aim to further specialize factions, making fights against AnCom feel more distinct from RealWare battles.

Second Beta Update (March 14)
1. Second Phase of Augmentations – Implants
Different limb types now have implant slots.
Implants grant both passive and active abilities.
Tactical and strategic diversity will now come from a mix of mercenary talent, class, limb replacements, and installed implants.


2. New Locations: Jupiter
Fresh environments to explore.

3. New faction items to fill in missing gaps
Some factions lacked unique gear, and we’re gradually fixing that.

4. Economy & Barter System Improvements
More specialized production chains at stations.
Production cost dependency based on component prices.
Stations may now offer more consumables, weapons, armor, and exclusive faction items.

End of March – Patch 0.9
1. Two new story missions
AnCom vs. Civil Resistance
Civil Resistance vs. AnCom

2. New Ship Upgrade Module – Augmentation Department
A significantly different system from current weapon & armor upgrades.

3. Combat Log
A text-based event log to track everything happening to the player—first iteration.

System Events, Pact Improvements & a New Hexarch - these will be moved to intermediate patches after 0.9.
Augmentations are a major feature, and we want to develop them thoroughly. We know they’ve been long-awaited, and we’re committed to delivering a deep and satisfying system.

That’s all for now! We’ll see you soon with the next beta patch release. Join our Discord and follow us on X to stay updated and never miss the latest news!

Happy hunting, mercenaries!
Talon's Blade - Soulware
0.30.0 patch notes
0.30.0 brings a whole new level and a continuation of Marcus's story. This content can be accessed by defeating the Jackal in the Occidan Vale. This update also improves numerous systems and adds some new ones to enjoy. Thank you so much for your patience as we worked on this update! We look forward to delivering more content and story in the next major update! (hopefully somewhat sooner)

New Content:
  • The Cybrus River Valley level
  • New weapons and armor
  • New quests and enemy types (keep an eye out for those automaton shrines)
  • A new combat stance and move set for Marcus
  • A new alchemical ingredient and potion
  • A fishing mini-game
  • New and improved Jackal fight (he's been dabbling in blood magic a little)
  • New narrative cutscenes
  • New lore, location, and character notes
  • Demon now makes sure you always have at least three health potions when you respawn (isn't that kind of them)
      System Improves and Fixes (in no particular order):
      • Fixes an issue where Marcus would get tired and swing slower after the 3rd attack in a combo
      • Increases the brightness of the Occidan Vale to improve visibility
      • Fixes an LOD issue on some armor sets that flickered when Marcus ran
      • Improves camera so that Marcus can no longer see through walls in front of him, but you can still see through walls behind him
      • Rebalances several enemies and bosses
      • Fixes an issue where Marcus couldn't absorb the souls of the dead in the Occidan graveyard
      • Tabs in the inventory menu and the settings menu can now be clicked with a mouse for easier navigation
      • Adds a meter to indicate how long Marcus's blocks last
      • Improves the attack alert system to be more noticeable and flashy
      • Improves parrying so that it is more consistent and enemies are less likely to miss an attack leading to a waisted parry
      • Fixes an issue where the whispering caverns didn't have the correct prompt to enter and exit
      • Fixes a bug that causes Marcus's health and stamina bar to spawn over dialog text, soft-locking the system when interacting with Valens too quickly after loading into the village.
      • Improves CPU usage when in combat allowing for better frame rates when fighting numerous enemies
      • Fixes a bug where getting too far away from where an enemy spawned causes them to reset their health and armor
      • Changes armor so that collecting souls or killing enemies immediately replenishes some armor. Armor no longer regens and depletes magic.
      • Adds feature where alchemical items will have a small arrow pointing to them when the scan quest button is pressed making ingredient harvesting a little easier.
      • Changes spear enemies block animation to be more readable
      • Improved textures on bandit armor. Removes some of the mud so you can see the color of the enemy's armor. Also corrects the normal map direction
      • Improves feedback when Marcus damages an enemy. When damaged, enemies will flash red (except for ghosts who are already red).
      • Various other small bug fixes and improvements
Rage of the Dragons NEO - Takada
Hello, Players!

🔥 Enjoy 20% OFF on Rage of the Dragons NEO during the Couch Co-Op Fest! The discount is available until the 17th, so don't miss out!

https://store.steampowered.com/app/2892130/Rage_of_the_Dragons_NEO/

DEMO AVAILABLE

To celebrate the game's first discount, we've brought back the DEMO, which you can play until the end of the Fest!

In this DEMO, you'll find the offline modes, including Versus Mode and the exclusive Dragon’s Challenges, where you can take on multiple enemies in a series of unique battles!



Play Rage of the Dragons on Your Steam Deck!
The game runs really well on Deck! The only minor issue? Some text might be a bit small—but don't let that stop you from enjoying it on the go!




💬 Got ideas, suggestions, or issues to share? Drop your feedback in the community forums or reach out to us directly!

🙏 Thank you so much for your support, and see you soon! 😉
Feb 11
World horror story - zefir3
- Fix holding item position
- Fix Hunt timer
- Fix kill when player was in safe place
- Fix llm interaction count for unlock puzzle condition
Farm Together 2 - WaaghMan
Today we're releasing a new harvestable item in the mine: Mushrooms!



These mushroom patches work similarly to crops, but can be harvested a number of times before they need to be replanted.

New content:
  • New harvestable type: Mushrooms. Can be placed in specific points inside the mine.
  • Added a new mushroom resource (for a total of 2) that can be sold in the mushroom shop.
  • New painting: Goat
  • New song to compose: Minuet
  • New horn decoration for the house.

Improvements:
  • You can now configure farmhands so they don't plant chosen crops without having to remove the crops from the list.
  • For items that grow over a fixed number of seasons (fish and mushrooms), a conversion to actual time is shown in the shop details. It's just an estimation, as it doesn't count current season progress, but should avoid the need to manually estimate duration.
  • You can now remove specific entries from the guestbook.
  • You can now switch between decoration variants by using the middle mouse click. This way you don't need to use the keyboard to switch variants. However it's not shown anywhere in the menu, at least for now.

Bugfixes:
  • Fixed quest icon showing twice for house jobs.
  • Fixed switching farms causing a potential desynchronization in town shop stock.
  • Fixed being unable to upgrade town shops with the Build permission. Upgrading standard shops was intended to require the Build permission, but it just didn't do anything if you didn't have Full permissions.

Today's Farm showcase: "Eu quero ele por que ele veio da roça, roça" by CahSiq
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