ASTRA: Knights of Veda - es-mhyang


Masters of the Book,

This is Kim Young-mo, the director of ASTRA: Knights of Veda. The development team is here to answer the feedback and questions you, our Masters of the Book, have shared.

1. One of the announced upcoming features is the Mythic Promotion from 5★ to 6★, will the requirements to do so be the same as with those from 4★ to 5★?

As we have mentioned, instead of relying on the Call of the Stars feature for Mythic Promotion, our plans have it involve a dedicated quest where you would need to conduct missions on certain content and the collection of quest items from the Abyss.

2. One of the other things mentioned during the broadcast was a “Hero Balance Patch,” would the adjustments be made through Mythic Promotion? Could you share more details about it?

Our goal with the adjustments to each Knight’s Mythic Promotion is to not just enhance their base stats but to also strengthen their “uniqueness” within the roster of Knights.

For example, with a 6★ Xanthia, Boss Monsters will now also be affected by the gravitational pull of her Signature Skill, making her more desirable to use on PvE content like Nightmare of the Abyss.

A couple of Knights underperforming on their respective roles will also be adjusted, alongside the Knights on our Standard 5★ roster, on the 02/27 Update.

3. I missed a couple of Mascots! Will it ever be possible to obtain any of them through reruns or sales?

Starting on the 12/27 Update, the Mascot “Treasure Keeper” will be available for purchase in the Guild Shop.

The rest of the Mascots, will be brought back through any of the stores or through in-game events. If you have missed out on any of the Mascots, rest assured that they will be made available again eventually.

4. Although matchmaking has been added to Nightmare of the Abyss, making Co-Op play easier, the content’s actual difficulty remains very high. While this is as expected, the difficulty gap between modes of play shouldn't be significant.


Nightmare of the Abyss is a content designed for end-game item farming.

From my own experience, I initially struggled at Abyssal Levels 4 and 5 when attempting to play Solo with Aslan, Bikki, Violet, and Anais. However, after a few runs and gradually equipping and upgrading the Goddess Armor I was able to obtain, I was eventually able to clear up to Stage 20.

However, we understand that Goddess’ Armor, and by extension Nightmare of the Abyss, plays a crucial role in the item progression system of the game. Rest assured that we will seriously discuss any potential adjustments to the contents’ difficulty.

5. Amor has been dominant in PvP since her release – even winning 1v4 battles. As a Tank, she is very durable, but her strength creates an imbalance with other Knights in similar roles. Are there any plans for adjustments?

The effects of Amor’s Signature Skill allows her to counter burst damage from her opponents, especially in PvP. However, this advantage wears off when battling with opponents who rely on doing fast, constant, but low damage attacks. Her Signature Skill’s effects also do not apply on DoT Damage.

Since Amor is a newly released Knight, we’re still monitoring her performance on both PvE and PvP and will do adjustments if necessary.

6. Relic Farming is becoming a bit tedious, what with the amount of Relics that needs to be check then manually enhancing them to check their sub-stats. Are there any plans to improve the convenience of Relic Farming?

We have been discussing ways to allow users to filter and farm Relic Options/Stats. However, due to the vast variety of sub-stats, slots, and values to consider, finding a solution without any unintended side effects is taking more time than usual.

However, on the 02/27 Update we will introduce a new QoL feature that allows relics to be upgraded through one-click enhancement at each growth stage.

7. Aslan is no longer available, but his strength means that he is still essential in newly introduced content. Are there any plans to bring back the Season 2 Knights of Veda?

Season 2 Reruns will be done sequentially. Case in point, on the 02/27 Update, Aslan will be the first Season 2 Knight of Veda to return.

8. When Promoting Yanko from 4★ to 5★, his Skill Cooldown effect and stats seem to have disappeared. Why was this changed without prior notice?

Yanko’s Skill Cooldown Reduction effect is actually obtained from achieving Fate Level 7. However, due to a UI issue, this effect was not shown in the description.

On the 02/27 Update, we will fix this issue so that the correct values are displayed properly.

9. After promoting a Knight from 4★ to 5★, the number of Abyss of the Stars fragments obtained from Call of the Stars (or duplicates) seems to have decreased. It feels like a loss despite the promotion. Why is this happening?

This is a reasonable concern following the implementation of the 4★ to 5★ Promotion system.

The amount of Abyss of the Stars fragments given summoning duplicates of a Knight of Veda follow these rules:
- If the Knight in questions’ Fate level is not yet maxed out, the Knight of Veda is obtained alongside Abyss of the Stars x2.
- If the Knight in questions’ Fate level has already been maxed out, you will obtain Abyss of the Stars x5.

Before the 01/23 Update, any 4★ Knight of Veda with maxed out Fate levels have reached the end of progression, and so give out Abyss of the Stars x5 per duplicate summon. However, since further Fate levels are available to a 4★ Knight after being promoted to 5★, each duplicate summon now only gives Abyss of the Stars x2.

Once a Knight reaches Fate Level 7 as 5★, their Fates are already maxed out and so for every subsequent duplicate summon, you will now receive Abyss of the Stars x5.

While it may feel like you are receiving fewer Abyss of the Stars per duplicate summon, please consider that a promoted Knight with higher Fate levels has more potential and usability.

10. Aslan is no longer available, but his strength means that he is still essential in newly introduced content. Are there any plans to bring back the Season 2 Knights of Veda?

Overflowing Power of the Stars is a mechanic that affects performance but is unrelated to Hero upgrades outside of the Overload Charge stat.

To prevent excessive reliance on this mechanic for competitive content, we have restricted its usage there. However, rest assured that we will continue allowing its use on PvE Content.



In addition to answering these questions, we also have an announcement regarding Mythic Promotion:

During our previous Director’s Live Broadcast, we mentioned that Mythic Promotion would be added to the game on the 02/27 Update. However, we have decided to postpone it to the 03/27 Update to align it with the 1st Anniversary update.

Releasing Mythic Promotion just a month after 4★ Promotion might feel overwhelming rather than enjoyable. We wanted to give players enough time to experiment with different hero combinations before introducing another major upgrade.

For the 1st Anniversary Update, in addition to Mythic Promotion, we are preparing White Hell, a 1st Anniversary Special Dungeon, and new Guild content, among other exciting features and events.

We will do our best to meet the expectations of our Masters of the Book.

※ The information stated was provided to help our Masters of the Book understand our upcoming content schedule. More precise details will be given regarding content names and specifics through the patch notes.

Thank you.
Flock of Dogs - maaaaxaxa
Hello,

Happy Co-op Fest! I bet there's going to be some great games. I set out on this project in 2016, in part, beacuse I was mad there weren't more co-op games. Now there's a bunch, which...maybe means my game in particular hasn't done as well, but..I'm looking to forward to Co-Op Fest nonetheless.

While the title claims this is a "Major Update", I must confess this it isn't very spectacular. I've added a "flight report card" after every flight (aka run) and there's now a poster in the treehouse that displays your top 10 "highest flights" (aka high scores). There's a few bug fixes (but plenty of bugs left), aaand you can now name the whale.

While I was hoping to do more in anticipation for Steam's Co-op Fest that starts tomorrow (the 10th), I've really lost motivation the last few weeks after I traveled to attended my grandma's funeral. Very strange the perspective death provides. It's also very strange how, whether I had sold 2 million copies of Flock of Dogs or 2, my family and my cousins would treat me and love me just the same. I think my loss of motivation was impending, regardless of the traveling. A pretty good chance this is the last FoD update.

Anyway, not that anyone's asked, and all my friends and game dev buddies have heard me drone on and on about this, but I thought I'd just like to post a long, boring public documentation of some of my bad business decisions with this game..........

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If you weren't following the development of Flock of Dogs for the last few years, then maybe you're not aware that it was in Early Access and it was free for almost 2 years. My plan was for the base game to provide the Minigame Park and the Friend Pass for free and then charge a "premium" amount (like $10) for the campaign in the form of a DLC. In other words, FoD was never a typical F2P game (you know, with lots of microtransactions). In Early Access over the last 2 years, about 60,000 people did claim a free copy of Flock of Dogs. Of those, about 15,000 actually ever installed the game. Of course, they weren't able to actually play the roguelike portion and if you think the tutorial is confusing now, it was much less clear then.

If I could do it over again, I would never have done free Early Access. It may sound obvious, but one of the few metrics Valve has openly stated they use to determine a game's early viability is how much revenue it is generating. Since I didn't want to do microtransactions and the game was free, I generated no revenue.

Not only that, but since the game was free, I figure some of those 60,000 people maybe would have wishlisted the game, then maybe bought it launch, rather than "add to library" and forget about it. Who knows.

When I launched, I only had 2.5k wishlists after having a Steam page up for 4+ years, so I pretty much already knew the game wasn't going to do well. Some might say the problem was the game. Hard to disagree. I have learned from reading different resources about marketing on Steam that really your best bet for success is to have at least 10k wishlists from within 6 months or a year of putting your page up. Then you have a chance of a lot of people, all at once, buying your game. Then you have a chance of Steam featuring your game on its New & Trending list and then, if it catches on with the wider Steam audience, you can do quite well.

Anyway, I got scared that my sales model with a free base game + paid DLC for the campaign would be confusing and ineffective. I switched to a paid product. The Valve team warned me this would reset my 97 reviews with a Mostly Positive rating to 0 reviews. They also said those 60,000 people would immediately be granted a full icense of the game. I bit the bullet and converted to paid product. At this point in my journey, I don't know if that was a bad choice, but pretty much the game couldn't have had a much worse launch, so maybe it was.

I also released in the middle of the holiday season, just 2 days before Winter Fest. I knew this was all ill-advised, but I had promised myself I'd get the game out in 2024.

I'm proud that I've released a game on Steam and I think it the game does offer something special.

It came as a surprise that the 60,000 people who suddenly now own a free copy of the game didn't get a notification email when I released into 1.0, and that really upset me. Like, I know those people are unlikey to just donate me money or something, and I know that any reviews they write now won't show up, because they "received the product for free", but damn man.

If they thought Flock of Dogs looked interesting, I'd love for them to actually see how it ended up.

I worked very hard on the Festival at the end of the game and it does bum me out that a lot of people who were interested in the game will probably never see it. Maybe this message will reach some of them/you, but maybe this message is too long.

Also, the decision to add network multiplayer was bad. It's a great feature, but it cost me probably 2+ years of development time and then after working on it for a year, Valve released "Remote Play Together" as a free feature. I remember when I read about that, I just laid down on the floor for like half an hour.

TL; DR READ IT. Hehehe.

Yours truly,
-Max

P.S. I will be applying for jobs, priotizing game dev and I will be working on some other game ideas, and I will be continuing my Georgist and sortition activism. You know, to save the world. If you don't know what either Georgism or sortition is and you're curious, or you do know what they are and you think they're seriously flawed, send me a message!
Booty Calls - NtkuLover


Get ready to meet the newest member of our world, Sweetie Fox! 💖

This sweet and charming girl is about to steal your heart with her geeky spirit and infectious enthusiasm.
Sweetie Fox brings a whole new wave of excitement to the game with her infectious laughter, and want to be yours. She is so eager to please you, like no other!

Don't miss out on this adorable and adventurous addition! Download the Sweetie Fox DLC now and fall head over heels for Sweetie Fox! 😍

What are you waiting for? Let's get to know her! 🗺️

https://store.steampowered.com/app/3498420/Booty_Calls__Sweetie_Fox_Pack
Eximius: Seize the Frontline - AMBX_limgf


[AUSPICIOUS SPRING EVENT - PART 2]

[CO-OP MISSIONS]
  • The Nian Beast is on the prowl! Stay alert while hunting for the Treasure MULEs!
  • Although unkillable, the Nian Beast can be scared away. Use Explosive and Anti-Armour type of Weapons and Abilities to scare it away

[FIXES]
  • Fixed Laser Strike and Smoke Bomb Run Commander Abilities being offset when used on sloped surfaces
  • Fixed AXR Disruptor Turret not showing the correct preview hologram when deploying
Skill Legends Royale - 无语
This week, we've introduced a new hero and corrected some text.

New Hero
The Tyrant of Frost Shadow
Faaast Penguin - TREASURE-HUNTER.

We will hold a limited-time event from 2/12 (Wed) – 3/5 (Wed)!

Complete the limited-time challenges to earn radiant angel or shrouded devil costumes!
Exclusive costumes will also be available in the shop! Items in stock change weekly.

Will you be an angel or a devil? The Good vs. Evil Showdown starts now!
DK Online - DK Ash


Hello everyone!

We are here to announce the updated contents on Feb 11, server maintenance.
Maintenance Period: Feb 10-11, 2025 @22:00 - 00:00 (PST)

[Contents]


1. Server Stabilization


2. DK Shop
  • Discontinued sale of Vanguard Hilda ($14.9), Hilda ($9.9) Transform Card on DK Shop
  • Deleted transform event option (Vanguard Hilda +EXP 15%, Hilda +EXP 5%)
  • Added Elin of Gale ($14.9), Ellin ($9.9) Transform Card on DK Shop
  • Added transform event option Elin of Gale +EXP 15%, Ellin +EXP 5%

3. Fixed bugs
  • Fixed tooltips
    - Deleted the tooltip 'Not destroyed on upgrade failure' for weapons enhanced beyond enchant grade +12

    - Added enchant grade number that prevents destruction on failure for each scroll on the tooltip

    - Fixed the 'Lakshtoom Ruler Loot Box' tooltip to accurately reflect the actual rewards
    • Deleted Lakshtoom Ruler Token, 74,000 Florin, Great Craftsman Armor Magic Scroll from the tooltip
    • Added 5 Burning Fire Stones on the tooltip
  • Fixed bug
    - Fixed the bug where Eos's Lucard transformation card and Eos's Dark Pinaell transformation card can be merged
4. Others
  • Added areas where Shiny Weapon / Armor Magic Scroll can drop
    - Drop items from common monsters in the following area
    : Earth Elemental Tower 4F,5F / Southern, Northen Part of Lazio / Labyrinth of Dream / Nadkath Lava Dungeon (Underground Heart Region)

    - Can be obtained from the Loot Box of the following boss monsters
    : Booty of Balrog (Balrog), Booty of Magnus (Magnus), Wind Elemental King Loot Box (Minerva), Water Elemental King Loot Box (Elquineth), Fire Elemental King Loot Box (Selion), Earth Elemental King Loot Box (Noahs), Lakshtoom Ruler Loot Box (Squroom), Loot of the Night Lord (Nix)
※ Please note that the contents are subject to change without notice.


Best regards,
DKO Team

Smiths & Legends - Mohawesome
Smiths & Legends has a new demo available! Use this space to talk about how you found the game, and any bugs you experienced.

Please don't forget to Wishlist. If you've played the demo, please write us a review with your honest thoughts too!
Street Fighter V - capcomjapan_marketing

We're running a special event to celebrate Ken's birthday!
- A gift of 1000 Drive Tickets
- Increased Kudos for Ken
- A Ken-only tournament

Let's head into the Battle Hub and celebrate Ken's birthday!


https://store.steampowered.com/app/1364780/Street_Fighter_6/

◢◤◢◤Download the Demo ◢◤◢◤
https://store.steampowered.com/app/2154900
Street Fighter™ 6 - capcomjapan_marketing

We're running a special event to celebrate Ken's birthday!
- A gift of 1000 Drive Tickets
- Increased Kudos for Ken
- A Ken-only tournament

Let's head into the Battle Hub and celebrate Ken's birthday!


https://store.steampowered.com/app/1364780/Street_Fighter_6/

◢◤◢◤Download the Demo ◢◤◢◤
https://store.steampowered.com/app/2154900
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