Seyahat: A Journey to Mecca - seyahatgame
Patch Notes:
  • UI Overhaul - switched hotkeys for storage, controls, and map to simpler pause menu tabs. Added current location tracker to bottom left along with a numbered hours (actions) counter. Days traveled and storage amount moved to storage/inventory tab in the pause menu.
  • Gravity Tweak - Gravity in Dream sequence along with pathing tweaked
  • Dialogue Fixes - Minor dialogue updates and changes
Dice Player One - sixsix
Gameplay Optimization
  • Fixed the issue where the effect of Resonance: "Agile" would fail after loading a save file.
  • Fixed an issue where New Year goods could not resonate but had resonance slots.
Text Optimization
  • Corrected the descriptions of certain skills.
Epic Transport - DeathWolf
- Selected tile now shows up with the cursor highlight
- D hotkey added to clear selected tile
- Small UI changes
- New song added "Quantum"
- Epic bonuses and HR bonuses from research reduced
- Fixed issue with using process for vehicle movement instead of physics process
- Added a Vsync toggle in the option menu in game
Starship Simulator Dev Playtest - Fleetyard Studios
  • Added more wall panels to B Deck
  • Added a new glass railing to B Deck.
  • Adjusted some floor pieces on B Deck to make room for the railing ballustrade bases.
  • Updated the main stairs mesh for better fit/alignment.
  • Created a new mesh snapping guide for the main stairwell.
  • Updated the Magellan Class loading screen to include an actual ship construction sequence.
Methods: The Detective Competition - 茕兔
飛天歷險國際中文版(Dream Of Mirror Online) - jesse_hung
各位玩家您好,本週例行性停機時間為2/12(三)09:00~15:00,不便之處敬請見諒,大宇資訊感謝您的支持與配合。
Simp: Leveling Up on a Dating App - MONSTIVE
Hi, it’s ohkapi!
Based on user feedback, I’ll be improving the revert control system and profile photo selection in the game. These updates will be included in the next patch, So please stay tuned for the upcoming update.

Keep the feedback coming, and I’ll continue working to make the game even better.
Thanks for your support!
Artificial Nexus - DoctorSpectrum
To quote Professor Farnsworth: good news, everyone! I mentioned in a devlog post on my site that the demo for the game had been undergoing some updates in January. These changes have now been pushed live in preparation for the full version of the game, and now include such things as:

  • New background artwork
  • You can now press Enter to submit any input fields (in addition to clicking a button)
  • You get a display when new notes are added
  • Notes can be toggled on or off
  • The in-game messaging system now uses avatars for most characters
  • Unread messages and notes are marked with a red circle
  • The UI for preferences has been greatly updated
  • Saved games can be named (if you're the sort of weirdo who makes saves in the middle of a demo)
  • Swapping accessories utilises a larger clickable area
  • Many other small quality of life changes

All of these changes better reflect the progress of the final release of the game. While the full release of the game is still undergoing development, we're very close to having it finished, and anticipate having an update on a release date around the start of next month.

If you've never played the demo before, there's no better time than now - it's been well-polished and we're overall a lot happier with it than what we previously had.

Cheers,

The Too Many Teeth team
Gnaw & Order - sleeperbuilddev
This is a small but important update as we planned on adding more visual improvements but realized the enemy scaling after wave 30 got over tuned too hard after last update. Look forward in the next few days to another update that will have a lot more visual enhancements!

Rework
  • Reworked stock market price generation to be wave based instead of time based. This means the demand of items changes whenever the wave changes now

Balancing
  • Fixed the reaper so it's health is as high as it should've been
  • Fixed the enemy scaling after wave 30 so it doesn't one shot you (now enemies attack is 2*wave count)
  • Slightly turned down enemy attack speed
  • Turned down concoct potions heal amount from (30% to 15%)

Fixes
  • Fixed spending more on cosmetics after you've unlocked all of them
  • Fixed metalheads sprites matching his sub classes

Visual Improvements (Just a start)
  • Added numbers below character buttons in cheese pad to help remind that you can use numbers to switch tabs
  • Made the level text placement consistent across characters (specifically, moved young rodents level text to match party members)
  • Added sell value of equipment to the equipment pop up so now you know how much they will sell for
  • Changed equipment titles color and gave it a wavy effect if it has a passive on it to help show it being a higher rarity

Remember to keep a look out for another visual update soon! And as always, join our Discord if you have ideas for skills, passives, achievements, or other mechanics you'd like to see added or changed!
M.O.O.D.S. - MeTheKisa
Join the Steam Couch Co-Op Celebration!

Get ready to celebrate games that bring friends together—whether side by side on the same couch or miles apart with Steam Remote Play Together!

M.O.O.D.S. is an action-packed isometric shooter with deep build customization. Choose from unique characters with dynamic skill trees, and modify your weapon’s mechanics anytime during gameplay. With over 70 weapon add-ons, 30+ armor skill perks, and 14+ skill evolutions per character, the possibilities are endless!

Talk to the Bosses!
Want to influence how bosses behave? Engage in quick dialogues before battle to shape the encounter. Some bosses respond to boldness, others to charm… Yes, you can even try flirting with them.

Valentine’s Event Discount!
February 10th – 17th | 25% OFF
Looking for a game that’s not too sweet for Valentine’s Day? Try the free demo first—then grab the full game at a discount!
https://store.steampowered.com/app/1956770/MOODS/
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