Deer Hunting - The Season - BMad29
Movement Meter Fix for in blinds
Feb 8
Trimps - Greensatellite
Universe 2
  • There is now a 1000 cell Mega-Spire at Z300 with lots of rewards, unique mechanics, and tons of story messages
  • Added a new Heirloom tier with a new mod each for Staff and Shield
  • Added 2 new crit tiers
  • Added new World story messages leading up to Z325, with conditional messages based on Spire progress
  • Added 4 new Scruffy abilities
  • Increased Scruffy's damage scaling starting at level 25
  • Added 3 new purple Mutators
  • Added 2 new blue Mutators
  • Added new achievements for highest Zone, speedruns to the new Spire, Seeds, and a new Melting point speedrun
  • The bonus from Glass to Radon now caps at Z400. The bonus from 175-400 still applies above 400, but no longer increases per Zone.
Spire Assault
  • Added 3 new items
  • Rings now gain a third slot at level 30
  • Increased enemy level cap to 160
  • Enemies between 150 and 160 now have a complete immunity to one damage type per level
  • Capped SA bonuses Radon and Stats to level 50, capped Scaffolding to level 18
  • Defeating the enemy at level 160 sets Radon and Stats bonuses to level 52, Scaffolding to 20, and grants the option to Seal the Spire
  • Bloodstained Gloves are now capped at +160% attack bar fill (equivalent to level 28)
Universe 1
  • AutoStorage is now unlocked from the first U1 Void Map completed at Z20 or above, down from Z40
  • Adjusted Heirloom drop breakpoints to line up better with the ends of repeatable Helium challenges
  • UberHouse now drops from Z28 instead of Z29
UI/QOL
  • Completing a U1 Z250 Void Map now unlocks a toggle for AutoUpgrade where it buys everything but Coordinations. This will already be unlocked if you've previously cleared a Z250 Void Map
  • Added an 'M' icon to the bottom of the Mutators screen to show some info about Blacksmithery, Hyperspeed, Liquification, and Overkill Zones in a tooltip
  • The left column of the Heirlooms Screen now gains a scrollbar if the screen size is too small to fit everything
  • Added Atlantrimp to Map at Zone
  • Time Warp is so much faster now that I've added a slider to limit speed for anyone who likes to actively manage Time Warp. This slider can also be accessed by ctrl clicking the Offline Progress setting outside of Time Warp.
  • Cleaned up some Time Warp UI issues, speed no longer bounces around
  • Added Observation's max levels to its tooltip
  • Added text to the tooltip showing how many bonfires have been built so far this run when running Hypothermia
  • Added how many fragments you currently have to the message that says you don't have enough fragments to create a map
Bug Fixes
  • Added in a huge amount of bug fixes, performance improvements, and screen reader improvements thanks to Quia, August, and Noo Noo from Discord. Time Warp is noticeably faster and many areas of the game run much more efficiently!
  • More than one Amalgamator can now spawn when clicking Fight at the start of a run in U1
  • Nometal no longer has fast enemies
  • Magmamancers are now properly unlocked upon completing Nometal
  • The achievement "Power Tower" can now be earned in Universe 2. If you previously lost this achievement by buying the 20th floor while in U2, it will be rewarded upon loading this patch
  • Desolation wasn't actually making Map enemies fast even though they had the fast icon. Rather than making the challenge harder by making them actually fast, this line has been removed from the description and enemies no longer show the fast icon if they're not.
  • Bug enemies are no longer present on the Zone after completing Exterminate
  • The text in the input box for renaming heirlooms is now always black for readability
  • Liquification in U2 now respects your Liquification setting
  • Fixed a bug where Map at Zone wouldn't trigger the next line at the same cell after clearing Frozen Castle
  • Fixed an issue where all gathered resources were reduced by too much on the Desolation Challenge
  • Explorer fragment gain is no longer being reduced while running the Desolation challenge
  • Fixed an issue that could cause breed speed to go infinite post Spire completion
  • Fixed a crash that could occur by continually adding and removing buildings to the building queue
  • Fixed a bug that could cause player stats to go negative
  • The 'Pop Highest Heirloom' setting now works properly with Spire Cores
  • Fixed an issue where tooltips could go offscreen vertically
  • Updated the Tenacity tooltip
Deer Hunting - The Season - BMad29
Hay Bail Blind colliders fixed in Kansas
Ancient Warfare: The Han Dynasty - CubeGame
New features:
1. Add a script for the heroes to fight against Dong
2. Add more than ten new AI factions
3. Add resolution support: 2560 * 1600, 2560 * 1080, 1920 * 1200

Optimize content:
1. Optimize the performance of game loading
2. Optimize file reading time, much faster than before
3. Optimize the proportion of vertical display

Fix BUG:
1. Fix the garbled code bug on the faction ranking list
2. Fix the issue of level 3 copyright errors in Tiger and Leopard Riding
3. Fix the issue of script MOD data errors
4. Fixed the issue of Liu Bei's Prefect skill generating a formation level+1 that did not take effect
5. Fixed the issue of occasional abnormal display of resource bars after reading files
6. Fix the issue of opening resources for Cao Cao's faction
7. Fix bugs in the diplomatic interface
8. Fix the display bug of wild generals
9. Fix the problem of overlapping mountains
Feb 8
Last Half of Darkness - WRF Studios
- Blood no longer stays on screen forever - slowly fades away
- A tiny bit faster when walking (and a tiny bit faster when sprinting)
Starlight Legacy - Decafesoft
CHANGES:
1) Items can be now be sorted by category by pressing the Start button in the inventory menu.
2) Items that cannot be used directly from the inventory screen are now greyed out.
3) Expose magic's battle message now displays for several seconds, regardless of text speed setting.
4) In battle, if a character is Stone or Frozen, they can no longer use Items nor the Throw command.
5) In battle, stat buff icons are now shown on the character portraits.
6) The game will now check for the 'Monster Expert' achievement upon loading a save file.
7) 'Movement' option has been added to the options menu. If set to 'Run', your character will run by default.
8) Menus that have a scrollbar can now be scrolled through by holding down one of the directional pad buttons.
9) Edited the Stardust item's English description for clarity.

BUG FIXES:
1) Opening the item menu via the in-battle Throw command will now always show the main Items page (not the Key Items page).
2) Defeating the final boss should now trigger the 'Monster Expert' achievement if it's the last enemy that you've yet to encounter.
3) Fixed an issue with the music not looping while looking through telescopes.
4) The game will no longer crash when using Summons on Steam Deck and/or 16:10 or 21:9 screen modes on PC.
Summoned By Accident - Black Cat
24.02.08:
  • Added skip to Frat Party option to skip menu
  • Added a new scene at the park. Kuri, Talbert, and Taylor are all discussing their diets (or lack of!)
  • Added a new scene at home after learning about the Nuki's diets
  • Grisus can request you from Boss at night
  • Added repeat event for Roussel
クビトリドオルズ・レトリーバー: 島津怪談01 - zama
ソロプレイの持ち込みアイテム量がマルチプレイと違いすぎるという問題を埋めるためのアイテム「レトリーバーの記憶」が配置されるようになりました。

・ソロでしか出現しない
・必ずあの世に行っている
・採用していない所持支給チケットのいずれかの中身が全て手に入る
・2つ確定で配置される(対象になるチケットは重複しない)

また、ホスト以外のプレイヤーの環境で「味噌番」「人体模型」の視界が壁を貫通していた不具合が修正されました。
ご迷惑おかけしました。
Nine-Ball Roulette - r
This update includes:
  1. Fixed a bug where the player could see the shooter's feet through his shoes in the shooter's view.
  2. Fixed a bug that caused the two balls to spiral upwards during a jump shot.
Feed us bug reports via wavebox66@gmail.com!
Cyber Knights: Flashpoint - Trese Brothers

Knights and mercs! We've got an update that is dedicating to batching a bunch of hotkey and options requests from the player base! With Update #212, we've added middle mouse panning, a swap weapons hotkey, fixed the oddity in End Action hotkey behavior, added a Zoom Sensitivity option, fixed Ricksham Drips bugs with the end of the second mission, completed a wave of balance improvements and refocusing of Contact Traits and renamed the Loadout tag to the Under Equipped to be more clear about exactly what it means.

This is a big package of changes all directly linked to community requests - so thanks for playing, posting feedback to help us improve during Early Access and especially a big thanks to everyone leaving a review!

Middle Mouse Button Click to Pan

We've added the often requested feature of click-and-hold for camera panning. We've bound it to middle mouse button as a default as that is most common request. If you've already customized your hotkeys, you'll need to set this manually it in the Options > Controls > Keybindings - Mission screen.

You can bind this to any key or mouse button if you'd like to use it like "hold V to pan" etc.

There is also an option that helps control the speed of panning when using this click-and-hold mode, as your mouse sensitivity can have a big impact on how fast you go flying across the screen ;) We've set the starting value pretty low, which works for the widest set of configurations but you can crank it up or down even more.

Zoom Sensitivity Slider
Under Options > Gameplay, you can now adjust the sensitivity on zoom in and out. Go fast, go slow - up to you!

Swap Weapons Hotkey
We've added a new hotkey for swapping weapons. By default it is bound to J. If you've already customized your hotkeys, you will need to set it manually if you want to use it in the Options > Controls > Keybindings - Mission screen. Thanks to everyone who F10'd this request!

End Action Hotkey Behavior Change!

We've made an important change to how the End Action hotkey works. To put it simply, if you used the hotkey for End Action (not the HUD button, only the hotkey) AND your merc could possibly Delay Action, then the merc would delay. The hotkey would only End Action if you had no AP left. This oddity leads to a steady stream of F10s and can lead to wasted time if you wanted the merc to End Action (and therefore pushed End Action hotkey, not Delay Action hotkey) ... but you delayed anyway and had to therefore finish their action again later.

However, we know this is a pattern that some players really like. In order to support players who like the old pattern, we've added an option to the Options > Gameplay section that allows you to enable this "legacy" behavior for that one specific hotkey. By default, we've upgraded everyone to having End Action and Delay Action hotkeys work exactly like the buttons in the HUD instead of having separate functionality.
 
Rickshamp Drips Coyote Drop Off

There was a bug in Ricksham Drips Power Play's second mission that has been coming in hot on so many F10s. If the VIP extracted at the terminal and the next character in the Initiative Timeline is a merc instead of an enemy, this could cause a screen lock up. This is now fixed!

Our apologies to everyone who was stuck with this last week.

Better Contact Traits

We've made a first big pass at improving Contact Traits with Update #212. We've hit 8 big Traits that needed it the most but we'll be working through the entire Contact Trait list. The goal here is to increase their focus - Contact Traits will have less overall bonuses and penalties but will have bigger values for the ones that they do have. This helps makes Traits cleaner and clearer and have more hefty impact. This also means that Traits that had a mix of positive and negative impacts are going to often be shifted more toward either fully positive or fully negative, and the ability for a Contact to get an interesting "mixed bag" of effects will be driven by multiple Traits and not single (overloaded, spaghetti) Traits.

With this update, we've adjusted Greedy, Impatient, Generous, Calculating, Uninspiring, Easy to Please and Fast-Splice. All are now focused around their key concept. Impatient used to modify sale prices, mission prices, cause the Contact to prefer secondary objectives around speed and shorten mission deadlines ... now the Impatient Contact just prefers speed secondary objectives and shortens all their mission deadlines.

In addition, we've also rebuilt Steady Hand Trait from the ground up as a new Fast-Patch Trait that matches Fast-Splice. Each one now focuses on a single aspect - the speed of medical recovery for Fast-Patch and the speed of cybernetic surgery recover for Fast-Splice. All other confusing counter effects (such as reducing cost while increasing time required) have been removed.

Under Equipped Tag

As the full loadout system is coming quite soon, we've renamed the tag "Loadout" to "Under Equipped" so it is more clear what is going on. This has nothing to do with a loadout (which is a set of equipment that can be easily traded between mercs) but instead is just a warning that you are missing mission critical equipment (like a weapon, armor or cyberdeck).

v1.9.115 - Update #212: Options and Hotkeys - 2/8/2025
- Added click-and-hold to pan camera, defaulting to middle mouse button and sensitivity slider in Options > Gameplay
- Added new Swap Weapons hotkey, defaulting to J
- Changed behavior of hotkey for End Action (ENTER) to simply End Action. If you want End Action hotkey to Delay if allowed, added new Option > Gameplay for this "legacy" behavior
- Added new Camera Zoom Sensitivity Slider in Options > Gameplay
- Fixed bug in Ricksham Drips that could cause the game to lock up if the VIP extracted and another merc was the next to act
- Simplified and focused Contact Traits (less buff/debuffs by count but bigger buff/debuff): Greedy, Impatient, Generous, Calculating, Uninspiring, Easy to Please, Fast-Splice
- Replaced Steady Hand Contact Trait with Fast-Patch which focuses solely on reducing medical recovery time
- Improved "Loadout" tag to now read "Under Equipped" to be more clear and accurate
- Fixed Salvage Job Leverage for CCAC Hover Drop to correctly require a High-Risk Transporter
- Fixed description of "Big 6" megacorporations incorrectly including KEMCO
- Fixed Sniper dialog line being attributed to the Face
...