Pixel Horizons - DylanR06
The wait is over! "Pixel Horizons" is now available for Demo on Steam! Step into an immersive survival adventure set on a lush, mysterious island teeming with secrets, challenges, and endless possibilities.

As a stranded adventurer, you must navigate the dense forests, rolling hills, and stunning landscapes to gather resources, craft essential tools, and uncover the island’s hidden mysteries.

🔥 Key Features:

🌍 Expansive Open-World Exploration – Roam freely through a vast, vibrant island filled with wildlife and hidden wonders.

⚒️ Survival & Crafting – Gather resources like wood, stone, and plants to craft weapons, tools, and structures.

🏗️ Creative Building – Construct shelters, bridges, and defenses to shape the island to your advantage.

🛡️ Adapt & Conquer – Manage your health, stamina, and hydration while facing the island’s ever-changing challenges.

*Coming Soon*
✨ Fantasy Meets Reality – Discover mythical weapons and enchanted tools to aid in your survival.

Your adventure starts now—will you conquer the island and unravel its mysteries?
Play "Pixel Horizons" today and forge your path to survival!

INITIAL D Playtest - Tokyo Warfare Project
PATCH 3

PRLIMINARY VERSION OF KEY REBINDING FEATURE !!

THERE ARE STILL SOME SHORTCOMINGS LIKE:

THROTTLE-BRAKE CAN NOT BE ASIGNED TO SAME AXIS YET
THIS LIMITATION WON´T ALLOW PEDALS TO BE SETUP IN MANY CASES AS LONG AS COMBINED AXIS IS ENABLED ON YOUR HARDWARE SETUP.

NO DEADZONE SETUP
NO INVERT
KEYBINDS INTERFACE IS STILL A BIT ROUGH

I'll fix the same axis throttle-brake situation ASAP, but it is extremelly late here and tomorrow I whant to spend it with family. So, next week I'll push a polished version of the keybind tool.

Cheers.
Feb 8
Take Me To The Dungeon!! - WanQian.inc
# Fix
- Make chest monsters unable to obtain shields, preventing them from accumulating too many shields and becoming too hard to kill.
Amazoom Blimp Jockey '69 - LoftyLoftyLoftyLoftyLofty
This week's development update includes updates to the game's tutorial, adjustments to dialog zones, windy weather, and more!

Full patch notes over here:
https://steamcommunity.com/app/3226570/discussions/1/599644029578149423/
SIS and BRO: The Cyborg Siblings - ajtoons
Hey all! It’s your ol’ pal A.J. again.

Just wanted to give y’all an update on the status of the game. To get right to the point, I’ve decided to postpone the early access launch to a later date than my original plan of this year’s Visual Novel Fest. I feel that I need more development time to bring the game to a state that I feel comfortable releasing to the public. The early access launch I described in my previous post will now be scheduled for later this summer. The exact launch date will be announced at a later time.
Hard Chip - Elorth
  • NEW Offline/Online scores states depending of HC's server connectivity You can't submit your solutions, but you can still see result from a fixed snapshot took;
  • UX Adding Settings grayed out when in game rather than removed, Charts Online can be checked from in game Pause menu;
  • MI Music friendly licence disclaimer (for streamers and other content creators);
  • UX Ticks per step showned in the top window;
  • FIX Can't interact with terminal when Pause menu is shown;
  • UX visual hints for relocating input/output position;
  • UX Tooltips for indicating how to read expected output result readout;
  • FIX No bounds in free editor cam;
  • FIX varying speed at steep angles;
We Heist Too - Zorgo 33
Menu Update
- Social Links Added; Random Shaking Fixed

Window randomization added
- Some windows are permanently open, which makes entering buildings a lot more easy :)

Outdated demo version removed
- A demo can still be accessed at the gamejolt page

Ability toggle fixes
Menu input fixes
Character body clipping fixes


Some news

The content (tutorial video) creator Matt Aspland, well-known in the unreal engine community and between starting game developers has given We Heist Too a try.

Take a look - https://www.youtube.com/watch?v=m_K--roGrTk&t=1578s


Next month will bless We Heist Too with a convenient sale, keep a watchful eye for that!





PRESSKIT FOR WE HEIST TOO: https://drive.google.com/file/d/1P7PAda7IOqJIoQSwZaegnUk22skIciDD/view?usp=drive_link
Astral Throne - Zero Sun Games
Hello, another quick patch to hopefully address some more save issues.
This patch also fixes some missing text in the UI.
Svarog's Dream - lynxbird
Wiki
Over the past 10 days, we've been working on the game's wiki page, which you can find here:
https://svarogsdream.wiki.gg/wiki/Svarog%27s_Dream_Wiki


It’s an open wiki, meaning anyone with an account on that site can contribute, improve, or expand it.

We dumped a bunch of game data, including a list of all items, quests, and more. Feel free to check it out!

Cursed Difficulty
We've added a new difficulty, and we strongly recommend not enabling it unless you've already completed the game on Hard.
This is a challenging mode where, on top of increased difficulty, you must choose one of the following curses:
A) Enemies grow stronger over time.
B) Enemies grow stronger as you grow stronger.
C) Enemies don't grow but they start much stronger and all healing effects are reduced by 50%.

You can pick only one of the three. This feature is optional, disabled by default, and can be toggled on or off at any time during gameplay.

Additionally, Patch v6.4.5 is now live! Along with this new difficulty mode, it includes over 20 QoL updates and fixes:
https://steamcommunity.com/app/2004640/discussions/0/591762729907293530/
The Quinfall - The Quinfall
Anti-Cheat & Security

  • Added an automatic installer to resolve Anti-Cheat installation errors.
  • Fixed an issue preventing character template files and clan banners from loading due to Anti-Cheat restrictions.
  • Easy Anti-Cheat has been activated.

Chat System

  • Global chat is now available after reaching level 25.
  • Message sending cooldown increased to 10 seconds.

UI & Localization

  • Various interface and text translation improvements.

Clan System

  • Fixed an issue where players could withdraw items from the clan storage despite lacking placement permissions.

Dungeons & Bosses

  • Reduced the frequency of Dungeon Boss skills.
  • Decreased the HP of all Dungeon Bosses by 20%.
  • Significant adjustments to Dungeon Boss loot drops. Now guarantees at least three rewards per drop.

Weapons & Skills

  • Reduced the range of certain Staff and Life Staff skills by 30%.

Item System

  • Fixed an issue where power cards ignored filters for some players.
  • Added a bulk item deletion feature in the inventory.
...