The following improvements and fixes were implemented:
- Reduced the sound of the core running.- Fixed the bug in the tutorial where it suggested to set the control rods to 0%.- Added the missing colliders on the walls under the fuel block depot.- Fixed the zoom behavior when activating the tablet.- Fixed the help text for FUEL LOADING BAYS.- Adjusted the action distance of the charge pump buttons.- Fixed the error when using the geiger counter and the tablet at the same time.- Fixed the wet AO error when starting the game.
This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!
MURES UPDATE IS HERE! THIS UPDATE INCLUDE: - Consiliul Județean Mureș MAP - New sounds added. - V-Sync added - Fixes - Reduced props from the maps because there are too many.
TELL ME WHAT LOCATION TO ADD NEXT, SPECIFICALLY, SUGGESTIONS AND FEEDBACK. THANK YOU FOR PLAYING!
Hunters, we have incredible news! Our Wolfman Kickstarter campaign has reached 400% of its funding goal, far exceeding our expectations! This amazing achievement was made possible by your support and enthusiasm. We are truly grateful to each and every one of you!
But the hunt isn’t over yet! If you haven’t joined the campaign yet, there’s still time to support us. Your backing on Kickstarter will help us enhance Wolfman even further and deliver the best possible experience.
We are also working hard to bring Wolfman to Early Access in March–April. With your feedback, we’ll continue improving the game and making it even more immersive.
Thank you to everyone who believes in us and has joined us on this journey! Don’t miss your chance to be part of the hunt—visit our Kickstarter page now!
Gamenight is starting now!, today we are doing a public beta test of the Update 40 beta!
To join, right click Murder Miners in Steam, and click "Properties", in the menu that opens go to the "Betas" tab and switch the drop down to the "update40-beta" branch.
Join us to ask questions and have fun, the host is bigdaddy2! You can unlock the Spiral Helmet in Gamenights. Join the Purple "Gamenight" lobby at the top of the list!
Gamenights are hosted every week so stay tuned for more gamenights. Also don't forget to join the Murder Miners Discord to join us in voice chat and say hello!
Connection: The Nightmare Within - dragonlevelstudios
- Arabic translations were broken, and should now be fixed in this latest update. - An input bug when playing with a controller and operating the radio's in Kane's home has been fixed.
The creator page is now public! You can visit the creator page and follow Patchwork Interactive. This way, you’ll get important announcements and, more importantly, see the next game’s reveal much earlier.
And of course, you'll also be supporting me morally.
The underground music within the upper layer should now loop a lot better.
Introduction of a slower walking speed as the default walking speed. The player will be able to swap between sprint and slower walking speeds, by pressing the configurable sprint key (configurable in settings)
Fixed key configuration not saving.
Fixed full-screen map mode drawing vertical lines only at specific window sizes.
Multiplayer timeout would infinitely hang. This should now be fixed.
Reworked the save system. This should greatly improve save/load performance, especially around menus. Let me know if you see any issues with your saves!
Added monsters to various weather types
Fixed a few bugs with buffs not applying properly for the Arcanist
UX Adding Settings grayed out when in game rather than removed, Charts Online can be checked from in game Pause menu;
MI Monetize content comptible Music licence disclaimer (for streamers and other content creators);
MI file extension for offline scores;
MI offline scores fallback when losing connection;
NEW Offline/Online scores states depending of connection to HC's server now. You can't submit your solutions, but you can still see result from a fixed snapshot took;
MI Puller behavior wip;
NEW Resistor block 3x3 blocks at die level (hidden);
NEW Distinct powering up phase and ticks count per validation step (hidden);
FIX Can't interact with terminal when Pause menu is shown;
UX visual hints for relocating input/output position;
UX Tooltips for indicating how to read expected output result readout;