I've decided to post a Pre-Demo Update Log here to share the current development progress of the demo build before its release. After the demo release and the full game launch, I plan to continue posting update logs in this format.
2025.02.08 New Content
9 new characters have been added!
4 new skill types have been added!
As of February 8, 2025, here is the current list of playable characters.
Notice
The demo is still in preparation.
The demo version will include a total of 45 playable characters.
The demo will feature both Classic Mode, where players can manually select their party, and Chaos Mode, where parties are automatically assigned.
The Main Quest Mode is still in the planning stage, and for now, the focus is on finalizing the demo.
v0.1.2 Patch (2/7/25) // Mount Moira, Perel: Added Freeze Crystal Vents: Temporarily reduces accumulation of heat // Mount Moira, Perel: Added Pocketbreeze Lampposts: Regenerates Energy for the Pocketbreeze Gadget // Pocketbreeze now loses temperature when running out of energy // Mount Moira, Perel: Add Enviornment Objects // Mount Moira, Perel: Added BG Art // Mount Moira, Perel: Polished Tilesets // Mount Moira, Perel: Added the Great Eikon Bell // Renamed Vhururuc's Subtext to Entropic Spawn // Adjustment: Revised Parts of Story: Region Quest: The Blazing Bridge // Fix: Sprinting in One block Deep Water causes movement to freeze // Adjustment: You Can Now Air Dodge after Wall Jump
What's up guys! This time, I've got a really short but important announcement for the month of February, so forgive me if this post is rather small on content! I'll lay out for you all whats currently going on with P:SB & other news. So buckle up, it's dev time!
First of all, I'd like to say that my IRL situation has not been exactly smooth during the past development time. With no sponsor, nor supporter over the current time of development (besides the input from other sources I live off of), this game and service is completely under-funded. The game itself has not received any funds since its inception or launch (mostly my fault), besides the kickstarter, but that was never released to the company, nor myself.
Despite that, I've been pushing the project forward till now with my own personal funds, and it seems it will continue to stay that way until we receive more support soon. In light of recent events, I've decided to get up and get a full-time job to support both myself and the project at the moment. This will subtract away from the time I have to develop, but it has not doused my passion for game-dev, nor has slowed down my thirst for knowledge as I pursue a career in this field.
From this month on, you can expect at least anywhere between 1-3 major/minor patches or updates per month, with new content always on the horizon. I simply no longer have the time to make countless back to back updates with hotfixes in order to satiate my inner perfectionist. Don't be upset, as per drawing new folk to the project, our funds may increase once again, and I may be able to work on this full-time once again in the near future.
With that out of the way, what I've been working on since new years, with the time I've had to develop, is a new character customizer. From the last devlog, I've created new meshes, clothing, animations, and combat-animations(for future releases). This will allow me to setup the new data profiles as well, for optimizing how player appearances are sent over the net.
Soon after I've completed the new customizer, I will release that in update v0.0.4A as a standalone update by itself for more compatibility with coming updates for adding all the new content in store for the start of 'S0' or season zero of official play. This has all been tied together as a string in a line of updates to better prepare for stable networking and content pipelining that has been planned for. Also hair & jiggle physics have been implemented successfully during this time! This will be shown in another post however.
That's all there is to it for now, without these features, I cannot continue with the newly planned content, so I am trying to get them in the live version asap. After this update, I have plans to add better control over snowboarding, more maps, crafting, gathering, and combat for added enjoyment in the world. You may see an update later on this month on the Steam version of the game, so be on the lookout! But until then, I'll see you next time.
A rare and exclusive item, the Golden Panda Trophy, will be available from March 3rd, 12:30 PM IST to March 6th, 12:30 PM IST. If you've been grinding hard and maxing out your in-game earnings, this is the perfect way to showcase your dedication!
Important Details About This Item:
A rare and prestigious decorative item for the most dedicated players of Bao Bao's Cozy Laundromat!
Available only in the demo for players who have earned 100k gold coins—celebrate your success with this exclusive golden panda!
Limited-time only! This item will disappear forever after March 6th, 12:30 PM IST—don’t miss out!
Carries over to the full game—your demo save file will transfer this trophy to the final release!
Don’t miss your chance to grab this special item and show off your achievements!
1. Added Huang Deng part of the voice. 2. Add dubbing of autumn fruits. 3. Add Chesse part dubbing. 4. Optimize the rationality of bonding and store inventory: When you want to plate the store of the bonding object, the other party will directly give. 5. Optimize the tips in the inventory task. 6. Fix the error of Qhuang judgment in the task of "vegetation as media". 7. Cellar ADAPTS to furniture placement function. 8. Optimize the display of medical dialogue. 9. Adjust some voice volume. 10. Fixed the trigger condition for ending up in jail after hitting someone in Kaiyang. 11. Modify the inconsistency between acupuncture experience and practice. 12. Optimize the map display of Lanshan Village, and show "Likui Home" to Fenglikui Home, which is more convenient for players to find. 13. Fixed an issue where some talents only have health caps but not health. 14. Fixed an issue in the mission "Nightmare" where players would be stuck in place and unable to move if they chose not to practice martial arts. 15. Repair the lattice state occupied by the house wall in the furniture placement. 16. Add the function of collecting money in medicine.