ReSetna - filip
Changelog

  • Minimap implementation
  • Added an indicator VFX when Ground Pound is on Cooldown
  • Cinematics now require holding to skip
  • Return in menus leads to selection menu first
  • Info panel displayed when controller is disconnected
  • Added camera movement when aiming
  • General bug fixes for the chip system
  • Improved pushback while in the air
  • Ground Pound now cancels player's melee combo
  • Improved fluidity in player attacks
  • Adjusted parry timings for smaller and larger enemies
  • Enemies will not attack when entering a save station or during dialogue
  • Enemy VFX polish
  • Player VFX polish
  • Darkness boss edge case bug fix
  • Terrain fixes
  • Drones will no longer fly too far away after attacking
  • Pacify hack fixes
  • General map bug fixes and improvements
  • UI fixes and improvements
  • Interaction bug fixes
  • Range input adjustment for controllers
  • Enemy collision improvements
Dawnsbury Days - Dawnsbury Studios
Bugfixes:
  • Fixed the long-standing bug where scrolling in character editor, shop and combat log sometimes didn't work if your FPS dropped below 60.
Performance:
  • Slightly increased the responsiveness to mouse and keyboard input throughout the game.
Details:

This patches fixes the most annoying bug in Dawnsbury Days. Over the past year since the game's release, this bug was reported 11 times in the Dawnsbury Days feedback form, at least 3 times on the Steam forums and at least twice on Discord, far more than any other bug.

The bug was that if you used the mouse scroll wheel to scroll through spell lists, shop items, your feats or anywhere else where scrolling is needed, sometimes the game didn't scroll. If you tried to drag the scroll bar by dragging with mouse left button, it also sometimes didn't work, and neither did clicking on an empty space in the scroll bar.

But despite the impact and the number of reports, the bug was also really hard to track down. Players who reported it couldn't reliably reproduce it. Often restarting the game "fixed" the bug, or moving the game to another monitor screen and sometimes the bug would appear only in some screens and not others.

This week, thanks also to recent detailed reports by beets and SwingRipper (thank you both very much!), I finally tracked down the bug and fixed it. Scrollbars should now always work for everyone, whether using the wheel or left-click-dragging, and regardless of your FPS.

The technical explanation is that if your game runs at less than 60 FPS, then two or more update cycles will sometimes happen without a draw cycle in between them. Update cycles normally handle input, but scrollbars are an exception and input to them is handled in draw cycles. On low FPS, there are more update cycles than draw cycles and as a result, the input may be "processed" and forgotten before it reaches the next draw cycle and thus the scrollbar logic.
Mutant Football League 2 - CrazyMax

Hello Steam Communityːer_waveː

Thank you all for being part of the Early AccessːpaperheartːːpraisesunːːMHRISE_happyː

Change list
  • Added Mayhem Bowl game mode with Mayhem Bowl arena;
  • Added 7 new parody teams with stadiums, playbooks, customizations:
    • Brainwashington Cadavers;
    • Hexxon Oilers;
    • Los Scandalous Volts;
    • Mile High Chronic;
    • New Goreleans Zombies;
    • Purple Mutant Eaters;
    • Terror Bay Mutantneers.
  • Roster Updates to reflect latest major trades and roster cuts;
  • Playbook improvements for multiple teams, including changes to reflect 3-4 or 4-3 Defensive strategy incline;
  • Defensive AI improvements;
  • Kick and Punt arrow redisign to improve visibility on the snow arenas;
  • Assorted bug fixes.

Known Issue:
Players won't be able to start PRIVATE ONLINE MATCHes in this build, while RANDOM and RANKED ONLINE MATCHes are working correctly. Hot-fix coming tomorrow.
UPDATE: hot-fix for the issue is live:
https://store.steampowered.com/news/app/1657320/view/496060907211719563

Please continue to share your feedback about the MFL 2 and specifically the latest feature additionsːcool_seagullː

Looking forward to hearing from all of you and seeing you in the game.
Once again thank you allːer_heartːːlove_seagullːːMHRISE_Felyneː


Best Regards,
DDE Team
Bull3000VRTS - PzKwkanone
💰 Balance Display: The new balance is now visible in the UI, but full implementation is still in progress.
🔗 SteamID64 Visibility: You can now view and copy the host’s SteamID64.
🎮 Direct Connection: Clients can now manually enter the SteamID64 to connect to an already hosted lobby.
🔒 Lobby Access Control: Password protection remains available to prevent random players from joining.
Mark of the Deep - Indie Wolverine
Hey everyone,

We just rolled out a small update to fix a couple of issues some players ran into:

  • Fixed a soft lock that could happen after talking to the Leviathan.
  • Fixed an issue with Caelen's journal in the Royal Garden.
This should be live on all platforms now. If you run into anything else, let us know. We’re keeping an eye on your feedback.

Thanks for playing and for all the support!
OFF - Fangamer
Hello officionados!

I hope you are doing well since the last newsletter.

Today we reveal one of the pieces composed by Morusque, who took care of a large part of the ambient music related to the different places in the game. Just like for Toby Fox, I'm extremely happy to have him in the team, and I love the compositions he made. He managed to transcribe with great accuracy the original atmospheres, adding just the little strange sparkle that was needed to give a new pleasure of discovery to each environment.

Morusque comes from the same obscure old school French-speaking video game creation forums as me, and I have loved his work for a really long time now. He's a great and weird artist, and there was one time when we didn't know each other in person he came to wake me up while I was taking a little nap at a video game festival somewhere in France, then we chatted a little bit and I was really happy to have met him. Isn't that a good story?

I'm really excited for you to discover all this new music, in addition to the other new features in this updated version. Thank you for your enthusiasm, and have a great day! See you soon!



-----

Hey there everyone!

Last time we revealed some of the new battle music for OFF, and thank you very much for the kind comments! Many of you had noticed we had labeled the song as being specific for Zone 1… and we will have more to discuss about the other Zones at a later date. :)

A lot of comments asked about the new music for the Overworld of OFF. Today we’re giving a first look at the music of Morusque in his interview, in particular the Zone 1 Overworld and the Post Office.

If you haven’t yet, please wishlist the game on Steam!

Ryan Alyea
Fangamer
Hoover Heroes - Zeynona


Hello, Dust Busters,



Only 7 days left until you can grab your trusty vacuum backpack and dive into the ultimate clean-up showdown! 🌪✨

A FREE DEMO is on its way, giving you the chance to outlast, outsmart, and out-vacuum your rivals in a whirlwind battle of suction and strategy. One Kevin will rise, the rest will be… well, vacuumed away. 😳🫧

💥 Wishlist the Demo now so you're ready when the dust settles:
https://store.steampowered.com/app/3453620/Hoover_Heroes_Demo/

🧼 Support the full launch by wishlisting here:
https://store.steampowered.com/app/3453610/Hoover_Heroes/

Push, pull, and vacuum your way to victory while making sure you don’t end up as just another dust bunny in someone else’s collection. Only the best clean up crew leader will be left standing! 💨💥

✨ Watch our trailer to see the madness in action:


🎉 Follow us and wishlist now to prove you’re the ultimate Hoover Hero! 🌪🫧💨
Plumbum - jmaa.tv
Hello, and welcome all to Plumbum.

We're going to have to wait a tiny bit to get the demo on Steam, but in the meantime, you can not just get the demo of Plumbum on itch.io but also get early access to Steam keys for this game in the case you're donating there!

This will help immensely to financially support this game's development as I have to cover some personal finances, but also support financially other of our games' development as well. Also, for higher bidders of the itch.io donations, you can get the original soundtrack of the game.

So, while you wait for the Steam demo to appear, why not try the demo on itch.io and donate there as well?

Go here to get to our itch.io page!

You can find the main hub of information about Plumbum at https://jmaa.tv/plumbum too.

Thank you, and see you soon!

Feb 7
Pizza Rogue: P.P.M.P.D.E.S. - Seaweaver
Pizza Pup was not getting the recognition they clearly deserve, so now we've updated it to properly show pizza pups face and name.

Oh we also fixed default resolution being an issue.........

oh and we fixed that one bluescreening issue that totally existed beyond the 4th wall.......

and now we're just writing these notes for the people who actually read each induvial small patch note fully, seriously what're you doing here? You're not getting a hint for the secret ending, not until we update the game in a major way, maybe localization or something, until then you just have to figure it out
Spark Vs The Marshmallows - NinjaJD
There is now a 10% chance that a marshmallow will be GOLD. They will drop 10x more loot than normal marshmallows...

Update Changes
  • Added 10% chance for Marshmallows to be GOLD
  • Fixed Color Selection when using the cosmetic station
  • Fixed Color Selection staying when entering a new level
  • Fixed Visual Currency not updating when buying items
...