One Room Dungeon - Darklord
Darklords, a new era of dungeon battles has arrived! 🏰✨ Patch 0.9.7 brings tons of new content, balance improvements, and bug fixes to make your dungeon mastery even more thrilling.

🔥 New Additions
🆕 16 New Units – More monsters, more strategies, more chaos!
🆕 12 New Relics – Boost your power with mysterious artifacts!
🆕 6 New Floor Items – Expand your dungeon like never before!
🆕 6 New Potions – Experiment with fresh ways to enhance your army!
🆕 Surrender Option – Darklords can now bow out with dignity… or despair!

🛠 Fixes & Improvements
⚡ Reaction effects now trigger faster – No more delays in combat!
🗡 Potion of Assassin – Now works properly for your sneaky strategies!
🔧 Gabriella can finally attack – She’s back in the fight!
⏳ Time counter fixed – No more weird pauses during ultimates!
🍎 Apple Andrij’s infinite loop is gone – Life Angels won’t break reality anymore!
🛍 Death Spike now appears in the shop – Get your spikes on demand!
🌀 Evolution Spirit ultimate properly levels up allies – No more skipped upgrades!
🎭 Fumi and Weto got their missing animations back – They’re fully animated now!

Get ready to unleash chaos in your dungeon once again! 🏰🔥 See you there, Darklords! 😈
Ambulance Life: A Paramedic Simulator - Ishtu
Hello Medics!

First above all, we want to thank you for sharing all your critical feedback with our teams. Ambulance Life is a major milestone for us, and we want it to be just as special for you. We are committed to patching these issues into oblivion.

⚠️An update is coming as soon as it's confirmed and certified, which is most likely late tonight or early tomorrow morning. You will know as soon as we do!

📝 Submitting Feedback
All the tickets you've been submitting to MyNacon has been PIVOTAL in our investigations and solutions for all upcoming. Please continue submitting tickets to the MyNacon support portal.

We are constantly listening, collecting, and triaging your reports for immediate action. Our developers are working around the clock to find solutions.



🛠️ Patch Highlights
  • Performance Improvements.
  • Multiple collisions, visuals and localization bug fixes.
  • Change of the Guidance Widget about the Triage Tags.
  • Addition of a score for the application, or not, of life saving measures.
  • Patient Protocol now shows only tool, diagnoses, and procedures unlocked by the player.
  • Addition of multiple ambient sounds of the city and modification of the UI's sounds.


⚠️In the meantime, and even after this patch update, players may review the below solutions to significantly improve their performance in most cases.



📁 Purging Existing Configuration File
Manually deleting your Ambulance Life configuration settings file will safely allow the game to automatically re-create this file with the recommended settings.

This file can be located here:
C:\Users\NAME\AppData\Local\Sanka\Saved\Config\Windows\GameUserSettings.ini


💾 Installation Location
Ambulance Life must be installed to SSD storage to function properly. Players will see significant performance issues if the game is installed to an HDD.

If you have already installed Ambulance Life to an HDD or an external SSD, Steam allows easy migration of your installation files to another drive of your choice!

Games are installed to the following folder by default:
C:\Program Files (x86)\Steam\steamapps\common

How do I move a game's installation folder?
To move a game's installation folder on your computer to a different location on that same computer you can use Steam's "Move" feature. To use this option do the following:
  • Make sure you have a different Steam Library path created to move to (see the instructions in how to add a Steam Library folder above)
  • Navigate to your Steam client 'Settings' menu.
  • Open the 'Storage' tab.
  • Select the drive where the games you wish to move are located.
  • Select the games you wish to move, and click 'Move'




🖥️ Enable TSR (Temporal Super Resolution)
Enabling TSR in the Anti-Aliasing settings can help improve performance.
  1. Go to "Settings"
  2. Navigate to the "Video" tab
  3. Click on "Show Advanced"
  4. Go to "Anti-Aliasing / Super Resolution Method" and scroll through the options to select "TSR"




🖥️ Reduce Traffic & Pedestrian Density
These Density options are heavily CPU intensive, but can also directly affect GPU rendering, as well.

In the settings menu, you can adjust the traffic density in San Pelícano.
While a high traffic density adds to realism, it also requires more processing power.
Lowering it can help improve performance on lower-end systems.





📨 Contact Support
To reiterate, if you are still experiencing issues, please reach out to our support team on the MyNacon support portal with as many details as possible. Your reports help our developers better understand and resolve any problems. ❤️



⚙️ System Configuration Specifications
Make sure your PC meets the minimum, recommended, or optimal system requirements to run the game as smoothly as possible.

🤏Minimum Specifications
  • OPERATING SYSTEM: Windows 10
  • PROCESSOR: Intel Core i7-8700K or AMD Ryzen 7 1800X
  • MEMORY: 16 GB RAM
  • GRAPHICS: NVIDIA GeForce GTX 980, 4 GB or AMD Radeon RX 590, 8 GB or Intel Arc A380, 6 GB
  • DETAILS: 1080p Low @ 30 FPS w/ TSR @ 66% Resolution Scaling
  • STORAGE: SSD Required
👌 Recommended Specifications
  • OPERATING SYSTEM: Windows 10
  • PROCESSOR: Intel Core i7-12700K or AMD Ryzen 7 5800X
  • MEMORY: 16 GB RAM
  • GRAPHICS: NVIDIA GeForce RTX 2070 Ti SUPER, 8 GB or AMD Radeon RX 5700 XT, 8 GB or Intel Arc A770, 16 GB
  • DETAILS: 1080p High @ 30 FPS w/ TSR @ 71% Resolution Scaling
  • STORAGE: SSD Required
💪 Optimum Specifications
  • OPERATING SYSTEM: Windows 10
  • PROCESSOR: Intel Core i9-14900K or AMD Ryzen 9 7950X
  • MEMORY: 32 GB RAM
  • GRAPHICS: NVIDIA GeForce RTX 4080, 16 GB or AMD Radeon RX 7900XT, 24 GB
  • DETAILS: 2160p Ultra @ 60 FPS Without TSR
  • STORAGE: SSD Required



🌍 Join the Community
Facebook Instagram TikTok Twitter

Discord Twitch Website
ONE WAY HOME - r
UPDATE IS LIVE! 🎮✨

Friends, we’re thrilled to announce the second wave of testing! Access is now granted to everyone who requested it. Alongside this, we’ve rolled out an update packed with fixes to enhance your gameplay experience. With your help, we’ve gathered tons of feedback, but this update focuses on the most frequent issues:

Improved Controls: “Random falls” are now much rarer. We’ve trained Jimmy to be steadier on narrow surfaces and jump higher/farther. The throw cursor is less likely to vanish, and controller movements feel more responsive.

Locations: Fixed issues in certain areas and cutscenes for smoother gameplay.

Added Achievements: You asked, we delivered! We’ve also added exclusive achievements only for testers.

Bugs: Conducted a massive cleanup across all locations.

Graphics: Reduced “blurriness” for sharper, cleaner visuals.

STREAMS & DISCUSSIONS 🚀
We allow and encourage streams, reviews, and discussions about the playtest! Share your excitement, report bugs, and tell us what you love (or don’t). Your feedback drives us!

WHAT’S NEXT? 🔧
We’ll keep rolling out fixes. Once we’ve polished the most critical areas, the game will launch as a free demo for everyone to play!

THANK YOU! ❤️
A massive thanks to everyone participating in the playtest. Your support and feedback help us improve daily. Let’s create something truly awesome together!

Happy gaming, and keep the feedback coming!
— The Cyberhead Team 🎉
RIFTSTORM - Barold
Hey everyone,

A very belated Happy New Year, Lunar New Year, and welcome to our latest dev-blog update.

Last year, we were fortunate enough to conduct two playtests—each one larger in scope, scale, and community than the last. Our most recent playtest peaked at over 100,000 downloads, generating a veritable mountain of player data and feedback for our team to analyze.



To everyone who joined us last year, we cannot thank you enough for your time both in-game and for completing the surveys we distributed throughout the playtests.

To start this year off, we wanted to take a moment not only to share our progress but also to openly discuss one of the biggest points of debate brought up by the community: Is RIFTSTORM truly a roguelite, an ARPG, or a straight-up looter shooter? It’s a question we’ve wrestled with internally as we continue to refine and develop our gameplay goals for RIFTSTORM.

Feedback from players during the last two playtest periods raised concerns about the expectations for a roguelite game versus the version of RIFTSTORM they experienced. After internal discussions, we realized that we had set erroneous expectations by emphasizing the roguelite aspect on our store page and in our marketing. For many die-hard roguelite fans, the RIFTSTORM we presented didn’t quite scratch that itch—especially when compared directly with the biggest names in the genre.

To help visualize our intent relative to market expectations, the table below outlines the “core” gaming expectations for the Roguelike, Roguelite, ARPG, and Looter-Shooter genres and compares them with both the current (Playtest) version of RIFTSTORM and our intended RIFTSTORM 1.0.




- Green shows the parts that we intent and how they align with what genre
- Blue shows where we are doubling down with RIFTSTORM


Please note that we pared down our data points to present a more concise list based on a subjective matrix developed by our design team. Some ranges and data points may differ from your views, and we welcome further discussion.

In essence, RIFTSTORM is best described as an ARPG–Looter-Shooter hybrid that draws heavy inspiration from the roguelite genre—especially in its procedural power-ups, maps, and encounter designs—to create a more emergent gameplay experience. Our biggest challenge thus far has been balancing our procedural core shooter experience with our intentionally crafted, cerebral meta layer built around a robust looter loop.

The overwhelming results from Playtest #3 helped narrow our focus even further with the introduction of our basic resource and crafting systems. These systems, along with raw player data, provided our design teams with insight into the loot-driven motivations of the majority of our players. When contrasted with typical roguelite expectations, our meta-progression system now combines a more rewarding loot-based gameplay loop with detailed, mechanic-level character customizations. When measured against the potential power creep of our in-mission power-ups and encounters, we have ultimately decided to skew our balance in favor of rewarding loot over a typical roguelite experience.

For our team, this fundamental question raised by the community has helped better frame the long-term vision for Riftstorm, and we are immensely grateful to everyone who brought it up. At the risk of delving into a full design paper, we’ll leave the discussion here for now and invite you to share your thoughts in the comments or directly with us on Discord or Steam Discussion.

As for what comes next—we’re happy to share that our teams are gearing up for a major beta release sometime this year. At the moment, we’re still working on systemic tweaks and updates to the old build while gradually shifting our focus to the major gameplay systems that we have yet to showcase in previous playtests. In our content pipeline, new characters and a new mythic species are entering production, and if all goes well, one of these topics might be the focus of our next dev-blog.

Cheers,
The Riftstorm Team
Grand Theft Auto V Legacy - rockstarintl_steam
The sound of squealing tires and the acrid smell of smoking-hot rubber — the streets of Los Santos and Blaine County are being taken over by drift-happy racers. Slide your way to victory around three new Drift Races in GTA Online:

Go with the Flow — Give the denizens of Paleto Bay something legitimate to complain about by turning this quiet suburb into a hive of automotive activity.

Gang’s All Here — Fishtail in the ganglands of Rancho and avoid becoming a road-rage statistic.

Buckle Down — This track stretches from the Galileo Observatory to Downtown Vinewood. Whatever vehicular chaos is unleashed between Point A and Point B is entirely up to you.



DRIFT UPGRADES FOR THREE VEHICLES AND DOUBLE REWARDS

The Drift Tuning Upgrade is now available for three new vehicles at the LS Car Meet: the Dinka Jester Classic (Sports), Karin Futo (Sports), and RUNE Cheburek (Sports Classic, 30% off).

Maintain control around corners, avoid collisions and obstacles, and rack up huge combos en route to Drift deity status in Drift Races to earn 2X GTA$ and RP this week. Slide into the action by speaking to the Race Organizer at the LS Car meet, or via your iFruit with an eligible LS Car Meet Membership.

Participate in any three Drift Races to complete the new Weekly Challenge and earn a GTA$100,000 prize purse.

See full event details at the Rockstar Newswire
Pinecone Game - Frameblade
MASS INVASION - EICHWAV
Hello everyone!

We are excited to announce the release of the demo version of Mass Invasion today! We are a dedicated team of four indie developers who have been passionately working on this project for quite some time now. We acknowledge that the current version lacks content and has bugs, particularly in localization. Rest assured, we are aware of these issues and are committed to addressing them and fixing all bugs along the way. We wanted to release the demo version early on to start getting attention to our game.

While it's just a demo, we will be diligently working to improve it and ensure it represents our game well.

Thank you for your support!

Please join our discord channel and share your feedback with us! https://discord.gg/WYAaK6dSU8
Citizen Sleeper 2: Starward Vector - JumpOvertheAge
-Closed up rare sequence breaks
-Improved map selection behaviour
-Fixed missing serafin drive
-Turkish system language skill check fix
-Typos and conditional corrections
Fishing Planet - vee_doesnt_lie

Hey there, Brave Anglers!

Whether you're looking to test your skills, compete with others, or just enjoy the challenge, Bream Feeder Frenzy Tour is a great opportunity to do so. Make sure to register in time and join the competition! Do it in the name of Fame, Glory, and a prize pool that includes plenty of Credits, BaitCoins, unique fishing tackle, and equipment...but most importantly - the title of Bream Feeder Champion!

The Tournaments will be held from February 11th until February 16th, with Registration starting on February 10th, 24 hours before the First Qualifier. Please, check for the detailed schedule in the Sports Tab in the game.

‼️Important Rules:
  • Only feeder tackle is allowed
  • Rod stands are prohibited
  • Boats are allowed (but only where permitted, and only fish caught from shore will count)
  • A Keepnet is required (No Stringers allowed)
  • Only the 20 heaviest fish in your Keepnet will count
  • Winner is determined by the total weight of 20 fish in the Keepnet at the end of a Round
‼️Very Important:

Only one Fishing Planet account per device is allowed. If multiple family members are playing from the same household, each participant must have their own device. Device swapping is not allowed.
For full details, check the Competitive Activities Rules.

Boost your tournament experience with the Bream Feeder Frenzy Pack with everything you need—including all terminal tackle, equipment, and licenses!

https://store.steampowered.com/app/1200343/Fishing_Planet_Bream_Feeder_Frenzy_Pack/?l=english

Tight Lines and Happy Fishing!
Spaceman Memories - NerdyPunkDev


I’m beyond excited to announce that Spaceman Memories has been selected to be part of the 2025 Tokyo Indie Games Summit! This incredible event brings together indie games from around the world, shining a spotlight on creativity and unique storytelling in game development.

The summit will take place on Saturday, March 8 - Sunday, March 9, 2025, in Kichijoji, Tokyo. The first day is dedicated to business and industry networking, while the second day is open to the public. The event will be hosted at Musashino Public Hall and Kichijoji Tokyu REI Hotel, offering an amazing space for indie developers and gaming enthusiasts to connect.

Being part of this showcase is a huge milestone for Spaceman Memories, and I’m honored to see it featured alongside so many talented indie creators. If you're attending, be sure to check it out!

For more details about the event, visit the Tokyo Indie Games Summit Official Website.

Thank you for your continued support—this journey wouldn’t be possible without you!

Tulio AKA NerdyPunkDev
Spaceman Memories Developer

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