Thank you so much for following along with the development of Upstream so far. We are so incredibly excited to share our first Official Demo build of the game! The demo features two areas out of the seven that will be present in the full game. It also features a fully functional leaderboard to keep track of best times, and its own set of Steam Achievements for you to collect!
We have been working so hard the last month to get this demo polished to share with you all, and we can’t wait to see that leaderboard start to fill up.
We have several important announcements for you in this update
① Story DLC Schedule
Firstly, we would like to extend a sincere thank you to all of our long-time backers, and apologize for the amount of time it has taken to deliver on your rewards.
While we continue to work with all parties involved to resolve issues related to the production and delivery of these rewards, we are finally able to communicate the story DLC delivery schedule.
Marisa - Feb 27, 2025
Seign - March 13, 2025
Markus - April 3, 2025
Each DLC will be available on the dates listed above. Thank you so much for your patience.
These three DLCs are the last scenario parts that Murayama worked on directly, and we hope you enjoy them.
(2) Delivering Story DLC Keys
Keys will be distributed in advance via the Yetee Hub.
The content itself will become playable at the same time as for the general public.
③ Rewards Progress
Digital Recipes:
5 recipes will be mailed together with original measuring spoons (in production).
Signed Original Poster:
These have now been signed by the core team members.
We are diligently working with The Yetee to oversee production of the remaining rewards and will be updating you about those in a future update.
We understand that these delays have been frustrating, and we deeply appreciate your continued trust and belief in Eiyuden Chronicle and Rabbit & Bear Studios. This franchise was built together with you, and we are committed to working with our merchandise partner The Yetee to ensure every backer receives the rewards they pledged for.
Help Shape the Future of Eiyuden Chronicle Merchandise
We also want to share an exciting new opportunity that could shape the future of Eiyuden Chronicle and expand its presence beyond the game.
We’ve partnered with Youtooz to launch a limited-time merchandise campaign, featuring plushies and pins of Nowa, Marisa, and Seign. This is our first major step into licensed collectibles, and the success of this campaign will directly influence future licensing opportunities, potentially leading to a broader lineup of merchandise and retail availability.
But to make this a reality, we need your help. If you love Eiyuden Chronicle and want to see more worthwhile merchandise in the future, your support for this campaign is crucial.
The limited-time pre-order window is open until February 20, and once it closes, these items may never be available again. This is your chance to own a piece of the Eiyuden Chronicle universe and help us build something even bigger for the future.
Version 0.795 * Various bug fixes. * Refined item system. * Bot improvements. * More skills. * Two new stages completed. * New monsters. * Underground level completed.
We have several important announcements for you in this update
① Story DLC Schedule
Firstly, we would like to extend a sincere thank you to all of our long-time backers, and apologize for the amount of time it has taken to deliver on your rewards.
While we continue to work with all parties involved to resolve issues related to the production and delivery of these rewards, we are finally able to communicate the story DLC delivery schedule.
Marisa - Feb 27, 2025
Seign - March 13, 2025
Markus - April 3, 2025
Each DLC will be available on the dates listed above. Thank you so much for your patience.
These three DLCs are the last scenario parts that Murayama worked on directly, and we hope you enjoy them.
(2) Delivering Story DLC Keys
Keys will be distributed in advance via the Yetee Hub.
The content itself will become playable at the same time as for the general public.
③ Rewards Progress
Digital Recipes:
5 recipes will be mailed together with original measuring spoons (in production).
Signed Original Poster:
These have now been signed by the core team members.
We are diligently working with The Yetee to oversee production of the remaining rewards and will be updating you about those in a future update.
We understand that these delays have been frustrating, and we deeply appreciate your continued trust and belief in Eiyuden Chronicle and Rabbit & Bear Studios. This franchise was built together with you, and we are committed to working with our merchandise partner The Yetee to ensure every backer receives the rewards they pledged for.
Help Shape the Future of Eiyuden Chronicle Merchandise
We also want to share an exciting new opportunity that could shape the future of Eiyuden Chronicle and expand its presence beyond the game.
We’ve partnered with Youtooz to launch a limited-time merchandise campaign, featuring plushies and pins of Nowa, Marisa, and Seign. This is our first major step into licensed collectibles, and the success of this campaign will directly influence future licensing opportunities, potentially leading to a broader lineup of merchandise and retail availability.
But to make this a reality, we need your help. If you love Eiyuden Chronicle and want to see more worthwhile merchandise in the future, your support for this campaign is crucial.
The limited-time pre-order window is open until February 20, and once it closes, these items may never be available again. This is your chance to own a piece of the Eiyuden Chronicle universe and help us build something even bigger for the future.
- Improved "Whack-A-Gopher"- I added lives to the first part so that it's more like a game, now you to whack every rodent you see. It also has new music "Pop Goes the Gopher"! - Recker construction workers flash you to indicate that you shouldn't touch them 😳 - Lowered/adjusted the amount of points needed to reach goals in various mini games — I’m really trying to have it be a good balance/middle ground between the goal and the amount of time played - Added Swedish language (någon annan som talar svenska? I live in America so one of my most useless skills actually helped out!)