The venom of speed will flow through your veins with Midnight Muscle’s week 2 reward car: the 1995 Ford Mustang SVT Cobra R, Mustang’s endurance designed muscle car.
Only 250 copies of this car were built, all with one purpose: to race. To fulfil their destiny, they came equipped with a 5.8-liter V8 engine that produces 300 horsepower and 365 lb-ft of torque making it capable of hitting 100 kmh in under 7 seconds.
Make this already unique car truly your own with the customization parts included as you unlock. Enjoy building with 4 front bumpers, 5 rear wings, 3 rear bumpers, 2 side skirts, and 5 hoods.
Shoot your suggestions to make Forza Horizon 5 the best experience for you at our Suggestions Hub.
If you have encountered any issues with this update or any other part of the game, please visit the Troubleshooting Hub.
SERIES REWARDS
80 PTS: 1973 Pontiac Firebird Trans Am SD-455
160 PTS: 1971 AMC Javelin AMX
SPRING REWARDS
20 PTS: 1995 Ford SVT Cobra R
40 PTS: Backstage Pass
Don’t forget to vote for the Festival Playlist you want to replay!
This week the choice is between High Performance and Italian Automotive.
Remember that High Performance will include a 2012 Porsche 911 GT3 RS 4.0 and a 1993 McLaren F1 as Series Rewards. It will also feature 2020 Lamborghini Huracan STO, 2015 Jaguar XKR-S GT, 2011 Koenigsegg Agera, 2022 Porsche Mission R, and Backstage Passes as Weekly Rewards.
If Italian wins, it will come with a 2007 Alfa Romeo 8C Competizione and a 1969 Fiat Dino 2.4 Coupe as Series Rewards along with 1992 Alfa Romeo 155 Q4, 2016 Abarth 695 Biposto, 1980 Abarth Fiat 131, 2014 Alfa Romeo 4C, and Backstage Passes as Weekly Rewards.
The DLC for Jump By Coronho: Chapter 2 is very close to being finished, and is scheduled for release in February!! While there is no specific date, here are some frames from the DLC!
Promise Mascot Agency - Rachel (Kaizen Game Works)
Calling all Mascot Handlers!
We are SO excited to announce that we’ll be featuring in IGN Fan Fest with an EPIC new trailer. Feast your eye holes (and ear holes) on our biggest announcement yet - packed even more full of chaotic mascot mischief and mysteries than ever before!!
Crime Mysteries! Mascot Management! Lovable Local Weirdos! All this and more awaits!
‼️WATCH THIS SPACE for more info about the event, and wishlist the game to stay up-to-date on all future updates, trust us, you don’t want to miss a peep!‼️
Thank you as always for the support, Pinky☆ says hi! xxx
On December 13, 2024, STEEL HUNTERS made its grand debut at The Game Awards. After more than a year of hard work and countless hours, we faced the challenge of condensing our vast and immersive world into just a few seconds of cinematic storytelling.
In this episode of Devs' Kitchen, we take you behind the scenes of the reveal trailer—exploring how it came to life and the key world-building elements we wanted to showcase.
Join us for a Playtest of the Game during our Beta Weekend - more details on that soon!
We’ve got some exciting news today - with some help from a little witchcraft we’ll be bringing Grimoire Groves to you early! We’ll now be launching on March 4th, two days ahead of our previous date.
And that’s not all! As part of our upcoming participation in the Steam Next Fest, we’ll be releasing an updated demo on February 17th. We’ve been hard at work over the past few months implementing your feedback from our previous demo, so we hope you’ll hop back in to see all of the changes 🧙
As always, please join our Discord Server to chat to fellow witches, and don't forget to wishlist Grimoire Groves!
When Survive the Fall will be released (which will happen sooner than you think, but we will announce that properly at a later date), you can look forward to a variety of gameplay elements. But today we don’t want to talk about the realtime-fighting system, that will give you an optional pause, in which you can give commands to your companions in order to gain the upper hand. We also will not talk about the deep crafting system. No. We won’t.
And we will not dive into more info about the basebuilding process - but only because we did so already here.
No. Today we want to talk about a different aspect: Research and the tech tree.
When you are on your expeditions, you can find and loot certain knowledge items, which can be analzyed in the camp to gain science points. These points then can be invested to progress in the extensive techtree.
And when we say ’extensive' we actually mean it.
There are close to 200 items in six tiers that you can unlock. And each of them will be helpful either to enhance your camp, your crafting capabilities or strengthen your chances of survival out on your expeditions.
If you use/unlock them all, it is fully up to you, though.
We can’t wait to show you more of the game.
So, stay tuned!
The teams of Angry Bulls Studio and Toplitz Productions