The Sisters secret character now unlocks at a combined Ace level of 12, down from 26 The Irolaz secret character now unlocks at a combined Ace level of 18, down from 36
The Rugana/Angelique storyline now unlocks at a combined Ace level of 8, down from Rugana 13.
Some quick changes to content access to open up this stuff for what I hope will be the vast majority of players :] I definitely think these barriers were erected a little bit too high
So this game contains: -6,013 4k quality renders -214 animations (It contains 20,162 4k renders) -51 choices -6 looping animations -10 Unreal Engine 5 Cinematic Videos (It contains 64,347 4k renders) -So in total this game has 6,013+64,347+20,162 = 90,522 4k renders -221k Words -84 Background Music -257 Voice Narrated Lines
To change language, in the game go to preferences and select your preferred language.
If you still can't get the Achievements, go to FateandLife Folder-game- and then delete all of the .rpyc files in there. REMEMBER .rpyc files and not .rpy files. Then go to FateandLife Folder-game-saves and then delete persistent files. Finally go to C:\Users\(YourUsername)\AppData\Roaming\RenPy\FateandLifeTheMysteryofVaulinhorn-916607300523 then delete persistent and then go to sync folder in there (if you have it) then delete persistent
Here are some of the new images for chapter 13:
Don't forget to write a positive review if you haven't done that yet, it will help so much in the development of the game, thanks 🙂
We also fixed multiple small bugs in our playtest, changelog:
Patch (v0.0.2) - Fixed: Game acting up when played of bigger resolutions screens. (Special thanks to @TrickstersMark) Tutorial sometimes doesn't show up. - Balanced: lowered the price of multiple buildings.
Patch (v0.0.3) - Fixed: Unlocked Item stars didn't count for unlocking new buildings.
Patch (v0.0.4) - Fixed: Sometimes lumberjacks get stuck at trees (Special thanks to @Gamingoffiziell, @Slappy and @dabbk )
Patch (v0.0.5) - Fixed: Marketplaces UI not reloading all the unlocked resources when reloading the game (Special thanks to @Slappy )
Your feedback is invaluable in making A Village Tale the best it can be. Thank you for being part of this journey—we can’t wait to hear your thoughts!
Question: How did you get into game art? What motivated you to work in this field? Yiğit Yalçın: Game art caught my interest because it involves many different branches of art. The idea of getting hands-on with everything—sound, visuals, and written elements of a game or model—excited me.
Question: What is your favorite design that you’ve created for Steel Swarm: Apocalypse? Yiğit Yalçın:Guardian Drone is my favorite. Its noble color, alien-like organic curves, and melting machine gun make it special to me.
Question: Which character or design in the game is your favorite? Why? Yiğit Yalçın: The shape, texture, and weapon design of the Guardian Drone make it the most special design for me.
Question: What is your art production process like? Can you explain the stages a concept goes through before reaching its final form? Yiğit Yalçın: Most of the time, we follow general 3D modeling processes without much variation. The workflow is as follows:
Concept drawing is created
Mockup is prepared
High-poly model is made
Low-poly model is created
Final paint and texture are applied to complete the model
Question: What is your biggest goal or dream as a game artist? Yiğit Yalçın:Improving the technical depth of what I’m already doing is enough for me. I don’t set massive goals, but I always strive to keep improving.
🚀 Stay tuned to see how the world of Steel Swarm: Apocalypse is taking shape! 🎮🔥
Added a feature to some containers, allowing valuable items such as gems, gold, or pocket watches to be found (low probability). Survivors searching for supplies can now find heart pacemakers, with a certain probability of encountering them. Reduced the attack power and durability of spike traps to make the tower defense aspect of the game more balanced and realistic. Fixed an issue where saving was not possible after placing too many characters in Director Mode, caused by exceeding the save limit. Added a notification when too many characters are placed in Director Mode, indicating that the maximum limit has been reached. The notification appears in the top-left corner. Increased the NPC placement limit in Director Mode, allowing more NPCs to be saved. Fixed an issue where triggering external events that turned humans into zombies could also cause teammates to turn into zombies. Resolved an issue where teammates would remain stationary when placing NPCs in Director Mode, caused by incorrect code sequence. Fixed a problem where already completed airdrop defense alarms would still appear on the mini-map, caused by a save error. Increased the spawn density of special infected enemies in Hard difficulty, making the game more challenging.
Prepare for enchanting surprises and unforgettable events! Grace your favorite waifus with elegance, power, and new skins in these limited-time offers and activities. Don’t miss your chance to collect and evolve your heroines!
Cosplay Event: Grace - Evening Dress: January 6th ~ January 16th. Grace Fragment Pack: January 6th ~ January 16th. Venus Drop Rate Up Summon Event: January 8th ~ January 13th. Elva's Love Forever: January 8th ~ January 19th. Geneva Fragment Pack: January 8th ~ January 18th. Amy Lucky Wheel Event: January 11th ~ January 15th. Revival: Christina Skin Pack: January 12th ~ January 19th.
Unleash the potential of your cherished characters and fill your album with incredible rewards!
Fixed an issue where the blood patch from "That Can't Be Hygenic" was too dark and could be mistaken for an oil patch (the ones dropped by the zombie girls with oil barrels).