Dungeon Fighter Online - DFO Neople


We will be performing a scheduled maintenance on FEB 11, 2025 (UTC).
Further details regarding the maintenance are listed below for your reference.

UTC (Universal Time Coordinated): FEB 11, 03:00 – FEB 11, 10:00
KST (Korean Standard Time): FEB 11, 12:00 – FEB 11, 19:00
PST (Pacific Standard Time): FEB 10, 19:00 – FEB 11, 02:00
EST (Eastern Standard Time): FEB 10, 22:00 – FEB 11, 05:00

< Events >
- Sunken Depths Defense!
- Cozy Winter with Honey Time!

< Sales >
- CERA SHOP Weapon Avatar Update

< Changes/Fixes >
- Fixed an issue where the map movement to Asrahan Archives was intermittently disabled.
- Fixed an issue where the damage displayed for the God of Mist Weapon (Fire) was incorrectly displayed.
- Fixed an issue where Fluffy Sheep Avatar(Type A, B, C) was abnormally displayed.
- Fixed an issue where 4-Piece oldstore Illustrator Emoticon Set (A, B Type) images were switched.
- Sunken Depths preview quest will be added. (Quest will be available until the MAR 18 maintenance)

* Rewards for the following events will be given during the FEB 11 maintenance.
- FEB 7 ExStream Rewards


Thank you.

- Dungeon Fighter Online Support Team
Realm of Simplicity MMORPG - admin
Bugfix
- Fixed a missing reference for the Missing Pitchfork quest (caused a disconnect on completion)
- Farming animations are now fixed
- When planting crops in the rain, it will now start the crop with 100% hydration

Feature
- None

Misc
- None

Performance
- Optimized player chat logs when inserting them into the database
- Optimized player data saving when inserting them into the database

Polish
- Updated Birch Log image sprite
Warlander - tl_yujiron
Greetings Warlander!


Be sure to hop in during the Character EXP Up Campaign from Feb. 7, 9:00 am UTC to Feb. 10, 8:59 am UTC!

During this campaign, rewards from Battle will be increased by 1!

Don't miss it!


⚔️ Your Warlander Team 🛡️

Join our community-focused game development discussions on your favorite platform:
❤️ Steam Discussions
💜 Discord
💙 X (Twitter)
🧡 YouTube (English subtitles available)

https://store.steampowered.com/app/1675900/Warlander/
Lumi Trek - jookim



We're really excited to announce that our new arcade game 'Lumi Trek' now has a dedicated page on Steam.

Please add this game to your Wishlistːsteamhappyː

https://store.steampowered.com/app/3363410/Lumi_Trek/



Lumi Trek is a rhythm-based casual game in which the colors of the stars can be changed by combining the three basic colors of light. Embark on a journey full of beautiful colors and great music!

  • Red, green, blue... You only need to hit these three buttons to play.
  • Enjoy an intuitive and creative gameplay with colorful adventure stages and great music!
  • You can also challenge the limits of your concentration through endless challenge stages.
PROJECT TACHYON - HIKE-1
Welcome to PROJECT TACHYON.
This project will make you a special agent called a Tachyon Agent, who can bring information obtained in the future back to the past in order to stop the rebellion of the A.I. mainframe, Omega.

For those who wishes to join, I’ll hand you the mission brief.
This time, the material is about “Combat”, which is inevitable to accomplish the mission.



Agent Sigma's attacks can be divided into two categories.
“Basic Attack” from a long distance using firearms
and “Melee Attack” using melee weapons.
The battle unfolds by interweaving these two types of attacks.

The basic strategy is to use “Basic Attack” to destroy each enemy individually while maintaining a safe distance from them.
Knowing the range and characteristics of each weapon will make it easier to get around.





Enemies will attack in large numbers, and you may be surrounded.
In such cases, use “Melee Attack” to deal with them calmly.
Some melee weapons can drown out or reflect enemy attacks.





Refer to the briefing for future missions, and aim for the success of the project.
It might be a good idea to join early through the demo and prepare for the battle.
Please add it to your wish list and get ready for the fight

Next time, we’ll introduce "Enhancement Genes" during the mission.
Feb 5
Otaku Engine - E_
Fixed shadow lighting when loading older maps.
Packit List - Imry
Major Changes
  • Items are now placed gently instead of being dropped from a height.
  • The textures of all items have been improved.
  • All achievement thumbnails have become even cuter.
Other Changes
  • The speed of camera rotation has been significantly reduced.
  • The trash bin in the Epilogue level has been slightly reduced in size.
  • Shaking the monster cage in the Fantasy level now triggers a more natural reaction.
  • Due to the removal of the item drop mechanism, the "Master Sniper" achievement has been removed.
  • Camera preset buttons, which were previously only displayed after clicking the camera button in the top left, are now visible from the start.
  • In the Epilogue level, placing the mouse on the mouse pad now allows both to be lifted together.
Strinova - Fulcrum.Armulus


Get ready for a sugar rush of style and excitement, Navigators! The Dreamscape Park themed limited-time offer is OPEN! From February 6th at 01:00 AM UTC to March 15th at 12:59 AM UTC, grab these sweet treats before they vanish like cotton candy dreams!

💖 Featured Characters & Themes:
Michele - Sweet Invitation: "If this is a fleeting dream, let it last forever."
Kanami - Heartbeat Memories: "Ba-dum... Can you hear Kanami's heartbeat?"
Yvette - Bubble Tea: "Sugar is really important... That candy shop seems popular... Hmmm..."

✨ Exclusive Themed Weapons:
Check out the adorable and deadly Dreamscape Park themed weapons! These limited-edition designs are sure to make a splash on the battlefield. (See the image for a sneak peek!)

⏰ Don't Miss Out!
This limited-time offer is only available until March 15th at 12:59 AM UTC. Head to the in-game store now and add these delightful characters and weapons to your collection!
Feb 5
Sunflowers and the Goddess of Death - theincandescentbard
First off, huge thank you to everyone who has given our demo a try and/or checked out our game over the last few months, including those just now discovering Sunflowers and the Goddess of Death during RPG Maker Festival 2025! We are truly humbled at the interest our small studio's first title is gathering. Our journey continues on this quest to build a truly memorable and enjoyable RPG that hearkens back to the great, story-driven adventures of our past.

On that note, we've been hard at work implementing some updates to the demo that we've put together for the full version. We wanted to get this update out before the start of the festival...but as game development sometimes goes, the new features were just not quite ready in time. Quality and polish come first for us, so we had to delay the release a bit to make sure things were as good as we could possibly do.

We hope you enjoy this update to our free demo and have a wonderful time playing Sunflowers and the Goddess of Death :). If you enjoyed the demo and/or are looking forward to the full release, please consider giving Sunflowers and the Goddess of Death a Wishlist on Steam!

In order to experience the new features including spatial ambience, a New Game will have to be started. We apologize to anyone in the middle of a play-through of the demo; you may experience some issues on saves made prior to 1.6 due to the large amount of backend code changes. That being said, we very much recommend starting up a new save and taking a look at the updated features and artwork! :D

And now, without further ado, here are the patch notes for 1.6!


🌻Added spatial ambience BGS to Amuniai, Temple Grounds, Verdant Temple
-Waterfalls, rivers, campfires, and other sources of ambient sound now grow louder as you approach them and pan depending on the direction you are in relation to them. Our goal with this is to bring our audio systems up a notch, to make them more immersive and further envelop you in the world of Urdin.



This spot is my personal favorite area with the new spatial audio. You can faintly hear the crashing of the waterfalls alongside the gentle bubbling of the river.


🌻Updated Growth (field map) spell for smoother climbing animations.
-No more jerkiness running near climbable vines and now you'll feel resistance when climbing.

🌻Fully implemented Einno's Terraflare Arte.
-The Arte before, while learnable, was not fully implemented and, due to a bug, had no real effect at all. (Truth be told, this Arte was not meant to be obtainable in the demo, it kinda slipped its way in there.) However, we thought, why hold our favorite dryad back? We've decided to fully implement the Arte in the demo including the animations, background code, description, artwork, etc. Everything is now fully in place and the Arte is completely functional! Enjoy!

🌻Changed health bars to green and AP bars to orange. Small swap here but better matches skills, status effects, etc.

🌻Updated text colors relating to a variety of game information.
-Overall, item and skill effects colors will more closely relate to what they do and what they affect for better clarity.

🌻Updated the base resolution used by the game engine. What this ultimately amounts to is better support for widescreen monitors (which today are more common than traditional size monitors). Most players likely won't notice a change here, regardless of monitor type, but for some monitors it makes map scrolling/map edges much smoother.

🌻Wedelia now fully restores her AP after waking up from pacifying the spirits of the wood (main story quest). Just a small quality of life change here.

🌻Adjusted the color of the scroll bar seen in multi-part windows to a soothing forest green.

🌻Added arrows to various windows throughout the game for better clarity when windows have additional options that can be selected. (Thanks Hatton!)

🌻Updated art for Dwynwyn in all of her scenes. We felt her character art was lacking a bit and there were some issues with the shading on her portrait. Cleaned that up so her confident, put-together self can shine (for awhile).

🌻Fixed a typo in Wedelia's monologue about her tea ingredients.

🌻Fixed an issue where Wedelia had a character shadow indoors in the opening cutscene but no other NPC did...ominous, but not intended.

🌻Fixed a bug with Einno's movement in the Cella (forested) scene.

🌻Fixed a typo with Cormac's chat after Niall's first shop scene.

🌻Fixed a couple instances of shadows not properly appearing under characters in outdoor environments.

🌻Updated credits and special thanks section.


That's all we have for tonight! We sincerely hope you enjoy playing Sunflowers and the Goddess of Death and hope to see you for our full release on the not-so-distant horizon!


May each road you travel echo with the merry cheer of friends and be blessed with just a spark of adventure,

-C.W. Hendricks
Volleyborne: Unbound Horizons - volleybornegame
We're back with a small update before we start working on the next big change!

🏐 Fixes & Improvements:

🛠 Fixed Kill Block Scoring Bug – Points from kill blocks are now correctly awarded to the blocking player’s team.
🎯 Improved Referee Accuracy – Referees now make more precise calls for in/out and faults.
⚙️ Settings Now Work While Holding – Adjusting settings mid-hold now applies correctly.
🤷‍♂️ Fixed Set Call Bug – Calling for a set no longer causes serves and spikes to be redirected at you.
🏗 Sandbox Collision Fixes – Resolved jump-related collision issues when using low player height.
🎾 Fixed Serving Bot in Sandbox – The bot now correctly serves without errors.
...