Killing Floor 3 - Molly




Nightfall News | Sirens and Gorefasts: Do you hear that?

Buckle up, Nightfall! Today we’re taking a closer look at two Horzine creations designed to mess with your senses. So if you’d like to put in some earplugs and clothespin your nose shut, now’s the perfect time!

"That sharp screech is etched into my subconscious, haunting me in my sleep. I still wake up checking if my ears are bleeding, just like they did that day."

- Testimony of LRSW-7 Encounter by 2089 Labor Rioter

Siren Calling


Designed for both all-out warfare and domestic crowd control, sirens have become a terror to soldiers and civilians alike.
Since its introduction in 2011, the LRSW-7—better known as the “siren”—has undergone decades of refinement to become Horzine’s flagship sonic weapon. Every iteration since has been purpose-built to further enhance this terrifying capability.


The modern siren of 2091 is a sturdier weapons platform with advanced offensive and defensive capabilities. Her signature “scream” remains the core of her battlefield effectiveness with its ability to disintegrate incoming projectiles, destroy tools and traps, and disorient individuals within its astounding range. She’s even been outfitted with a blaster capable of firing a sonic projectile with the same effects as the scream, but concentrated on single targets. A reinforced metal exoskeleton shields her between screams, while cybernetic spine and leg enhancements allow her to double in size—dramatically increasing both the accuracy and destructive range of her sonic assault.


However, sirens are not without weaknesses. Before screaming or extending their neck, they expose vulnerable cybernetic elements that emit a distinct glow. To counter this vulnerability, sirens are often found hiding behind other zeds, making them difficult to spot. Specialists daring enough to engage should prioritize flanking maneuvers and target these weak points immediately to effectively dispose of a siren.
“When animating the Siren, I wanted to capture and showcase this bioweapon at full force, and there was no better way to do that than to put it in motion. The Siren has gone through extensive upgrades from our previous game, one of my favorites being that it can now extend to almost twice its normal size. This ability was originally only going to be used during its main attack, but I wanted to utilize it in other ways as well.

Capturing the character's silhouette is an important part of our process, and I wanted to create a clear distinction between walking and running. So when the Design & Character Art Teams gave it the ability to extend its legs, it enabled me to give the creature a scarier vibe by having it go from looking like it's struggling to walk to all of a sudden running on stilts.”
-Justin Knapich, Senior Animator





Gorefast & Furious


As the first zed to receive a weapons implant and endure extreme pain, some say the SC-500 “gorefast” walked so the husk and fleshpound could run. Originally a simple experiment in pain tolerance—achieved by removing nerve endings and skin—the gorefast has since evolved into a lethal combatant.



Despite its frail appearance and relative lack of major mechanical enhancements compared to other zeds in its class, underestimating the gorefast is a deadly mistake. With an enhanced frontal cortex, it operates as a highly effective combat strategist—particularly adept at identifying and hunting down lone combatants who leave themselves vulnerable.

Its oversized blade arm, now capable of cutting through virtually anything, makes it a formidable foe. Its endoskeleton has also been reinforced with durable synthetic bones and ligaments, allowing for fortified physiology and near-superhuman strength. Meanwhile, its enhanced cybernetic eye provides superior threat detection.



Thanks to its heightened intellect and prowess as a hunter, a gorefast is adept at prioritizing enemies who have strayed from their squad, especially if their target is below half health. To a gorefast, the lower the health, the higher the priority.

Teamwork and coordination are crucial to effectively neutralize a gorefast. For the best chances of surviving a confrontation, Nightfall squads should stick together, keep an eye on their health, and listen for the telltale sound of its blade scraping against the ground as this will often be the first indicator that they’re being hunted.

“The Gorefast came in about mid way through production as a melee - flanking character. Originally most of the animation from KF2 for that character was based on cleaned up motion capture for the navigation animations.

To push this character out of the campy gore genre and more into the true horror experience for the player, we decided to give the animations more of a predator feel with both its locomotion and attacks.
As a flanking character, the Gorefast targets players who are in the back lines or tend to separate from their party, so the idea of dragging its blade towards the player as it laser focuses onto its target gave more of the ominous feeling we were looking for. Creating moments where they could possibly hear dragging metal coming towards them before even realizing where its coming from, and then having the Gorefast appear seemingly out of nowhere to deliver and vicious strike.

As a flanking character, the Gorefast targets players who are in the back lines or tend to separate from their party, so the idea of dragging its blade towards the player as it laser focuses onto its target gave more of the ominous feeling we were looking for. Creating moments where they could possibly hear dragging metal coming towards them before even realizing where it's coming from, and then having the Gorefast appear seemingly out of nowhere to deliver a vicious strike.

We experimented with creepy silhouettes, quickly closing gaps to the player, and some surprise body horror animations, which gave us a great opportunity to create more jump scares and atmospheric horror for the player.”
-Kaitlyn Dering, Animator






In the chaos of battle, these two zeds may make your life a living hell. Dismiss them too hastily and you’ll find yourself outmaneuvered and overwhelmed with liquefied lungs, an agonizing stomach wound, or both.

Thanks for stopping by for another Nightfall News briefing! If you’d like an even closer look at these two killing machines, check out the siren and gorefast reveal trailers on our YouTube Channel! And to stay up to date on all things Killing Floor, please join the awesome community members on Discord, Facebook, X, Instagram, TikTok, Reddit and the Tripwire Official Forums.
Cast Cats - WerFEST Software
We have updated the translation of the game page into different languages.
If you suddenly notice an inaccuracy in the translation, please let us know!

You can use any convenient way to contact us!
Unreality: Beyond Worlds - TylerTheMan
Hello Explorers,
Big changes are coming to Unreality: Beyond Worlds! We’ve made a major shift in how levels are designed, focusing on handcrafted experiences to provide richer and more immersive gameplay.

🆕 New Playable Map: The Mall
  • The Mall is now available to explore!
  • A vast, eerie shopping complex filled with unsettling silence and unknown dangers.
  • The map is still in progress, but you can jump in and try it out!

🛠️ Major Level Design Overhaul
  • Removed all previous levels to fully transition to handcrafted environments.
  • Moving forward, levels will be hand-built for deeper atmosphere, better pacing, and more engaging encounters.
  • No more reliance on procedural generation expect a more curated, immersive horror experience.

🔮 Developer’s Note
This shift marks a huge improvement in the game’s vision. Instead of procedural maps with limitations, each level will now be carefully crafted to enhance tension, exploration, and gameplay depth. We can’t wait to show you more!
Try out The Mall and let us know what you think!

See you in the rift!

Big Pig - becomeanobody
20 skins for the main projectile in the game.

Go to Settings - > Projectile in order to change your skins.

Shoot any of the spheres to select a specific skin, or select any of the 2 bigger spheres on top to use all the skins at once (split in 2 categories).
Warframe - vyshnavi.rajeevan
Your Year in Review returns for 2024 in a brand new way!

For a limited time, explore our new Year in Review web page to see your top loadout of the year, including the Warframe you spent the most time with, Mastery Rank progress and much more.

YEAR IN REVIEW

Download your personalized stats card and share it with your friends on social media.



Were you a precise archer with bows or a rapid-fire fanatic?

Which faction found itself on the wrong side of your Weapons the most?

What Companion claims the title of your best battle buddy?

Answer all these questions and more in your Year in Review 2024!
Ambulance Life: A Paramedic Simulator - Troy_Aesir
📅 Release Times
Please review the Global Release Map for Ambulance Life: A Paramedic Simulator to know exactly when the game will release for your time zone and platforms!



  • Consoles will be releasing first at February 6 01:00 PST / 10:00 CET
  • PC will release shortly after at February 6 09:00 PST / 18:00 CET
📺 Livestreams
Developers from Aesir Interactive will be hosting a very special Twitch livestream event starting at February 6th 08:00 PST / 17:00 CET directly from the studio in Munich, Germany!



This livestream will be held on both Nacon's Twitch channel as well as our own!
https://www.twitch.tv/nacon
https://www.twitch.tv/aesirinteractive



On February 7th 12:00 PST / 21:00 CET, we will be continuing the celebration with our usual Twitch livestream with Troy as your host. We may have a special surprise, so you won't want to miss it! 👀

⌛ Pre-Orders
And don't forget, there's still time to Wishlist and Pre-Order your copy of the game to get the Pre-Order Bonus and maybe your very own Deluxe/Supporter Edition!
https://www.nacongaming.com/en-US/ambulance-life




♥️ Thank You
From the bottom of our hearts, we want to thank this incredible community for your support, dedication, and trust over these last few years. We wouldn't be here without you and I speak for the whole company when I say we look forward to many more exciting years together.

_____________________

2025 is gonna be wild, and it's starting right now. ❤️ See you on the streets of San Pelícano, Medics!

https://store.steampowered.com/app/1926520/Ambulance_Life_A_Paramedic_Simulator/

Ambulance Life arrives February 6th, 2025 on PC, Xbox Series, and PlayStation 5.



🌍 Join the Community
Facebook Instagram TikTok Twitter

Discord Twitch Website
PhaigeX: Hyperspace Survivors - JoeOzu
Confiners, we are back for some quick minor tweaks.

The updates aren't that much, and they're more of "polishing some loose ends". Nevertheless, this is a good sign that bug reports are not that frequent anymore, and PhaigeX is shaping up nicely for everyone to enjoy!

GAME ADJUSTMENTS
  • ENEMY SHIP [MEMENTO]
    - Directional shield color matched to Warden's purple.
  • SUPPORT ACTIONS
    - Updated shop description text that "activated support actions last until the support craft leaves"
  • SHIP MODIFIERS
    - Adjusted Modifier Animation FX to hide quicker upon deactivation
    - Applicable to "condition-triggered" modifier effects like Tech Boost, Station Loader, etc.
  • TRANSPORTAL
    - Improved chances to obtain ship modifiers once a ship has maxed out customized stats
We look forward to your feedbacks and suggestions after playing, as always.

Towards a brighter future,

The PhaigeX MegaCorp.
Welcome to Elderfield - chris-cote
PATRONS CHANGELOG
  • Fixed Carla's dialogue resetting when the room is reloaded.

NON-PATRONS CHANGELOG|
  • Upgraded Watering Cans and Hoes now water/till multiple tiles
  • Seed planting has been streamlined. Seed Select now opens if you have none selected, and it plants automatically once a seed is selected until you run out. You can press the new "Seed Select" key to change seeds at any time.
  • Seed Select and Inventory are now bound to keys (Q/E by default for new installs, existing players must bind these in the keybind settings)
  • A new default controls help prompt has been added
  • Default controls can now be viewed from the Help menu
  • Nerfed Rainmen drops
  • Fixed fishing catch animation
  • Fixed adding bait prompting you to equip a rod
  • Reduced Toothbush Seed price
  • Added 2 new difficulties (Easy and Nightmare)
  • Fixed Egg item text to reference the Food Processor
  • Fixed animals only showing half of their actual friendship level
  • The Varsity Jacket can actually be found now (in a box somewhere)
Starship Troopers: Extermination - [O] Astraea
Update 1.2 will be available for troopers to download February 5th, 2025 at 10 AM PT (GMT-7).

This patch is a collection of content, performance, and optimization improvements and bug fixes. If you'd like to discuss Update 1.2 with your fellow troopers, please feel free to join the Starship Troopers: Extermination Community Discord!



Client Performance Improvements
  • Optimization of various Niagara particles such as fire, smoke, and explosives.
  • Optimized render thread hitches related to RVT.
  • Optimized animation updates for Warrior Bugs.
  • Optimized Level asset lookup in UI.
  • Disable updates for invisible meshes.
  • Fixed freezing and stuttering at match start on consoles.
  • Fixed Global Illumination scalability settings for all platforms.
  • Avoid running benchmarks for analytics on every startup.
  • Bug movement and collision optimization for clients.
  • Removed unnecessary overlaps from weapon crates.
Map Performance Improvements
  • Optimized foliage.
Server Performance Improvements
  • Optimized Bug melee attacks.
  • Optimized Memory and CPU usage for audio components in weapons.
  • Optimized Bug skeletal mesh updates.
  • Optimized significance updates.
Server Updates
  • We have consolidated all Asian and Australian Servers into one region (Singapore) to ensure players can more readily find matches with as many regional players as possible.
  • We have removed our South American Server. South American players will go back to using US servers as they did before the 1.0 launch.


Galactic Front: Disputed Sands
The new Galactic Front season “Disputed Sands” will start alongside the update on February 5th. Stay tuned in to Federation frequencies as we update troopers on the Galactic Front and the Federation's goals.


Galactic Perks
As a new Galactic Arachnid threat emerges, Troopers will have the opportunity to earn new Galactic Perks as rewards for victory on the frontline.

These new Perks allow new ways to customize your loadouts, bringing new playstyles and options or expanding on what the classes already do best. Once unlocked, Galactic Perks are available for all classes.

Moving forward every new Galactic Front will come with a new set of Galactic Perks. There are 3 new Galactic Perks earned as rewards for participation during the upcoming Galactic Front:
  • Fighting Retreat
  • Utility Utilization
  • Lead-lined Plates
Company Chat Feature
Communicate and coordinate with fellow troopers as the Company Chat feature will now be accessible through the Company Home page.
  • Company chat messages stay for 7 days then are deleted from the server.
New Weapon Mods
Federation Scientists have developed new state-of-the-art weapon modifications. These Federation-approved modifications have been added to a selection of weapons:
  • E-Pulse Pistol – Stabilized Sabots, Supercapacitor, Flechette Sabots
  • E-Pulse 44 – Stabilized Sabots, Supercapacitor, Flechette Sabots
  • E-Pulse 88 – Stabilized Sabots, DAX Module, Supercapacitor, Flechette Sabots
  • Sp.L.I.T Shotgun (Auto) – Bug Shot, Hammer Rounds
  • Sp.L.I.T Shotgun – Bug Shot, Full Choke, Oval Choke
  • FU-17 Flamethrower – Lightweight Tanks, Turbojet Nozzle, Hybrid Igniter
  • Chi-Hong Grenade Launcher – Double Packed Drums, Adhesive Rounds
Re-enlistment Cosmetics
Troopers who choose to re-enlist for another service tour will be granted new cosmetics to stand apart from their peers. Any troopers who have already taken the re-enlistment plunge will be retroactively granted these cosmetics.

Reaching Re-enlist Tier 1 (first re-enlist) will see troopers earn the Prestige Set, which includes a uniform palette, visor, weapon skin, decal, banner, medal, frame, and nameplate.



Known Issues
  • In some instances on a controller, the “Y” and the “Triangle” buttons may be unresponsive. However, the virtual cursor will still work. This is being fixed in 1.3 with UI optimizations.
  • PlayStation users may experience audio issues with Bug attack sounds when Bugs swarm the player.
  • Loadout Notification badges in rare circumstances will not clear from the loadout screen when players select the new unlock for the first time.
Highlights
  • Added a cap of 200 for “Join Requests” for Companies.
  • Engineers can now no longer build inside the dropship/extraction ship.
  • Fixed an issue where entering large meshes using Engineer MG emplacements was possible.
  • Fixed an issue where trophy progress for Bug kills was frozen on PS5.
  • Fixed the issue where explosive damage dealt full damage to friendlies and triggered traitor status.
  • Fixed the flamethrower bug that prevented ammo consumption.
  • Fixed the incorrect armor-piercing levels for Twin MG and E-pulse pistols.
  • Fixed an issue that caused the Morita XXX Sniper scope not to appear in-game.
  • Fixed an issue where the DLC Store didn’t function on PC.
  • Fixed an issue causing players to be unable to use the ping function.
  • Fixed the issue where players spawned with an incorrect class.
  • Fixed an issue causing the Royal Guard to despawn.
  • Fixed the issue where AMD FSR frame generation caused performance issues and crashes with Vsync enabled.
  • Fixed an issue that caused frequent freezes and stuttering at the start of a match.
  • Fixed an issue where Medics could not cancel their ability by swapping weapons.
Console Fixes
  • Fixed an issue that caused frequent freezes and stuttering at the start of a match.
  • Fixed issue where the corpse of the Royal Guard does not break into pieces when using a knife or baton.
  • Fixed an issue where the Scoreboard contains untranslated words.
  • Fixed a title stability issue causing a “Ran out of memory” crash error.
  • Fixed an issue where troopers could not respawn after dying in the lava river on Agni Prime.
  • Fixed an issue that could cause the game to crash throughout gameplay on planet Bores.
  • Fixed the issue where the Overcharge Module used on the offensive building has no highlight.
  • Fixed the issue where flashlight shadows covered the entire lit area when stationary until the screen was moved.
  • Fixed the issue where Xbox player's voice is not heard until after a microphone test in Settings.
  • Fixed an issue where the navigation buttons of the Company subtabs do not work when pressed while the player is in a Company.
  • Fixed the issue where the screen often darkens dramatically when being shot by a Gunner bug.
  • Fixed the issue where a very significant motion blur occurred on player weapons while idle.
  • Fixed the issue where the screen darkens excessively when hit by fire or using a flamethrower near enemies.
  • Fixed an issue where navigating using L1/R1/L2/R2 after disconnecting and reconnecting the controller in the button layout would stop working.
  • Fixed an issue where Warrior would not attack players on Agni Prime Horde.
  • Fixed an issue where the RealtimeMultiplay End system message did not reappear when the user was disconnected from the internet while in the mission.
UI
  • Fixed the missing Difficulty text on the Scoreboard.
  • Fixed the missing tooltip for the purchased Company Ops mission when hovering over Difficulty text.
  • Fixed the "4-16" text on the “Main Missions” window, from becoming a date in Chinese.
  • Fixed the incorrect image for 'Stage 6: Remembering the fallen' in the Galactic Front tab.
  • Fixed the incorrect image for 'Stage 6: Doing your part!' in the Galactic Front tab.
  • Fixed the incorrect GF title above the banner in the AAR for Company Ops missions.
  • Fixed the issue where the kill counter in the “Stats” tab didn’t update immediately after winning a match.
  • Fixed the problem where the "Player Could Not Be Kicked" modal appeared when the party leader tried to kick itself, and the party disbanded after closing the modal.
  • Fixed the issue where the "Being Revived By" modal quickly appeared when saluting a dead trooper.
  • Fixed the issue where the "Leave Party and Start Solo Play/SOG?" modal appeared twice after accepting or closing the modal.
  • Fixed the issue where an error message appeared when proceeding to the Main Menu from the “Join Up Now” screen.
  • Fixed the issue where the "Restore Default" button for video settings didn’t work.
  • Fixed the non-functional "Play" button on the Galactic Front page.
  • Fixed the issue where members of the created or joined clan weren’t visible in the Members tab of the Company screen.
  • Fixed an issue where AAR Suggested Companies didn’t display the companies of members present in the match.
  • Fixed the issue where the ESC key stopped working on the Create Company Operation screens.
  • Fixed the issue where the "Deliver Gas Canister" objective beam was misaligned in SOG Mission 4.
  • Fixed the issue where the Narrative Slideshow would not appear when achieving a new stage on Galactic Front.
  • Fixed the issue where the respawn screen UI persisted after a trooper bled out.
  • Fixed the Horde Bugs counter, previously skipping hundreds of Bugs.
  • Fixed the translated language of the Map name in the Mission Selection screen, which does not update in real time when switching to English.
  • Fixed the Weapon name "TDW-99 Morita Tactical SMG" that would flicker in Russian on the Loadout screen.
  • Fixed an issue causing the Voicechat icon not to be displayed when the player is dead.
  • Fixed a missing string in the Loadout Menu for the 'Hold & Rotate' button.
Audio
  • Fixed the problem where firing SFX for single-shot weapons was interrupted by subsequent shots.
  • Fixed Bombardier's rolling audio that would not stop after jumping.
  • Fixed a ticking SFX that was heard even after the Nuclear Det Pack exploded.
  • Fixed an SFX issue that would cause “Throwing a Grenade” SFX to play when throwing a canister using the Engineer Class.
  • Fixed incorrect VO for ARC delivery in AAS missions.
  • Fixed VO where the "Get this thing online" voice line played when pinging the Ammo Fabricator during an active mission.
  • Fixed retriggering VO of the Building Tutorial for building the refinery.
  • Fixed the issue where Fed Net fanfare didn’t play at the start of the propaganda reel when loading into matches.
  • Fixed the issue where Overcharge SFX played before intro propaganda when joining a match.
  • Fixed the issue where the Scan Pistol played the E-pistol slap sound.
Art & Animation
  • Fixed the broken idle animation for the Sniper Class when backing out of most pages on the loadout screen.
  • Fixed the broken reload animation of the TW202-L Morita Hawkeye.
  • Fixed the broken reload animation for both variants of the Split shotgun.
  • Fixed the issue where the gun position broke when swapping weapons while ADS with a primary weapon.
  • Fixed the sprint animation, which continues when entering crouch from sprint.
  • Fixed the camera zooming in outside of ADS when quickly swapping weapons while using scoped weapons.
  • Fixed an issue where the particle effects from the explosion of thermo charges look like dirt.
  • Fixed blood spurts not having the correct color applied.
  • Fixed an issue so that blood pools and debris no longer appear on the player's screen when shot by another player.
  • Fixed the problem of missing or non-light-emitting flares on Boreas.
  • Fixed floating rock meshes in tunnels on Agni Prime.
  • Fixed floating rock meshes in tunnels on X-11.
  • Fixed terrain gap in the underground caves on Boreas.
  • Fixed extra collision areas appearing on a rock formation on Agni Prime.
  • Fixed the problem where melee bugs jittered when navigating tight spaces filled with carcasses.
  • Fixed the Agni Prime ARC win stinger playing at the end of a Boreas AAS mission.
  • Fixed an issue where depositing carriable objects could cause player melee animations to be replaced with the carried object animation.
Gameplay & General Fixes
  • Updated the suggested company list to show Public Companies instead of private companies.
  • Fixed an issue that could cause the game would freeze and crash on launch.
  • Fixed the problem that caused the application to shut down when clicking the “Quit To Menu” button.
  • Fixed the problem where players immediately entered Solo Play when selecting SOG in a Party.
  • Fixed the issue where pressing the back button on the Create Company Operation screen returned the player to the landing screen.
  • Fixed the issue where the "Cross Play" setting required exiting the main menu for changes to take effect.
  • Fixed the issue where turning off "Cross Play" hid all players in your social tabs.
  • Fixed the issue where deconstructing Mobile MG Emplacements and Sentry Turrets replaced the player's reticle with the "Reloading" text box.
  • Fixed the issue of duplicate objectives sometimes appearing in Company Operations.
  • Fixed the party leader tried to kick itself, and the party disbanded after closing the modal.
  • Fixed the issue allowing users to highlight multiple locations in the Matchmaking Region screen.
  • Fixed an issue where backfill didn’t work when attempting to join ongoing missions.
  • Fixed the issue where bugs couldn’t path to players near walls.
  • Fixed the issue that prevented players from shooting bugs that spawn far away.
  • Fixed the missing Ore silo on forward bases.
  • Fixed the problem where the "Joined Up Your Squad" text always appeared on the HUD after respawning or redeploying.
  • Fixed the Royal Guard in S.O.G Mission #19 didn’t attack the player.
  • Fixed the issue where two Large gate structures overlapped with each other.
  • Fixed the issue where Agni Prime’s Central Refinery upper-level build zone was sunken into the floor.
  • Fixed the issue where typing a message in the chat box would close, causing the player to lose control of their character.
  • Fixed the issue where character animations would break when equipping the reflex sight on the Morita MK3 SAW.
  • Fixed the issue where respawning after dying in lava left the player stuck with the bleedout camera and no control over their character.
  • Fixed the issue where troopers downed while using a melee attack had their melee weapon grafted onto their firearm when revived.
  • Fixed the issue where dying while starting a climbing animation left the player in a broken state upon revival.
  • Fixed the issue where customized Trooper and Weapon cosmetics were reset to the default after exiting the Building Tutorial.
  • Fixed the issue where customized Trooper and Weapon cosmetics didn’t apply in S.O.G missions and the Building Tutorial.
  • Fixed the issue where class loadouts reset to default when leaving and rejoining a game session.
  • Fixed the problem of destroyed bunkers being unrepairable and blocking bug locomotion.
  • Fixed the issue where weapons with punch-through produced incorrect hit markers when hitting subsequent targets.
  • Fixed an issue where the Demolisher’s “Extra Primary” perk caused both primary weapons to use the top weapon's attachments.
  • Fixed the issue where Mastered MK1 didn’t unlock for other classes at level 1.
  • Fixed an issue causing “Selected Regions” to reset to 'US West' after company creation.
  • Fixed an issue where local voice chat was always highlighted when the player entered the game.

Droplet: States of Matter - krayfishkarl


Hey guys! Krayfishkarl here and welcome to another Droplet: States of Matter update! Early Access 1.44 is now available! This update reworks the layout of Oganesson Labs among other things.

Oganesson Labs has been redesigned from the ground up to better hone in the "finale" feel to it. The backstory of this area was that one hundred years ago, a secret research facility on dark matter was abandoned due to a solar flare. All these years later, Dr. Ruby Dium rediscovered the facility to make it her new base of operations. As such, I aimed to make the area feel very ominous, as if some forbidden technology once laid to rest had been reawkened due to a disturbance. Additionally, partway through the level is a holographic bridge that requires you to collect all the green crystals in the area to unlock.

I decided to add these new requirements as I felt that without them, the player could reach the end of the game without having experienced most of the levels. So now, in all the other hub worlds, in order to face the boss, you must have at least two green crystals from that hub world. This is to make sure that the player is adequately taught all the necessary mechanics to be able to not only defeat the boss but to properly get an idea of the key features the game has to offer.

In other news, I've gone through the entire game and graphically updated a lot of old models. You'll find plenty of enemies sporting a new look with some even having new behaviors. There are far too many to list, but one of the new enemies of note can be found in Misty Canopies. It is a Toadstool that releases a cloud of spores that will temporarily reverse the controls. This effect only lasts a few seconds, but can make or break a time trial if you're not careful.

Additionally, you'll now find the title screen has new music. While it still has the same lyrics and melody, it features completely new instrumentation. This is in preparation for a planned update to the title screen animations. One of these newer animations is already in the game, so you might notice something a little different partway through the sequence.

And lastly, the new reward for completing all the Kray Times - the hard versions of the time trials - is access to an Extras Menu. Among various cosmetics like big head mode, there's also a hardcore mode that wipes your save file if you lose a life. I'll more than likely add a few more of these bonuses in future updates, so I'll keep the details a surprise for the time being!

That's all for now! And with that, thank you for following the development of Droplet: States of Matter!

Patch Notes
Gameplay
  • New criteria for proceeding to the next Noble Gas province added. You must have at least two green crystals in a star system before you can face the boss of the area. The only exception is Oganesson Labs in which you need three green crystals.
  • Reshuffled some atoms in Misty Canopies.
  • New enemy in Misty Canopies - Toadstools which can release spores. If you get caught in them, the controls become temporarily reversed. They replace the previous hopping mushroom enemies.
  • Reduced damage radius of zombie ants.
  • Misty Canopies Ents attack slightly faster.
  • Time trial adjustments for Misty Canopies.
  • Number of atoms needed before obtaining an extra life increased from 250 to 1000.
  • Clams are now more aggressive.
  • Enemies have a slightly wider line of sight.
  • Fixed a bug with incorrect animations during the Sobek fight.
  • Updated some mechanics of the second phase of the final boss fight.
  • Added superluminal scanner to Argon Town.
  • New button to center camera behind you. Press LB on Xbox controller or F on keyboard.
  • Updated physics for icicles.
  • Removed Argon Town and the Science Museum from the demo version. This is to streamline the demo experience a bit more.
Graphics
  • Title sequence has received some updates.
  • Graphical updates to various enemies throughout the game.
  • Volcano eruption effect updated.
  • Shrunk the size of a few campfires.
  • Graphical update to a mysterious benefactor.
  • Fixes some missing faces on Sill E. Con’s model.
Audio
  • New title screen music.
  • New music for the endgame bonus area.
  • New music for second phase of final boss fight.
  • New music for Sandswept City.
  • Added a few new menu SFX.
  • New sounds for various enemies throughout the game.
  • New music for the appearance of a mysterious benefactor.
  • Improved audio mixing in the credits theme.
Text
  • Adjusted some of the professor’s voice lines and dialogue.
  • Hints about museum artifacts now show up much further into the game to give more time for you to figure them out on your own.
  • There is now a message about controlling your spaceship on the map screen when you enter it for the first time.
...