Runes of Magic - [CM] Darcoon


Spin the Wheel of Destiny in the shop and get fantastic prizes.

Period: 05.02. (00:01 AM CET) until 27.02. (11:59 PM CET)

Increase Your Odds

You can increase your chances of landing a Jackpot by collecting keys to reach the next level on the wheel: here there’s not just one but two Jackpot segments waiting for you.

The following are just some of the items that are waiting for you:

  • Flying Mailbox Pet Egg (7 Days)
  • Magic Gate Mount (Permanent)
  • Turbo Resark Mount (Permanent)
Spin and win now!
Cookie Clicker - Orteil
Language update
  • Patch 2.053 adds support for the Norwegian and Danish languages on PC and Mac.
    This brings the game's language selection to 15 languages!
Idler Fest
Steam is currently hosting Idler Fest, celebrating everything idle and incremental!
We're often cited as one of the games that popularized the genre, first launching for web browsers in 2013. As such, we couldn't afford to miss out on celebrating with everyone.
Cookie Clicker is 66% off on Steam until February 10th!
That's a historical low! It's the perfect time to gift Cookie Clicker to a friend or foe who could stand to see their productivity plummet. Spread the good word! Send it to your northern friends and single-handedly lower Norway's GDP!

Don't forget to check out all the other games on offer for Idler Fest too! There's some really good ones in there and we couldn't be prouder that some of them mention us as an inspiration.

What's next
We're still making progress on the dungeons minigame, UI overhaul, and QoL changes. Stay tuned!
Foxes' Festival - Graven Industries Games
I think it has something to do with the game saving when moving between areas at the same time it's loading and unloading areas.

Saving isn't needed there (I doubt anyone even knew it did that) so I turned off the saving when moving between areas and hopefully that fixes it.
City Lights Love Bites Season 0 [Pilot Season] - NaughtyOba
Firstly, highlight these:

  • 6 Director's Cut CGs (Mai, Jiya, Yuua)
  • 5 Small CGs with speed control (Freya, Linger, Elisa 2, Amy)


1. Calendar System:
You can check characters' daily events in the phone's calendar. I will complete 30 events in the future. (Currently, there's one for Linger's defeat and one for Elisa.)
It also displays the events of the current quest character on the calendar. There might be some bugs, but they should not affect the main storyline.
It seems the display for English looks a little bit odd. I will look into it.


2. Real-Time Location System under Character Information Interface:
The current location information of characters at any given time will be displayed in the character information interface.





3. Mini Roaming System:
During the execution of main tasks, you can engage in small roams to enhance the game immersion.





4. 4 Main Questlines (The Chinese New Year quest triggers the other three):

Due to the extensive modification of cache code this time, everyone who encounters save errors might need to replay Chapter 11. I deeply apologize for any inconvenience caused, but I will continue to work tirelessly. I am the Zhuge Liang of the eroge world.


Finally, Happy Chinese New Year to you~! I wish you prosperity!

Feb 4
Midnight Racer - dotsfactorygames
- Full Steam Deck integration!
Time for tests!
If anyone has Steam Deck I encourage you to test the game on it!
Hidden Breed - Fixation_Marketing
The wait is over! The Hidden Breed demo is now available for FREE on Steam VR! Step into the boots of Dr. Laura Mendez as she battles terrifying alien creatures and fights for survival in an isolated moon station overrun by the deadly Colloids.

🔥 What to Expect in the Demo:
Intense VR Combat – Wield powerful weapons against relentless alien threats.
Immersive Sci-Fi Horror – Explore the eerie corridors of the moon station.
Heart-Pounding Action – Test your survival instincts in deep space.

As we are still in the demo phase, we would greatly appreciate your feedback and will be making continuous improvements in the coming months. Your insights help shape the game, and we’re committed to making it even better!

An enhanced version of the demo featuring new weapons, improved combat, and more alien enemies will launch during Steam Next Fest (Feb 24 – Mar 3, 2025).

A huge thank you to everyone who plays the demo, adds the game to their wishlist, and shares their experiences! Your support means the world, and I can’t wait to show you what’s next.

Thank you,

Harold M

Join the conversation on social with the link below 👇🏽
Hodgepodge Hunch - uracon
This event is for streamers to play Hodgepodge Hunch with other streamers!
Resonite - Frooxius
Hello everyone! I got another build for you!

This is mostly some more cleanup and fixes, notably for PhotonDust and fixing the issues with the cloud syncing (thanks to everyone for the reports and logs!).

There's a few goodies though, giving you more control over angular velocity for PhotonDust!

I got another fix coming up, but I wasn't able to finish it for this build, because it's a fair bit more complicated - it particularly has to do with legacy systems that used negative scaling - this turned out to be quite a time sink, requiring some bigger architectural changes to PhotonDust. In case you wonder why we sometimes don't allow values out of certain ranges - this is why x3

I should have a fix tomorrow though, which should wrap up some last bits of PhotonDust. Just as a reminder - the Legacy particle system will go poof very soon! We don't recommend using it for any new projects at this point.

New Features:
- Added AngularVelocityDrag module for PhotonDust (requested by @mr.redstar, @luxkitty, issue #3639)
-Added ConstantAngularVelocityForce module for PhotonDust
-- This applies a constant angular acceleration to the particles
-- It requires the RotationSimulationModule to function
- Added LerpUnclamped support for SphericalHarmonics
-- This fixes crash when trying to use ValueLerpUnclamped node (reported by @luxkitty, issue #3620)
- Fix exceptions when checking validity of ProtoFlux node visuals when the target node has been deleted, but visual hasn't (found in a log from @nytra, @luxkitty, issue #3635)
- Added SizeMultiplierByVelocity module for PhotonDust
-- This allows multiplying the size based on the velocity
-- The multiplier can be clamped within a certain range as well as the resulting size
-- You can also mask which axes of the size are affected by this

Locale:
- Merged Japanese locale update by @.aesc
- Merged Chinese locale update by modimobeikete

Fixes:
- Fixed legacy particles with length/velocity scaling and zero velocity being visible after conversion to PhotonDust (based on report by @ultrawidegamer, issue #3628)
- Added read lock to mesh data for mesh emitters
-- This prevents PhotonDust from breaking when the procedural mesh data is being updated (reported by @nytra, @luxkitty, issue #3635)
-- This only affects procedural meshes as those can be updated on the fly. Static meshes don't require locking and are more efficient to emit from
- Fixed particles in Facing mode rolling with head (reported by @veercollie, issue #3626)

- Added retry logic to fetching asset metadata from CloudFlare when crucial information is missing
-- This fixes a transient error, when freshly uploaded blobs are sometimes missing information, causing syncing to break (@reddneko, @elaina6254, @orange3134, @bredo, @zahndy, @nytra, @lynrayy, issue #3629)
Feb 4
GPU Terrain Painter - francois.sahy
• Experimental 'Render to Ground' function
• Small fixes for AMD RX series

New tutorial :)
https://www.youtube.com/watch?v=RcqaJvTeeVs
Nock & Load - o.brooks.dev
  • Added v-sync and frame rate limit options to display settings menu
  • Small tweaks & polish
...