Beneath - jaket
Hello everyone!

We are so excited to reveal that Beneath is being published by Wired Productions - who we worked with on our 2020 title Those Who Remain. We are so excited to be working with this team again, and the chance to build on the Wired X Camel 101 partnership! We’ve released an awesome new trailer to celebrate, watch below:

https://youtu.be/SkHuPbNPTt0?si=NGBYaa84MnCfSxwD

Check out this EXCLUSIVE 6 minutes of gameplay over at IGN, where you’ll get a sneak peek of all of the heart pounding terror that comes from Beneath.

https://youtu.be/yUbdvrXekVQ?si=YEuvhdGJTMEeRMhv


With this huge news, we are excited to reveal all new artwork by artist Mark Graham, and a new logo!



And if all of that isn’t enough, and you want to dive even deeper, you can sign up for the Beneath playtest here: https://mailchi.mp/wiredproductions/omniumtrials
Battlefield 3™ - Electronic Arts
Welcome to Battlefield Labs.

We'd like to invite you to join us for our most ambitious community development collaboration ever. This is an opportunity to provide feedback, validate the future of Battlefield, and have a direct and lasting impact on the next generation of Battlefield games.




Our {LINK REMOVED} have been hard at work and are now entering a critical phase of our development cycle, where your feedback is crucial in helping us know what to prioritize, improve, and refine before release.

What Is Battlefield Labs?
Battlefield Labs is a place for us to test concepts and experiences we’re excited about with you, our players. We want our community to play a key role in the future of Battlefield and this is an opportunity for many of you to do just that.

We will test (almost) everything but not everything you see will be complete. To ensure that your feedback has impact, players will experience, under NDA, different pieces of an unfinished puzzle so we have time to incorporate your feedback into the final product.

Even in pre-alpha, we are proud of where the game is at. We tirelessly playtest, but your feedback will supercharge our development as we strive to hit that perfect note between form, function, and feel.

This is an unprecedented moment for Battlefield. We will start by testing the pillars of play, like core combat and destruction. Then transition to balance and feedback for our weapons, vehicles and gadgets, ultimately leading to where all these pieces come together in our maps, modes, and squad play.

And yes, we will be testing Conquest and Breakthrough, the heart and soul of our all-out warfare experience, but BF Labs will also be a place to explore new ideas and fine-tune and improve Battlefield pillars like our class system (Assault, Engineer, Support, and Recon) to create deeper more strategic play.



How do I get involved?
Sign up now. To form an accurate snapshot of our community we need a variety of players - veterans and new recruits - ready to play and feedback on our vision for the future of Battlefield. Initial invites will be limited to a few thousand participants with servers located in Europe and North America. Over time we’ll invite tens of thousands more with support for further territories.

Regardless of your level of participation, we want all Battlefield fans to be a part of the process. We’ll be posting work-in-progress public updates from our community team where you will hear directly from developers at Battlefield Studios.

Visit http://battlefield.com/labs for more information on how you can sign-up.

There will be ample opportunity to play and converse around the next Battlefield ahead of its launch. This is just the beginning.

Until then, join us on the {LINK REMOVED} as it’s our prime way to stay up to date on all things Battlefield!

Let’s build Battlefield together.
//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Battlefield 4™ - Electronic Arts
Welcome to Battlefield Labs.

We'd like to invite you to join us for our most ambitious community development collaboration ever. This is an opportunity to provide feedback, validate the future of Battlefield, and have a direct and lasting impact on the next generation of Battlefield games.




Our {LINK REMOVED} have been hard at work and are now entering a critical phase of our development cycle, where your feedback is crucial in helping us know what to prioritize, improve, and refine before release.

What Is Battlefield Labs?
Battlefield Labs is a place for us to test concepts and experiences we’re excited about with you, our players. We want our community to play a key role in the future of Battlefield and this is an opportunity for many of you to do just that.

We will test (almost) everything but not everything you see will be complete. To ensure that your feedback has impact, players will experience, under NDA, different pieces of an unfinished puzzle so we have time to incorporate your feedback into the final product.

Even in pre-alpha, we are proud of where the game is at. We tirelessly playtest, but your feedback will supercharge our development as we strive to hit that perfect note between form, function, and feel.

This is an unprecedented moment for Battlefield. We will start by testing the pillars of play, like core combat and destruction. Then transition to balance and feedback for our weapons, vehicles and gadgets, ultimately leading to where all these pieces come together in our maps, modes, and squad play.

And yes, we will be testing Conquest and Breakthrough, the heart and soul of our all-out warfare experience, but BF Labs will also be a place to explore new ideas and fine-tune and improve Battlefield pillars like our class system (Assault, Engineer, Support, and Recon) to create deeper more strategic play.



How do I get involved?
Sign up now. To form an accurate snapshot of our community we need a variety of players - veterans and new recruits - ready to play and feedback on our vision for the future of Battlefield. Initial invites will be limited to a few thousand participants with servers located in Europe and North America. Over time we’ll invite tens of thousands more with support for further territories.

Regardless of your level of participation, we want all Battlefield fans to be a part of the process. We’ll be posting work-in-progress public updates from our community team where you will hear directly from developers at Battlefield Studios.

Visit http://battlefield.com/labs for more information on how you can sign-up.

There will be ample opportunity to play and converse around the next Battlefield ahead of its launch. This is just the beginning.

Until then, join us on the {LINK REMOVED} as it’s our prime way to stay up to date on all things Battlefield!

Let’s build Battlefield together.
//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Battlefield™ 1 - Electronic Arts
Welcome to Battlefield Labs.

We'd like to invite you to join us for our most ambitious community development collaboration ever. This is an opportunity to provide feedback, validate the future of Battlefield, and have a direct and lasting impact on the next generation of Battlefield games.




Our {LINK REMOVED} have been hard at work and are now entering a critical phase of our development cycle, where your feedback is crucial in helping us know what to prioritize, improve, and refine before release.

What Is Battlefield Labs?
Battlefield Labs is a place for us to test concepts and experiences we’re excited about with you, our players. We want our community to play a key role in the future of Battlefield and this is an opportunity for many of you to do just that.

We will test (almost) everything but not everything you see will be complete. To ensure that your feedback has impact, players will experience, under NDA, different pieces of an unfinished puzzle so we have time to incorporate your feedback into the final product.

Even in pre-alpha, we are proud of where the game is at. We tirelessly playtest, but your feedback will supercharge our development as we strive to hit that perfect note between form, function, and feel.

This is an unprecedented moment for Battlefield. We will start by testing the pillars of play, like core combat and destruction. Then transition to balance and feedback for our weapons, vehicles and gadgets, ultimately leading to where all these pieces come together in our maps, modes, and squad play.

And yes, we will be testing Conquest and Breakthrough, the heart and soul of our all-out warfare experience, but BF Labs will also be a place to explore new ideas and fine-tune and improve Battlefield pillars like our class system (Assault, Engineer, Support, and Recon) to create deeper more strategic play.



How do I get involved?
Sign up now. To form an accurate snapshot of our community we need a variety of players - veterans and new recruits - ready to play and feedback on our vision for the future of Battlefield. Initial invites will be limited to a few thousand participants with servers located in Europe and North America. Over time we’ll invite tens of thousands more with support for further territories.

Regardless of your level of participation, we want all Battlefield fans to be a part of the process. We’ll be posting work-in-progress public updates from our community team where you will hear directly from developers at Battlefield Studios.

Visit http://battlefield.com/labs for more information on how you can sign-up.

There will be ample opportunity to play and converse around the next Battlefield ahead of its launch. This is just the beginning.

Until then, join us on the {LINK REMOVED} as it’s our prime way to stay up to date on all things Battlefield!

Let’s build Battlefield together.
//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Battlefield™ V - Electronic Arts
Welcome to Battlefield Labs.

We'd like to invite you to join us for our most ambitious community development collaboration ever. This is an opportunity to provide feedback, validate the future of Battlefield, and have a direct and lasting impact on the next generation of Battlefield games.




Our {LINK REMOVED} have been hard at work and are now entering a critical phase of our development cycle, where your feedback is crucial in helping us know what to prioritize, improve, and refine before release.

What Is Battlefield Labs?
Battlefield Labs is a place for us to test concepts and experiences we’re excited about with you, our players. We want our community to play a key role in the future of Battlefield and this is an opportunity for many of you to do just that.

We will test (almost) everything but not everything you see will be complete. To ensure that your feedback has impact, players will experience, under NDA, different pieces of an unfinished puzzle so we have time to incorporate your feedback into the final product.

Even in pre-alpha, we are proud of where the game is at. We tirelessly playtest, but your feedback will supercharge our development as we strive to hit that perfect note between form, function, and feel.

This is an unprecedented moment for Battlefield. We will start by testing the pillars of play, like core combat and destruction. Then transition to balance and feedback for our weapons, vehicles and gadgets, ultimately leading to where all these pieces come together in our maps, modes, and squad play.

And yes, we will be testing Conquest and Breakthrough, the heart and soul of our all-out warfare experience, but BF Labs will also be a place to explore new ideas and fine-tune and improve Battlefield pillars like our class system (Assault, Engineer, Support, and Recon) to create deeper more strategic play.



How do I get involved?
Sign up now. To form an accurate snapshot of our community we need a variety of players - veterans and new recruits - ready to play and feedback on our vision for the future of Battlefield. Initial invites will be limited to a few thousand participants with servers located in Europe and North America. Over time we’ll invite tens of thousands more with support for further territories.

Regardless of your level of participation, we want all Battlefield fans to be a part of the process. We’ll be posting work-in-progress public updates from our community team where you will hear directly from developers at Battlefield Studios.

Visit http://battlefield.com/labs for more information on how you can sign-up.

There will be ample opportunity to play and converse around the next Battlefield ahead of its launch. This is just the beginning.

Until then, join us on the {LINK REMOVED} as it’s our prime way to stay up to date on all things Battlefield!

Let’s build Battlefield together.
//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Battlefield™ 2042 - Electronic Arts
Welcome to Battlefield Labs.

We'd like to invite you to join us for our most ambitious community development collaboration ever. This is an opportunity to provide feedback, validate the future of Battlefield, and have a direct and lasting impact on the next generation of Battlefield games.




Our {LINK REMOVED} have been hard at work and are now entering a critical phase of our development cycle, where your feedback is crucial in helping us know what to prioritize, improve, and refine before release.

What Is Battlefield Labs?
Battlefield Labs is a place for us to test concepts and experiences we’re excited about with you, our players. We want our community to play a key role in the future of Battlefield and this is an opportunity for many of you to do just that.

We will test (almost) everything but not everything you see will be complete. To ensure that your feedback has impact, players will experience, under NDA, different pieces of an unfinished puzzle so we have time to incorporate your feedback into the final product.

Even in pre-alpha, we are proud of where the game is at. We tirelessly playtest, but your feedback will supercharge our development as we strive to hit that perfect note between form, function, and feel.

This is an unprecedented moment for Battlefield. We will start by testing the pillars of play, like core combat and destruction. Then transition to balance and feedback for our weapons, vehicles and gadgets, ultimately leading to where all these pieces come together in our maps, modes, and squad play.

And yes, we will be testing Conquest and Breakthrough, the heart and soul of our all-out warfare experience, but BF Labs will also be a place to explore new ideas and fine-tune and improve Battlefield pillars like our class system (Assault, Engineer, Support, and Recon) to create deeper more strategic play.



How do I get involved?
Sign up now. To form an accurate snapshot of our community we need a variety of players - veterans and new recruits - ready to play and feedback on our vision for the future of Battlefield. Initial invites will be limited to a few thousand participants with servers located in Europe and North America. Over time we’ll invite tens of thousands more with support for further territories.

Regardless of your level of participation, we want all Battlefield fans to be a part of the process. We’ll be posting work-in-progress public updates from our community team where you will hear directly from developers at Battlefield Studios.

Visit http://battlefield.com/labs for more information on how you can sign-up.

There will be ample opportunity to play and converse around the next Battlefield ahead of its launch. This is just the beginning.

Until then, join us on the {LINK REMOVED} as it’s our prime way to stay up to date on all things Battlefield!

Let’s build Battlefield together.
//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Tower of Megami Descents - Quilliezzzzzz
Additional

Additional effects on Heads:
Black:
Earn up to 10 Coins if no descent
Copper:
Earn up to 20 Coins if no descent
Silver:
Earn up to 30 Coins if no descent
Initial bonus +50%
Gold:
Earn up to 100 Coins if no descent
Initial bonus +50%
Choose skills every 5 layers
Diamond:
Earn up to 1000 Coins if no descent
Initial bonus +100%
Choose skills every 5 layers

Additional effects on Bars:
Chew (Food shape): Movement speed (-20%, -40%, -60%)
Stimuli (Exaggerate shape): Bonus (+10%, +20%, +30%)
Tower (Long shape): Additional layers (+1, +2, +3)
Stable (Heavy object shape): Will not tilt
Normal (Other shapes): No effect

Some Bars have multiple effects


Function

Adjusted the movement method of the stick
Adjusted the price of the stick
Adjusted the trigger method of the Megami Skills
Changed the graphics API (OpenGL 3 -> Vulkan)
LEAP - Laura
Good morning Mercenaries,

We hope you rested well and are ready for our next round of Warfare Events. Seasoned veterans will know that our weekly drills come at a price, and time is of the essence. Be ready and be careful when entering war, as soldiers we must be on alert at all times. Review the upcoming event and special instructions:



Special Instructions
  • February 5th's event will run from 3:30pm EST until 4:30pm EST
  • This game mode will be a rotation of Stomping Grounds, Control, and Team Annihilation played through our various game matches
  • Please join the server "Devs + Community Jam"
  • Everyone is welcome to join - this is crossplatform
Prizes for Joining
  • 2500C// sweet sweet credits to buy yourself some luxury guns, decals, and skins in the Black Market
  • A 2x Contract Bonus



As a reminder, we run our in-game chats over Discord so if you’d like to join the action feel free to enter the voice chat with our dev team and community!
Fish Game - Ryguy
DLC
-Added Free Fish Pack and Asia Fish Pack #1
-Added menus, tutorials, etc. to support the new DLC feature
-Added a new store for DLC content that will help surface DLC items more frequently

Fish Appearance and Behavior
-HUGE audit to all fish textures, animations, and behaviors. Every fish should look/act better. Some fish look/act WAY better. Thank you Erin for combing through HUNDREDS of files by hand to make this possible.
-Updated and improved pectoral fin animations, which are now better connected to actual fish motion/intention
-Updated and improved Fish Iridescence
-Updated and improved Fish Transparency
-Updated and improved lighting on fish, who sometimes had harsh shadows on thin or transparent body parts
-Many quality of life improvements for the internal tools used to make Fish, resulting in better quality, faster production, and fewer headaches
-Updates to fish behavior, especially algae eating, territory guarding, and general movement
-Major improvement to fish schooling, removing "guppy death ball" scenario where an entire school would congregate in one location, oscillating up and down. Schools should now group together and move around as a unit, but not be so glued to each other.

Settings
-Added Resolution Scale setting to render the game window at a lower resolution as an optional way to improve performance
-Added setting to disable Surface Algae and poop. This was included to let players who use the -dx11 fix still play the game without everything covered in green

Misc
-Added warning to the Details Panel when someone is using No Death Mode
-Added functionality to Inspect tool that just zooms in on a point if clicking on hardscape or substrate
-Added names suggested by our Patreon supporters (thank you!)
-Added text to fish details that indicates what size it will grow to be (matching the suggestions when starting a new tank)
-Improved UI/menu animations
-New sounds, especially when interacting with UI buttons or in-tank items

Fixes
-Fixed bug that could erase keeper XP from the UI that had yet to be collected before traveling to a new tank/store
-Corrected typos
-Fixed back button in main menu
-Fixed Grab Highlight bug on fish
-Fixed examine mouseover not always showing the latest history event
Clueless Crew - Ashkandi
Hello Crew Mates!

The 0.3 update has arrived, bringing plenty of exciting new content! Explore the narrow, abandoned cells of Ashfeldt Prison, face a deadly new entity, and enjoy various gameplay improvements, including stunnable and pushable enemies, a working radio in the truck, and a reworked loot spawn system!



We've also added three brand-new hats and backpacks, available for purchase in the in-game shop — so you can gear up in style before heading into the night!

And don’t forget to join us on Discord for a great chat and follow us on X for more updates!

Enjoy the new update, and we wish you all a safe and successful night filled with plenty of loot!
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