Feb 2
FlyKnight - Wabbaboy
Fixed a bug regarding the container stash deleting/not saving items if it was interacted by several players at the same time, the current temporary fix involves limiting the amount of players that interact with Stash, Fish Barrels and Chests to 1 person at a time

Fixed geometry in swamp that would make players stucc

Fixed wasp high strategy strafing maneuver

Fixed a bug where deleting a save would still contain data regarding defeated bosses in that save slot position

Fixed a bug where clients would not earn the achievement for defeating the second boss

Added Vulkan rendering, if you were experiencing crashes when picking up items, try adding -vulkan in the Launch Options inside the properties panel that you can access by Right Clicking the game title on Steam
Flappy Octane - ncj
I have made a Discord since people were asking for it, you can see live leaderboards in here :)

https://discord.gg/BEYd7avTMZ
Dodgy Deliveries - DodgyDeveloper
you can join the discord through the pc. Please do, we want you to help us shape the game to make it even better. ok pls join loveu
Hired 2 Die - danilolapiccirella
- Players that die inside an object or wall are less prone to be revived and get stuck inside it
- New confirmation popup for closing a room
- Added a highlight to the shortcut door between Zone A and B in "A Simple Job"
- Added remote door installation boxes to missing "The House Always Wins" contracts
- Slightly decreased energy consumption in all contracts
- Fixed a bug where the player wouldn't be able to grab a garbage bag after certain conditions
- Fixed a bug that prevented players from grabbing more locks on the Hunt contract in A Simple Job
- Slightly nerfed how much of the Ringmaster's influence is constantly affecting players on extra time
- Increased the number of starting flashlights in the delivery lockers in certain contracts
- Fixes in "A Simple Job" distortion e-mails
- VSync is not turned off now in lower graphics settings
- Light Generator doors now open simultaneously
- Fixed flashlight flickering with player mesh in passive mode
- Small performance optimizations in all contracts
- Small UI fixes
The Curse Of Slimetopia Playtest - Phoenix Dragon
A few level/game breaking bugs arose after the additions of new art and player mechanics. Squashing some of the common ones was the focus of this update, with some other minor additions.

  • Level 3-1 layout level is now completed properly. Just needs some additional art to spruce it up.
  • Altered level layout slightly on tuorial to avoid getting stuck when unducking.
  • Trying to unduck or jump while sliding no longer stops the player from moving side to side.
  • Added boundries to level 1-1 and 2-1 to stop player escaping the level.
  • Fixed invisible boundry on the boss level. Also increased thickness of ceiling boundry to hopefully stop the player from clipping above the boss area.
  • Fixed an issue where a player could clip into the floor sometimes when allowing the wall slide to reach the floor.
  • Added restart level option to the pause menu (FINALLY!)
Sophistry: Living Card Game Playtest - sophistrygames
  • Settle subject correction on single player, now is detecting when the iA settled a subject.
Alpha and Iota - Alpha and Iota Games
Greetings, Technicians!

I haven't had much time this past month to do gamedev stuff due work obligations, but hope to start creating new puzzles again soon.

New Content:
  • Added a new musical composition for the Jungnode levels.
Changes:
  • Reduced the brightness of some backgrounds in order to reduce visual clutter.
  • Changed the design of the white tileset in order to reduce visual clutter.
New Content:
  • Fixed a large number of tiling issues. Many still remain, and I will continue working on fixing them!
TIS 2 - True Idle Simulator 2 - tomur
Hello,

After a long and hard fight, we finally have TIS2 in a "good enough" state.
Very sorry for completely missing the Q2 deadline of last year but we didn't want to say anything as we had no idea how long it would take to make this playable. Even now the game could sill use some polish but when we saw the Idle Festival coming to Steam we knew we had to release the game.

What's new in TIS2:
  • Leaderboard is split into weekly, monthly, yearly seasons, and all-time. After each week, month... the respective table gets reset and everybody starts again.
  • Dark mode
  • Easy way to check how your friends are doing
  • Resolution and FPS settings
  • Hardcore mode


Here is a quick tutorial:
The white entries are players who have launched the game but are not currently active.
The blue player is yourself.
The yellow players are currently online in the game.
Button on the top left toggles between dark mode and light mode.
Button on the top right shows how your friends are doing.
Clock on the top is your all-time score.

Hardcore Mode

Hardcore mode is a completely new addition that puts the word Hard in Hardcore to some real work. Basically the clock ticks as it does in normal mode but this time if you take any action (stop being idle) your time will be reset.

Actions that reset hardcore:
  • Moving the mouse,
  • Pressing any button (except from SPACE)

    While in hardcore mode there is an option to pause the mode for a minute. You can use this time to check other leaderboards or do whatever you want. The only thing is that you have to go back to the Hardcore tab or your time will be reset.



    Hardcore view
    In the Hardcore view, on the top, you can see the green timer (the normal mode time) and the red timer (the hardcore time).
    The view is split into two columns. The left one shows the best times ever achieved. And the right one current hardcore scores for each player.
    3 Best times for each category are always visible at the top.

    A new set of achievements is available for people who want to challenge this new game mode.
    Good luck trying to get them!

    Known bugs:

    I wish this category didn't exist but here we are.

  • The clock in hardcore goes up and down.
  • The switch between timemodes can take up to 3 seconds.
  • Pressing buttons doesn't reset hardcore when window is out of focus.

    If you find anything else than these feel free to let us know.

    Once again sorry for releasing so late and thank you for sticking with us anyway.
    I hope you can enjoy this silly game.
    Team Phantom Headache
Cosmic Dream - Ser Jorah
- New Water area with gravity meteorite


- New finite harvestable resource (gravity meteorite)
- New spells: Gravity Well, Healing, Greater Healing


- New Spear: Gravity Spear
- New Sword: Gravity Sword
- New Items: Ninja Tabi (double jump + air dashing)
- New Items: Mage Robe (low HP/Poise, high mana and mana regeneration)


- Extended Mine Level to include lava section with fire elementals and a new puzzle.

Feb 2
Tactics of World War I - Jerome[GER]
Hello everyone!

This patch continues to improve the game's pathfinding and should make the use of grenades less clunky.

Patch Notes:
Improvements
  • Highlight when a grenade is aimed at a building.
  • Improved accuracy for grenade throws.
  • Improved pathfinding in trenches and near cover.
  • Improved placement of units behind cover.

If you come across a bug or have suggestions for improvements, please contact me via the Community Hub or send an email to the support mail.

Headless Horseman
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