You know him, you love him, you got traumatized by his bad ending: Join the developers of Band Camp Boyfriend here on our Steam page on Monday, February 17th & Wednesday, February 19th at 7pm EST to play Tom's route!
Make in-game choices to determine Tom's fate, ask questions during the livestream, and even catch a glimpse into our next game, Heartbreaker, when we reach the in-game Easter egg that resides in Band Camp Boyfriend. Both streams will be held during The Storyteller's Festival, a celebration of games with a strong narrative, so be sure to check out everything the festival has to offer!
We’re back with another short development update as Tinkerlands moves closer to becoming the adventure you’ve been waiting for!
So far the singleplayer version is nearly ready, packed with new features, reworked biomes, and fun updates. Our next focus is testing all this content and diving into the multiplayer mode’s optimization.
While it’s taken a bit longer than we originally planned (turns out making an awesome game is quite the adventure!), we’re thrilled to announce that Tinkerlands is now planned for Early Access release in Q2 2025 - and we’re working hard to make sure it’s polished to perfection.
Here’s a glimpse of what we were working on last month:
Pirate Items: Counterfeit coins, pirate guns, coin guns, cutlasses, and more themed gear.
Biomes and Locations: We've made some final touches to the islands you will travel to in the Early Access version of the game. Ghostlands, Jungles, Coraline Fields are almost ready to be explored, as well as all the new locations like Ghostlands Town, Turtle Island, Monsoon Jungles, Tribe Ruins, Merman Dungeon and more.
Systems and Events: Vanity system to give you more variety in your outlook, Pirate Invasion Event, reworked Cooking System, NPC Quests, and Ship Navigation improvements.
New NPCs: Meet the Chef, Cartographer, Carpenter, and more, each with unique quests and rewards.
Thank you for your patience and incredible support - we couldn’t do this without you! Stay tuned for more updates as we craft the world of Tinkerlands! 🚀
And I haven't been idle. After 4 months of development, I'm already announcing my first Steam game: Drill To Hell!
It's a clicker that combines automation, frantic collection of minerals and deepening exploration of the bowels of the earth. The game is meant to be satisfying without too much hassle. And... judging from the first playtests, the addictive side doesn't seem to be lacking! I'll let you judge for yourself.
Because, yes the first two levels are available for you. For the other six... I still have new content to prepare, balance everything out and take care of the last elements for an optimal gaming experience!
While waiting for the full release, I hope to have as much feedback as possible to refine the game to the finest detail! 🎂🍒👌
So, don't hesitate to share the game, add it to your wish list and follow me on the various social networks to be informed of the latest progress of the project! For those curious, I regularly post short absurd devlogs where I talk to you about Drill To Hell with a sexy frenchy accent! Hehehe!
Kisses to you and my best wishes for this year 2025!
The team has been on an epic journey, diving deep into history to recreate the perfect Viking outfit for Vikings Dynasty. Countless hours have been spent studying designs, textures, and details of authenticity to bring you something that feels true to the era and worthy of a warrior.
This painting represents the first attempt at bringing our vision to life – the foundation of what will become Viking attire. It’s not just a costume; it’s a reflection of their culture, resilience, and power.
We’re not done yet, but every step brings us closer to perfection. Your adventure deserves nothing less.
Wishlist Vikings Dynasty now to join us on this journey and shape the future of Viking glory:
We present to you a new patch for Yield! Fall of Rome containing many Quality of Life improvements and fixes. Thank you for all your feedback, ideas and bug reports!
Patch Notes
Quality Of Life Changes
Controls
Next Unit" button properly selects the tile with that unit now
Right-clicking city with another city selected will now open the intended city rather than the selected one
Waypoint System
Units queue movement whenever an order is given (right click) outside of their current movement distance. (old behaviour “holding the Right-Mouse-Button” still works the same)
Building Menu
Bigger icons in the city screen, some icons are also adjusted to become more distinct.
Borders and text descriptions added to city screen for clarity.
Map
Changed to zoom-out when entering city screen for less disruptive flow.
Added more info when looking at locked improvements (not researched)
Added more info on tooltip when building improvements.
Added more info on all tech or resource elements on the map
Achievements
We added for all supported languages, translated names and descriptions to all Achievements
Settings
The Turn limit for custom games has been increased to 999 turns
Bugfixes
Fixed bug where you could add movement queue to enemy units
Fixed rebinding keys save between sessions
Fixed error where one could end up with a starting location with only water around settler
Fixed roads not showing correct cost when having built Curia Romana
Removed ability to build 2nd harbour in a captured Roman settlement
Fixed missing diplomacy update when capturing a religious site from another faction
Fixed issue where religious sites could end up on the edge of the map.
Fixed bug where choosing Roman policy did not update the relationship instantly (visually)
Fixed bug where entering enemy borders did not instantly update the relationship. (visually)
Fixed bug where the AI difficult mode not displayed correctly, easy, normal and hard are now displayed correctly
Fixed the bug that after successful Campaign you sent back to Main Menu. You will be sent to the campaign screen like intended
Removed special "pause" music volume from Settings screen
Fixed bug with achievement "No Military"
Fixed bug where you could click through the intro loading screen
Fixed Profile screen to display “games” in the set language
Fixed text overlapping icons
Fixed high score list opening behind mission preview.
Fixed Technology descriptions overlapping in text in some languages.
Fixed Policy panel scrollbar overlapping with button in some languages
Fixed an issue where after building a city wall the level of the city has been set to I
This weekend you have more to do than ever! Hurry up and take the long-awaited level 220 to enter the Twilight Underworld and upgrade your armor to Twilight armor!
On your path to greatness, you will be aided by good magic as always.
Right now and before the technical work on Monday: ⭐ Cloak Charming Rate activated ⭐ “Necromancer's Power” server buff
On Saturday: ❄x2 drop ❄x3 varnish
On Sunday: ❄x3 exp ❄x3 varnish
Stay focused on the extra and grab the rares before they run away!
Grand Master rewards for Season 3 will be distributed once rankings have been finalized—it may take a few days for them to appear in your gift crate. Thank you for your patience!