"0.2.4 - More Buffs, Gizmos, Items, Fusions and Bug Fixes
- Added a bunch of new gizmos, fusions, potions, and items. Many of the items aren't able to be obtained without cheats yet (soon). - I'm mostly uploading this build to try to fix an issue where changing floors results in a crash sometimes on the host. Multiplayer players: When you change floors, can you press ""ctrl ="" to - Fixed a bug where the raccoon and possum have incorrect character portraits in the relationship menu - Fixed a handful of smaller bugs and typos"
We would like to inform you that the rewards for the UNDECEMBER Diamond Payback Event, held from Jan. 9 (Thu) 00:00 until Jan. 15 (Wed) 23:59 (UTC+9) have been sent.
Please see below for more details.
Rewards for the UNDECEMBER Diamond Payback Event
- Affected Users: Users who participated in the UNDECEMBER Diamond Payback Event ※ [Link to UNDECEMBER Diamond Payback Event] - Distribution Date and Time: Jan. 31 (Fri) 13:00 (UTC+9)
※ Please note that the rewards have been sent and added directly to your account’s Diamond holdings. ※ You must log into the game again to view the sent rewards. ※ Bonus Diamonds given through the event will be free currency.
A new update has been deployed to the game. Here is the list of updates, hoping you will enjoy these improvements!
Environmental Maintenance - When players maintain the environment, these points are now recorded. Gauges fill up on three levels and different gains of items, XP and coins are offered depending on the environment and the level reached. Once 1600 points are reached, secondary gauges granting the same rewards can be filled every month. Two new achievements requiring reaching 1600 restoration points for each environment have been added. - Guild power points now decrease by 5% if the state of the academy becomes poor and by 15% if it becomes very bad, this in order to encourage the most powerful guilds to maintain the academy and to allow younger guilds to reach the top of the rankings. - Also to encourage the maintenance of the academy, the cost of completing guild quests increases by 25% when the state of the academy is very bad. - The use of black notes by guilds now deteriorates the environment by 6 in order to increase the consequences of their use. - Toxic potions thrown at Vosrans in the plains now restore the environment by 6 in the same way as defeating them in combat. - New book on maintenance in the library, this book is available for purchase as a level 1 book and is necessary to complete the achievement of purchasing all books. It has also been added to the library shelves.
Guild Quests - New guild quests have been added, and many guilds have had their quests modified: each guild type now has 10 different quests, quests related to money and XP have been removed, quests are more consistent with guild types, there are fewer duplicate quests from one guild type to another, and the different quests have been rebalanced. - It is now possible to change the type of your guild for a cost in money equivalent to your ranking points. For democratic guilds, the proposal is submitted to a vote, and the cost is paid by a guild kitty in which each player can put money. - The guild registry now indicates the different quests possible according to the different guild types.
New Systems - You can now delete your characters via character selection. - You can now set the default display speed during combat in the menu. - Two new combat speeds have been added.
Optimization - Discussions with NPCs and responses during scenes are now faster. - Movement on the back of a pegasus has been optimized, and movement from square to square has been optimized again.
Adjustments - The cost of the elemental magic course 2 (initiation to combat) now costs 9 XP instead of 15, participation can thus only be done after having completed the daily tasks of bringing fiber to the stables and fish to the cafeteria. - Hovering over a harvested resource no longer makes the image disappear but moves it to the right or left so as not to prevent you from clicking on the elements that would be below. - The hearts indicating the NPCs' appreciation of your answers in scenes are now closer to the text frame to be more visible. - Using toxic potions on Vosrans now always spawns a corpse to skin. - The tutorial explanation texts have been shortened, as well as the introductory texts for Ela, Elena, and Dabura. Dabura's intro is now also displayed when you talk to him for the first time. - The XP gained from certain low-level quests has been modified. - The cross to close the character menu no longer scrolls with the frame and remains constantly visible in the menu. - Opening and closing certain menus that made the character move no longer do so. - Opening the Pegasus menu now closes the other menus. - The Pegasus icon now always remains opaque even when you cannot use it. - In the guild hall, guild quests now appear in full opacity and no longer require hovering over them.
Bug fixes - Fixed a bug that blocked the game when exiting the tutorial. - Vif's introductory message when he blocks the entrance to the cafeteria at the start of the game was not the right one, this problem has been fixed. The other players' menu now opens on the first click and not on the second. - Fixed a bug that allowed the enchantment for magic essences to be activated using multiple enchantment. - A bug granted the guild achievement to all players, this bug has been fixed. - A bug related to the other players' menu sometimes prevented the guild menu from opening, this bug has been fixed.
Display bug fixes - The help message at the start of the game to fill the feeders now disappears when a pegasus clicks. - Quickly switching between opening the character menu and another tab in this menu no longer brings you back to the initial tab. - The character menu now correctly displays combat statistics. - The power icon used during a fight is now displayed closer to the power description frame so that it is no longer displayed on the life points of certain opponents. - If another player appears in an area, you can now correctly display their menu and it no longer disappears when you click as is the case if they are disconnected. - The guild registry now displays the first and last names of the characters present in the guilds and no longer the player nicknames. - A bug prevented the display of the list of players in the guild menus, this bug has been fixed. - It is now the first and last name of the characters that is displayed in the guild menus and no longer the player nicknames. - When Ela explains how daily quests work, she is now displayed in full-length and not in the old version cut off at the chest. - The academy status information icon no longer moves in front of the list of courses or the display of book covers in the library. - The character menu that was under the chat now moves over it. - In the alchemy room, when you fill an empty bottle by clicking on the water barrel, the bottle icon now correctly changes from empty to full. - When multi-enchanting for crafting, changing from max magic to max - 1 no longer shows that you do not have enough magic. - If you try to complete a guild quest that has changed in the meantime, it now updates.
Mobile fixes - Fixed an issue that was not displaying the chat content on mobile. - On mobile, clicking on another player now correctly opens their menu. - Fixed the display of information on the state of the plains for small screens.
Steam App - The game is now loaded like a web browser and no longer at the beginning of the app launch. This has been changed because it could create problems accessing the app. - The ESC key now opens the game settings (including on browser), and clicking on "Quit game" closes the application.
Forum - A bug occurring when posting messages and causing a pop-up warning has been fixed.
Added a feature in Director Mode to lock weather changes, allowing you to fix the current weather conditions. Disabling weather changes will prevent weather from changing in Director Mode, such as maintaining rain, sunny, or cloudy weather. The weather change toggle is located at the bottom of the Weather section in the Director Mode control panel. Disabling weather changes applies only to Director Mode. Added a feature where teammates searching for supplies can now find valuable items, such as gems, gold, or pocket watches (low probability). Adjusted the refresh probability for valuable items to make their appearance more realistic and reasonable. Modified teammates’ supply search probabilities to align better with game balance and realism. Added new entries and translations related to Director Mode, improving the clarity and completeness of game information. Adjusted and advanced the unlock progress for Director Mode, enabling players to experience it earlier in the game. Fixed an issue where displaying multiple flares on the same screen would result in white boxes due to a lack of refresh logic. Corrected an issue where Alt + mouse scroll zooming would occasionally fail, caused by a keybinding conflict.
E.T.E is a two-dimensional style mecha combat game. The battles in the game are divided into different scenarios of land, sea and air, with rich dimensions of body cultivation. In addition, famous voice actors such as Sakura Tange, Kana Hanazawa, Rie Tanaka, and Mikako Komatsu were invited to perform. https://store.steampowered.com/app/3450390/ETE/ We officially released the store page today, we plan to officially release this game in March-April 2025, we will continue to release our status before the official release, you can also follow our major social media, we hope you will support!
Welcome to PROJECT TACHYON. This project will make you a special agent called a Tachyon Agent, who can bring information obtained in the future back to the past in order to stop the rebellion of the A.I. mainframe, Omega.
For those who wishes to join, I’ll hand you the mission brief. This time, we’re focusing on the "Map" materials, which will be crucial for executing your missions.
In each area, you will decide the direction of your progress. Will you avoid the mini-bosses and conserve your health as you proceed along a safe route? Or will you take the risk and choose the path leading to a "Armory," where you can obtain better weapons? The strategy you develop will depend entirely on your decisions.
As you advance through the map, you may encounter special situations. Armory, upgrades and other events… In such occasions, completing these routes will reward you.
Refer to the briefing for future missions, and aim for the success of the project. It might be a good idea to join early through the demo and prepare for the battle. Please add it to your wish list and get ready for the fight
Next time, we’ll introduce "Combat" during the mission.