Season 3 will be different from previous season’s formats, with exciting new content and a new order. Before we share the patch notes, we'd like to inform you about upcoming updates.
COLLABORATION EVENT:
In the Season 3: ACT 2 update, we are planning a collaboration event with another popular VR game. The details of the collaboration will be revealed closer to the date, make sure to look out for announcements.
NEW RUNNERS:
Soon after the collaboration event, in the later half of February, we will be releasing a new Shooter-type Runner. The new Runner is skilled at both long-range and close range shooting, making their fighting style different to Skybolt & Chillout. Their skill will also expand tactics options.
We would also like to announce that we are currently in development of an 11th Runner. High demand from players of a support type, has encouraged us to create a Speed-type runner, with support abilities. Although it will be some time before it is released, please look forward to the runner's design, weapons, and performance.
PLAYER TIERS:
In March, we plan to add a player tier feature that displays each player's strength. Our hope is that this creates a new Brazen Blaze environment and promotes more team collaboration and strategy.
Patch 1.12.0
Stage
- Added New Duel Stage [Mini] New York (Night) - Changed "Playground" Mode so that out-of-area barriers are no longer displayed
Bug Fix
- Issue where players could go outside the lobby under certain conditions. - Issue where players could get on the elevator to the training room during a Runner selection - Fixed a bug that made it impossible to punch the punching machine in public lobbies. - Fixed a bug that caused the voice chat disable icon to not appear when voice chat settings were disabled in public lobbies. - Fixed a bug that allowed the START button to be pressed in private lobbies.
The trailer not only showcases intense new gameplay footage but also officially reveals our Early Access release date - February 12, 2025. Mark your calendars and get ready to step into a brutal world of steel and sorcery, where danger lurks around every corner and every fight is a battle for survival.
With a blend of tactical melee combat, powerful magic, and high-stakes PvPvE encounters, Legacy: Steel & Sorcery will challenge you to forge your own legend in a dark fantasy world.
🔥 Watch the new trailer now!
Make sure to wishlist the game and join our community to stay up to date as we march toward Early Access!
The trailer not only showcases intense new gameplay footage but also officially reveals our Early Access release date - February 12, 2025. Mark your calendars and get ready to step into a brutal world of steel and sorcery, where danger lurks around every corner and every fight is a battle for survival.
With a blend of tactical melee combat, powerful magic, and high-stakes PvPvE encounters, Legacy: Steel & Sorcery will challenge you to forge your own legend in a dark fantasy world.
🔥 Watch the new trailer now!
Make sure to wishlist the game and join our community to stay up to date as we march toward Early Access!
We are kicking off 2025 with another feature-packed update for Crosshair X! From making your designs more customizable to speeding up performance, this update has something for everyone.
Create Designs with Custom Images!
What's New:
You can now add custom images directly in the Designer.
The old "Images" page has been removed.
Combine images with crosshairs to create unique designs.
A new "Layer Type" setting is available in the Designer.
Saved Crosshairs Changes
What's New:
Removed the old popup for editing saved cards.
Added an actions dropdown with shortcuts to Edit in Designer, Create a Keybind, and Delete.
You can now rename a saved crosshair by clicking its name.
Crosshair Consistency
What's New:
Crosshairs now have unique IDs.
Deleting a crosshair used in a Keybind will remove it from the Keybind.
Updating a crosshair used in a Keybind will automatically update the Keybind to use the latest version.
New Import/Share Experience
What's New:
Added Share and Import buttons to the right of the tabs on the "Crosshairs" page.
Removed the "Share Crosshairs" tab.
New experience for importing share codes.
The Share button now opens a "Share" experience similar to the Designer.
Quality of Life Improvements
Changes:
Faster Load Times: The "Crosshairs" page now loads quicker.
Sharper Crosshairs: Improved rendering for smaller crosshairs -- no more blurriness!
Other minor bug fixes
These changes are designed to make your Crosshair X experience smoother, faster, and more customizable. Dive in, explore the new features, and let us know what you think!
Hello everyone, based on all the feedback, the game has made more than 20 updates since release. The main features updated are listed below for your reference: 1. Provided custom key binding 2. Provided autosave and steam cloud save 3. Provided the ability to reset dream region after defeating the region boss 4. Provided difficulty change options within the game. And made the easy difficulty level easier 5. Enhancements have been made to the game UI, in-game information guidance, and some building operations UI 6. Added some items, Buff and crops 7. Minor adjustments to some game contents to improve gameplay, such as increasing the number of item stacks, etc. The detailed information about updates can be referred to the update records on the community forum. The game will continue to be updated, and a brief update roadmap will be released in next week. Thank you for your support, and welcome for more valuable feedback.
We have released an update including the following modifications and fixes.
・Fixing issue where some enemies wouldn't respawn until the game was restarted. ・Fixing issue where the resistance index of some enemies and NPCs towards some status anomalies wasn't reflected correctly. ・Fixing issue where Pawns would sometimes lead to previously activated forgotten riftstones if there were open slots for support Pawns. ・Fixing issue where Pawns of other players would sometimes not appear in riftstones when the Arisen is above level 998. ・Fixing issue where sometimes Pawns would speak lines that don't correspond to their specialization.
UI changes/QoL fixes -Changed some item icons -Fixed minor bug that caused a game crash when right-clicked on during inventory -Fixed minor bug that affected relation with NPC after casting a healing spell on it
Gameplay changes/fixes -Added skeleton warriors in main area -Made spawn timers for existing quests -If goblin camp is cleared, then dwarves will take over it -Slight balancing to mana recharge when recovering -Improved drop rate of Oaken Longbow from Goru Gorrupa