Orcs Must Die! Deathtrap - Robot Entertainment Community
Thank you to everyone who has played Orcs Must Die! Deathtrap. We are happy to see so many people jumping into the game on its first day!
We are listening to your feedback closely, and we see some players struggling with the level of difficulty, especially solo players. We have a hotfix ready for you that addresses some of your feedback.
Keep your feedback coming, we greatly appreciate it!
Let’s break down a few areas before the patch notes.
Barricades:
When we decided to change barricades to be a free trap with a fixed starting number, we had a few goals in mind. We wanted to design maps knowing the possible setups, help new players not spend too much coin on barricades and then need to rely on War Mage damage. And we wanted to ensure that we were giving experienced players interesting problems to solve with multiple solutions. It was never meant to limit creativity or prevent powerful trap boxes. BUT after listening to a lot of the feedback that came in today, we started with values that aren’t as fun for smaller groups. We do a lot of balance for solo: enemy scaling, more Rift Points, wave pacing, etc., but it doesn’t matter if you feel like you can’t control the map.
All that said, here is the change we can bring you today. Teams under 4 players will now start with more barricades. You’ll find the details below in the notes. This number is not a cap. It can still be increased in any team size with a number of Threads. This isn’t the end of the barricade conversation with you all. Although we feel strongly about how the new system fits within the unique gameplay loop of OMDD, we will continue listening and working with the players to make changes that will improve your orc-slaying experience.
Skulls:
We’re making some adjustments to the number of skulls needed to upgrade your traps and the skill tree. We did plenty of balance work, estimations, and iteration on these values, but we’re seeing that gambling forward is very appealing. Gambling forward and losing should still be fun, but we need to consider how often that’s happening because it affects your skull rewards. We’ve drastically reduced the total number of skulls needed to fully upgrade all traps and slightly reduced this value for the skill tree. We also hope this quicker progression makes the game more manageable, more quickly for solo players.
Patch 1.0.7
*IMPORTANT NOTE*: This patch is ready now (approximately 10:30pm US Eastern Tuesday / 4:30am CET Wednesday) for Steam and Epic Games Store. The Xbox patch build is processing and will go live as soon as it’s ready. Crossplay with Xbox will be unavailable during this window. Xbox and Windows players can still play together.
Gameplay changes:
Starting Barricade Count Increased:
Solo Players will start with 22 barricades (increased from 16)
Duo Groups will start with and share 20 barricades (increased from 16)
Trio Groups will start with and share 18 barricades (increased from 16)
Quad Groups will start with and share 16 barricades (remains the same)
Trap and War Mage Upgrades will see decreased skull costs throughout the skill trees allowing for faster progression
Improved Kalos melee attack advances
Kalos can now target and advance to enemies from a further distance, meaning he will miss swings less often. While there’s more work to do on melee, we hope this improves his game feel.
Unlocking Max made more obvious
Playable Max is unlocked in the hub by collecting 5 shards. One of the shards has been moved lower no longer requiring a specific character ability to reach it. Go unlock Max. He’s got a great kit for orc killing!
Lobby List Filtering
Players will no longer see lobbies of players with different build versions.
Note, players running 1.0.6 may see lobbies of players with 1.0.7. In this scenario, you will get a “can’t connect” message. Please update the game.
Crash Fixes
Crash occurring during login has been fixed
Crash when pinging a dead player using the map has been fixed
Strut your Fashionogi knowledge as you help two love birds who are just terrible with fashion by crafting and dyeing new outfits for their wardrobes! Do you have what it takes to save their date? Tolly has new rewards for you if you do! Check below for details!
Event Details
Event Dates: Thursday, January 30th After Maintenance - Thursday, February 20th, Before Maintenance
During the event, you will receive the quest, [Guide] A Tolly-Free Call
Register a main character with Tolly near Dunbarton Square.
You can only register one character per account.
You will receive the following rewards after completing [Guide] A Tolly-Free Call:
15,000 EXP
Daily Event Quests and Achievement Quest unlocked.
A delectable candy icon for Tolly’s Event will appear under your Event tab.
You can check the event details and move to Tolly using this menu.
Tolly's Craft Services
Craft Event-Exclusive Outfits
You can craft a new outfit set once per day (in Real-Time), resets at 7:00 AM Server Time.
Tolly’s Fashion outfit pieces will be available for your character to try on!
Each Thursday 7:00 AM Server Time, all Tolly’s Fashion outfit pieces will be cut up for scraps to make new beautiful outfits!
Each week, 5 different outfit sets will be available.
Tolly’s Fashion outfit pieces can be destroyed through Tolly or manually through the item tooltip ‘Destroy’ option.
Cutting
After choosing your selected outfit pieces, ask Tolly for scissors.
Carefully cut out the pattern to your best ability by playing the Restoration minigame. Try not to damage the pattern, or you’ll start to see red!
Sewing
After cutting your pattern, ask Tolly to borrow a needle to sew it together!
Carefully sew the clothing to your best ability by playing the Tailoring minigame.
Craft Dye Ampoules
Receive a Fixed Color Dye Ampoule of your choice by inputting the RGB colors for the dye color you wish to create.
Today’s Regular Dye Ampoule
Can be crafted once per day (in Real-Time), resets at 7:00 AM Server Time.
Fixed Color Dye Ampoule (Event) will expire in 7 days.
Tolly Style Dye Ampoule
Can be crafted using 1,000 Gold.
You can ask Tolly to craft dyes in multiples of 1, 5, or 10 at a time to create a specified color Fixed Color Dye Ampoule (Tolly’s Fashion) and Fixed Metal Dye Ampoule (Tolly’s Fashion).
Fixed Color Dye Ampoule (Tolly’s Fashion) and Fixed Metal Dye Ampoule (Tolly’s Fashion) will expire in 15 hours.
Fixed Color Dye Ampoules (Tolly’s Fashion) can only be used on (Tolly’s Fashion) items.
Daily Quest
[Event] Fashion to Dye for
Check in with Tolly each day to craft, cut, and sew! The event quest will reset daily at 7:00 AM Server Time.
Rewards:
EXP 20,000
Tolly’s Chocolate Coin x20
Achievement Quest
[Event] For Whom the Belle Tollys
Check in with Tolly, Daulet, and Roisina to see how you can lend a hand. Come back each day!
It’s Fahmi’s birthday today. He would have been 35.
He wasn’t one to make a big fuss about the day - I suppose that was how he was raised. But I grew up in a family that makes big deals out of birthdays. So, one year, I asked him if it was okay if I celebrated with him. He laughed at the fact that I felt the need to ask but admitted that it made him feel loved.
So here I am, three years after his passing, still making a big deal out of it. Because he deserves it. And I’d love for all of you to join in celebrating his legacy too.
If you have a memory to share, or just want to talk about Fahmi and his games, leave us a comment below, or you can find and tag us via the @pikselnesia handle on Twitter/X and Instagram.
We’re racing toward the release of Afterlove EP at what feels like neck-breaking speed now. As we count down to Valentine’s Day, I’m excited to share that we’ve put together something special to honor Fahmi’s birthday and his legacy: The Love After Coffee Bundle. It includes Coffee Talk, What Comes After, and Afterlove EP - and it’ll be available when Afterlove EP launches on February 14th, 2025.
We are so close to the finish line, so close to fulfilling the dream Fahmi entrusted to us, to Pikselnesia. Thank you so much for sticking with us on this journey.
Wanted to give a heads up that patch 0.7.1.3 has been pushed to live. For the full patch notes you can check them out here :Latest Patch Notes
Some key highlights from the patch are
Several new discoverable events
Ally deaths will now drop equipment. Though typically one piece will likely be destroyed due to the wounds.
Additional item rewards for some of the quests specifically more magic items
Staff and Arcane Staff have been added with animations
The ability to heal outside of combat in the camp window. (This isn't exactly efficient versus just resting but it's your resources, and up to you if you want to use potions)
As already pushed but not discussed several UI adjustments have been made.
Some additional balance fixes
Cleric is live
Full portrait revamp
Thank you all for the support, as your feedback not only helps gameplay functionality and overall feel of the game but also helps pay artists to provide some additional art support as well.
More details about the remaining features in Update/Milestone 2 will be discussed soon, as there is still a lot to go.
As the 0-9 keys on the Numpad currently have no function, you can now use them to trigger some gestures until further notice. Also useful if you want to make videos, for example.
Gamemodes
The Easy game mode has been renamed Cozy and will also be further developed in this direction.
Improvements
Background music Day014 removed because it was a bit too unpleasant.
New elements created for a new planned region to be added at a later date.
Various remaining notifications updated to the new format.
Fixes
Updated the behavior of the new birds to eliminate the recurring error that occurred during spawning and despawning. If that doesn't solve the problem, I'll take a hammer to it.