Forgotten Seas - Pangea Game Studios

Extended Inventory for Crafting
You can now craft items using ingredients stored in nearby storage chests when using a workbench or the player crafting menu (C keybind).

This feature only affects workbenches and player crafting menu, but not the tiered processing units such as drying racks, campfires, smokers, etc. Tiered processing units will continue to function (as they were previously) from their own respective storages.

During the crafting process, the crafting system will first check for ingredients in the player inventory, then the storage chests. If ingredients are stored in different chests, the crafting system will progressively check for ingredients in each nearby chest and take what is needed, prioritizing the player’s inventory first.

Note that if similar crafting ingredients are spread out in multiple chests, it will take from a random nearby chest

For players who prefer a classic crafting system, "crafting from nearby chest" feature can be turned on and off using the F9 key (Experimental and Subject to change)

Shared Multiplayer Crafting from Storage

Client and server share nearby storages for crafting. In multiplayer mode, a client can craft from the server’s storage chests and vice versa.

Other Changes
  • Removed Winter Event items including Snow Forts, red satchels, and gift box visuals from Common Treasure Cache. Christmas Trees and Presents currently rezzed will still be seen, but the Building Hammer can no longer place them in the world.
  • Some visual optimizations to fog and lighting has been done.

A special thanks to all our players, backers and supporters - you all ROCK!

Note: This game is an Early Access Tite, and still under development by a very small dev team of 2

Please leave us a review if you haven't yet. Reviews help us small indies a great deal!
Please join our discord to submit feedback and interact with our helpful community!
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JUNK! A Demo About Robots Playtest - Fairaday
- Updating Materials
- Updating Arena Lighting
- Various UI fixes
SHARKS - ezonecom
Release Notes - v0.1.18 - "ALIEN INVASION"



Looks like someone lost their way and crash landed into SHARKS!

New:
- Crashed UFO
- Aliens from the planet Squidia Prime (watch out they don't ink you!)
- Free limited edition item 'Tin Foil Hat'

Fixes:
- Environment lighting fixes

Thanks so much for playing and please tell your friends: word of mouth is the best way to get more players in the game!

If you have any feedback or comments, please come chat in the Discord (https://ezone.com/discord). Cheers!

- Simon and Jamie

** Don't forget to wishlist SHARKS on Steam! (thanks - it really helps us out!!) **
Mini Tank Mayhem - Pirangunter21


This is the commander speaking!

Welcome to the first-ever devlog for Mini Tank Mayhem! We’re kicking off a monthly series to keep you in the loop on everything we’re working on. We’ve got some exciting updates, tweaks, and a peek behind the curtain to share with you. Let’s dive in!

Before we dive in, don’t forget to check out our videos and posts on Facebook, Instagram, and Twitter. Now, let’s get those tanks rolling!

Card Design - Less Clutter, More Impact

We’ve been hard at work designing the card for Mini Tank Mayhem. We wanted the card design includes information that players needed and able to communicate properly. After a lot of playtesting and late-night brainstorming (maybe too much caffeine), we decided to focus on the most important details:
  • Card Name
  • Card Type
  • Action Points (AP)
  • Description
This simpler approach should make cards quicker to read and easier to strategize with mid-battle. Keep in mind, these designs are still evolving so your feedback could be the game-changer here! Let us know what you think about the card design.



What’s Next ?

We're carefully tweaking the stats and effects of each card to ensure every match feels fair. The goal is to have a balance, so no one feels overwhelmed or underpowered. We also have a fair share on polishing animations, and effects to make every more feel satisfying. But most importantly, we’re starting to work on tutorial to get new players up to speed fast.






What’s your take on the revamped card designs? Got ideas for killer tank/module combos? Drop your thoughts below. Don’t forget to connect with us on social media. We’re building this game with you, and your feedback makes all the difference.


School Days - 白雨工作室
亲爱的玩家朋友们!在蛇年的第一天里,我们祝大家新年快乐!巳巳如意!

哈哈哈哈哈哈哈!我们过审了啊!!!!!是的你们没有看错,新年第一天的好消息就是我们一大早得知我们过审了啊啊啊啊啊啊啊啊啊啊啊啊土拨鼠尖叫!

我们明天下午2点(大年初二)将会上线steam,《学生时代》在新年和大家不见不散 !!!!

蛇年快乐啊!!! 新的一年,祝大家好运连连!!!
小小侠客模拟器 - 大猫
根据大家的反馈,我们对游戏内容进行了以下调整:

  1. 增强了防护类招式的效果
    小幅提升了防护类招式的效果,提升战斗中的防护能力。

  2. 调整了游戏难度曲线
    优化了难度变化,使游戏挑战更加平滑。

  3. 新增快速跳过对话功能提示
    增加了跳过对话的功能提示,提升游戏体验。

感谢您的支持!祝大家新年快乐!🎉
School Days - 白雨工作室
亲爱的玩家朋友们!

在蛇年的第一天里,我们祝大家新年快乐!巳巳如意!

哈哈哈哈哈哈哈!我们过审了啊!!!!!是的你们没有看错,新年第一天的好消息就是我们一大早得知我们过审了啊啊啊啊啊啊啊啊啊啊啊啊土拨鼠尖叫!

我们明天下午2点(大年初二)将会上线steam,《学生时代》在新年和大家不见不散 !!!!

蛇年快乐啊!!! 新的一年,祝大家好运连连!!!
The Dream Within - roamingolh
Game cloud save is on.(works on windows platform)
If you see ??? when you are loading a game slot, its ok, it's just a data migration issue
My Liege Playtest - sugoipenguin
Hello my lovely playtesters!

In this update, I added a a handful of new features to go with a host of error fixes. The main change is there is now a 5th main stat in the game to balance, morale! Morale helps differentiate some of the situations I was previously using honour for. Now, Honour is focused around your interactions with nobles and Morale reflects what your smallfolk/peasants think of you. Having high or low morale will lead to additional effects/events occurring so it will be more important to value your peasants opinions.

New Features
Morale Stat
  • Morale is now the 5th main stat that will always be relevant.
  • Morale reflects your smallfolk's opinion of how you are treating them.
  • Low morale and high morale will lead to special events that have wide ranging impacts.
  • Previous saves will still work, the first time you start up a game with an old save, it will get a default value of 1.5/5 morale. This won't be accurate for your past decisions, but it will allow you to continue using old saves.
Photomode
  • Photomode now exists and can be opened from the Pause Menu
  • Hides all UI/HUD, prevents meeples and buildings from being highlighted when mousing over, and provides a special menu to manipulate the weather and season.
  • The photomode menu will auto hide when you mouse off of it (stays visible for the first 3 seconds after entering photomode to ensure it is visible long enough to notice)
  • When exiting photomode, game will return to the proper weather and season.
Achievement
  • Achievements supported now!
  • Only one setup for the playtest as a proof of concept. Full game will have 30+.
Bug Fixes
  • Camera now pans in an arc when bringing you to a quest giver when camera is sufficiently far away. This should prevent going through the ground as easily, as well as just feels nice.
  • Camera no longer pulls back when the quest giver has more quests.
  • Normalized volume on several short audio clips, mostly trumpet related.
  • Inn, Bank, Stables all now have hitboxes, meeples should not run through them.
  • The Stables upgrade will now have horses.
  • Trebuchets have animations now (still no sound though, in progress).
  • Save file list can now be scrolled through with scroll wheel.
  • Cleaned up many visual bugs on matter stages where meeples/lightposts/etc were clipping through UI problematically.
  • Outdoor stages now properly get their weather effects.
  • Outdoor stages now use spotlights when darker weather to ensure you can see the actors.
  • Renamed several titles in the game for clarity (ex: High Lord's Sword -> Sword Sword).
Jan 28
Guardian's Guide - Deep Swimmer
-Fixed the description of Skill: Headbutt
-Corrected the event behavior from the Loot skill in the boss battle with Zany.
-Fixed the odd behavior of being able to delete a file that doesn't exist in the Save/Load menu
-Corrected Birthday related money event and budget plan behavior
-Fixed Monster Match mouse bug
-Corrected Skill: Aid All (it will no longer interact with enemies resulting in the status effect Sleep being removed)
-Made further adjustments to the Status Effect: Sleep
-Balanced skill: Ice Rain (corrected status effect grade progression)
...