Welcome back Virballers! We're almost at the finish line, but we've got one more major update for you while you wait!
Update 0.4.0 brings you a few new cool things to play with so let's get to the patch notes.
New Additions:
Merrock Planet Release
- Unlocking the Electric Core, means that you have new Virballs combinations.
Mine
Thunder
Gravity
Laser
Lightning
Relics!
Jambito, Everfin, and Merrock have been populated with this new item. Find the relics and you will be able to use them to buy new skins for Orb!
Added a pop-up visual for relic collection.
We've added a tutorial to show you how to find them and spend them.
We've added a shop UI that shows you the cool skins that our art team has created for Orb.
Added UI to the Skins menu which will show you how many relics you've collected.
Balance Pass on Atom Completion
It was hard to collect all of the atoms before as some atoms were located in impossible to reach areas. We completed a pass and balanced that difficulty. Happy Hunting!
Bug Fixes!
Fixed a bug that made it difficult to grab Virballs
We optimized several environmental tiles that were creating a laggy playing experience. Your game should run more smoothly now.
One of our Bosses (Not naming any names, Octoclaw...) wasn't allowing you to complete the fight, so we fixed that. You should be able to complete that level now.
That's all we have for now, friends. Have fun with the new content and if you find any bugs or even something you love, let us know on our Discord server!
Changed OPW and Demon Slum to CNY theme for both PC and Mobile.
Updated Event Item, Event Shop list, and Ang Pao's drop list.
Updated CNY acc to: Gives 23% taunt to normal attack.
Reopened Lunar New Year Stage in Campaign Window.
Add new ranking challenge to Campaign Window: # 39 - Lunar Challenge.
Add new status: Taunt - force ai to only attack caster.
Skill Update
Updated Mhaou's skill: War Monger - Tuant nearby enemies and reduce thier ATK by 23~33% for 13s.
Updated Iaron's skill: Death Sentence - Tuant and remove all buffs from target for 13~23s.
Updated Hermont's skill: Snow Path - Adds snow trails to sprint, returning 5~10% of missing HP, MP and slows enemies for 3s.
Updated Oyama's skill: Peace Offering - Tuant and remove all buffs from target for 13~23s.
Changed RodeoBob's Demolition charge to RebelsMine: Plants a {0}s mine that explodes when an enemy is near, dealing TAL(100~200) [earth] dmg.
Updated RodeoBob's skill: Drop Dynamite - Tuant and remove all buffs from target for 13~23s.
Updated RodeoBob's skill: Explosive Kit - Plant an explosive on a target dealing TAL(230~350) [earth] dmg after {2}s or upon dead.
Updated RodeoBob's skill: ElJalapeno - Create 3 chillies that restore HLG(150~230) HP and HLG(15-23) MP to allies.
Updated RodeoBob's skill: ElHanabero- Create 3 chillies that reset KO and increases 15-23% ATK and SPD for 6s.
Updated RodeoBob's skill: ElPiquin- Create 3 chillies that return 5-10 SP and blend status for 5-10s.
Updated RodeoBob's skill: Casa De Locos- Throws a lot of bombs to front ground, dealing up to 3xTAL(200~300) [earth] dmg to all.
Updated RodeoBob's skill: Remote Demolition - Delay all explosives by LVL(60-90)s and detonate them in LVL(6~1)s with this skill.
Updated RodeoBob's skill: VivaLaCactas - Summon cacti army, dealing 30x TAL(23~33) true dmg to random enemies in {2}s.
Updated Rodeo Bob's skill: OverClock- Tempory increase gatling's fire rate or shotgun's dmg by LVL(50~100)% for 13s.
Updated Rodeo Bob's skill: Bomb Specialist - Prevents all explosives damage to friendly targets and increase their radius by 50~100%.
Updated Rodeo Bob's satanic skill: Desperado - Gives RodeoBob 100~200% HP return from all his n.attack and c.attack for 60s.
Updated Rodeo Bob's satanic skill: BellaCiao - Gives 6 nearby ally demons invincible for 13s then explodes, dealing LVL(250~500)% HP as true dmg to all.
Updated Menalisa's satanic skill: DarkSoul- Changes n.attack to Huanting Shout for 13s with LVL(50~100)% HP return.
Updated Hermont's skill: Snow Peak - Deals STR(2~3) + TAL(130~200) [ice] dmg then create ice blockades that last for 6s.
Updated Amy's skill: Bless - Give target ally TAL({2}~{3}) all stats and LVL(33~50)% [dark] def for 60s.
Updated Amy's skill: Holy Shield - Gives Amy and demon allies LVL({0}~{1})% dmg shields and LVL({2}~{3})% [light] def for {4}s.
Updated Barbas's skill: Force Barrier - Create a projectile barrier that also add LVL(33~50)% DEF to ally inside for 13s.
Updated Nija's skill: Night Slash - Warps behind target, dealing STR(2~3) + 6% of its MHP as [dark] dmg. (max TAL(230~350)) (+MoonFire)
Updated Oyama's skill: Far Cut Technique - Deals STR({0}~{1}) + 13% of target's missing HP as [wind] dmg. (max TAL(333~500))
Updated Tiamat's skill: Black Burn - Curses target with torment, dealing 2% of its missing HP as eff.dmg in 13s. (Max TAL(130~200))
Switch RodeoBob's Super Reload to 6th column.
Switch RodeoBob's Viva La Cactasto 5th.
Add new walls to Sakura Boncho map.
Re-upload all exploration maps to Mobile's download.
Re-upload all open hunt maps to Mobile's download.
Re-upload all open arena maps to Mobile's download.
.Fixed an issue where towers and castles experienced delays when searching for enemies. .Fixed errors in unit coordinate positioning and location when gathering animal meat. .Corrected some logic in unit work behaviors and the process of returning to buildings when resources are full. .Added an auto-deployment UI scroll bar (limited to auto-command mode) to set the number of troops deployed, with the maximum number determined by the player's level.
Happy Children Day to those in Thailand! Toy Parade event is marching back to the underworld with more updated items and many new updates. The exiting news is that we have converted our mobile version to ue5.51 and fix a lot of stuffs that it's now very stable and much smoother gameplay. We still undergoing intense test at the moment but we should have good news soon. ;)
A 35% discount on Rise of Gun is currently active, but only until February 3.
I am actively working on the next major update, which is already available for testing in the beta branch. You can try out new features in advance and help me with the final improvements.
Thank you for your feedback. It helps other players decide if they will enjoy the game and gives me motivation to continue development.
After this update is released, the game's price will increase slightly, but there will also be some minor fixes and additions.
If the historical mode receives positive feedback and player activity remains high, I will try to start working on new DLC for Rise of Gun. Thank you for your support.
Our second post-launch patch includes a new NPC that adds variety to the start of each run, quality of life improvements for those using keyboard shortcuts, and balance fixes such as more enemy attack telegraphs and temporarily invulnerability after entering a room.
Here are the specific changes:
Major
Added a shady new character, SCAVENGER JOE, who offers you (ethically sourced) cards from your previous run at the beginning of a new run. Unlock him by defeating Sinister Dexter for the first time
Quality of life
If no card is selected, the keyboard shortcuts to cycle left or right will now select the leftmost or rightmost card instead of needing to mouse over to select a new card
Balance
Added minor visual cues for Lobefish and Locus attacks to make them easier to read
Added 2 seconds of invulnerability after entering a new room to prevent instant destruction
Audio
Adjusted volume of Sinister Dexter's voice
Here's hoping you pull a foil, The Happy Accident Team
What a year 2024 was! Moo Deng, Murican Election, Blood Bears, Black Chin, and many more game events and epic bosses. Hope you had a great time. Now it's time for the next chapter as we prepare to fully launch our mobile version. In the mean time, we have a special x2 opw item drop rate for you to quickly get all your NY wishes. We also increased Rankink Challenge reward 6 times and decreased a lot of game difficulties. Happy New Year 2025 and the underworld sincerely wish all humanity the best of luck for surviving this snake year. lol
Chaged OPW and Demon Slum to New Year's light theme.
Updated new event shop list (but still the same event item as x'mas.)
Increased opw item drop rate to 200%.
Re-open Hell's Firework in the campaign window. (Reward the same as Ranking Challenge.)
Increase Ranking Challenge reward as follow:
1st Place -> 35 coins. 2nd-5th Place -> 30 coins. 6th-20th Place -> 25 coins. 21th-50th Place -> 20 coins. 51th-100th Place -> 15 coins. 100th Place -> 10 coins.
Reduce Ranking shop price by *a lot*.
Added Heart of Sins to Money Shop (666 golds.)
Updated Mobile client to Unreal version 5.51
Updated all mobile lighting system to lighter version of lumen.
Updated many mobile controls for easier game play.
We continue celebrating the Lunar New Year... with more news!
A friendly reminder! Don’t miss the chance to get NAIAD with a 20% discount for a limited time.
NEW LANGUAGES: - Added 2 new languages: Traditional Chinese, Korean. - Achievements and rich presence have also been updated to support these languages. - I hope this update will allow more players from around the world to enjoy the story. :)
PATCH NOTES v1.0.19: - Fixed an issue where fish were not properly progressing to the next level after being caught/recovered by the fisherman. - Fixed missing fauna in Episode 13. You will be able to find a new fauna in this chapter. - Adjusted the interaction radius for chickens and other ground fauna to make triggering interactions easier. - Fixed a physics issue where humans grabbing objects (such as wood logs) would push Naiad far away in some cases. - Minor bug fixes and general improvements.
NEW COMMUNITY CONTENT: - Added 15 trading cards and 6 badges to the Steam Points Shop. - Also added 8 new profile backgrounds and 10 emoticons.
STEAM DECK: - NAIAD is now officially verified and fully compatible with Steam Deck! - Many players have shared that the game runs smoothly and flawlessly on Steam Deck. - Enjoy exploring the river anytime, anywhere! ^^
If you enjoyed NAIAD, please don't forget to leave a review. It helps me keep developing the game and allows more people to discover it. ❤ Thank you so much for playing NAIAD and for your support! Elwin
This month we have more details around our next big update, the Archaeotech. In today's letter we'll cover those details along with an update on the NA server merge. But first, we want to address the concerns around the recent EG7 announcement.Â
We’re aware that recent news has sparked speculation around PlanetSide 2, and we want to assure you that the development team at Toadman working on the game remains unchanged and will continue to work on the project with the same passion and dedication.Â
In the next two weeks, we’ll release an update on PTS with some tunings for the fishing feature along with changes to the Assault Facility/Mode based on your feedback. As before, we’ll maintain our regular schedule with monthly updates for the live server, bringing you fresh content, fixes, and exciting changes.Â
Your trust and support are our main motivation, and we’re committed to ensuring the game continues to bring you joy and positive experiences.Â
NA Server Merge
We understand that you’re eagerly awaiting the merging of NA servers. We’re aiming to complete this process in the next 2-3 months. However, based on our experience with merging European servers, we want to avoid issues like crashes, performance drops, and long queues.Â
Our team is actively working to resolve these challenges to ensure a smooth experience. The servers will only be merged once we're confident that it won’t cause any further inconvenience to you.Â
Assault Facility
We would like to thank all players for their valuable feedback on the Assault Facility. Throughout the month, we have been actively addressing the identified issues, redesigning some structures, and taking into account your comments regarding capture points being taken too quickly. As a result, we’ve made balance adjustments to improve the gameplay experience. Over the next two weeks, we will showcase all the changes in the new version on the PTS server. Once again, thank you for testing and providing detailed feedback— this helps us make the game better for all players!Â
Archaeotech
We’re excited to talk more about Archaeotech—a new, alien technology coming to PlanetSide 2. This technology, recently uncovered from an ancient civilization, is rumored to be of a rival race to the Vanu (not to be mistaken for the Vanu Sovereignty). Archaeotech gear will have a unique and striking appearance themed around parasitic biotechnology. It brings new capabilities that set it apart from existing content, making its introduction an exciting moment in the PlanetSide 2's evolution.Â
Starting in 2025, Archaeotech will gradually appear in the game, starting with the Stryder, a biomechanical, crustacean-inspired vehicle.Â
This will be an ongoing process, so expect new updates and surprises throughout the year!Â
Key Features of Archaeotech's Visual Style
Alien, Corrupting, and Uneasy—these three words will guide the visual design of Archaeotech. It’s not just about new tech; it's about making those who engage with it feel the alien and dangerous allure of interacting with something ancient and otherworldly. Due to the parasitic nature of Archaeotech, you can expect to see cosmetics of already existing weapons and gear infected with the organism.Â
Visual Direction
Archaeotech will feature designs that communicate alien, corrupting, and uneasy qualities:Â
Alien: Expect strange, otherworldly forms that defy traditional design. The tech will appear alive, with unpredictable structure, suggesting a civilization beyond human comprehension.Â
Corrupting: Archaeotech will blend biological and mechanical elements, featuring fleshy, sinewy, or organic growths that give it a living, almost sentient feel. It’s powerful, but unnervingly so. This will affect each faction in a unique way (including NSO).Â
Unease: It will evoke the sensation of touching something dangerous and alien, with dark tones and glowing accents to highlight its mysterious power.Â
This new visual style will create a sense of foreboding, drawing attention into the mystery of the technology.Â
Archaeotech Weapon Design
The primary goal of Archaeotech weaponry is to introduce a new, visually striking weapon that aligns with the theme while integrating seamlessly into existing gameplay. This will introduce unique mechanics and features that offer new tactical and strategic opportunities. The weapon mechanics include a mixture of energy-based fire, utilizing heat management systems, as well as biologically enhanced kinetic rounds. Additionally, these weapons will come with their own unique attachments. Players will have to earn the use of these weapons as Archaeotech terminals will be linked to specific facilities across Auraxis, much like the Stryder and its link to the Assault Facility.Â
Evolution of Archaeotech in 2025
Archaeotech will not be an instant update, but rather a gradual evolution of the game over time. Over the course of the year, new elements of Archaeotech will be released, expanding on its visual and gameplay aspects. This will include new vehicles, weapons, and features, all tied to a larger mystery and evolving narrative.Â
Expect Archaeotech to slowly be integrated into the world of PlanetSide 2, with each update revealing more about its alien origins and the dangers it brings.Â
Archaeotech represents an exciting new direction for PlanetSide 2. It brings with it a feeling of mystery, corruption, and alien power—all elements that will make gameplay feel fresh and immersive. Over the course of 2025, we will continue to unveil new aspects of this mysterious technology, each adding new layers of intrigue and complexity to the game.Â
Stay tuned for more updates as this strange, otherworldly force begins to make its presence known on Auraxis!Â