Moonring - Fluttermind
Hey folks,

Welcome to build 900. Yes, really. So much has changed since last year.

I've held off doing this for the longest time because there are a LOT of you out there, and I didn't want to deal with a huge influx of issues at one time. This way, I've tested the game out on a smaller (more insane) audience and annoyed them instead of all of you.

Those on the experimental branch will be well aware of this, but the rest of you are in for a big surprise. Well, several actually.

- the UI has had a complete overhaul
- the dungeon generator was thrown away and started again from scratch
- there are lots of new dungeon features, too
- minor ruins are now far more interesting
- the Traders have been replaced with far more varied Events (which also include traders)
- the map is way more helpful
- the balance of the game is a little more challenging, with way fewer exploits
- armour makes more sense
- the Steamdeck version is actually really nice

...and so much more.

I personally think the game has never been better, more stable, or more of a retro ego-stroking exerc... I mean goose-filled nightmare.

Enjoy!

- Fluttermind
Capri Care - Jdfskitz
Since a small project in September of 2024 this project has grown quite a bit up until now.



Several features have already been added to the game 'albeit needing polish'.

These features include

  • Capri Consumables
  • Creature Consumables
  • Birth
  • Rebirth
  • Breeding
  • Individual Stats for overall Capri performance
  • Color Modification
  • Patterns
  • Dig Puzzles
  • Fly Puzzles
  • Tree Growth
  • Plant Growth
  • Fishing
  • Creature Capture Mechanics
  • Capri Creation through Incubation
  • Racing
  • Tug of War
  • Treasure Hunt
  • Matching Game
  • The first 2 Gardens
  • The first 2 Open Area
  • Area Requirements

    Calculated Behaviors affected by:
  • Allegiance
  • Happiness
  • Hunger
  • Personality Trait

    Capri Box allowing management of:
  • Cosmetics
  • Capri Garden Location
  • Return Capri
  • Viewing Stats

and more to come!


Currently I am working on implementing more minigames for the 2nd Area in the game, getting some more graphical assets and creating more cosmetics.

But in the meantime the game is available for wishlist and as more and more development is done I will do my best to keep the news rolling.

Thank you for visiting,
Thank you for wishlisting if you did
and thank you for reading!

Granblue Fantasy Versus: Rising - wV8vrw4jGd48
This 4-disc collection includes all 34 character themes (up until Vikala) and all music from the story and across every mode!

💿 Order from Cystore (Global shipping available via Buyee):
https://cystore.com/products/4570142003611?_pos=4&_sid=69f9f72d3&_ss=r


The Steam edition of the GBVSR soundtrack also goes live today! ✨

In addition to the Steam edition, the soundtrack is now available worldwide on major digital and streaming platforms!

💿 Steam Edition: https://store.steampowered.com/app/3405110/Granblue_Fantasy_Versus_Rising_Soundtrack/

💿 Digital/Streaming: https://nex-tone.link/A00174606
Rocket League® - Psyonix_Laudie

Version: Rocket League v2.48
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 1/28/2025 4 p.m. PT / 1/29/2025 12 a.m. UTC

THE HEADLINES
  • 120 FPS support for Xbox Series X|S has been restored.
  • The bug causing the removal of Xbox replays is fixed, though previously lost replays cannot be recovered.
  • Disabled in-game social notifications from the Epic Online Services overlay.
  • The “Split Shot: Snowday” LTM debuts at the same time as the Rocket League x Hatsune Miku event.
  • Additional Quick Chat options have been added for better player-to-player comms.
CHANGES AND UPDATES
120 FPS Support Restored on Xbox Series X|S
  • After working alongside our friends at Xbox, we’re happy to confirm that 120 FPS support is fully restored on Xbox Series X and Series S consoles.
    • As a thank you for your continued support, we’ll have a second round of makegoods for all players coming soon.
Update on Missing Xbox Replays
  • We've identified and fixed the bug that caused the removal of Rocket League replays for some Xbox players. Though we can't restore the lost replays, we've taken measures to ensure that new replays created on Xbox are not removed in this manner.
Epic Online Services Overlay
  • Social notifications from the Epic Online Services overlay have been disabled.
    • Players can continue to use the in-game friends list to party up with friends.
NEW CONTENT
Rocket League x Hatsune Miku!
  • A new act is about to take center stage in Rocket League. Completing Challenges to unlock Toppers, a Player Anthem, and other items based on the world’s biggest virtual superstar Hatsune Miku! Learn more in our Rocket League x Hatsune Miku blog post.
Debut of Split Shot: Snow Day
  • Two modes collide to create a new Limited Time Mode! The Split Shot wall has been added to Snow Day to shake up the gameplay. You’ll be able to jump, fly, and dodge through the wall, but touching any surface on your opponent’s half will result in an instant demo. Like standard Snow Day, the ball is replaced with a hockey puck!
    • Arenas include: DFH Stadium (Snowy), Mannfield (Snowy), Utopia Coliseum (Snowy)
New Quick Chat Options
  • The following new options have been added to Quick Chat:
    • Information (Team)
        • Rotating Up!
        • Rotating Back!
        • You have time!
    • Compliments
        • We got this.
    • Reactions
        • Yes!
    • Post Game
        • Party up?
BUG FIXES
  • Fixed the issue preventing 120 FPS support for Xbox Series X|S systems.
  • Fixed the issue that caused the removal of Rocket League replays for Xbox players.
  • Fixed an issue where spectators were unable to view text chat during the post-match screen of a Private Match.
  • Fixed trade-in functionality issues for items that are cross-game between Rocket League and Fortnite.
  • Fixed a soft-locking issue on Xbox that sometimes occurred when pressing any key to go through the title screen.
  • Fixed an issue with some Special Edition items displaying the wrong text.
  • Fixed an issue where the ball in Split Shot sometimes did not disappear and reappear in the center of the arena, but instead slid along the ground back to center.
  • Fixed an issue where the ball timer visual effects and sound effects would sometimes persist in Split Shot after a player scored a goal.
  • Fixed an issue where players could not properly equip some Decals on Dominus and Dominus: Neon Trim.
  • Fixed a visual issue with the brake calipers clipping through Wheels on McLaren 570S.
  • Restored some missing attribute filters to certain items.
KNOWN ISSUES
For a complete list of known issues in Rocket League, check out our Known Issues page!
Heritage - A Dragon's Tale - caleb.cox05081993
Good evening! I bring you all another quick patch ^^

  • Fixed a crash that could occur if the player tried to use a teleporter when Cyclobats were on-screen
  • Fixed a bug where the final boss music could stop and not resume playing if the player paused the game and unpaused the game mid-cutscene before the final boss fight

You can verify your version is up to date by the "1.1.23.1555" in the window title bar and on the titlescreen.

Thanks as always for your support!
Hell Dive - Mister_Teacup
Dear Damned Divers!

Here is our second regular patch for Hell Dive! This patch focused on making the experience deeper and darker. Maybe even adding a chilling new scare or two.

Fixes
  • Now with collider on that one Freedom wall in F9
  • Minor Audio issues throughout all Facilities
  • Escape Menu camera movement disabled
  • Minor loading bar issue
Updates
  • Visuals for Mouse 1 and G
  • Better UI for Card Access System through all the facilities
  • Leaving the chair will not turn of the Control System. Now use Key
Added
  • Key system to Control System in Old Porky
  • Wiggle effect to being possessed in Facility 5
  • Levitation effect to being possessed in Facility 5
  • Mailboxes with names and numbers on the doors in Facility 5
  • Cold breath in the freezer room in Facility 6
  • A few scares in Facility 8
  • Map over the Facilities placed in Facility 9
  • Cables leading to the generators for better navigation Facility 9
  • Now able to pick up tools when under the water during Hull Breach.
Tweaks
  • Minor changes in Facility 3.
  • Minor adjustments to the layout in Facility 5
  • Press G to Exit the Control System chair in Old Porky more in the face
Looking Ahead
Our next update will introduce more achievements and the much-anticipated extended ending. We’re excited to bring this to life and share it with you soon!


We’re diligently working on bug fixes, tackling those pesky critters wherever they may sneak in. If you encounter any issues, please let us know so we can investigate and eliminate them for good.

Thank you for your support!
- The Exterminators at Teacup Games
Little Kitty, Big City - shan


Ssssso ssstylish! We're excited to share we've added a NEW FREE HAT UPDATE to celebrate Lunar New Year: Year of the Snake, alongside our Lunar New Year Sale, where Little Kitty, Big City is 35% off until February 9th. Enjoy ssssslithering around the city with a new friend on your head!

Q: How do I get it??
A: It's already in your inventory! Just load up the game and ssssslip it on! 🐍
Mercenaries Saga 2 -Order of the Silver Eagle- - FHW_JP_STAFF01
“Mercenaries Lament: Requiem of the Silver Wolf” the latest in the Mercenaries series, is now on sale!

https://store.steampowered.com/app/2321040/_/

RPG Developer Bakin - SmileBoom_AT
A collection of pixel art assets called "Mokemo Factory MONSTER PIXEL PACK Vol.1" was released today. It includes 20 battle monsters created by pixel art artist Mokemo based on dinosaurs, animals, plants, undead, machine hybrids, spirits, and more. In addition, we are offering a 10% launch discount until February 11, 2025 at 10am PST! Don't miss this opportunity!
In addition, the Mokemo Factory MONSTER PIXEL PACK series will be released sequentially up to Vol. 5, so stay tuned!

RPG Developer Bakin Mokemo Factory MONSTER PIXEL PACK Vol.1

https://store.steampowered.com/app/3389090/

This is a collection of pixel art assets featuring 20 types of battle monsters created by pixel art artist Mokemo, based on various themes such as dinosaurs, animals, plants, undead, machine hybrids, spirits, and more.

During the early information release by the DLC Ambassadors, there was an error in the DLC content we announced. We have now corrected it as follows.
We sincerely apologize for any confusion and appreciate your understanding.
[Error] 3D Stamps: 20 types
[Correct] 2D Stamps: 20 types

New DLC launch discount! Bundle version with all DLC also renewed!
To celebrate the launch of the new DLC, we are offering a launch discount: 10% off until 10am PST on Tuesday, February 11th.
We have also added the newly released DLC "Mokemo Factory MONSTER PIXEL PACK Vol.1" to the "RPG Developer Bakin and DLC Bundle", a bundle that includes all the DLCs we have sold to date. This is a 5% discount compared to individual purchases and is recommended for those who are just starting out with RPG Developer Bakin.
This bundle also includes a launch discount on the new DLCs, making it even more affordable. Don't miss out on this opportunity!

-- DLC Launch Discount Overview --
Period: Tue, January 28, 2025, - Tue, February 11, 2025, at 10:00 am (PST)
Discount Rate: 10% off
Eligible DLC: Mokemo Factory MONSTER PIXEL PACK Vol.1

-- "RPG Developer Bakin and DLC Bundle" Overview --
[Contents] RPG Developer Bakin, various paid DLCs (Ancient Pack, Western Pack, Modern City Pack, Smile Objects Vol.1, Glowing Crystal Pack, House Builder Pack, Forest Pack, Wooden Platform Pack, Terica Terrain Pack Vol.1, Glowing Icon Pack, Mountain Village Pack, Smile Objects Vol.2, Ultra Building Pack, Dungeon Kit Pack, Layout Data Classy, Layout Data Comic, Layout Data Sci-Fi, PixelScapes Forest Pack, Charming Chinese Townscape Pack, Ancient Ruins Music Pack, Modern Item Icons, PixelScapes Town Pack, Battle Fx Variations, SCI-FI City Pack, Ultimate Modular Swords, SMILE Characters DX Vol.1, Desert Town Pack, Wooden Fort, Modern Hospital Pack, Leafy Lodge, PixelScapes Castle Pack, Mokemo Factory MONSTER PIXEL PACK Vol.1)

https://store.steampowered.com/bundle/27745/
THE DARK SIDE OF CECLON - solidsstudio.solo

ADDITIONS
- Crystals surrounded by a sphere are now present on the surface and underground of CECLON. These crystals move as the player approaches, so you'll need to make contact with them to pick them up. They provide 1 more crystal than big crystals.
- Floor icons have been added to the UI to indicate which floor the overloaded electric panels are on when the energy focuser is switched on. This was not very clear before.
- When all the acid clusters in an acid basin have been collected, a validated icon appears on the relevant acid basin in the interface window map.
- An oxygen capsule was added just after the bridge to be lowered. A cart was also added next to it to enhance realism.
- The indicators that appear on the UI in the top right to show the floor and key elements are now displayed in all safe zones.

CHANGES
- The barriers in the platform phase to climb to the top of the base have been revised to avoid unnecessary falls (they are higher, wider and new ones have been added).
- The camera no longer adapts if it's hidden by the barriers of the platform phase to climb to the top of the base. It's better in terms of visibility.
- The delay for linking jumps with the main character has been halved.
- The experience gain and level gain icons displayed at the bottom of the UI for the main character and the battle drone have been revised in size, layout and a little about design.
- The effect of the heat wave on the screen is now more visible.
- If you're in a pressurised zone (base, wallpass etc...) and Jensen's oxygen gauge is at 0, he'll no longer lose health.
- The outline of the circle that indicates the day/night cycle now has a light grey outline to make it easier to see if the light is too bright, as it is during the day, by looking at the sky for example.
- The energy focus UI has been revised.
- The safe zone of the outpost has been expanded to fully cover the building and a bit around it.
- Crystals in "Semi-Realistic" and "Realistic" difficulty now provide 2.5% oxygen. The tip related to crystals has been adjusted accordingly in these difficulty modes.
- Stamina now regenerates faster by default when walking or staying still compared to before.

BUG FIXES
- When you first picked up a crystal with the vehicle, it wasn't visible in the inventory; you had to pick up crystals in a different way for it to appear in the inventory.
- In the base there were elements hanging in the air near the teleporter window, but these have now been removed.
- Proofreading of texts in French.
- The UI is now adapted to all resolutions.
If we used a specific oxygen capsule on the surface, it did not validate or change the objective point (green) of others to an indicator point (cyan).
- Holding the button to activate a checkpoint made it unusable afterward.
- Checkpoints are now usable in "Realistic" difficulty. They will not work in case of defeat but will be useful for an onboarding objective, a general objective, and also for using the teleporter later on.
- In "Realistic" difficulty, when continuing a game, there is a long delay before gaining control of the character and being able to access the UI.

...