Jan 28
VR Harem Life ~ Your Room Became a Hang-Out for Girls!? ~ - sora
minor changes
Jan 28
Wizard's Wheel 2 - windingclock
* Additional HotFix for legacy Compressed equipment.
Little Kitty, Big City - Double Dagger Studio
  • Added a new free Snake Hat!
  • Added a new inventory category to hold hats that aren't collected in the main game
  • Added a new button to the main menu
  • Fixes, improvements and optimizations to various areas of the City
  • Fixed key hint icons sometimes showing as the non-existent windows key
  • Fixed head snapping to look at birds whilst asleep in nap spots.(Noticeable in chameleon yard, head would spazz out when birds got near)
  • Fixed head snapping to look at menu positions "look at’s" whilst in nap spots
  • Fixed the recycle bin showing you could deposit items that are not cans
  • Fixed highlight outline appearing for some items that you couldn't actually pickup
  • Fixed Doggo bone resetting position after save / load (after having put it in a bowl)
  • Fixed crashes/lock ups from invalid or corrupt player settings (if a computer crashed or the power went out during a save)
  • Updated the credits
Aconitum - asdkhjgepohwnk
The problem has been fixed in the current version.
You can now clear the game by defeating 25 targets, collecting 25 gems, completing 20 or more quests, and going to the obelisk on the field.
Rise for the Fight - Early Access - Reece Makes Games
Hello everyone.

Beta Snippet 1 came out a few days ago, introducing the following features:

- πŸ›‘οΈ Shields.

- 🏷️ Kill Confirmed Game Mode.

- βš”οΈ Matchmaking Max Veto Count Increased.

- πŸͺ² Bug Fixes.



In this patch update, this is a rework of Shield Damage, and some other minor changes. With that out of the way, here's the current changelog for Beta Snippet 5 Patch 2:





ADDITIONS AND CHANGES:



- Added NEW Weapon: Blunderbuss / 1 devasting shot, with the ability to Rocket Jump. This gun will be classified as a Power Gun, and for now will be available in Gun Party and Kill Confirmed.
PLAYER STAT CHANGES:



- Decreased Shield Recharge Rate by 3x.





SANDBOX CHANGES:



- Decreased P13 Damage from 25 to 20.

- Increased P13 Headshot Damage Multiplier from 2x to 3x.

- Increased HAM-Gun Damage from 20 to 25.

- ecreased CP6 Headshot Damage Multiplier from 3x to 2x.

- Changed Shield Damage to be Additional values instead of a multiplier. Here are the additional shield damage values for each gun:

- CSP: 10 Shield Damage.

- DBS: 1 Shield Damage per pellet (20 Pellets).

- DMR10: 25 Shield Damage.

- DSG4: 1 Shield Damage per pellet (10 Pellets).

- FRAYR-G1: 5 Shield Damage.

- HAM-GUN: 25 Shield Damage.

- HMG22: 10 Shield Damage.

- P13: 30 Shield Damage.

- SG3: 5 Shield Damage per pellet (10 Pellets).

- SMG-P1: 8 Shield Damage.

- SR76: 50 Shield Damage.





BUG FIXES:



- Fixed an issue in Moshpit that causes the player to be immune from damage.





I'm hoping to make this year a good one for the game. Stay tuned for future updates.
-Reece
Virgo Versus The Zodiac - Elektrobear
It's Lunar New Year, and for the first time ever I'm commemorating it with my friends and maybe we will throw some salad! I'm excited about the year of the snake, I feel this will be a good one for everyone, no matter the previous news we shared with you guys here.


Let's hope to post this for the next 12 years and complete the whole cycle of VvtZ Zodiacs represented by the Chinese wheel!

In other news about what we're planning for this year ahead:



We opened a Patreon that will bring a lot more light on our world's lore and how we do game development, so if you're interested in the stories of our games and in starting your game development career this year (or maybe you're a game developer already!), there'll be load of relevant information about our journey and also tutorials!




We started last week showcasing some unrevealed concept artworks of Keylocker's areas never seen before, and also a how to make an rpg in 10 days tutorial by Anglerman, and we plan to bring way more content weekly for patrons. Patrons also get access to an exclusive discord where we share our secret WIPs that only the patrons eyes can see!!!

I hope you guys will have a fun Lunar New Year full of festivities!
GutBuster - royaljellysandwich
​Hey everyone! RJS here. Thanks for playing my completed* game! I had some bugs pointed out to me though so I (hopefully) got them fixed. Be sure to get your updated versions, as we are now at v1.0.1!​
  • Fixed the shop bug where you would try to buy an item you couldn't afford, and getting it anyway, but only up to a certain level.
  • Fixed the shop bug where the description box for Metabolism wouldn't appear.
  • Updated the shop so that the description box updates to the correct numbers without having to select the item again.
  • Fixed the bug where the Tutorial and Opening cutscene ignore the Master Volume settings.
  • Adjusted the requirement of a certain Secret Achievement, to make it a little easier.
-RJS
It Consumes Playtest - Sublexical
- Fire heavy spell
- Fire light spell
- Ammo crystal that gives precision ammo and refills primary ammo when destroyed
- Precision ammo is gained more quickly
- Visual and audio feedback to show when an enemy is about to explode
- Perk that gives precision ammo when destroying a crystal now gives a chance to gain precision ammo (up to 100% chance at max level)
- Fixed a few visual bugs with the pulse VFX
Jan 28
Wizard's Wheel 2 - windingclock
Minor Fixes:

* Restored the ability to move eggs in the Hatchery.
* Fixed the description for the Celestial Bronze ingot.
* Fixed the description for the Haste modifier.
* Seeds have been removed from Alchemy (for now).
* The depths gem mini-boss should now grant gems.
* Increased the drop rate of the Inscription Kit.
* Removed Vigo reward items from multi-select in inventory.
Paradise Beach Simulator - Maenora
New Features

πŸ”„ Tutorial Update:

Added instructions for placing a dish on the counter to better guide new players.

πŸ‘‰ Adjustments

  • Interaction with customers: Removal of the 'E' indicator for customers who are not in front of the cash register.
  • Old Joe's Instructions: Old Joe now advises players to go to sleep after placing the coconut shrimp on the counter.
  • Shrimp Detection: Reduction of the shrimp detection area in the tutorial for more precise interaction.
  • User Interface Improvements: Improved visibility of the loading indicator when long pressing 'E' to help players better understand interaction times.

🐞Bug Fixes

  • Restaurant Counter: Fixed an issue where removing a food counter disrupted the restaurant's functionality.
  • Diving Mask Stand: Fixed a bug causing save file corruption related to the diving mask.
  • Decoration Placement: Corrected the placement height of decorations to avoid unrealistic configurations.
  • Clipping Issues:
  • Adjusted palm trees and leaves so they don't protrude from the ground.
  • Fixed the issue of cardboard pieces overflowing through the shelf.
  • Inventory Glitches: Resolved an issue where boxes duplicated and fell into the shelf after a save load.
  • Jetski Position: Ensures the jetski appears in the correct place after loading a save.
  • Wildlife Appearance: Reduced the spawn area of shrimp.
  • Menu Corrections:
  • Some dishes were mis-categorized.
  • Adjusted the category of sashimi to reflect its status as an appetizer.
  • Sound Balancing: Lowered the volume of explosion effects to match the general sound levels of the game.
  • Navigation Aids: Added a red arrow to guide players to salmon locations, improving the user experience without solely relying on map icons.
  • Camera Mechanics: Modified the cash register camera to prevent it from lowering too much, improving transaction visibility.
Gameplay Improvements:
🧹 Cleaning Stage

Introduction of a new stage in the tutorial to encourage players to clean the towel.

πŸŒ… Visual and Environmental Adjustments

Environmental Ambience: The customers' environmental bubble has been removed as it was too aggressive, to improve players' visual comfort.

🌴 Thank you for your feedback and support. 🫰
Enjoy your enhanced experience in Paradise Beach Simulator!

Teddy & Marine
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