Counter-Strike 2 - Piggles ULTRAPRO
[ PREMIER ]
  • Premier Season Two is here, and Premier matchmaking has resumed
  • Every player who earned a CS Rating during Season One will receive a commemorative Premier Season One Medal which includes detailed Season Statistics
  • Every player will have their CS Rating recalibrated based on their Season One performance, and will need to re-establish their CS Rating by winning 10 matches
  • Train has been added to the Active Duty map pool
  • Vertigo has been removed from the Active Duty map pool

[ GAMEPLAY ]
  • M4A4 price reduced to $2,900
  • FAMAS accuracy improved and price reduced to $1,950
  • Reduced crouching accuracy for the MP9, MP5-SD, and MP7
  • Adjusted scope dot on AUG/SG to be more useable at range

[ UI ]
  • Added a new radar dynamic zoom option that will grow or shrink the radar to include your team mates, bomb and other detected elements
  • Adjusted grenade order in spectator UI to match weapon selection order
  • Increased brightness of carried C4 in UI

[ MAPS ]
Train
  • Removed a boost angle from Long Dog to Bombsite A
  • Fixed lighting artifacts on double-sided materials

[ MISC ]
  • Added fallback logic to allow playing incomplete demo files, either copied from an ongoing live match or recovered after a game server crash
  • Fixed an exploit where users could use secondary fire on R8 Revolver and then sell it back
  • Counter-strafe summaries are now available in game server log data distributed via log address in addition to console logs
Saleblazers - e Zinc
Hello Shopkeepers!

We're incredibly excited to be bringing you the Saleblazers Dedicated Server Console (Beta)!



You can host persistent servers for your friends and even host or join public lobbies with player permission mechanics and additional player slots.

We are releasing this tool in beta because it is overwhelmingly the most highly requested feature for the game, and we want to get it into your hands as soon as possible. We're looking forward to seeing how you use it and improving it over time alongside the rest of Saleblazers.

Please be aware that just for this initial beta testing phase, we may have to temporarily disable the ability to join dedicated servers if there are any major instabilities with the system.

If you've been following along with the patch notes, you'll know that this has been a major effort for us over the past months, so we're so excited to release the first playable version of it today and see what you'll do with it.

From your Steam Library you can now access the Saleblazers Dedicated Server from the Tools section of your Steam Library or through installing it on SteamCMD.



You can read all about how to set up the Dedicated Server Console and see examples of how to use it in this Guide. (https://steamcommunity.com/sharedfiles/filedetails/?id=3385724580)

This initial version of the tool is for Windows. If you want to host a dedicated server from Linux or Mac, you can use a virtual machine to do so.



Using this tool, you can host persistent servers for yourself or your friend group, which we know has been a major request since before we even released in Early Access.

We also built in various player permission settings to configure and some other fun options like randomized spawning, which can add a lot of variety to servers and enable better public servers.
As we improve these features for dedicated servers, we also plan on bringing them to traditional lobbies.

There are still some more features we're working on to improve dedicated servers, and there could be potential instabilities with the system, which is why this is still just the beta version of the tool.

But fortunately, that means you can also have a say in what the tool can do! We've opened up a new #dedicated-server-feedback-forum channel on our Discord to get feedback and suggestions about dedicated servers.



If you all like hosting servers and want to see more variety for public servers, we're hoping to continue developing customization features for servers, maybe even introducing more varied game modes to host.

Try hosting a server or joining one, and let us know what you think!
A Touch of Magic - First Sin
Just a quick news report so you don't stay in the dark. I was able to mess around with some render configs for Giovanni's model, he was making scenes heavy, now scenes with him are rendering faster. The other issue was the NPC's, I want to have at least a few around the scenes to show Lunaregno's variety of life and species, since I won't be able to render big detailed characters like Giovanni and Juliana in the same scene with a bunch of other models, I'm using a few other methods like camera angles, layered renders + photoshop and more. Right now I'm working to finish the Lunaregno and Secret Stripper's Club part since they will have many background NPCs. Besides that, Chapter 4 Part 1 is very ahead regarding renders, like, 40% done.

Tower One - tower.one.games
  • New map "Space One": introduces building platforms for placement (to build in outer space!).
  • New relic "Trusty Shovel": can dig corpses 1/wave (doesn't stack).
  • New skill for Corpses "Prepare": *2 exp. for tomb/+1 level up for trees (per wave).
  • Black Cat relic: increased crit. skill bonus from +2 to +3.
  • Mirror relic: increased from +1 random tech. to +1 or +2 or +3 (random).
  • Various fixes.
Part of You - Clippy the Kidd
- Fixed issues with trading cards not registering
- Fixed issue causing trading cards to have the wrong art
- Fixed several achievement triggers
- Fixed a few issues with lighting
- Fixed an issue causing masks to not display the correct text & effects
- Fixed several typos
Dimension Quest Pinball - D.H. & Polly
As we CONTINUE to prep for chapter 4, we found and squashed a handful of SERIOUS bugs that managed to crop up during its development!

- Removed all debug functions
- Fixed the Jonas fight
- Jadon's ability should properly unlock in chapter 1
- Fixed a desync in Paper and Robot Jadon's unlock conditions
Penkura - LionsArt

Dev-Com
Welcome, members of the Accord!

Another batch of fixes and improvements. With the addition of a few new items.

At the release of Merging Patch part 8 we mention that we are adding a two-way communication between the player and the dev-duo. We would like to inform that this system is now finished and fully operating.

We planned to implement a small UI text scaling system in this patch, but it will be pushed a day or two, to fix UI size adjustment for 4k screens.

As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment

---------------------
⊞ Bugs/Errors ⊞
---------------------

◈ Possible bug fix to the storage T-2 Unit resetting on game load.

◈ Corrected placement of some structures.

◈ Second Mail to Givinx Base Director was missing.

◈ Text on some of the signs didn't correctly wrap.

◈ Another position fixes to the rocks in the Givinx area.

◈ Some buildings were connected to the incorrect power line, which lead to mining post, having less energy than it should.

-------------------------------------------------
⊞ Improvements / changes / additions ⊞
-------------------------------------------------

◈ Improved base Magnetic Wind Turbine power production from 5-16 to 6-19.

◈ Added new item to the game.
- Data Storage - Magnetic Wind Turbine Optimization.
- Gorecoil Coil Chunk (Big)
- Gorecoil Coil Chunk (Small)

◈ Improved description of Data Storage - Solar Panel Optimization T-1.

◈ Two way communication between the player and the developer is now fully implemented, and active.

◈ Removing or activating Solar Panel Optimization T-1 will now trigger power improvement the moment players Data Storage activates or deactivates, rather than after the next sun global effect.

◈ Texture improvement to the Gorecoil material.

◈ Gorecoil will now spawn two new items on death.
Hidden Winter Things - Anabolkick
We noticed that some users had problems with mouse sensitivity, so we completely reworked the logic of camera movement. We also added in the settings the possibility to change full screen mode to windowed mode and vice versa, because some players asked for it.
Blood Running - Dead Unicorn Inc
Cyberware Update

All cyberware items have been updated, each with a unique active ability.

Active abilities have charges; once a charge is used, it goes on cooldown.

You can see the charges displayed in purple on the HUD.


Bug Fixes
  • Fixed a bug where settings would not be loaded from Steam Cloud

Changes
  • Added menu overlay to import Steam Cloud save files to new device
  • Cyberware items now have an active ability that can be used by pressing "SPACE" or "DPAD UP"
  • Cyberware items now have charges and cooldowns for active abilities
  • Updated cyberware crafting recipes
  • Removed second cyberware inventory slot (if you have cyberware equipped in slot 2, it will be moved to the ground container on load).
  • NeuroSync Processor can no longer be acquired
  • Added Hive Pack cyberware item
  • Added Carbon Striders cyberware item
Kewter’s Showroom - 127trbl
Adds new achievements and fixes day 6's shoe select scene which displayed "Day 1" for some reason...
Additionally reduced download size by removing all RPG MAKER default files.

The last set of achievements will release with Update 2.0
I apologize if this upsets anyone, the achievements added in this update should have been in the game already...
...