Premier Season Two is here, and Premier matchmaking has resumed
Every player who earned a CS Rating during Season One will receive a commemorative Premier Season One Medal which includes detailed Season Statistics
Every player will have their CS Rating recalibrated based on their Season One performance, and will need to re-establish their CS Rating by winning 10 matches
Train has been added to the Active Duty map pool
Vertigo has been removed from the Active Duty map pool
[ GAMEPLAY ]
M4A4 price reduced to $2,900
FAMAS accuracy improved and price reduced to $1,950
Reduced crouching accuracy for the MP9, MP5-SD, and MP7
Adjusted scope dot on AUG/SG to be more useable at range
[ UI ]
Added a new radar dynamic zoom option that will grow or shrink the radar to include your team mates, bomb and other detected elements
Adjusted grenade order in spectator UI to match weapon selection order
Increased brightness of carried C4 in UI
[ MAPS ] Train
Removed a boost angle from Long Dog to Bombsite A
Fixed lighting artifacts on double-sided materials
[ MISC ]
Added fallback logic to allow playing incomplete demo files, either copied from an ongoing live match or recovered after a game server crash
Fixed an exploit where users could use secondary fire on R8 Revolver and then sell it back
Counter-strafe summaries are now available in game server log data distributed via log address in addition to console logs
We're incredibly excited to be bringing you the Saleblazers Dedicated Server Console (Beta)!
You can host persistent servers for your friends and even host or join public lobbies with player permission mechanics and additional player slots.
We are releasing this tool in beta because it is overwhelmingly the most highly requested feature for the game, and we want to get it into your hands as soon as possible. We're looking forward to seeing how you use it and improving it over time alongside the rest of Saleblazers.
Please be aware that just for this initial beta testing phase, we may have to temporarily disable the ability to join dedicated servers if there are any major instabilities with the system.
If you've been following along with the patch notes, you'll know that this has been a major effort for us over the past months, so we're so excited to release the first playable version of it today and see what you'll do with it.
From your Steam Library you can now access the Saleblazers Dedicated Server from the Tools section of your Steam Library or through installing it on SteamCMD.
This initial version of the tool is for Windows. If you want to host a dedicated server from Linux or Mac, you can use a virtual machine to do so.
Using this tool, you can host persistent servers for yourself or your friend group, which we know has been a major request since before we even released in Early Access.
We also built in various player permission settings to configure and some other fun options like randomized spawning, which can add a lot of variety to servers and enable better public servers. As we improve these features for dedicated servers, we also plan on bringing them to traditional lobbies.
There are still some more features we're working on to improve dedicated servers, and there could be potential instabilities with the system, which is why this is still just the beta version of the tool.
But fortunately, that means you can also have a say in what the tool can do! We've opened up a new #dedicated-server-feedback-forum channel on our Discord to get feedback and suggestions about dedicated servers.
If you all like hosting servers and want to see more variety for public servers, we're hoping to continue developing customization features for servers, maybe even introducing more varied game modes to host.
Try hosting a server or joining one, and let us know what you think!
Just a quick news report so you don't stay in the dark. I was able to mess around with some render configs for Giovanni's model, he was making scenes heavy, now scenes with him are rendering faster. The other issue was the NPC's, I want to have at least a few around the scenes to show Lunaregno's variety of life and species, since I won't be able to render big detailed characters like Giovanni and Juliana in the same scene with a bunch of other models, I'm using a few other methods like camera angles, layered renders + photoshop and more. Right now I'm working to finish the Lunaregno and Secret Stripper's Club part since they will have many background NPCs. Besides that, Chapter 4 Part 1 is very ahead regarding renders, like, 40% done.
- Fixed issues with trading cards not registering - Fixed issue causing trading cards to have the wrong art - Fixed several achievement triggers - Fixed a few issues with lighting - Fixed an issue causing masks to not display the correct text & effects - Fixed several typos
As we CONTINUE to prep for chapter 4, we found and squashed a handful of SERIOUS bugs that managed to crop up during its development!
- Removed all debug functions - Fixed the Jonas fight - Jadon's ability should properly unlock in chapter 1 - Fixed a desync in Paper and Robot Jadon's unlock conditions
Another batch of fixes and improvements. With the addition of a few new items.
At the release of Merging Patch part 8 we mention that we are adding a two-way communication between the player and the dev-duo. We would like to inform that this system is now finished and fully operating.
We planned to implement a small UI text scaling system in this patch, but it will be pushed a day or two, to fix UI size adjustment for 4k screens.
As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.
◈ Improved base Magnetic Wind Turbine power production from 5-16 to 6-19.
◈ Added new item to the game. - Data Storage - Magnetic Wind Turbine Optimization. - Gorecoil Coil Chunk (Big) - Gorecoil Coil Chunk (Small)
◈ Improved description of Data Storage - Solar Panel Optimization T-1.
◈ Two way communication between the player and the developer is now fully implemented, and active.
◈ Removing or activating Solar Panel Optimization T-1 will now trigger power improvement the moment players Data Storage activates or deactivates, rather than after the next sun global effect.
We noticed that some users had problems with mouse sensitivity, so we completely reworked the logic of camera movement. We also added in the settings the possibility to change full screen mode to windowed mode and vice versa, because some players asked for it.
Adds new achievements and fixes day 6's shoe select scene which displayed "Day 1" for some reason... Additionally reduced download size by removing all RPG MAKER default files.
The last set of achievements will release with Update 2.0 I apologize if this upsets anyone, the achievements added in this update should have been in the game already...