KINTSUGI - A Journey Through The Broken Pieces - SCGSTUDIO
With "mode OUT" placing pieces is as usual, you see them from the same point of view as piece being placed. This might cause some issues if some pieces needs to be placed with precision. To make such process more straightforward ( and less guess work involved ) there is alternate method: "mode IN: ;) This one allows you to see and place pieces while they are at opposite side of your point of view :) This will make more tight places more accessible and assembly proces will be way more convenient and "to the point" :) You can swap between modes at any time, depending on the "situation" pick the one more suiting effortless placement :) How ?? :D With "C" on keyboard or "RB" on gamepad, at your convenience :) Also, there is a small improvement for camera navigation. Now you can ZOOM IN really close, great for more demanding assembly levels. All The Best Adam.
The shutdown of the following apps is imminent due to a design change in the development focus: The Legend of Ogorets #1 The Legend of Ogorets #2 The Legend of Ogorets #3 The Legend of Ogorets #4
I would like to thank everyone for supporting Milo, giving feedback, playing the demo, and giving me a lot of inspiration in these past few weeks, especially since Milo garnered a lot of positive attention from places like Reddit, TikTok, and Instagram. I apologize to those who worked hard to earn the "Save the Rats" achievements, as they are now removed from the game. I removed it for a number of reasons but I do want to assure you that the skills you learned in earning those achievements will certainly pay off again in future build of Milo. Thank you for your patience and support, here's the changelog for this update:
**Milo Demo Update 0.16.8**
- removed basketball mini-game ticket prizes and changed it to a score. the mini-game no longer rewards players with tickets - basketball mini-game can now be played as many times as you want for free - removed "Save the Rats" update and attending Steam achievements - fixed several issues with the collision on various static meshes - altered the reticle to improve visibility - altered other UI elements to be a bit more discreet and to just generally take up less screen-space
The shutdown of the following apps is imminent due to a design change in the development focus: The Legend of Ogorets #1 The Legend of Ogorets #2 The Legend of Ogorets #3 The Legend of Ogorets #4
Hello everyone, we hope you’re having a great January and that you’re looking forward to the launch of Tales of Seikyu in Spring this year! As you may already know, Tales of Seikyu is being developed by a Chinese team, and Chinese New Year is a very significant time in our calendar.
We’ll be taking a little bit of a break to celebrate, and we wanted to wish you all a happy New Year, whether you celebrated at the beginning of the month or you’re joining us in celebrating now. 2025’s new year marks the year of the Wood Snake and we enjoy many fun traditions to mark the occasion, from putting up New Year couplets and watching firework displays to visiting friends and family and making offerings to our ancestors.
As it is such a special occasion, we’ve been working with a very talented artist to create a Tales of Seikyu painting to ring in the new year. We hope you enjoy “Tales of Seikyu乙巳” by Hiduki Miwa and that you’ll have as much fun watching the art-creation process as we did! We’ve also created a handful of mobile and desktop wallpapers using this artwork that you can download here.
Are you doing anything to celebrate Chinese New Year? Let us know in the comments or over on our X, BlueSky, Instagram, or Discord channels!
The shutdown of the following apps is imminent due to a design change in the development focus: The Legend of Ogorets #1 The Legend of Ogorets #2 The Legend of Ogorets #3 The Legend of Ogorets #4
Our new textures are designed to offer more practical and realistic visuals for your tasks, so they more closely resemble the environments seen in FPS games, with a focus on providing depth perception to make tracking the position and movements of the targets in 3D space much easier!
Our new textures include:
Red Brick
White Brick
Cement
Black Marble
Gold & Black Marble
White Marble
Black Pavement
Grey Pavement
Brown Stone
Grey Stone
Plaster
Wood Grain
Parquet
These textures are FREELY available for all Aimlabs players, just navigate to the visuals section in your settings, and browse the 13 new options through the Texture drop-down menu!