Dungeons Resetting: I believe I got to the bottom of why dungeons were re-setting. I was able to reproduce it when I saved the game IN a dungeon when using a new save slot. In this case, other dungeons that had been previously saved would not be transferred to the new folder. It works now.
If there are other scenarios in which this kind of issue occurs, I have not been able to find them yet. If you do experience this issue again, please let me know.
Features
Secret Doors: These will only happen if you are loading a dungeon for the first time. Good luck finding them!
After a lot of dedication and hard work, we're excited to announce that **Monster Meals** is now available for everyone!
Get ready to dive into a crazy cooking world where you and a friend, as chefs, must feed adorable and hungry monsters. But be careful! If you're not fast enough, these monsters might end up with you on the menu!
Join this culinary journey filled with fun, chaos, and laughter. Are you ready for the adventure?
Inventory Hot Bar: Added right click > Equip and right click > Dequip
Stores: Added equip button to equippable items
Plaza: Optimized object amounts in stores to address hitches
Main Menu: Improved various aspects and polished up the connect area
Main Menu: Made "Join our Discord" more obvious and better
Main Menu: Improved look of notifications
Main Menu: Added small subtitles to some of the options for easier understanding for new players
Pause Menu: Improved look of the pause menu
Plaza: Game announcement messages now show a key prompt to inform how to interact with them
Plaza: Game announcement messages now no longer make a noise if you are currently busy in a game
Plaza: Moved currency HUD to the top right as it was blocking voice chat and game announcement messages
Plaza: Added game rules to the shooting galleries so players know not to shoot at birds
Billiards: Fixed networking not working for every second game
Optimizations
Plaza: Optimized object amounts in stores to address hitches
Plaza: Optimized game ports
Plaza: Optimized various particle effects
Bug Fixes
Fixed co-op condo spawning issues that would prevent players from being able to spawn items if they are not the condo host
Fixed additional hat offsets
Fixed some issues with player idle animations
Fixed Toy Robot not moving around properly
Fixed player model slippers not being colorable in some cases
Fixed Ceramic Table Lamp's body not being colorable
Inventory Hot Bar: Fixed sell option showing up on non-sellable items
Inventory Hot Bar: Fixed edit option not always showing up on multiple right clicks
Inventory: Fixed drag HUD showing up in Plaza when it shouldn't
Fixed player profile backgrounds showing up in collection book, player profile viewing, and other places where it should not show
right clicking on hot bar makes the right click menu never return
Condo - Default Condo: Fixed water post processing effects being offset
Plaza: Fixed Daisy floating
SDNL: Fixed grav glove resizing to 10x scale when a player dies
Virus: Fixed death camera clipping through the floor and your own infected player model
Known Issues We are currently in the middle of resolving issues with Billiards, this update fixes Billiards physics breaking every other game, but currently Billiards is still pretty broken and this update will make it unplayable. We will have a fix for Billiards in the next update.
Currently the Game World Ports do not have their matchmaking panels. You can join games through the Plaza or start them through the main menu for the time being.
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
ALL WILL FALL: Physics-Based Survival City Builder - Misao Kamiya
Hello, Stranded Survivours! ⚓
We've been releasing a lot of updates that address a range of different game elements, improvements, and bugs!
Take a look at the list below for more information!
Version-0.7.0a8
Add -simpleWater and -noBuoyancy debug command line arguments to diagnose crashes. If you are experiencing frequent crashes, try any of these or a combination of both - please let us know if that helps!
Add more debug messages to report game state
Version-0.7.0a9
Fixed a bug where buildings could not be placed when looking directly horizontally
Fixed W/S camera movement not working if looking directly down/up
It is time for business, of the shady kind of course! How little can you spend and still steal a win from your fellow duelists? Let's figure it out with this season's variant! -Vish team
Weekly Champions
1º Chappll 2º Yolo_Warrior 3º roob
*NEW* Variant: Shady Business
-Whenever you WIN a duel round, you gain 25% of the gold you had coming into the fight! -The King vehemently DENIES the allegations that he gains a cut on the Bard's illegal fighting bets!
We hope you’ve all had a good break over the new year and like us you’re likely back in the swing of work, study, or whatever you usually do with your time.
A few community members have asked for a roadmap for what to expect this year. We’re hesitant to commit more than just a few months, so below is a rundown of what is on the way in early 2025. The biggest change is that from today’s patch, we now have a means to switch branches to the English-only updates, which is where we’ll be posting all of the new content fixes, narrative changes, journal improvements and so on, and once done we will work on localising for all languages.
Roadmap for Fixes and Patches
We’ve seen some players asking about a roadmap of what they can expect in Broken Roads this year, so here is the basic list outlining the key areas the team is tackling first:
We have high confidence it is now sorted, but if any Steam Achievements still aren't unlocking for some players after today’s patch, we’ll keep digging into the matter until it is solved.
Southern Cross is a high-priority area receiving improvements to player interactions, expanded choices, and enhanced role-playing opportunities in key moments.
Merredin Election issues will be addressed with clearer details and options for the player to engage (or not) as they choose.
Refugees will see significant changes and improvements, with more interactions and resolution options. This update may take a few months to fully implement and test.
Eliminating 'teleportation'/instant fast traveling for story beats or other locations wherever possible. This will require time to test properly.
Companions and smaller NPCs will be significantly fleshed out, with some receiving complete overhauls, particularly companion interactions at the convoy in Merredin.
Continuing to address and squash bugs along the way.
Recently Addressed Issues
Fixed a bug affecting some save games (caused by a null reference related to Moral Traits used in combat) not loading.
Steam Achievements not unlocking should be fixed with the new patch, but will wait for players to confirm. Any time you enter Brookton, Merredin, Kalgoorlie or (spoilers) the final scene in the game it runs a full check on any achievements you have locally which are not registered on Steam.
Fixed a bug where enemies (random encounter raiders and animals) would lose their weapons or loot if fought in a previous random encounter. No more dingoes attacking with fists!
Certain weapons, such as cleavers, now have a small percentage chance to inflict the bleeding status effect, rather than guaranteeing it on every hit.
There was a very late-game moment that could teleport you to an unavoidable combat encounter if you asked about a particular character too many times. Without saying too much more at the risk of spoilers, this no longer moves you from the conversation you are in but instead will wait for a future scene load, and will likely be iterated on further to make this feel more natural.
There were some instances where objects in combat had the incorrect cover applied, making it impossible to shoot over the hood of some cars or past certain tall trees. These have now been assigned the correct cover type.
Fixed a bug where Jake Anderson was sometimes incorrectly spawning in Bally Bally Hall during the Barter Crew origin story.
Responding to Player Feedback
All new Steam reviews from the last 1-2 months will be read and responded to.
All Steam comments and discussions have been answered this week.
Steam Branch Switching Feature
Players can now easily switch to the English-only branch via Steam’s branch switching feature.
This branch includes all new narrative, quest, companion, and other changes.
Update Cadence
Based on reactions to our previous major patch, we will prioritize smaller, more frequent updates rather than waiting a few months for larger patches.
Non-English Versions
For now, non-English players can continue to enjoy the game in its current state with the latest fixes as of today.
The new changes will be available in the English-only branch. Once the updates are complete, localization and translation will follow.
Bug-Free Quest Resolutions
Commitment to achieving 100% bug-free quest resolutions.
Ongoing patches to address edge cases discovered post-release, some involving unexpected sequence breaks.
Players are encouraged to report bugs via the Discord report-a-bug channel.
Steam Deck Status
Fully playable on Steam Deck with Playable Status confirmed by Steam.
Verified Status withheld due to text size concerns, despite recent increases.
Valve’s specific feedback on glyphs and text size will be addressed in an upcoming update.
Again, we don’t want to commit to specific timelines for these. Given that QA and bug-fixing can take who knows how long if unforeseen issues arise, any dates we put out now are likely to change. Thank you to all players for their continued feedback and support as we work to improve Broken Roads!
We've got a new trailer hot and fresh for your viewing experience!! The game has come a long way since the original that was made for the store page, give it a watch!
Additionally, check out the new GGS Channel for more updates, trailers, and (eventually) OST uploads! April is coming up fast, so be extra ready! Peak is on the way! Hooray! Celebrate and cheer! The people yearn for GGS! Yay! Woohoo! That's all for now. More to come!