We are approaching the release, expected for May 2025. We’ll also be participating in February’s Steam Next Fest.
Because of that, his update has been focused on quality of life. Not much more content but building up on what’s on there and polishing it.
Mastery Level / Unlocks
Every time you finish a run (win or lose), you'll gery Mastery Experience. With enough experience you'll level up. Every level up (up to 38) will unlock a relic, meaning you'll be able to encounter them during the run.
The goal of the unlocks is to hide some of the more complex mechanics for advanced players. If you want to unlock everything right away, you'll be able to if you select the "Unlock All" toggle in settings.
Achievements
Created achievements: 13 for the demo, 38 for full release
Visuals
Game Over screen more clear and gamified.
Maps 3, 4, 5 are now less bright, giving more importance to the character and towers.
Also towers and heroes now have a shadow and a subtle brightness aura.
Improved highlights when hovering on enemies or towers.
When hovering on the hero, it will show the hero's area of attack.
Balance
Wave Reward that gave resources over time now applies to the whole run instead of only the current map, and grants 5 resources / 6s.
When you lose, you'll be able to repeat the same wave without starting over.
Balanced probabilities of getting certain relics/skill upgrades.
Other
Steam Cloud Save enabled.
Added credits page in main menu.
What’s next?
We still have a roadmap ahead before the full release. Among others:
Controller support
Maps 4 and 5 fully balanced, including the 25 new enemies that can appear in there.
We’re thrilled to announce that during the upcoming Laughs & Smiles Fest you will be able to play Food Truck Empire demo once again! 🚚
As we're part of the upcoming festivities we are happy to invite you to check out our stream that's going to go live just as soon as the event starts! This is going to be yet another chance to personally check out the gameplay of Food Truck Empire and have fun while creating all kinds of burgers and food bowls.
What is more - the demo is making a come back for another round everyone! 🎮🚚
If you haven't played yet - here is your chance to check it out! If you have and you liked it and you wish for more - say no more we've got you covered! And if you're here by pure luck - even better! Give the game a chance and feed them pesky customers, you might find yourself really liking the game!
We can't wait to see what you're going to cook in your trucks! 🍲
Here are some important details: 📆 30 January - Start of the Laughs & Smiles Festival 🎮 Demo will stay available throughout the Laughs & Smiles Festival - between 30th of January and 6th of February ⏰ Stream - don't miss out on Food Truck Empire Gameplay stream starting the same day 💬 12:30 AM - 01:00 PM PST / 21:30 - 22:00 CET is the time to tune your receivers, we'll be in chat answering your questions! 🔁 The stream will last about one hour and will be looped afterwards
Wishlist our game now and make sure to drop in for the stream!
⚠️ Developing Food Truck Empire is an immensely satisfying process but we couldn't done it without you. Make sure to let us know about your comments, ideas, suggestions - pretty much any and all feedback. We believe in player-facing development and we want to hear from you whenever we can.
It's time to add magic to the gray winter days! Only today in the Sphere 3 store — fabulous discounts on ✨all categories✨.
⭐Potions and potions: prepare for adventures with the help of powerful elixirs. ⭐Mounts and pets: get loyal companions ready to share your travels. ⭐Equipment upgrades: enhance armor and weapons to become a threat to your enemies. ⭐Alchemy: create magical masterpieces with benefits. ⭐Jewelry: emphasize your hero's style with exquisite details.
Let this day be truly bright! Drop by the store while the magic of discounts is in the air!
FEATURES 🆕 AI animals redesigned by our Artist 🆕 Customizable hotkeys 🆕 New Abyss skin 🆕 Welcome windows with offline gain when offline mode is disabled 🆕 Secret achievements added 🆕 Added 1440p resolution support 🆕 Safety lock options for Eternate and Infinite 🆕 Focus unlocked achievement
TWEAKS ⚙️ Display maximum level for Stardust upgrades ⚙️ Reworked Cosmos skin ⚙️ Automated Infinity disabled when Infinity is not broken ⚙️ Adjusted offset angle for solid skins (Hamster, Cosmos, Orbital) ⚙️ Reworked credits page
FIXES 🐛 Fixed negative DTP import 🐛 Fixed tooltip flickering 🐛 Fixed Dragon Eye skin pixel glitch 🐛 Fixed exploit allowing TF gain offline while the game is online
I've passed my first open test with a small group. Those who have tried the alpha of the game really liked the concept. But I also had to filter the conclusion that those who can't play with RTS find the game very difficult to handle.
So now back to the design table and the game gets an optional but easier control, which makes it even gameplayable. I've looked at player habits and I've included elements that many people have done automatically: not only will sheep shoot on continuous mouse button presses, but also on button presses.
I'd like to get a beta out as soon as possible so you can try it out, but I want it to be something that You don't have to suffer through. As soon as I have some updated info, I'll let you know. In the meantime, if you've seen Polly, let her know because her friends are looking for her...