Lorenzo il Magnifico - CranioCreationsDigital
Howdy, everyone!

Today, we are thrilled to share some behind-the-scenes insights into our journey as we bring our beloved board game to life in the digital world.

Board games and video games share a love for strategy, creativity, and fun, but they’re fundamentally different beasts. While a board game thrives on tactile pieces, face-to-face interactions, and the simplicity of pen and paper, a video game must translate those elements into something intuitive, immersive, and dynamic for players sitting in front of a screen.

[ [url=https://store.steampowered.com/news/app/2879570/view/536592036258645445]Read the full article[/url] on the Barrage Community Hub ]

Flavors of Desires - artoonu
I've made significant changes to the game and I want demo to reflect better the final state of the game.
There might be still some rough edges, but I'm trying to find and fix all potential issues and implement Quality of Life features when possible.

On top of public playtests, I hired external testers to help me out and this is the result.
This is a way. way bigger game than any of my past ones and truth be told, I had no idea that finishing the game was only the beginning. There were lots of bug fixing and adding tiny things that improved the overall experience. I'm learning as I go, so I think my games will keep getting better and better.

Thank you everyone for your feedback. I see it, I listen, and I try to implement your suggestions. Unfortunately, the game is too far in development and I couldn't implement everything without the risk of breaking something else, but I will keep those things in mind for the future project.

As usual, let me know what you think!

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Full list of changes that affect the demo:

DEMO ONLY:
- screen when the demo ends - I've heard some players didn't notice one line about it and were confused

GENERAL, in order of implementation:
- enemy values balancing (not accounting for upgrades and items)
- rewritten mouse/controller detection and change backend
- fixed 3D dialogues not appearing while keeping the loading fix
- added several ambience and activity SFXs
- fixed Dahlia Coast entrance to Unknown Structure being available early in story
- fixed map exits from Dahlia Coast early in the story being available
- fixed map entrance lock dialogue to be repeated instead of one-time
- fixed map entrances depth rendering
- adjusted map entrance positioning from Town Outskirts -> Dahlia Coast
- party portraits on pause screen are now center-aligned without blank spaces
- added activity hints under name at the top of the screen
- fixed shared party skills to scale according to remaining party members in battle
- fixed unique skill being available after character was defeated
- fixed game break after event battle loss
- added setting button to turn off sprites look at cursor in activities
- fixed confirm button repeating on hold
- fixed confirm button being shown in the kitchen when it shouldn't
- fixed game break when switching to PS5 controller, something else and back to PS5
- fixed "Hide UI" also hiding interact prompt and next map hint
- fixed game break when trying to enter Serina's room early in story
- adjusted fishing UI to be more readable
- removed setting option for 8X MSAA
- fixed playing with mouse while gamepad is connected (recommended to unplug anyway)
- added option to have running/walking as toggle instead of pressing
- fixed forge screen loosing focus on upgrade when using controller requiring re-entry
- fixed sex scene returns for side characters

- bunch of dev-tools stuff and tiny things I forgot to note
Settlements Rising - CanerTonbul
Version 1.0.7 is a minor update that introduces small changes and fixes a few bugs.

What's New?
  • 3 New Resources Added: Pants, Dresses, and Shirts. These resources are produced in the Textile Workshop. Instead of a generic "Clothes," these new items were introduced. Dresses are exclusively worn by women, while Pants and Shirts are only worn by men. Their effects remain the same as the old Clothes. The new Pants and Shirts resources will also apply to your saved games. If you have a large population in your village, be aware that villagers will immediately start demanding Pants and Shirts.
  • Hide Coat Renamed to Winter Cloak: The name was changed to better fit the visuals, as villagers wear cloak-like clothing during winter.
  • Shoes Renamed to Leather Boots: Since villagers wear boots, and this equipment provides protection against the cold during winter, "Leather Boots" was deemed a more accurate name.
  • Cobblers Workshop Renamed to Leatherworks: This building now produces both Leather Boots and Winter Cloaks. Previously, Hide Coats were produced in the Weavers Hut. With this change, both buildings now use a single type of input resource, improving efficiency.
  • Leather Usage Added: Both Leather Boots and Winter Cloaks can now be produced using Leather in addition to Animal Hide.
Bug Fixes:
  • Fixed issues with population enhancement cards.
  • Corrected several translation errors where Japanese text appeared as Korean.

Adding new resources may introduce new bugs. If you encounter anything broken or feel that the balance is not good, please let me know.

I’m working on the other reported bugs. Happy gaming, everyone!
Eternium - Making Fun
This build ONLY fixes an issue with event heroes being placed in locked hero slots.
The Quinfall - The Quinfall
First and foremost, we’d like to address the server queue issues that many of you have been eagerly waiting for updates on and, at times, found frustrating. Our team has been working tirelessly to resolve this matter, and after carefully considering your feedback, we are excited to announce that later today, we will activate three new servers for the Europe, America, and Asia regions. This is a major step toward alleviating access issues and ensuring a more enjoyable experience for all our players.

In addition, we believe it’s time to provide a more comprehensive explanation regarding other issues and challenges we’ve faced since the launch. Despite working alongside a reputable cybersecurity firm, we have encountered large-scale DDoS attacks since the game’s release. These attacks have significantly impacted our systems and server performance, disrupting the experience for our players. Our primary focus has been to analyze these issues thoroughly and determine the extent to which we can stabilize and safeguard our systems. This has required extensive collaboration with our security team, which is why we refrained from making a detailed statement until now.

We are committed to a long-term improvement process.

We recognize that there is a long road ahead in addressing current issues and implementing improvements based on your feedback. While it is a source of pride for us to have such a large player base, we also acknowledge that, as a smaller game studio, there have been moments when we struggled to meet the high demand on time. For these shortcomings, we sincerely apologize to our entire community.

Our Future Steps:

  • Resolving server issues: The addition of three new servers will help reduce access issues. Furthermore, we are planning capacity upgrades for all servers.
  • Enhancing cybersecurity: Our security team, in collaboration with a cybersecurity firm, continues to implement stronger measures to counteract DDoS attacks.
  • Improving communication: We are committed to maintaining more frequent and transparent communication with you. We will keep you informed of any updates, issues, or progress related to resolving ongoing challenges.
  • Compensation gifts: Once all issues have been resolved, we will express our gratitude for your patience and support by distributing compensation gifts to our players.

We are confident that we will overcome this challenging period together. Your support and understanding continue to inspire us as we work to elevate Quinfall to the level it deserves. Thank you for your patience and for contributing to this journey with your constructive feedback.

We remain dedicated to providing you with a better gaming experience as soon as possible.

Sincerely,
Vawraek Technology Team
RoadCraft - Khagaï
🎥 The wait is over—your first look at RoadCraft gameplay is here!



🌟 Launching May 20th, 2025 🌟

We know how much you've been waiting for this moment, and today, we’re thrilled to unveil the gameplay trailer for RoadCraft! 🎉

Just imagine stepping into a world where you’re the one turning disaster zones into thriving landscapes with cutting-edge technology and teamwork to make it happen.

Sounds like a dream, doesn’t it? ✨

In RoadCraft, you’re at the helm of a disaster recovery company specializing in restoring areas devastated by natural calamities. With advanced simulation powered by Saber Interactive’s new engine, every material, vehicle, and terrain reacts with realistic physics, making each task feel immersive and rewarding.




This first look showcases breathtaking environments brought to life with stunning visuals and realistic physics. 🌍

Whether you’re clearing debris, rebuilding roads, or restoring vital infrastructure, you’ve got everything you need to tackle challenges with creativity and precision. And with co-op gameplay for up to four players, it’s all about coming together and rebuilding as a team.




From reconnecting a concrete factory to clearing paths through sandstorm debris and repairing defective equipment, there are definitely diverse challenges awaiting you. No pressure, we know you’ll handle it ! 💪

Mark your calendars! RoadCraft launches on May 20th, 2025! 👀
Want to join the effort? Pre-order now!

https://store.steampowered.com/app/2104890/RoadCraft/
SANDRIPPER - Mack
The update spam is real. Only 18 days until the game gets submitted for review!

NEW:
-Unpausing now gives you 3 seconds of run up before the game fully unpauses.

CHANGES:
-Ammo bars scale better to lower resolutions, appearing shorter.
-Upgrade icons have a much lower opacity.
-Slight change to the way rockets look.
-Unequipped guns regenerate their ammo a bit quicker.

FIXES:
-Gun spawner crash after wave 10.
-Upgrade icons display correctly.
-Gun names no longer get cut off in the HUD on lower resolutions.
Wayfinder - SOLIDAge
NEW MODE: HARDCORE



Introducing Hardcore Mode - When starting a new save you now may select “Hardcore” as an option.
Once a Wayfinder falls in battle, they cannot be used again on that save. Once all Wayfinders have fallen, that save can no longer be played.



Xbox Release

Wayfinders on Xbox can utilize the cross play lobbies just like all other platforms. Please be welcoming to the new Wayfinders pushing back the Gloom alongside you!

General Updates and Fixes
  • Reduced damage from some traps in Nightmare Mode (maximum 75% health damage).
  • Fixed traps double-hitting players.
  • Fixed a crash when using the Juggernaut’s weapon ability.
  • Fixed an issue preventing clients from completing the Patrol: Path of Fire if the host completed it first.
  • Fixed the Teryssa the Silence echo failing to activate/reset upon triggering.
  • Fixed the Hollowlord Vendral Echo not working properly with Ultimates.
  • Fixed an issue with the Phoenix becoming invulnerable during the Altar of Phoenix event.
  • Fixed invisible fleas blocking chokepoints or finale encounters.
  • Fixed the Dread Legion Boss failing to move to the second arena after Phase 1 of the hunt.
  • Fixed Dryades weapon ability Nature's Grasp failing to pull enemies.
  • Fixed the revive UI disappearing after using Phoenix Oil.
  • Corrected the set bonus for the Mutated Instability accessory set.
  • Players can now perform air slam attacks after consuming Phoenix Oil.
  • Fixed an issue where players couldn't damage the mini-prophecy during the Gloom Tear event in the Highlands.
  • Fixed missing button callouts for tracking/untracking quests.
  • Fixed missing button callouts on the Delete Profile confirmation pop-up.
  • The back button in the Delete Profile pop-up now works properly.
  • Fixed an issue where players could get stuck on a black screen after backing out of difficulty selection.
  • Fixed a hitch when interacting with the Tracer Event.
  • Fixed a freeze during Trail of the Lingering Light and Teryssa the Silence with the Turned Tables mutator boon active.
  • Fixed Lora's voice occasionally changing during attacks.
  • Updated the following weapons to include Max Health instead of a defensive stat:
    • Grim Harvest
    • Radiant Dawn
    • Dryades
    • Venom
    • Maiden's Rime
    • Voidbinder
    • Last Ditch
    • Requiem

Platform-Specific Fixes: PlayStation 5
  • Fixed an issue where the game failed to load the most recent save slot when using the Back to game option in Activity.
  • Fixed an issue where players couldn’t quit back to the Main Menu after entering gameplay through the Tutorial Activity.
  • Added a proper warning message when trying to join a Nightmare game from a non-Nightmare save.
Jan 28
Unparalleled: Zero - js
heyo everyone.
worked on some stuff.

rewrote dialog text
rebalanced enemy stats and hp
revised enemy mass calculations
revised level design
rearranged UI elements
adjusted HUD UI
fixed savefile corrupting inventory bug
added inventory auto-sort
added inventory functionality hold R1 and click to sort
added inventory functionality hold L1 and click to drop item
added backup save folder and backup saves
added auto turn around
added hold Left Stick to moonwalk
added heal text pop-up
added heal trigger to computer checkpoints
added AOE damage for super magic
added
added credits
tried to make battles more obvious


see you in the next one.

- UnparalleledDev
Guild Wars 2 - ArenaNetJoie


Black Lion Chest Update: Lunar Blessings Chest

Inside each chest, you're guaranteed to find a redeemable Black Lion Statuette, the Evon Gnashblade Lucky Envelope, and two common items. You also have a chance to find something rarer in the fifth slot, including special items, glyphs, and skins from the Red Crane Weapon Collection and the Void Corrupted Weapon Collection.

Exclusive Item: Campfire Chair

The nights are cold, but the festivities are in full swing. Warm yourself by the fire and invite up to three friends to enjoy the cozy embers as the Year of the Dragon draws to a close and the Year of the Snake begins in Tyria. The Campfire Chair is a new exclusive drop from Black Lion Chests.



What’s in Stock

Sit and relax in amazing style with our in-stock discounts! Starting January 31 and continuing for the next few days, the following chair items will be 20% off:

  • Vacation Lounge Chair
  • Dueling Elements Chair Package
  • Skyscale Chair
  • Meandering Tortoise Chair
  • Comfortable Reading Chair
  • Restful Hammock Chair
  • Pirate Captain's Chair
  • Dwayna's Throne

Returning This Week

Summon the fashionista in your heart and give a new look to your character. From today until February 4, Black Lion Chest Keys, Transmutation Charges, Total Makeover Kits, Self-Style Hair Kits, and Name Change Contracts are 20% off. Stay glamorous!

Available Now in the Gem Store!

Log into Guild Wars 2 and press 'O' to access the Black Lion Trading Company for these great offers and more!
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