• An issue with skill spawning (like Radio and others) where the spawn location indicator persists. • Changed statistics after death; skill points are no longer divided by time, and the amount of earned gears and cocoa is displayed.
Lot of people have been suggesting more modern rules like wall kicks and block holding, but i didn't want to change Centrist too much, so i decided to start working on sequel called Midtris.
How will Midtris differ from Centrist?
SRS (Wall kicks)
Block holding
More pieces shown in next block displayer
UI rework
New game modes / game mode reworks
Score rework (extra points for combos etc.)
New music
Lot of other improvements
If you have any features you would like to see in Midtris let me know.
First off, thank you to everyone who has wishlisted our game. Your support is what keeps us motivated as we work to bring our vision to life. We know we haven’t shared any updates here on Steam yet, so we’re taking this opportunity to finally share some details about the project.
Who We Are
We’re a small team of two balancing full-time jobs while working on this game in our spare time. We started development in March 2024, and this is our first game. It’s been a challenging but rewarding process, and we’re excited to finally share more about it with you.
Our target release date is the end of March 2025. If we need extra time to ensure the game meets our standards, we’re prepared to aim for April 2025. Quality is our top priority.
What’s Next?
We’ve held some playtests already, and another one is coming up soon. If you’ve already been granted playtest access but couldn’t participate last time, this is your chance to join in and try the game.
In February, we’ll also be attending Steam NextFest. During this event, we’ll release a demo that everyone will be able to play.
Thank you again for being part of this journey with us. We’ll be posting updates here on Steam more regularly as development progresses, so keep an eye out for news and behind-the-scenes content.
Feel free to leave a comment or reach out—we’re happy to hear from you.
Unbrokens Realease date and strategy is confirmed. You'll be able to start your journey to Crests Edge in Early Access on 18th February. Also the Early Access demo is expected to go live with its own separate steampage some time tomorrow.
What to expect Early access Release:
-Full game with 2 endings, achievements and multiple subplots/world-lore relations, with a large map and multiple routes to achieve your goal. You could compare Unbrokens current general state to the final months of Neckreaks Early Access. Meaning the game is generally complete and major focus is bug hunting and fixing, fixing incomplete areas, adding remaining subplots-logic-endings, balance etc.
What is still coming:
I'll be preparing a better roadmap but for now a quick breakdown would be:
-arcade mode with leaderboards (replay action focused levels).* -more endings and subplots-lore relations -3rd moon curse effects and events -specific new endgame/lategame areas and lore logic -more actions focused levels -as with neckbreak, addressing issues/bugs/balance/polish/etc reported by the community -more achievements -new languages (currently its only looking to be English for the premiere) -steam cards
*Still not decided on the unlock here: if from the get go with levels which the player completes, arcade mode as an unlockable or purchase at one a special store in a certain area in the game. Either way, preview of the arcade mode is in the demo: the carriage outside coltons rest)
Known issues which are to be addressed:
-lighting in certain maps. The game has a stark contrast by design, hence certain maps have limited visibility. However due to the size of the game, this might not go for all since some maps might still be too bright or to dark, along with the random ToD/weather system(which has its pros and cons). This will addressed on a daily basis along with reports, ie todays fix to the vondelkerk area where the directional light shadow is too strong and kill ground texture/material visibility.
-general smaller issues/bugs with maps. Like with Neckbreak: be that a hole in the floor/wall, a too empty area. Working with the community during Early Access should be the fastest and most efficient way to get these done. These issues, along with the aforementioned lighting, once reported and reproduced should get fixed very quickly.
-balance in combat. The game,as neckbreak is designed to challenging. However, the challenge is also supposed to be balanced out with the fun factor. As well as general more randomized combat engagements. The game is also designed to quite a vibe, however there are parts which might seem to empty. These are either known issues and planned to be finished/and or added secrets, or added some random encounter. Based on Early Access report it will be easier to address these based on most commonly/often reported areas.
-general polish. Game is solodev, so I'm doing the best I can with multiple fixes and tweaks being added daily, however due to this fact I'd kindly request to keep your expectations realistic. Neckbreak can be a reference to the general progress you can expect.
Welcome to the third annual Golden Tank Awards—a celebration of the finest EventLab creations, published by players like you! Five winners in five different categories will take home the prestigious Golden Tank Award in recognition of their amazing contributions to the game.
Every year our community surprises us with creations we could never have imagined seeing in Forza Horizon 5. We are always thrilled to see how creators use the props, tools, and environments we provide to create something amazing.
Watch the ceremony on YouTube and/or continue reading the article below.
Best Photo Location
Our first award category recognizes those sharp-eyed players who go over every single detail to provide a setting worthy of a million pictures.
Here are the nominees for Best Photo Location:
Beach Club Photo Map
Created by: AndyPsback
Share code: 640 125 066
Gas Station
Created by: FlamingFire4709
Share code: 160 555 671
Hanger Photo Spot
Created by: Huka22tauri
Share code: 168 265 803
Palm City
Created by: Teewuz
Share code: 142 238 392
Photo Studio #3
Created by: Power7329
Share code: 140 173 603
And the winner is... Gas Station, by FlamingFire4709!
Best Race Event
Nothing gets our community as fired up as a good old-fashioned race. And EventLab creators sure know how to deliver!
This next award celebrates creations made to take your favorite cars across the finish line as fast as possible.
Here are the nominees gathering at the starting line for the Best Race Event:
Boulder Lake Raceway
Created by: Sp33dk1ng555
Share code: 126 844 663
Cordillera Circuit
Created by: ESV Green
Share code: 146 493 622
EM Linden GP Circuit
Created by: TheFaltyLamp
Share code: 105 129 567
Matterhorn Raceway
Created by: Subie156
Share code: 361 666 891
Mirage Raceway
Created by: Monay98
Share code: 955 908 139
The event taking home the gold is... Matterhorn Raceway, by Subie156!
Best EventLab Island Event
Back when we added EventLab Island in Horizon Creatives, we knew our community’s creators would go wild with their ideas. We are very pleased to see them continue to outshine themselves every year!
The nominees for Best EventLab Island Event gave us even more astonishing creations this year, and they are:
Ark Junction Spaghetti
Created by: Arkra1ders
Share code: 911 845 139
Frozen Horizon Mount Apismajuq
Created by: Joh Cee
Share code: 164 252 298
Horizon Bay
Created by: Velxity
Share code: 110 077 981
Hoshido City Redux
Created by: HokiHoshi
Share code: 161 528 289
Splattini Drift Circuit
Created by: AndyPsback
Share code: 721 271 577
This year’s award goes to... Hoshido City Redux, by HokiHoshi!
Most Creative Event
Whether it is by decorating a racetrack with fruits and veggies, or creating the hardest course imaginable, the Most Creative Event category celebrates creators who boldly break the norm and challenge what we think an EventLab map should look like.
This year’s nominees for Most Creative Event are:
New Mountain Noodle
Created by: R4GD33204
Share code: 140 172 093
Plynthcraft Race 3
Created by: Joh Cee
Share code: 131 173 407
Slice n Dice Course
Created by: Petrolhead55823
Share code: 334 031 539
The Caldera Winter Classic
Created by: Thefilthyhoney
Share code: 335 123 396
The Tower
Created by: Twisted Knot
Share code: 293 634 315
And the winner is... The Tower, by Twisted Knot!
Note: "Flow Ring" has an expired share code visible in the image. The correct share code is "106 000 167."
EventLab Creation of the Year
Our final award category perfectly encapsulates everything we are celebrating: creativity, dedication, and a love for Forza Horizon 5’s community.
We looked long and hard for the very best that the FH5 creator community has to offer, and we’re pleased to see so many players who go above and beyond to make something we couldn’t even imagine would be possible to create in-game!
Here are the nominees for EventLab Creation of the Year:
Arcadia Recension
Created by: Don Joewon Song
Share code: 138 553 385
Atlantica
Created by: Subie156
Share code: 145 633 092
Cyber City 2.0
Created by: Teewuz
Share code: 114 059 064
Flow Ring
Created by: Edelmaenn
Share code: 106 000 167
Jam Session Miniracers
Created by: Joh Cee
Share code: 141 596 081
And the winner is... Arcadia Recension, by Don Joewon Song!
Honorable Mentions
There are so many talented builders and creators beyond the final list of nominees, and we want to recognize them too!
Search for any of these creators in EventLab, and you’ll surely find even more unique and cool EventLab creations to play!
China4567690
Darnyflarshnift
DEXTER 4130D
Foxfer64
Gabriel Szayel
GT Deny
Honz12
M1k3g3tz
NovaCrush
Pato Bincidi
SkyArkz23
XRCosworth01
All Nominees
AndyPsBack
Arkra1ders
Don Joewon Song
Edelmaenn
ESV Green
FlamingFire4709
HokiHoshi
Huka22tauri
Joh Cee
Monay98
Petrolhead55823
Power7329
R4GD33204
Sp33dk1ng555
Subie156
Teewuz
TheFaltyLamp
Thefilthyhoney
Twisted Knot
Velxity
Thanks to everyone who participated and who keeps creating! We really appreciate the effort you put in building prefabs, setting up photos, and creating EventLab events. Thank you for enjoying Forza Horizon 5 so much!
We’re excited to announce our "Speedrun to Win" event, where you can earn up to 2 Steam keys for Unless! This is a first-come, first-serve giveaway, with only 0 / 50 keys remaining —so act fast!
How to Participate:
1 - Join the Bellwood Studios Discord server (if you haven’t already) and select the @UnlessFan role in the #role-pick channel (react with Golden Leaf to get the role)
2 - Choose one (or both) of the following ways to earn keys:
Option 1: S-Rank the Demo
- Download the Unless Demo: https://store.steampowered.com/app/3027380/Unless_Demo/ - Earn S-Ranks on all 6 levels of the Demo (including the Tutorial) - Take a screenshot of the “Demo Complete” screen showing your results - Share the screenshot in the #unless-speedruns channel on Discord. - Important: Make sure your Discord profile is linked to your Steam account so we can verify your achievements!
Option 2: Share Your Speedrun
- Record a video of achieving an S-Rank on any level (Demo or Full Game). - Post your speedrun on Speedrun_com: https://www.speedrun.com/Unless Reddit Speedrun Community: https://www.reddit.com/r/speedrun/ We have been asked by a user of r/speedrun not to spam the reddit for the purpose of this giveaway. We appreciate anyone who shares speedruns of their games on r/speedrun of their own volition, but we cannot award keys for this.
- Share the link to your post in the #unless-speedruns channel on our Discord.
Bonus: Earn 2 Keys!
Complete both tasks (Option 1 and Option 2) to earn 2 keys—one for you and one for a friend!
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Event Details:
- Start Time: The event starts NOW! - End Time: Once all 50 keys are claimed, we will make an announcement that the event has ended. - Please expect to wait up to 24h to receive your Steam key. We will verify times during work hours; 9:00 AM EST to 5:00 PM EST - Discord is no longer allowing us to send Steam keys (we are getting blocked for spam) so expect a Friend Request on Steam from BluishGreenPro who will share the Steam key with you in a private message. - Note: Cheaters who try to share videos or screenshots of other player's end screens will be banned from the Discord and prevented from participating in future giveaways. ---
See you on the Leaderboards!
And if you like the game don't forget to leave us a review!
Bugfixes: - Fixed a bug where instant casting a skill with the setting enabled, would still allow you delay the turn - Fixed a bug where traits would be loaded in a different order after loading a save - Fixed a bug where the teamwork-skill "Leader Support" did not work correctly - Some text fixes
Updates 🎨 Better art for Lady Darkwood and Cralius the Cranky 📖 Dialogue history - look back at previous parts of the story 🎬 Option to start a new game or continue the current game 🔉 Save sound settings between app updates 🎮 Rudimentary controller support for iOS and MacOS 🔻 Compressed assets to now take much less storage