Roboholic Playtest - aaredyota
• An issue with skill spawning (like Radio and others) where the spawn location indicator persists.
• Changed statistics after death; skill points are no longer divided by time, and the amount of earned gears and cocoa is displayed.
Centrist - Yrbiax
Lot of people have been suggesting more modern rules like wall kicks and block holding, but i didn't want to change Centrist too much, so i decided to start working on sequel called Midtris.





How will Midtris differ from Centrist?

  • SRS (Wall kicks)
  • Block holding
  • More pieces shown in next block displayer
  • UI rework
  • New game modes / game mode reworks
  • Score rework (extra points for combos etc.)
  • New music
  • Lot of other improvements

If you have any features you would like to see in Midtris let me know.
Dreamwalker - NhaiZeN✈
Hello, Dreamwalkers!

First off, thank you to everyone who has wishlisted our game. Your support is what keeps us motivated as we work to bring our vision to life. We know we haven’t shared any updates here on Steam yet, so we’re taking this opportunity to finally share some details about the project.

Who We Are

We’re a small team of two balancing full-time jobs while working on this game in our spare time. We started development in March 2024, and this is our first game. It’s been a challenging but rewarding process, and we’re excited to finally share more about it with you.

Our target release date is the end of March 2025. If we need extra time to ensure the game meets our standards, we’re prepared to aim for April 2025. Quality is our top priority.

What’s Next?

We’ve held some playtests already, and another one is coming up soon. If you’ve already been granted playtest access but couldn’t participate last time, this is your chance to join in and try the game.

In February, we’ll also be attending Steam NextFest. During this event, we’ll release a demo that everyone will be able to play.

Thank you again for being part of this journey with us. We’ll be posting updates here on Steam more regularly as development progresses, so keep an eye out for news and behind-the-scenes content.

Feel free to leave a comment or reach out—we’re happy to hear from you.

Until next time,
Smiling Sloth
Unbroken: The Awakening - MGP Studios
Big News today!

Unbrokens Realease date and strategy is confirmed. You'll be able to start your journey to Crests Edge in Early Access on 18th February. Also the Early Access demo is expected to go live with its own separate steampage some time tomorrow.



What to expect Early access Release:

-Full game with 2 endings, achievements and multiple subplots/world-lore relations, with a large map and multiple routes to achieve your goal. You could compare Unbrokens current general state to the final months of Neckreaks Early Access. Meaning the game is generally complete and major focus is bug hunting and fixing, fixing incomplete areas, adding remaining subplots-logic-endings, balance etc.

What is still coming:

I'll be preparing a better roadmap but for now a quick breakdown would be:

-arcade mode with leaderboards (replay action focused levels).*
-more endings and subplots-lore relations
-3rd moon curse effects and events
-specific new endgame/lategame areas and lore logic
-more actions focused levels
-as with neckbreak, addressing issues/bugs/balance/polish/etc reported by the community
-more achievements
-new languages (currently its only looking to be English for the premiere)
-steam cards

*Still not decided on the unlock here: if from the get go with levels which the player completes, arcade mode as an unlockable or purchase at one a special store in a certain area in the game. Either way, preview of the arcade mode is in the demo: the carriage outside coltons rest)




Known issues which are to be addressed:

-lighting in certain maps. The game has a stark contrast by design, hence certain maps have limited visibility. However due to the size of the game, this might not go for all since some maps might still be too bright or to dark, along with the random ToD/weather system(which has its pros and cons). This will addressed on a daily basis along with reports, ie todays fix to the vondelkerk area where the directional light shadow is too strong and kill ground texture/material visibility.

-general smaller issues/bugs with maps. Like with Neckbreak: be that a hole in the floor/wall, a too empty area. Working with the community during Early Access should be the fastest and most efficient way to get these done. These issues, along with the aforementioned lighting, once reported and reproduced should get fixed very quickly.

-balance in combat. The game,as neckbreak is designed to challenging. However, the challenge is also supposed to be balanced out with the fun factor. As well as general more randomized combat engagements. The game is also designed to quite a vibe, however there are parts which might seem to empty. These are either known issues and planned to be finished/and or added secrets, or added some random encounter. Based on Early Access report it will be easier to address these based on most commonly/often reported areas.

-general polish. Game is solodev, so I'm doing the best I can with multiple fixes and tweaks being added daily, however due to this fact I'd kindly request to keep your expectations realistic. Neckbreak can be a reference to the general progress you can expect.

---

So that's it for this one.

Looking forward to seeing you on the Frontier!

Cheers,

Mike

Forza Horizon 5 - T10_Gul
Welcome to the third annual Golden Tank Awards—a celebration of the finest EventLab creations, published by players like you! Five winners in five different categories will take home the prestigious Golden Tank Award in recognition of their amazing contributions to the game.

Every year our community surprises us with creations we could never have imagined seeing in Forza Horizon 5. We are always thrilled to see how creators use the props, tools, and environments we provide to create something amazing.

In December 2024, after we selected our initial nominees per category, we asked you to vote for your favorite EventLab creations. Today, we are finally announcing our winners!


Watch the ceremony on YouTube and/or continue reading the article below.



Best Photo Location

Our first award category recognizes those sharp-eyed players who go over every single detail to provide a setting worthy of a million pictures.

Here are the nominees for Best Photo Location:
Beach Club Photo Map
  • Created by: AndyPsback
  • Share code: 640 125 066
Gas Station
  • Created by: FlamingFire4709
  • Share code: 160 555 671
Hanger Photo Spot

  • Created by: Huka22tauri
  • Share code: 168 265 803

Palm City
  • Created by: Teewuz
  • Share code: 142 238 392
Photo Studio #3
  • Created by: Power7329
  • Share code: 140 173 603
And the winner is... Gas Station, by FlamingFire4709!





Best Race Event

Nothing gets our community as fired up as a good old-fashioned race. And EventLab creators sure know how to deliver!

This next award celebrates creations made to take your favorite cars across the finish line as fast as possible.

Here are the nominees gathering at the starting line for the Best Race Event:
Boulder Lake Raceway
  • Created by: Sp33dk1ng555
  • Share code: 126 844 663
Cordillera Circuit
  • Created by: ESV Green
  • Share code: 146 493 622
EM Linden GP Circuit
  • Created by: TheFaltyLamp
  • Share code: 105 129 567
Matterhorn Raceway
  • Created by: Subie156
  • Share code: 361 666 891
Mirage Raceway
  • Created by: Monay98
  • Share code: 955 908 139

The event taking home the gold is... Matterhorn Raceway, by Subie156!





Best EventLab Island Event

Back when we added EventLab Island in Horizon Creatives, we knew our community’s creators would go wild with their ideas. We are very pleased to see them continue to outshine themselves every year!

The nominees for Best EventLab Island Event gave us even more astonishing creations this year, and they are:
Ark Junction Spaghetti
  • Created by: Arkra1ders
  • Share code: 911 845 139
Frozen Horizon Mount Apismajuq
  • Created by: Joh Cee
  • Share code: 164 252 298
Horizon Bay
  • Created by: Velxity
  • Share code: 110 077 981
Hoshido City Redux
  • Created by: HokiHoshi
  • Share code: 161 528 289
Splattini Drift Circuit
  • Created by: AndyPsback
  • Share code: 721 271 577

This year’s award goes to... Hoshido City Redux, by HokiHoshi!





Most Creative Event

Whether it is by decorating a racetrack with fruits and veggies, or creating the hardest course imaginable, the Most Creative Event category celebrates creators who boldly break the norm and challenge what we think an EventLab map should look like.

This year’s nominees for Most Creative Event are:
New Mountain Noodle
  • Created by: R4GD33204
  • Share code: 140 172 093
Plynthcraft Race 3
  • Created by: Joh Cee
  • Share code: 131 173 407
Slice n Dice Course
  • Created by: Petrolhead55823
  • Share code: 334 031 539
The Caldera Winter Classic
  • Created by: Thefilthyhoney
  • Share code: 335 123 396
The Tower
  • Created by: Twisted Knot
  • Share code: 293 634 315

And the winner is... The Tower, by Twisted Knot!



Note: "Flow Ring" has an expired share code visible in the image. The correct share code is "106 000 167."

EventLab Creation of the Year

Our final award category perfectly encapsulates everything we are celebrating: creativity, dedication, and a love for Forza Horizon 5’s community.

We looked long and hard for the very best that the FH5 creator community has to offer, and we’re pleased to see so many players who go above and beyond to make something we couldn’t even imagine would be possible to create in-game!

Here are the nominees for EventLab Creation of the Year:
Arcadia Recension
  • Created by: Don Joewon Song
  • Share code: 138 553 385
Atlantica
  • Created by: Subie156
  • Share code: 145 633 092
Cyber City 2.0
  • Created by: Teewuz
  • Share code: 114 059 064
Flow Ring
  • Created by: Edelmaenn
  • Share code: 106 000 167
Jam Session Miniracers
  • Created by: Joh Cee
  • Share code: 141 596 081

And the winner is... Arcadia Recension, by Don Joewon Song!



Honorable Mentions

There are so many talented builders and creators beyond the final list of nominees, and we want to recognize them too!

Search for any of these creators in EventLab, and you’ll surely find even more unique and cool EventLab creations to play!
  • China4567690
  • Darnyflarshnift
  • DEXTER 4130D
  • Foxfer64
  • Gabriel Szayel
  • GT Deny
  • Honz12
  • M1k3g3tz
  • NovaCrush
  • Pato Bincidi
  • SkyArkz23
  • XRCosworth01

All Nominees
  • AndyPsBack
  • Arkra1ders
  • Don Joewon Song
  • Edelmaenn
  • ESV Green
  • FlamingFire4709
  • HokiHoshi
  • Huka22tauri
  • Joh Cee
  • Monay98
  • Petrolhead55823
  • Power7329
  • R4GD33204
  • Sp33dk1ng555
  • Subie156
  • Teewuz
  • TheFaltyLamp
  • Thefilthyhoney
  • Twisted Knot
  • Velxity

Thanks to everyone who participated and who keeps creating! We really appreciate the effort you put in building prefabs, setting up photos, and creating EventLab events. Thank you for enjoying Forza Horizon 5 so much!
Unless - Bluish-Green Productions
We’re excited to announce our "Speedrun to Win" event, where you can earn up to 2 Steam keys for Unless! This is a first-come, first-serve giveaway, with only 0 / 50 keys remaining —so act fast!

How to Participate:
1 - Join the Bellwood Studios Discord server (if you haven’t already) and select the @UnlessFan role in the #role-pick channel (react with Golden Leaf to get the role)

2 - Choose one (or both) of the following ways to earn keys:

Option 1: S-Rank the Demo
- Download the Unless Demo: https://store.steampowered.com/app/3027380/Unless_Demo/
- Earn S-Ranks on all 6 levels of the Demo (including the Tutorial)
- Take a screenshot of the “Demo Complete” screen showing your results

- Share the screenshot in the #unless-speedruns channel on Discord.
- Important: Make sure your Discord profile is linked to your Steam account so we can verify your achievements!

Option 2: Share Your Speedrun

- Record a video of achieving an S-Rank on any level (Demo or Full Game).
- Post your speedrun on Speedrun_com: https://www.speedrun.com/Unless
Reddit Speedrun Community: https://www.reddit.com/r/speedrun/ We have been asked by a user of r/speedrun not to spam the reddit for the purpose of this giveaway. We appreciate anyone who shares speedruns of their games on r/speedrun of their own volition, but we cannot award keys for this.

- Share the link to your post in the #unless-speedruns channel on our Discord.

Bonus: Earn 2 Keys!
Complete both tasks (Option 1 and Option 2) to earn 2 keys—one for you and one for a friend!

---

Event Details:
- Start Time: The event starts NOW!
- End Time: Once all 50 keys are claimed, we will make an announcement that the event has ended.
- Please expect to wait up to 24h to receive your Steam key. We will verify times during work hours; 9:00 AM EST to 5:00 PM EST
- Discord is no longer allowing us to send Steam keys (we are getting blocked for spam) so expect a Friend Request on Steam from BluishGreenPro who will share the Steam key with you in a private message.
- Note: Cheaters who try to share videos or screenshots of other player's end screens will be banned from the Discord and prevented from participating in future giveaways.
---

See you on the Leaderboards!

And if you like the game don't forget to leave us a review!
Jan 27
Our Adventurer Guild - TheGreenGuy
Bugfixes:
- Fixed a bug where instant casting a skill with the setting enabled, would still allow you delay the turn
- Fixed a bug where traits would be loaded in a different order after loading a save
- Fixed a bug where the teamwork-skill "Leader Support" did not work correctly
- Some text fixes
Jan 27
Danger World - PlayDangerWorld
Patch Notes v0.6.0

Updates
🎨 Better art for Lady Darkwood and Cralius the Cranky
📖 Dialogue history - look back at previous parts of the story
🎬 Option to start a new game or continue the current game
🔉 Save sound settings between app updates
🎮 Rudimentary controller support for iOS and MacOS
🔻 Compressed assets to now take much less storage
nanos world™ - SyedMuhammad


The January News Blog is out!

Check it out now! https://docs.nanos.world/blog/january-2025


Let us know your impressions! Your feedback is super important!
nanos world™ - SyedMuhammad


The October News Blog is out!

Check it out now! https://docs.nanos.world/blog/october-2024


Let us know your impressions! Your feedback is super important!
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