The Garden of Forking Paths - 627141046
Hello everyone!

With the development of "The Garden of Forking Paths," this year, it should finally be unveiled to everyone. Wishing you all a Happy New Year and good fortune in the Year of the Snake.

"The Garden of Forking Paths" is a puzzle game with strong meta elements, blending rich storytelling and immersive experiences. We hope you'll enjoy it.

Finally, once again, wishing you all a Happy New Year and great fortune in the Year of the Snake!
The Panic Room. House of secrets - Evanesca


On January 27, the game server will undergo maintenance. Due to this, the game may be unavailable from 11:30 to 11:45 UTC+3.

Please note that the end time of the work is approximate and may be changed.

We apologize for any inconvenience.
Isekai Survivors - christiancDG90
UI Overhaul
Added a new map - Ruins Level
Added a new Boss monster and variety of mob monsters
Redesigned scaling of skill area of effect
Added Korean language localization
Added a free reroll ability when spending 3 banish skills on a quest run
Added stat upgrade counter on stat upgrader NPC
Reduced Lycan class unlock requirements
Rescaled buffs monsters receive when on Subaru difficulty
Rescaled Subaru quest rewards to reflect changes
Added new quests
Added new enemy spawning mechanic

Puzzle Spy International - mdashow
A big thanks to everyone who wishlisted Puzzle Spy in the first month! We're going to use these regular new updates to let you know about what we're working on.

First off, who's "we"? We're Mike and Talia, a husband-and-wife team from Oakland, California, USA. We're collaborating on all of the writing and puzzle design and Mike does all of the visuals. (He's been an industry game artist for several decades.) We get outside help for coding, music, and some puzzle design.

The game is currently ~60% complete, both in terms of story and puzzles. We have 5 of the planned 8 big puzzles coded and are in the process of playtesting them now, Play-testing has included folks playing them over the internet and in live local game showcases. It's exciting to have people give us feedback on what is and isn't working, and for us to be able to look at the latter and come up with new ideas to make the puzzles easier to understand and play.

(For instance, in one puzzle about punny names, two names were falling flat as they riffed on somewhat uncommon expressions. We replaced those with some much more "gettable" puns and have received appreciation for the new updates.)

We got a ton of writing done over the New Year's break and have since added all the art and implemented the entire branching conversation for one entire new location. (Sorry, but which country this conversation takes place in is classified information.) We've got full sketches for another major character and plan to work on finished art for them soon.

We'll also be doing some more live playtests of puzzles early next month... Look for a new update in February!
The Outer Side - slavadev13
Hi guys! Aqua here.

Currently, I'm working on a overhaul of the first episode, so nice stuff is coming! It will feature some locations changes, some tweaks to the lore and story of the game, so stay tuned for that!
Border Town - 大米
1.After the goddess statue reaches level 3, it will automatically capture all the falling stars every night when it gets dark.
2.Fixed the bug that caused the game to turn black when re - entering after giving the riding command to the animal "deer".
3.Fixed the bug where the skill experience value was displayed abnormally.
4.Added prompts when approaching the treasure location and also when moving away from it.
5.Fixed the bug in Su An'an's task that required a cooking stove.
Hush Hush High - Bablabo Games


The 3rd update for Hush Hush High is finally out! This includes a bunch of improvements to the tutorial and the overall game to improve player experience.

Gameplay Improvements:
  • Minimap updated with more room names and symbols to make it easier find your way across the high school.
  • Added telegraphs at the start of boss encounters making it easier to understand the minigame.
  • Objective markers are now animated so they are easier to find.
  • Added additional cooldown to the annoying kid.
Tutorial Improvements:
  • Shorter tutorial!
  • Added additional information to further clarify the game mechanics to the player.
  • Tutorial button is now shown to the player in case they want to play/replay it later.
  • Added feedback on completing the tutorial.
Bug Fixes:
  • PS4/Steamdeck Controller bugs in several menus have been fixed.
ENDER MAGNOLIA: Bloom in the Mist - keisuke.okabe
Thank you for playing ENDER MAGNOLIA.

We just released the version 1.0.3,
a small update containing mostly bug fixes and balance adjustments.
Thank you for sharing your feedbacks and issues with us.

Patch notes: 1.0.3
Adjustments:
  • Enemies parameter adjustments
    • Reinforced Lab Rat: lower attack, stamina and resistance to status effects
    • Experimental Manufacturer (Rat generator): lower HP
    • Combat Puppet: No. 20, 14, 56 ("Arena Tower" mini bosses): lower HP to increase tempo of the battle sequence
    • Combat Puppet: No. 7 ("Arena Tower" boss): lower the power of some attacks
    • Other small adjustments on various enemies
  • Add platforms in the "Crimson Forest" area to allow for better shortcuts
  • Add visual representation of the general teleportation direction on warp points for easier navigation
  • Lower the effectiveness of some skills of "Lorna"
  • Brush up of some background visuals

Bug fixes:
  • Fix the map completion that was not rendered properly on some GPU*
  • In the area "Land of origin", concerning a specific growth:
    • Fix the visibility state that would sometimes stay invisible
    • change the geometry of the level to make the growth easier to break, especially on low FPS machines
  • Fix the BGM of the boss in the "Magicite Mine" area
  • Parry actions:
    • Fix player collision size after parry actions that could stay bigger than normal for a few frames
    • Fix parry actions that were not resetting airborne action count correctly
  • Translations and texts fixes
  • Various small behaviour, visual and animation fixes

We will continue to make fixes and improvements to make ENDER MAGNOLIA an enjoyable experience.
Thank you for your support!


* While we believe the bug is fixed, we couldn't test many GPU yet.
If the bug is still present in the latest version, please try to launch the game
using either "-dx11" or "-vulkan" as a launch option through Steam
while we work on fixing it.
Jan 26
Leyline Chronicles - Dekaytainment
- Minor bugfixes
Gunspell 2 – Match 3 Puzzle RPG - Ino-Co Plus official
• Corrections of minor issues
...