OHV - Przemysław Hadała
Show off your vehicle to the community and help authors of song "WIr Fantazji" (Exteria, Lola, Tomasheg) create music video to their song and cover on Spotify.

Cover
Cover graphic can be submitted using this form Form-cover

Teledysk
Music video can be submitted using this form From-music video clip.
It can be a clip of any length, you can upload a short 10-second fragment or a 3-minute clip (remember that you can hide the game interface by pressing the "H" key)

Rules
Works cannot contain custom stickers with copyrighted designs or modifications that require manual editing of game files.
Deadline for submitting works: February 9, 2025

The winners works will be used to create the cover and music video (authors will be credited and social links will be attached). Standout works that did not win will be included in the compilation of winners on official YT channel of the game (authors will be credited and social links will be attached)

Project Sparrow - Dids
- Reduced poison sfx volume
- Increased teleport exit sfx volume
- Fixed a bug where there the Match Found modal would stay on the screen when receiving a Connection Failed error
- Renamed teleport/blink to Void Rift
- Added slight dim on the video settings background
- Fixed animation bug when drawing bow whilst using Void Rift
- Fixed backfill not working correctly in Deathmatch
- Fixed match result screen showing over the round ending kill
- Poison no longer uses a damage curve based on draw time, it's flat base damage of 30 no matter the bow draw time
- Fixed a bug where the tutorial input action for Grapple was using Utility
- Fixed lighting in the tutorial level
- Changed Dash level in the tutorial to Void Rift level instead
- Fixed water post process screen effect not working in Tutorial level
- Fixed some bad climbing collision on flagstone
- Adjusted Flagstone lighting
- Added back roll fail timing
- Decreased roll failing timing from 175 > 180
- Added bhop check to diagnose bhop inconsistencies (added as a test)
- Increased smoke bomb throw distance from 300 > 350
- Smoke bomb vfx changed
- Smoke bomb fade no longer decreases size
- Fix some server errors

If you are receiving a connection failed message when trying to entering a match, please verify your files or reinstall the game
LookPilot - Viktor36
UI Changes
  • Renamed Opentrack tab to Gaming.
  • Renamed Head Tracking Ratio to Eye Tracking Influence.
  • Merged Calibration and Overlay tabs into Gaze Estimation.
  • Added labels to settings sections for clarity.
  • Introduced a new Privacy tab.


Screen Selection
Added an option to select the screen for gaze estimation.
This determines on which screen the calibration will be performed and where the overlay will be displayed.

Voluntary Data Collection
You can now help improve Clearsight by enabling anonymous data collection.
To participate, go to the Privacy tab and enable the Send Anonymous Gaze Data option.


Your privacy is important—there is no way to identify you from the data collected. Only pupil locations, eye landmark locations, and head rotation are sent.

When enabled, Clearsight automatically sends extracted features to the database after each calibration. This data helps improve the software for all users.

Bug Fixes
  • Fixed infinite loading of the calibration window if no head was detected.
  • Added checks for head and eye presence during calibration.
Jan 26
Annie and the Art Gallery - jswessler
Hey everyone! Here is patch 1.4.5 of Annie and the Art Gallery.

Make sure to play my newest game, Introverts Can't Read Minds, available for free on itch.io!
https://jswessler.itch.io/introverts

Without further ado, here are the patch notes for 1.4.5!

  • Added a ton of new dialogue options to break up conversations
  • Changed & Improved a bunch of dialogue
  • Small story tweaks
  • QOL Tweaks to most character pixel art
  • Added wall textures to the audio puzzle room
  • Changed water texture
  • Redid the mirror art
  • Working towards a working Mac build!
  • Removed Herobrine

Thanks for playing!

Jan 26
Pixelpusher - axc_elnino
Misc

  • Add initial support for themes
    • Added theme parameters for most game visuals
    • On startup, the client now looks in the same directory for pixelpusher-theme.toml and reads if it exists
      • If pixelpusher-theme.toml doesn’t exist, it creates it and writes the default theme to it
    • Added a new audiovisual option, “visual theme”, that allows in-game switching between the default theme and a custom theme (the one read from pixelpusher-theme.toml)
    • Limitations
      • Theme parameters for HUD and UI elements, as well as some game visuals, have yet to be implemented
      • Reading updates to pixelpusher-theme.toml currently requires restarting the client
Naughty List - steam
Naughty List is now available for Mac!
Scary World - keithburgungames
- Sound volume bugs fixed
- New ability: POISON TRAIL. Leave a trail of poison!!
- Super Armor buffed from 25 -> 40 Armor
- Fixed a bug where eyeball bosses were dying when you go too far off screen
ZIRQUITZ Playtest - Surrogate of Sorrow
The whole "Challenge" mode has undergone some major TLC, including:
  • A semi-transparent golden lock is now overlayed over locked nodes
  • The challenge victory page now has fireworks to celebrate you
  • Both challenge victory and loss pages now have visual SFX to enhance button hovering
  • Several small bug fixes here and there
Ravensthorn - caffeineboostergames
small change again
Jan 26
Our Freedom Playtest - Two Cakes Studio
Gameplay Improvements
  • Players can no longer move away from a character during a conversation.
    Temporary solution; future updates may allow interrupted dialogues to pause and resume when the player returns.

Bug Fixes
  • Fixed inconsistent attacks when using a sword and selecting dialogue options.
  • Resolved an issue with strong strikes combined with blocks causing unintended interactions.
  • Training tutorials now appear correctly.
  • Fixed a softlock caused by dropping an item from the player's hands.
  • Addressed a central square softlock caused by an unresponsive event point.
...