Unpossess: Exorcism Simulator - chreseeba
Hello Steam Community!

Early Access Version 2.0 has arrived, bringing the following updates:



  • Fixed dark ghost material and animations
  • Fixed placement of relics in Maria's case
  • Fixed character heads going through the mantle or cape
  • Fixed show tips setting bug
  • Fixed find freezing temperature area objective bug
  • Fixed bug related to the haunted object collection
  • Fixed bug related to muting and unmuting players
  • Fixed minor bugs related to possessions and attacks
  • Fixed bug related to objective not counting when placing a holy item
  • Fixed camera positioning when the possessed dies
  • Fixed possessed animations
  • Added new building / toggle building items tip
  • Enhanced the holy book equipment animation
  • Invite players now show online and away friends only
  • Session code is now hidden when entering it in the find session by code screen
  • Added new audio jumpscares
  • Added insane mode difficulty
  • Added new case (Michael)
  • Added new translations

A heartfelt thank you to everyone who plays the game daily, creates content, provides feedback, and reports bugs.

Thanks to your support, the game has achieved a 'Mostly Positive' rating, and as a solo developer, I couldn't be more happy.

Behind the scenes, I've been hard at work on this update and planning even more content for the future. Psst. I am already working on the next update!

If you’re enjoying the game, please consider leaving a positive review on Steam—it really helps!

If you have suggestions or concerns, constructive feedback is always welcome to help me improve.

Let's make Unpossess something remarkable!

Enjoy and have fun!

- chreseeba, the solo developer behind Unpossess
Jan 26
Dungeon Dreams 2 - DDreamsGames
Version 1.8 is up with fixes. Thank you.
Arcane Revolt - Moonflake
Hello rebels!
Our fifth devlog video is live on Youtube. We talked about new region Shadowcrypt, hub systems such as new robes and skill tree, events we participated and our new publisher Ultimate Games. Over the past few months, we’ve achieved a lot and learned even more. Here’s a detailed account of our journey, the challenges we faced, and the exciting milestones we reached.



Shadowcrypt: New Region
The Shadowcrypt is an underground prison controlled by the Corrupted, where innocent rebels endure heavy torture and strict surveillance. As the leader of the revolution, our mission is to infiltrate this dungeon, rescue its captives, and dismantle its operations.

This region features a dark and oppressive atmosphere, enhanced by detailed tilesets, lighting, and environmental effects. While navigating its corridors, players will face dangerous enemies, discover tragic stories from imprisoned rebels, and solve challenges to progress further.

At the end of this section, players confront Grimwald, the prison’s ruthless leader. This challenging boss fight requires skillful dodging to avoid his chain projectiles.
Shadowcrypt also introduces Caelion, a mage tailor whose rescue plays a pivotal role in the game. His crafting skills allow players to create robes with unique enhancements, adding a layer of customization to gameplay.

Main Hub: A Center for Growth and Customization
The main hub in Arcane Revolt is designed to be a central point where players return after completing levels. It serves as a safe haven to develop and customize their character.

Here, players can interact with guild tailor, skill tree mage, merchant and their journal.

  • Robe Crafting Tailor
    In the hub, Caelion, the mage tailor rescued from Shadowcrypt, offers players the ability to craft robes that enhance gameplay. These robes, created using colored magical fabrics and Arcanite collected during levels, provide unique benefits. For example:
    • One robe increases movement speed, giving players agility in combat.
    • Another enhances the dash ability, leaving a blazing trail that damages enemies.

  • Skill Tree
    Aeloria, a female guild mage in the hub, introduces the skill tree, enabling players to enhance their four core abilities. Currently, the skill tree offers linear upgrades for the four main abilities, with examples like:
    • Faster and larger fireballs that can pierce enemies.
    • Damage-over-time effects through fire ignitions.

  • Merchant
    Although not yet implemented, players will be able to sell valuable items collected during levels and use the proceeds to purchase potions, equipment, and other useful items to aid in their journey.

  • Eldoragius' Journal
    The main hub also features a personal desk where players can access Eldoragius' journal. This journal chronicles fragments of the story, unlocked after completing key regions or significant moments. It’s a place to revisit the narrative, adding context and depth to the revolution’s journey.

Bullet Hell Enemies: Adding Depth to Combat
One of the most exciting additions to Arcane Revolt is the introduction of bullet hell enemies. These foes are designed to challenge players with intricate projectile patterns, forcing quick reflexes and strategic movement.

Bullet hell mechanics bring a new layer of intensity to the game’s combat, with enemies capable of firing projectiles in various directions, shapes, sizes, and patterns. This system allows for a wide variety of enemy and boss designs, keeping encounters fresh and unpredictable.

We’re actively developing a flexible system to expand these behaviors even further, incorporating not only diverse projectile attacks but also dynamic actions like dodging, charging, or jumping. This evolution in enemy design aims to create a combat experience that is as engaging as it is challenging.

As the system develops, we’ll continue to draw inspiration from iconic bullet hell games while refining the mechanics to fit the unique style of Arcane Revolt.

Keep the Muse: New Music Producer
We’re thrilled to announce that Arcane Revolt’s music will now be handled by a talented indie team: Keep the Muse! Just like us, they’re an indie team working passionately on their own game. Their expertise and dedication align perfectly with our vision for the game’s atmosphere and emotional depth.

The main theme music is already available on Spotify, and it’s been incredibly rewarding to see how much life it brings to the world of Arcane Revolt.
Listen Main Theme on Spotify!

Steam Next Fest: Our Participation and Reflections
In October, we had the exciting opportunity to participate in Steam Next Fest, a major event for indie games. This festival gave us a chance to showcase Arcane Revolt to a wider audience, test new features, and receive feedback from players.

Results and Insights
During the event, Arcane Revolt was played by total of 320 people, with an average playtime of 10 minutes. We also gained 350 additional wishlists, bringing our total to over 1,500. While these numbers may seem modest, they were a big achievement for us.

Takeaways and Moving Forward
Overall, Steam Next Fest was an incredibly valuable experience. It allowed us to refine Arcane Revolt, connect with players, and learn more about the indie game market. The insights we gained from this event will help us improve and reach even more players in the future.

Land of the Crescent: Games from Türkiye
After Steam Next Fest, we had the honor of participating in the "Land of the Crescent: Games from Türkiye" event on Steam. This opportunity allowed us to showcase Arcane Revolt alongside other amazing games from Turkey. Being featured on Steam's main page was a proud moment for our small team, and it provided valuable visibility and encouragement as we continue to develop the game. It was an exciting experience that reminded us of the potential to connect with a global audience.

Publisher Announcement: Ultimate Games S.A.
We’re thrilled to announce that Arcane Revolt is now officially being published by Ultimate Games! This partnership with a highly experienced and successful publisher is a huge milestone for us. Ultimate Games, known for Ultimate Fsihing Simulator, will handle the marketing and distribution of Arcane Revolt on Steam, PlayStation, Xbox, and Nintendo consoles. This collaboration gives us the opportunity to reach a broader audience. We are incredibly grateful for this opportunity and excited for the future!

Don't forget to wishlist Arcane Revolt!
If you haven’t yet, don’t forget to add Arcane Revolt to your wishlist and stay tuned for more exciting updates. Your support means everything to us, thank you for being part of this journey!
Jan 26
Animal Tilt-A-Show Playtest - office
  • Minor UI improvements
  • Fix contour of Barry and Chromatic Carl not displaying correctly
  • Fix bug that would allow the player to place an animal on an invalid seat after pressing the help button
  • Fix bug that would cause aniimals to jump and glitch when placed on each other
Muse Dash - peroro
Event Mission > MD-2 > Raid Start
1. The Arknights Collab Music Pack: "MSR Anthology_Vol.02" update is here! Unlock it to get 8 collab songs, a new character "Sarkaz Mercenary - Wiš'adel", 3 illustrations, and a brand-new title screen!
2. The "MSR Anthology_Vol.01" will be re-listed for sale simultaneously; these collab music packs will have a limited-time sale from January 26, 2025 to January 26, 2026.
3. Take a nap while surrounded by fluffy creatures, and you'll realize that a mysterious collab song's sheet and music are changed when played at different times of the day (*´ω`*)zzZ
4. Wake up, Soul of the Forest! "Break Through the Dome - Monster Siren Records / PMP" comes with a hidden sheet. Hit the difficulty button repeatedly to unlock it.
5. An Arknights collab illustration has been added to the leveling-up bonus! Claim the New Year illustration and a new BOSS-themed illustration by logging in from January 26 to February 4. You can also get it through the leveling-up bonus later~ᕕ(ᐛ)ᕗ
6. The dialogues for 3 Muse Warriors are now online. People who cannot stick in mind and recite will be thrown into the sky like a kite by Rin, then crushed by Buro's chest muscles, and finally terminated by Marija's corkscrew moonsault press.
Warspear Online - lemon magician


Brave Warriors!

The radiant Spring Moon now shines over Arinar, bringing both beauty and danger. On the outskirts of Irselnort, a fearsome horned beast known as Nian is preparing to emerge, threatening to ravage settlements and terrorize the island's inhabitants. Ancient legends tell of a prophecy: Only the combined strength of warriors from both Alliances can drive this monster away. Now is the time to rise to the challenge and earn extraordinary rewards for your courage!
  • World Event: Spring Moon Festival
  • Open-World Guild Event: Demon Lord
  • World boss Zhong Kui
  • Miracle Shop Specials
The Spring Moon Festival begins on January 27 at 09:00 CET and runs until February 11 at 08:00 CET.

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[Neolithic]To the End - orochi2k
English
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[Eastern Jiru Ridge]New Location: Eastern Jiru Ridge - Dana Entrance
[Butterfly]Added Butterfly support for the Eastern Jiru Ridge - Dana Entrance
[Butterfly]If you have visited the Chillwind Valley, you can now teleport there from any Eastern Jiru Ridge location.
[Assets]Changed the walking images of Serpent People. They now have black robes that fully cover them outside battles.
[Dark Alley]The map expanded to the north a bit.
简体中文
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【东吉鲁山岭】新地点:东吉鲁山岭-达那入口
【蝴蝶】为【东吉鲁山岭-达那入口】加入了蝴蝶支持。
【蝴蝶】如果你此前已经进入过【寒风谷】,你可以从任何【东吉鲁山岭】传送过去。
【美术资源】修改了蛇人的行走图。现在,他们在战斗外会用黑色的长袍覆盖全身。
【暗巷】地图向北面略微扩展。

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/0da611ff
{LINK REMOVED}
Banana Massacre - COOLxAID
There was a bug where players were able to get both the good and bad ending achievement by activating protocol p33l. That has now been fixed.
After He Was Gone - Nono
We discovered a bug where achievements could not be unlocked during second or subsequent playthroughs. This issue has now been fixed.

After updating the game, loading your save data will automatically unlock any achievements that were not properly unlocked.
For those who have not yet updated manually, please update your game.

We sincerely apologize for the inconvenience caused.
Thank you for your continued support, and we hope you enjoy After He Was Gone.

— Nono
Ruined Nurse - eTIRUe
-Fixed an issue where the spawned Quiet would not come out of the black area, preventing the round from progressing
-Fixed an issue where the coins earned when ending the game in the results window were not saved properly
...