Paper Man: Chinese New Year - jkdesigns
Thanks to our friends for your suggestions. (づ ̄3 ̄) づ ❤ ~ We hope you can comment more, and we will strive to optimize our game to ensure a better game experience for everyone!


What's New:
1. Optimize post-sprint jump preinput
2. Optimize the sprint to the platform will not directly enter the landing state
3. Optimize the hit time after sprint and the normal hit time
4. Optimized jump sprints will continue to jump upward
5. Sprint cd is unstable
6. After the squat attack is fixed, the lock resets the attack direction.
Aero Tales Online: The World - Anime MMORPG - Anisage Games


2x Bonus Experience Event is activated on Sunday.
Join the game now and level up quickly!

This event is available every Sunday!

Anisage Team.
Schedule I - Tyler
Hi everyone,

This week I'm adding a new upgraded packaging station. It can be purchased for $750 from Dan's Hardware after you've reached Hoodlum V. It features a rotating conveyor belt that is used to position the packaging under a nozzle. The product is then dropped into the packaging, and the packaging is automatically sealed.



Additions
  • Added Packaging Station Mk II.
  • Added item splitting explanation screen.
  • Added 'view on map' button to NPCs in the contacts app.
  • Added a body search fail sound.

Tweaks/Improvements
  • Improved the 'give out a free sample' quest with some extra steps for clarity.
  • Slightly reduced the interface scale range.

Bug fixes
  • Fixed unlocked NPCs not syncing with non-host clients.
  • Fixed skateboards sometimes teleporting non-host clients outside the demo boundary.
  • Fixed taps sometimes being broken after use.
  • Fixed 'product with be packaged' warning clipping with some other UI in the handover screen.
  • Fixed players being able to both use the same station/pot/tap if they both interact at the exact same time.
  • Fixed being able to both talk to an NPC if they both interact at the exact same time.

Thanks for reading!

Tyler
Blacksmith Simulator - YuzuGames
Hotfix Update Highlights

Bug Fixes

General Fixes:

  • Ores and Ingots can now be sold to Merchant
  • Hid Upgrade UI on Stations that are max level
Improvements

  • Locked Mine Section until previous one is unlocked
  • Adjusted Cooling Multipliers
  • Adjusted Ores spawn rate to align with orders better
Jan 25
Farmer's Shop Simulator - sleepysealsgames
Another Hot Fix just dropped.
Here is what changed:
- Fixed storage shelf
- Fixed a bug when a player cannot see the vegetables on the garden bed after reloading
- Fixed stutters caused by cars and customers spawn
- Changed graphic settings - no more very high and ultra since it didn't make much of a difference visually but significantly affected performance
- Fixed a bug where buttons in the settings menu don't work for some resolutions
- Rework of item throwing, now you can see a trace where you throw
- Added label with vegetable information on the garden bed
Jan 25
Blood of Titans - Флавий Окулюс


Discounts for the purchase of Elemental Stones have started in the game!

Enter the game, buy resources and get an advantage over your rivals!

The promotion will last only 3 days!
Blood of Titans - Флавий Окулюс


The tournament of magicians has started!

The best of the best will get the epic Golden Dragon card!

Fight with other players, earn valuable resources and rise in the ranking.

The bonus is already in the game! You have 24 hours to pick it up!
Blood of Titans - Флавий Окулюс


Adventurers are waiting for the Volcanic Island!

Don't waste your time and hurry to participate!

Only 5 days are allotted for the passage of the island!

Adventure awaits!
失业了,我获得了亿万游戏财产! - legendinteractive
金蛇辞旧岁,玉兔迎新春。在这辞旧迎新的美好时刻,《失业了,我获得了亿万游戏财产》项目组谨向各位致以最诚挚的新春祝福,提前给大家拜个早年!
自《财产》上线以来,我们深切感受到了各位的热情与厚爱,这份支持是我们不断前行的动力源泉。同时,我们也收到了大家对更多福利的期待,为了感谢各位这段时间以来的陪伴与鼓励,我们决定开展“买就送”活动,作为给大家的新年礼物!
即日起购买游戏,即可领取超多独家奖励,愿《财产》陪伴您度过一个欢乐祥和的新春佳节!
祝大家新春快乐,万事如意,阖家幸福!

买就送活动福利内容:
福利一:1月26日至2月12日活动期间,前1000位购买游戏的玩家,送游戏内正版福利写真礼包码、mini唱片!(注:游戏时长需超过两小时)
福利二:领取福利一后,可根据财产-助理的指引获得指定角色签名照!

买就送活动领取方式:
加入官方QQ群(957998076),私聊“财产-助理”、填写问卷即可。

活动时间:1月26日至2月12日

(前1000名登记完活动截止,奖励将在15个工作日内统计数据,按顺序依次发放奖励~)
注:由于签名照数量有限,本次活动限1月26日后购买的玩家参与,实体奖励包邮发货!

《失业了,我获得了亿万游戏财产!》是一款真正的真人互动游戏,在这里你将成为爽文故事中的男主角,得到爱情与事业的双重丰收,享受极致快感,成为商界巨擘!
Snow • Fall - baasket
Opening • Statement

Hey, hello, and hi! It is I, flower baasket, here for the first monthly devlog for Snow • Fall. For future reference, all following updates will be posted on the 21st of each month. It just didn't feel right to have radio silence for a month after putting the game up on Steam, so we're a bit early this month.

Before I start, I would like to personally thank everybody that checked out this game on Steam, and an extra thanks if you've Wishlisted it! Having a game on Steam is a bit surreal, to be honest, but it's all super exciting! I hope we can have plenty more devlogs in the future.

Well, with all of that boring stuff out of way, let's get into the progress! Yipee!



Story • Progress
100% - Fully complete!

Starting off with some good news! All of the enemies, items, music, and story for the first chapter were already done before I even had this game on Steam. I just had a little polishing to do, and that was it. This is the only chapter that will be available on launch, by the way.

I would like to announce that the first chapter will be releasing with 43 base items, 45 base Cubes (or cards), and a whole lotta lore, sometime in August! More items and Cubes can be unlocked via Steam Achievements, but that's a different section, I'll get to that later. I do hope that you'll enjoy Mika Side Story - Severance when it releases. I put a lot of effort into ensuring a good story. I'm not quite sure if it paid off, but there's only one way to tell.






Reminiscent • Progress
10% - Not-so fully complete!

Reminiscent Mode is a more traditional roguelike experience, a semi-infinite mode in which you fight against enemies that you've already seen in the story. No cutscenes, no important dialogue, just 15 nodes of pure action. The final node is a random, Reminiscent exclusive boss, and after that you can either choose to quit the run there or keep going infinitely.

I'm realizing that only having enemies you've seen in the story isn't really enough content. There's only one chapter, after all, so there's not going to much much diversity. I'll probably add some Reminiscent exclusive units later on.

As for progress, I've hardly done anything on this mode. I've got the enemy randomization working, and we're working on replacing the gray background found in the trailer. It's kind of bland looking. Also, notable work is being done on the first boss, Liu Griffn. I finished some of her Cubes, and I'm really proud of how they turned out!





Misc • Progress
Achievements: 20% - The ideas are done! That's about it...
UI: 50% - Most of the menus are working, but not very prettily.

Thankfully, for the achievements, everything has already been fully planned out. There's 23 total as of now, the meat of it is just implementing them and their rewards. A majority of the rewards are items and Cubes, but there's more than that, like new passives for characters or just new characters all together. I hope you'll find unlocking these achievements rewarding, some of them can be really challenging!

And the UI has a ton of progress on it already! Some of the menus could definitely use a bit of an overhaul, but at least it's working.



I'm aiming for a August release date! Though, knowing me, that's unlikely. One thing you'll come to learn is that I'm awful with dates. But still, I'll be trying my best to develop a quality product! Thank you very much for reading, and see you next month!
...